"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is."-- Braddon Hurst
With a minimum of awkwardness and a lifetime of experience, the gnome manages to perch himself atop a bar stool.
"The dwarf?" Thuvalia scoffs. "He has no style, no flair. Surely he is not to be the Gold Goblin's artistic director. The clientele will be gambling by torchlight to the sound of ringing anvils and going to bed by midnight with a glass of warm milk."
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon heads back to the main room and saunters up behind Gristav with a roll in one hand and the last of a croissant in his other hand.
He nods politely to Piccolo.
"Are we going to breakfast?" he asks through a mouthful.
The dwarf's frown only deepens as he tries to follow Snake's narrative, a process interrupted but not halted by a start of dismay when the witch confesses his own impiety. "Sczarni? Sczarni are outlawed in Riddleport. Wait, you said he left with a woman? Probably some Calistrian affair that I'm glad isn't connected with the premises. But if you've got a complaint against the halfling, take it up with Saul; he's Saul's hire, not mine."
"Nope, no complaint. Just giving you a heads up so you can explain it to Saul if he happens to ask." Snake then is just about to take his leave before he stops himself and looks to the dwarf through narrowed eyes. "Why is there furniture being moved in here and who's the gnome?"
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Thuvalia Barabbio wrote:
"The clientele will be gambling by torchlight to the sound of ringing anvils and going to bed by midnight with a glass of warm milk."
"And a Dwarven woman? Real potential there!", Gristav jokes.
Braddon Hurst wrote:
Braddon heads back to the main room and saunters up behind Gristav with a roll in one hand and the last of a croissant in his other hand.
He nods politely to Piccolo.
"Are we going to breakfast?" he asks through a mouthful.
"Yes", Gris answers with a glance at the roll. "I'll wait until then. But thank you!" He comradely clasps Braddon's arm a moment. "I suppose we ought to offer Snake the same? You, or I? How much hurry are you in?", Gristav teases, grinning.
"Why is there furniture being moved in here and who's the gnome?"
"Ask Saul," he replies with a short laugh, moving out into the queueing area where he can oversee the floor. "Another of his hires. The furniture was the halfling's idea: Thought we'd attract more of his size folk if they'd somewhere to sit and have a drink." He frowns in consternation. "Well, they're moving it now," he says, mostly to himself. "How did he convince them to do that?" He sets out across the floor toward the trio at the bar.
Snake follows the dwarf out, noticing the gnome next to Gristav and Thuvalia. "Hm. Looks like he's already met Gristav. And he still wants to stay?" He says in jest, yet, completely straight-faced.
Making his way over to the them, he looks to the gnome through narrowed eyes. "Heard you're a new hire. You got a name?" The tall man asks, a rock like visage about him and wearing a long trench coat and a wide brimmed hat.
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"Piccolo, meet Snake. Snake, Piccolo. If we're gathered, might we make that breakfast as planned? We've much to do, to turn the failures of the day into something like success... and Greatreave might already be there. Piccolo, do you know a Greatreave, and his noble hound? Have you breakfasted? Pace would be a problem..."
Piccolo watches with some trepidation as the large man approaches him, I hope I did not offend anyone."My name is Piccolo. Yes. I am newly hired by Saul. I was told to see Larur. And your name, sir?"
Knowledge (local) 1d20 + 8 ⇒ (20) + 8 = 28 Ambrosia has mentioned Natinilinus Greatreave, one of the few other gnomes in town. He styles himself a detective and has a dog he takes everywhere with him. Ambrosia thinks he spends too much time with the girls at the Calistrian brothel.
Larur arrives on the tall man's heels. "How'd you convince them to move the furniture upstairs?" he asks of Piccolo. "I thought we'd have to do it ourselves after they'd gone."
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"Larur, if there's nothing else needed of us here, there's the breakfast promised to Braddon, with Greatreave, and another errand before a noon meeting with Ananda's father... We should be off."
"I paid them extra to make it worth their time. I like to see working men well rewarded...Now to business. What are my duties?"
"Duties? Well...," he hems and haws. "I suppose in the future it'll be you that deals with the suppliers and the performers ... though if you're going to negotiate a low rate and them pay them extra to get the work done, I don't see how that saves us any money." He gives the gnome a pointed glance. "But for this week, everything should be already arranged for." He glances at Gristav. "If they're meeting with the general, perhaps you'd better go along with them. We don't want any trouble with the Gendarmes."
