Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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Inactive

Seeing that her magic was at least somewhat effective, Briana hits on another idea that might cause some confusion. She steps forward in order to get a better view of the current battlefield. Fixing her gaze on the other rat that's still up and moving, she begins to hum a soft tune.

Casting Charm Animal on Donkey Rat 4 via Briana's Spirit Magic slot. DC 14 Will save, plus or minus whatever other modifiers might be in effect. It's a worth a shot! Also, don't forget that Bless should still be active...


Spurred on by their success so far, Briana and Ziomarra call one energies both arcane and primal...subduing their enemies further...

Tower Girl 6, Will Save vs Evil Eye Hex: 1d20 + 1 ⇒ (9) + 1 = 10, Will Save Failed, -2 AC for 6 rounds

Donkey Rat 4, Will Save vs Charm Animal: 1d20 ⇒ 12, Will Save Failed, Donkey Rat 4 is now Friendly towards Briana

Nalathi and Teldon, you may act now


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Teldon moves to the sleeping wererat and slits her throat with his mithril shortsword.
coup de grace: 2d6 + 4 ⇒ (5, 6) + 4 = 15, nice! That puts the DC on the Fort save to avoid death at 25...

"We know Ayala has become obsessed. Any humans who surrender will be spared." he calls out to the remaining Tower Girls.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Nalathi darts out from behind the corner, drawing her trident, and stabs forward at the Girl next to Joanna.

Trident stab: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Teldon, you cannot take a 5ft step around a corner / deliver a Coup de Grace in the same turn as moving (it is a full round action) – however, given that with your full round action, you could still deliver the Coup de Grace at Reach with the Longspear which is in your hand (and the increased damage at 3d8+9 easily overcomes the DR), I am ruling that Teldon acts as you have written

Seeing his opportunity, Teldon slips forward and runs his blade across the neck of the sleeping wererat…it’s lifeblood pools around it’s head as it noiselessly dies.

Wererat, Fort Save vs Coup de Grace (DC25): 1d20 + 2 ⇒ (6) + 2 = 8, Fort Save Failed, Wererat is Killed

Also dashing from the shadows, Nalathi digs her trident into the Tower Girl who, without even seeing her second attacker, falls backwards… and doesn’t return to her feet. Seeing their numerical advantage evaporate in seconds, the remaining Tower Girls fire panicked shots towards Teldon and run in to the western side of the corridor.

Tower Girl 4, Hand Crossbow vs Teldon (1 range increment): 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7, missing

Tower Girl 5, Hand Crossbow vs Teldon (1 range increment): 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7, missing

Everyone may take their turn now


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

I'm sorry, I totally forgot you couldn't 5' step around a corner...

"They're never going to listen to me... does someone else want to try talking them into surrender or should we just kill them?" Teldon asks, "and what of the rats? Zee or Briana, do you want to try to give them some command or should we try to put them down while they're distracted?

holding my action until someone offers some direction, or we find out the hard way what Zee heard...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

"I cannot really command a rat with that spell-- I would need to be able to speak to it! I think we should just slay them!"

Holding action until the rats are down, then plan to go after the remaining Tower Girls.


Just to recap, Donkey Rat 2 is unconscious for 2 minutes whilst Donkey Rat 4 has been charmed by Briana...long story short - they aren't an active threat right now!!!


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Nalathi blinks as the Tower Girl drops in front of her. Wow. That was fast. "We shouldn't let those others get away, they could bring more." She dashes toward the hallway where the other two disappeared, and stops short when she realizes one of them is still in the hall, leveling a hand crossbow at her.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Re: Rats... Ah. Got it. I was thinking that at least one of the incapacitated rats was one Zee had hypnotized. If they're really down for the count...

Seeing that the rats have been neutralized via magic, and that both the wererat and the Tower Girl fighting Joanna is down, Zee decides to close with the enemy. She strides back through the room, drawing a Harrow card from the battered deck.

Double move. Posting from my phone. Could someone move my token 60 feet, next to Nalathi?


Inactive

"The sleeping ones will be out for a few minutes and the other rat won't be a bother unless any of us threaten it; doing that will break the enchantment. We need to take care of those others, first!" Briana hisses, hurrying after Zee and Nalathi.

Double move as well; I moved Zee and Briana's tokens. Since Briana isn't actually able to speak with animals, she can't really command the donkey rat to do anything with much effectiveness. As long as it's not a threat, she won't worry about it too much for the time being.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

i asked about the command because karisa (the wererat) commanded them in common earlier

Teldon takes a cue from everyone else's movement and moves toward the northwest chamber too, sheathing the shortsword and regrasping his longspear as he moves. I think resheathing limits me to a single move...


