Shadowed Futures (Inactive)

Game Master Signore di Fortuna

Part II: Hadramkath Combat Map


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M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn moves to V36 and fires.

Ray of Frost: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9

No dice.


Sar steps back after Telsyn's shot and hurls another dart at Derika.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17; Damage: 1d3 - 2 ⇒ (3) - 2 = 1

Round 2: Telsyn, Jerrica, Sar, Thangrom, Derika, Kerkko, Abigail, Vishanti

GM Notes:
S hp: 10


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom rushes towards Sar, weapon brandished. There is no remorse or uncertainty in his pale blue eyes as he brings the maul around to smash the goblin shaman.

Move to X:35 (move action) and attack Sar (standard action).

Earthbreaker attack (Power Attack): 1d20 + 4 ⇒ (20) + 4 = 24
Crit Confirmation: 1d20 + 4 ⇒ (5) + 4 = 9
Earthbreaker damage (Power Attack): 2d6 + 7 ⇒ (4, 6) + 7 = 17
Crit Damage: 4d6 + 14 ⇒ (1, 2, 1, 5) + 14 = 23


Thangrom finishes off the shaman with no difficulty, leaving the broken goblin body slumped against the wall.

Combat Over.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

With not even a glance at anyone else, Derika takes about the next minute and going to each fallen goblin she smashes in their skulls with her warhammer, ensuring their demise.
CDG x3
With actually a look of satisfaction she says, "There, now we can be sure they'll never torture anyone again.....ever." She walks over to Jerrica and puts a gentle hand on her shoulder, "Are you sure you're alright?"

-Posted with Wayfinder


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Just a flesh wound," Jerrica grins.

-Posted with Wayfinder


Kerkko admires Derika for a moment. "Well done."

-Posted with Wayfinder


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Yup that weapon is officially The Goblinbreaker now


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika looks at the young man, "I've made some bad decisions lately.....some of which have gotten a couple of us nearly killed. I won't be doing that again. Whether everyone likes it or not. The simple fact is that we can't allow evil to continue to flourish here. I don't care what lies they spew, evil is evil and must be exterminated. I meant what I said before, we will obliterate anyone in his tribe that goes against us or threatens us or anyone else in this land."

-Posted with Wayfinder


Kerkko nods. "Then, it seems we are like-minded. Perhaps when we are done here, we can talk?"

-Posted with Wayfinder


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She shrugs, "Sure, it may be a while though. Maybe the next chance we get to rest?"

-Posted with Wayfinder


Kerkko nods again. "That's fine. Shall we move on?"

-Posted with Wayfinder


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

At Kerkko's last words, the shamaness' eyes fall on the young man, her piercing gaze almost looking through him.

Sense motive: 1d20 + 4 ⇒ (14) + 4 = 18


Vishanti senses an idealist in the young man, someone who wishes to be stronger than what he is. His words hold no deceit, no other motive than to do what he believes is right here.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Th elf moves the dancing lights around for illumination, getting the hallway lit up.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Abigail was going to protest the smashing of the downed goblins but she was silent, the deed was already done before she had the chance to speak.

she simply falls toward the back of the group. The events of this day weigh heavily upon her.

she does not even immediately notice Jerrica's wounds, but once she does, she assesses the danger she may actually be in.

heal: 1d20 + 10 ⇒ (12) + 10 = 22


Abigail determines that Jerrica is fairly wounded, but not in a life-threatening way yet.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica points to the door in the room. "Let's check that one. Maybe since we have a bit more muscle this time, we can try those two doors we passed up a while back?"

The rogue heads to the door in this chamber and inspects it.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


The door is unlocked and not trapped.


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom taps Jerrica on the shoulder. "Allow me, lass," he says, thought it's clear it was less out of concern for the woman's well-being, and more because the mercenary is raring for a fight.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica moves aside. "Enjoy."


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Looks like we'll be unable to post tonight, so...

Telsyn grins in anticipation of some exquisite door bashing.


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom nods, grinning all the while. With no further hesitation, he brings up a boot-clad foot and attempts to kick the door open.


After Thangrom opens the door in a dwarven rage, he sees (to his disappointment) that the room is empty.This small chamber is full of bric-­a­‐brac. A bed of furs lies in one corner. Against another wall stands a workbench covered with magical paraphernalia and a chest.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She shrugs, "Well...we might as well see if there's anything useful in here."

