Thangrom rushes towards Sar, weapon brandished. There is no remorse or uncertainty in his pale blue eyes as he brings the maul around to smash the goblin shaman.
Move to X:35 (move action) and attack Sar (standard action).
With not even a glance at anyone else, Derika takes about the next minute and going to each fallen goblin she smashes in their skulls with her warhammer, ensuring their demise. CDG x3
With actually a look of satisfaction she says, "There, now we can be sure they'll never torture anyone again.....ever." She walks over to Jerrica and puts a gentle hand on her shoulder, "Are you sure you're alright?"
Derika looks at the young man, "I've made some bad decisions lately.....some of which have gotten a couple of us nearly killed. I won't be doing that again. Whether everyone likes it or not. The simple fact is that we can't allow evil to continue to flourish here. I don't care what lies they spew, evil is evil and must be exterminated. I meant what I said before, we will obliterate anyone in his tribe that goes against us or threatens us or anyone else in this land."
Vishanti senses an idealist in the young man, someone who wishes to be stronger than what he is. His words hold no deceit, no other motive than to do what he believes is right here.
Jerrica points to the door in the room. "Let's check that one. Maybe since we have a bit more muscle this time, we can try those two doors we passed up a while back?"
The rogue heads to the door in this chamber and inspects it.
Thangrom taps Jerrica on the shoulder. "Allow me, lass," he says, thought it's clear it was less out of concern for the woman's well-being, and more because the mercenary is raring for a fight.
After Thangrom opens the door in a dwarven rage, he sees (to his disappointment) that the room is empty.This small chamber is full of bric-a‐brac. A bed of furs lies in one corner. Against another wall stands a workbench covered with magical paraphernalia and a chest.
She sighs, "Well...guess I'll go back there and search those poor dead fools and see if I can find a key to this chest. If it doesn't have anything we can use right away, it might have something that will prove useful later. I'll be right back." She goes back to the room with the mangled dead bodies and searches them for anything useful like money, keys, just anything they can use.
Derika comes back with the stuff she thought would be most helpful and goes over to the chest with the key. She takes the key and attempts to unlock the chest.
For your consideration there are Bracers of Armor +1 if someone can use it, a spell component pouch, a dagger, three darts, a scroll of bless for our cleric, and a wand of scorching ray with two charges left on it if you want it Tels. I added the clw potions to the ones we already have, same with the money. I didn't bother with the long swords, or small armor and shields. Just let me know if any of you wish to take anything and make sure you add it to your equipment so I can erase it off my written list. Thank You.
Looking at the statue she crinkles her nose, "Eewww...well, we can just leave that there. We can take the smelly sticks and the money...but, that ugly ass statue can stay right there."
Aside from the bracers, the scroll, the wand and the potions, Vishanti doesn't find anything else magical in the area. The statue has no religious meaning, as far as Abigail knows. The holy symbol is that of one of the four barghest Goblin Hero-Gods commonly worshiped by goblins: Zarongel.
She hands both things over to Telsyn happily, "There ya go, hope they help Tels." She looks around, "I'm ready to move on as soon as everyone else is. It's time to put down the evil and let it know that it's time here is over."
I have the Goblinbreaker. I don't need anything else... but someone is going to need to get Masterwork Transformation when we get to that level so I can enchant this thing and turn it into a magic Goblin Bane weapon. ;)
Thangrom is mostly uninterested in the random things left behind by the goblins. He even seems a little disappointed that there wasn't anyone to fight in the room, but he keeps watch at the door with a sharp gaze, regardless.
Leaving Sar's chambers and following the hallway south, you come to an intersection. One hallway goes south about twenty-five feet before ending at a door. The other hallway, going west, also spans twenty-five feet before opening into a larger chamber beyond.