Inactive

Whoops, that's right! In that case, we'll find out if Briana can do the same very shortly, I think :)


Chasing around the corner, Nalathi and her companions find that the Tower Girls have decided to flee…Nalathi catches a glimpse of the slower of the girls clipping her harness to a rope and, utterly without fear, swinging out of the window and climbing onto the northern wall of the Crow…some one hundred and fifty feet above the waves below.

Tower Girl 4, Climb Check (DC20): 1d20 + 10 ⇒ (20) + 10 = 30, Success – Tower Girl 4 moves horizontally

Tower Girl 5, Climb Check (DC20): 1d20 + 10 ⇒ (12) + 10 = 22, Success – Tower Girl 5 moves horizontally

As Briana races with Nalathi and Ziomarra, she hears a plaintive squeaking behind her…the charmed Donkey Rat cautiously following behind her…

Joanna moves adjacent to the sleeping donkey rat (Donkey Rat 4) and readies an action to Coup de Grace it when someone requests she does it

Everyone may take their turn now


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Teldon nods to Joanna, signaling her to end the creature and move on. Then he quickly moves to the window to see where the fleeing women are headed. are there more ropes? assuming there are, he also calls out "There are [appropriate number] more ropes, who wants to go after them?"


There are two fixed ropes that are secured via pitons into the wall of the room with the window – they run horizontally (at waist height) out of the window and off to the right. Both of the escaping Tower Girls have used their harnesses to attach on to one of the ropes…

You may use the ropes to assist you with the traverse out on to the external wall of the Crow however without a harness a bad Climb Roll (a failure of 5 or more against DC20) would see you fall. Who is currently wearing the Ring of Feather Fall? Is anyone wearing the harness liberated from Natalya?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

and there's nothing leading left?

"They're following a rope to the east. I can't see where it leads..." Teldon calls back to everyone, "we could cut this end and try to use the loose ropes to knock them off the wall, or leave them connected to chase them... either way, we'll need to put that ring and maybe the harness to work."


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I don't remember who's got the ring... Would've been whoever was last across earlier, so not me.


...that would have been Joanna...who do you want to have it now?...she wouldn't have kept it...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Starting to wish I'd taken the Flight hex...


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Right? I'm starting to wish I'd learned feather fall...


Sorry if I've thrown you a curve ball...I figured that the Tower Girls would have some ropes rigged on the outside of the piling - they are in exploration mode as well...what are your plans? Are you letting them escape, chasing or trying to stop them?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

"Surprise is our biggest asset, when we can manage it. If we let them get away they'll warn everyone and then it will be nearly impossible to finish our exploration..."


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

"Who has Natalya's harness? One of us could hook on and follow them!" She pauses, looking grim. "Or we could cut their ropes..." She then shakes her head, "No, we're Pathfinders, not murderers!"

I'm a little unclear as to the set-up here. Is there a ledge to stand on to look out at the fleeing Tower Girls? Could I get line-of-sight or -effect to cast a spell at them?


The floor stops some five feet short of the external face of the northern wall (such that you can't just lean out of the window and see the external face of the Piling)...there are sufficient ledges and hand-holds that it is only a DC15 climb check to traverse the north-south part of the wall...however out on the face of the piling itself, there are fewer ledges and it is a DC20 Climb Check to traverse it. Note that the Tower Girls are NOT using the rope to climb...it is there as security in the event that they slip...

You all have line of sight to Tower Girl 5 as she transitions from the north-south wall onto the exterior face of the piling.

Although you didn't row around the entire circumference on the piling, you are fairly sure that the piling (at least the lower parts of the western, southern and eastern walls) doesn't have any ropes on the outside...

From the perspective of keeping things moving along / recognising that the Girls are escaping, you need to post some actions otherwise I will GM rule that the PC's debated for so long that they got away...


To save further debate / confusion, Joanna gave the Ring of Feather Falling back to Nalathi after crossing the platform earlier... And gave the harness to Teldon

Edit, amended from random distribution of the harness to Teldon having it...

As Teldon clips himself on to the rope, the second of the Tower Girls leans back from the wall as she traverses the corner onto the external wall of the piling...any longer, and she will be out of sight from the room...

With Teldon clipping on to the ropes, what is everyone else doing?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

"If nobody knows where the ring is it has almost certainly 'fallen' into Nalathi's pouch. Someone go check the wererat's room and see if the ropes end there." Teldon calls out as he makes his way out the window.

why didn't I take this blasted harness off sooner...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zee draws a Harrow card and presses it to her temple. It glows slightly, and she hurls it at the visible Tower Girl.