She enters the room begins searching it for anything that might actually be useful.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Derika finds nothing useful lying around, but notes that the chest is securely locked.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She sighs, "Well...guess I'll go back there and search those poor dead fools and see if I can find a key to this chest. If it doesn't have anything we can use right away, it might have something that will prove useful later. I'll be right back." She goes back to the room with the mangled dead bodies and searches them for anything useful like money, keys, just anything they can use.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Loot:
Bracers of Armor +1, wooden holy symbol, spell component pouch, 2 onyxes worth 50 gp each, a key, 4 gp, 42 sp, a dagger, 3 darts, scroll of bless, wand of scorching ray (2 charges), 2 heavy wooden shields (small), 2 mwk studded leather armors (small), 2 longswords (small), 2 potions of CLW, 2 belt pouches


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika comes back with the stuff she thought would be most helpful and goes over to the chest with the key. She takes the key and attempts to unlock the chest.

For your consideration there are Bracers of Armor +1 if someone can use it, a spell component pouch, a dagger, three darts, a scroll of bless for our cleric, and a wand of scorching ray with two charges left on it if you want it Tels. I added the clw potions to the ones we already have, same with the money. I didn't bother with the long swords, or small armor and shields. Just let me know if any of you wish to take anything and make sure you add it to your equipment so I can erase it off my written list. Thank You.


Opening the chest, Derika finds 4 sticks of incense (worth 5 gp each), a golden statue of some foul looking creature, and 136 sp.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Looking at the statue she crinkles her nose, "Eewww...well, we can just leave that there. We can take the smelly sticks and the money...but, that ugly ass statue can stay right there."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Appraise: 1d20 + 7 ⇒ (2) + 7 = 9

"I guess it's crap."


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She nods, "It definitely looks like crap. C'mon, let's move on then to the next door."


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

As the others move to the next door Abigail checks the remaining items that were left behind.

Know religion with the statue: 1d20 + 5 ⇒ (17) + 5 = 22
know religion for the wooden holy symbols: 1d20 + 5 ⇒ (14) + 5 = 19


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Vishanti whispers, an eerie barely audible chant as a soft glow appears behind her eyes, her vision shifting to perceive magic itself.

Detect Magic


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn attempts to identify the wand's properties.

1d20 + 10 ⇒ (5) + 10 = 15

Then the bracers.

1d20 + 10 ⇒ (12) + 10 = 22

He asks for both items. He can use the wand, and he's the only one who wears no armor.

He's getting a lot of the good stuff, it seems. I'm sure it'll level out before we're done here.


Aside from the bracers, the scroll, the wand and the potions, Vishanti doesn't find anything else magical in the area. The statue has no religious meaning, as far as Abigail knows. The holy symbol is that of one of the four barghest Goblin Hero-Gods commonly worshiped by goblins: Zarongel.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

religion: 1d20 + 8 ⇒ (4) + 8 = 12

Meh. Not really important.


Telsyn's been replaced by A highly regarded expert!


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Lol

She hands both things over to Telsyn happily, "There ya go, hope they help Tels." She looks around, "I'm ready to move on as soon as everyone else is. It's time to put down the evil and let it know that it's time here is over."


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Fixed. lol

Telsyn takes both items gladly. They'll get used. Let's clean this place up!


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

I'm pretty sure that's Teslyn's cut for quite a while, between that stuff and the sword, lol


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Yeah, I'm getting all the goodies!


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

I have the Goblinbreaker. I don't need anything else... but someone is going to need to get Masterwork Transformation when we get to that level so I can enchant this thing and turn it into a magic Goblin Bane weapon. ;)

Thangrom is mostly uninterested in the random things left behind by the goblins. He even seems a little disappointed that there wasn't anyone to fight in the room, but he keeps watch at the door with a sharp gaze, regardless.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

One of our divine casters can use it at 3rd. :)


Leaving Sar's chambers and following the hallway south, you come to an intersection. One hallway goes south about twenty-five feet before ending at a door. The other hallway, going west, also spans twenty-five feet before opening into a larger chamber beyond.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Let's check the door, first. It may show us something worth knowing.

The elf pushes the Dancing Lights enough to illuminate the door.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica heads down toward the door to do what she does best.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


The door, untrapped and unlocked, opens easily. Beyond, you see a closed door to the south and an ajar door to the west.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika looks at the two doors, "Well...I guess maybe take the one to the West first before going further south?"

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