Thrown Harrow card: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Firing through Teldon's square, meaning that she has a +4 cover bonus to AC.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

"Surrender now and we'll spare your lives!"


As the Harrow Card flashes towards the Tower Girl, she repositions herself...but she can't move quickly enough and curses Ziomarra as the card slices a crimson arc across her exposed back...

GM Only:
Tower Girl 5 = 6/11HP, Tower Girl 4 = 11/11HP

Nalathi and Briana, you may take your turn now


Inactive

By 'wererat's room' do you mean the area that this bunch came running out from? If so, Briana can go take a look.


Following Teldon's suggestion, Briana runs towards the room that the Wererat is presumed to have come from...crashing through the door, the room smells strongly of rats—a mix of spoiled food, dander, and the pungent sting of rat faeces, all under an incongruous scent of lavender. A blanket has been spread on the floor, and a recovered antique brass platter holds a few pieces of rat-gnawed food...

More importantly, there is a small window in this room...but it is too small for someone to squeeze through. As far as Briana can see, there are no ropes in evidence on the areas of external wall she can see.

...and ambling behind her, a tame yet slightly confused dog-sized rat...


GMPC for Nalathi (keeping things moving along)

Nalathi moves into the room that the Tower Girls have escaped from and, at Teldon's suggestion, starts rummaging around in her bag for the Ring...

Meanwhile, high above the crashing waves, the Tower Girls are slowly but surely traversing the walls of the Crow...

Tower Girl 4, Climb Check (DC20): 1d20 + 10 ⇒ (15) + 10 = 25, success

Tower Girl 4 (double move), Climb Check (DC20): 1d20 + 10 ⇒ (6) + 10 = 16, Failure - Tower Girl does not Double Move

Tower Girl 5, Climb Check (DC20): 1d20 + 10 ⇒ (16) + 10 = 26, success

Tower Girl 5 (double move), Climb Check (DC20): 1d20 + 10 ⇒ (5) + 10 = 15, Failure - Tower Girl does not Double Move

Everyone may take their turn now - Teldon, it is a DC20 climb check to move on the external wall of the Crow (with the Second Storey Harness, Failure does NOT result in falling)


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

climb: 1d20 + 4 ⇒ (7) + 4 = 11

Failing to even make it through the easy hand and foot holds of the interior section, Teldon unleashes a brief tirade combining a melange of colorful language with expressions of frustration that a man of his intelligence and learning would be thwarted by a stone wall.

"Nalathi, I need that ring right away!" he calls out, cutting the two ropes and tying one very carefully to his harness while holding the other.


Whilst Teldon struggles with stepping out of the window and into the open blue, the Tower Girls continue to make their steady escape… completely unaware that, behind them, the safety ropes have been cut.

A Climb Failure by more than 5 is going to get very exciting!!!

Tower Girl 4, Climb Check (DC20): 1d20 + 10 ⇒ (8) + 10 = 18, failure – Tower Girl does not move

Tower Girl 4 (double move), Climb Check (DC20): 1d20 + 10 ⇒ (13) + 10 = 23, success

Tower Girl 5, Climb Check (DC20): 1d20 + 10 ⇒ (7) + 10 = 17, failure – Tower Girl does not move

Tower Girl 5 (double move), Climb Check (DC20): 1d20 + 10 ⇒ (16) + 10 = 26, success

Tower Girls move a further 15ft along the wall (map not yet updated) – note that I have ruled for moving horizontally at half speed rather than quarter speed (otherwise it’ll be the slowest chase ever!!!)

Actions from anyone else? Or move straight to Teldon’s turn again? We can GMPC Nalathi tossing Teldon the ring for brevity if you like?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Once I get the ring we can move what happens outside the tower to PMs if you want? It might be faster that way (and more suspenseful, lol)... assuming Nalathi is just going to give me the ring, I can take my next turn now (and then you can decide if you want to keep things in gameplay or move to PM)

Teldon takes the ring from Nalathi and, clutching it tighter than he's ever held anything before, leaps out the window...


Teldon grasps the ring and, trust in the strength of the Tower Girls’ pitons jumps from the window…the rope goes slack as he starts to plummet… before, just as a look of panic was starting to colour Teldon’s visage, the magic of the ring slows his descent…at about twenty feet below the window the rope suddenly goes taut as it catches on the piton at the corner of the wall and Teldon swings out, pendulum like, onto the external wall of the Crow.

Moving Teldon onto PM (will C&P back into the gameplay thread at the end)

…From outside the piling, you hear shouting…


GM Only:
Tower Girl 4, Climb Check (DC20): 1d20 + 10 ⇒ (12) + 10 = 22, success

Tower Girl 4 (double move), Climb Check (DC20): 1d20 + 10 ⇒ (6) + 10 = 16, failure, Tower Girl 4 does not double move

Tower Girl 5, Climb Check (DC20): 1d20 + 10 ⇒ (18) + 10 = 28, success

Tower Girl 5 (double move), Climb Check (DC20): 1d20 + 10 ⇒ (4) + 10 = 14, failure, Tower Girl 5 falls

Actions from Nalathi, Briana and Ziomarra?


Inactive

Seeing that there's nothing of immediate interest or help in the rat room, Briana hurries back to the others, trying not to trip over her newfound 'friend'.

"What's happening out there?" she asks, looking anxious.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Nalathi runs back toward where she and the others had hidden earlier, hoping to find some kind of staircase or other way of moving upward besides the one they'd just used.

Triple move south.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

secret 'outside the tower' stuff:

attack vs climbing: 1d20 + 3 ⇒ (8) + 3 = 11, for: 1d8 ⇒ 2


Running southwards to look for alternative routes upwards, Nalathi (with Joanna following behind) finds an apparent dead end...a network of three rooms...

Several crates, barrels, and sacks lie in the middle room, stacked in an orderly fashion in the middle of the room. A pair of donkey rats are currently rooting among a spilled sack of rye. They shriek in anger if disturbed but, after sniffing the air around you, ignore you and go back to eating rye.

The chamber leading from the food stores seems at to be merely another empty room, until you notice the cool breeze wafting in from the south - apparently through a solid wall...looking hard enough, you realise that there is an illusory wall shielding the view into the shaft high above the dock.

The eastern wall of this room depicts a fresco of a tall red-headed woman with a ranseur, standing over a short hunch-backed man - the ranseur is impaled in the man’s belly, and his twisted demonic hands clutch at the shaft as black smoke wafts up from his face and wounds.

Knowledge (history) DC25:
The woman in the scene is Runelord Alaznist (the last of the Runelords of Wrath)


GM Only:
Tower Girl 5, Hand Crossbow vs Teldon: 1d20 + 3 ⇒ (1) + 3 = 4, missing

Tower Girl 4, Climb Check (DC20): 1d20 + 10 ⇒ (18) + 10 = 28 success


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zed: You say that we hear shouting... can Zee tell what's being said?

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

To Brianna, "I can't tell!"

Zee shouts out the open window, "Teldon! What's happening?!"


Ziomarra - the shouting is not distinct but you do see Teldon jump and jerk to a halt some twenty feet below you...then, all of a sudden, he shoots upward - the rope pulling him up by about ten feet or so...when he next swings into view, you can see he is wrestling with his crossbow....trying to line up a shot.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

"Climbing is harder than it seems! It may take a while for me to catch up with you girls."


Ziomarra, Briana - Teldon, hanging from the rope, looks back at you...and then, pushing away from the piling with his legs, cuts the rope that he is attached to. He plummets for a moment before the wind catches him and blows him away from the walls - his descent slowing as Natalya's ring fights against gravity...

...as he drops, you hear a scream from out of sight off to your right...and mere seconds later the smack of something heavy hitting the water below...

...watching Teldon fall, you see him splash into the water...some twenty feet clear of the piling...

Actions?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

As he slowly drifts down toward the water, Teldon loads his crossbow and fires it at some unseen target on the pillar. Then, even more surprisingly, he does it a second time before splashing in the water.

crossbow: 1d20 + 3 ⇒ (5) + 3 = 8, for: 1d8 ⇒ 4
crossbow (2nd range increment): 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3, for: 1d8 ⇒ 4
ouch

After hitting the water Teldon begins thrashing trying to make his way swimming like a boss to the pillar.

swim: 1d20 + 2 ⇒ (20) + 2 = 22
swim: 1d20 + 2 ⇒ (18) + 2 = 20
well, I guess that makes up for it

After swimming safely to the pillar, he shouts up to the girls, "I only managed to stop one of them! The other one is climbing down!"

did I see any entrance she might be headed for, or does it seem like she's headed all the way down?


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

She moves back out into the main room. Are we really going to have to climb out on the ledge to get up where they are? She looks down at the shard bouncing innocently against her chest. Can't you tell me anything?


Inactive

Briana breathes a sigh of relief as Teldon lands safely in the water and seems to be having no trouble staying afloat. "Do you need any help down there or should we wait for you to catch up?" she calls back, figuring there's no point in worrying about making noise now that at least one of the Tower Girls has managed to escape for the time being.

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