Piccolo:
Knowledge (local) 1d20 + 8 ⇒ (12) + 8 = 20 The Gendarmes are the face of law and order in Riddleport, or what passes for it. In reality, they answer only to the Overlord and generally deal only with such disorder that threatens the balance of power. Most of the businessmen of Leeward District contract privately with Boss Croat, the leader of the local half-orcs, for "protection" rather than count on the Gendarmes to protect their lives and property in a timely manner. The head of the Gendarmes, known by the title of General, is Anton Mescher.
Piccolo smiles confidently at Larur, "Ah, the extra pay. Do not be overly concerned. I did not know the details of the original contract. It seemed the men agreed to drop the furniture right inside our door. I negotiated a new contract and created a relationship. If I negotiate for furniture delivery, I will ensure the location of the delivery as part of the original cost. There will be no need to pay extra. I like detailed contracts. Ensures we are getting our money's worth."
He nods, "Dealings with the local constabulary. Of course, of course. I will lend what I may to the effort."
Piccolo turns to Gristav, "It seems I am tasked to travel with you to see The General."
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gristav smiles at Piccolo. "Our journey is a long one...", Gristav says as though daunted, "A race against time to the dwelling of the Three-Billed Duck, where we will rest and provision for the arduous river crossing to the Publican, there seeking solace in spirits and absolution in confession, and perhaps the cooperation of the resident priest. Then, again we cross the river, bound for Shore Leave... you aren't a wanted gnome, I trust?" Gris grins.
Piccolo watches with some trepidation as the large man approaches him, I hope I did not offend anyone."My name is Piccolo. Yes. I am newly hired by Saul. I was told to see Larur. And your name, sir?"
"You can call me Snake."
Piccolo Taphodarian wrote:
Piccolo guffaws, "I do enjoy a good jest. Lead the way, I will follow."
Snake leans down near the gnome, "I hope you enjoy listening as well. That's all we can really do when Gristav's around." He winks, although a smile is nowhere to be found(at least outwardly).
Braddon Hurst wrote:
Braddon looks warily at Piccolo.
"Do you eat much?" he asks, biting into the roll that Gristav had glanced at.
Snake just looks to Braddon with a blank stare, shaking his head at the simple man. "You know, bub, sometimes I wonder if you're even real. Let's move before Braddon eats everything that's not nailed down." Just as he turns to leave, he stops, a curious look about him. He's just about to ask before he realizes that if Gristav answers, he'll just have to ask again. And if Braddon answers, he'll just have to ask again. Knowing Piccolo has no idea, I'm stuck between one who speaks in circles and another who speaks with his mouth full of food. I'll just wing it. His thoughts then immediately turn to the loot. "Hold a moment, there's a few items I need to collect before we leave." He looks to Gristav with a raised eyebrow.
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gristav meets Snake's gaze an instant, then says, "Ah! Well, I'd brought this for you", prestidigitating a vial to fill the stretching fingers of an empty hand. Passing the potion to the overtall undertaker, he continued, "Or did you mean a need...", Gris breathed, turning his hand to lift a key from limbo, "...for this?"
"But, um... do lock the door after, and ah... No, no you can't catch up, you don't know where it is.", Gris mathed aloud. "We'll wait.", he said, holding forth the key.
He accepts the vial and then the key from Gristav. "Hm. Be back in a moment." Snake heads to Gristav's room and goes through the loot, taking what he thinks might be useful for him. As he steps out and locks the door, he looks around. "Luck? Where are you?" He waits a few moments before he finally notices the tiny creature come scampering toward him. "Where have you been, buddy?" He bends at the knees to pick him up and rises again. "I told you it's been a crazy morning. No sense in being so irritated with me. C'mon, on my shoulder. No more hiding for you, my friend." He scratches him on the head before placing him on his shoulder. He then makes his way back to the others. "Alright, let's get this over with."
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"Glad you could join us", Gristav says to one or the other of the arriving pair. "There'll be a hound. I hope that's not a bother? I suppose one cannot tell, with hounds? Oh, and my key?"
Gristav leads the group to the Three-Billed Duck, hoping to arrive early enough to meet with Greatreave, and attentively enough to see if anyone else is watching for them.
"Do you eat much?" he asks, biting into the roll that Gristav had glanced at.
"Depends on the meal and length between them. I do enjoy fine food and drink, though I must admit I do not overindulge. I like to stay sharp. I find overindulgence in comestibles and potables to dull my blade." He taps his skull. "Dullness can lead to poor outcomes."
***
Piccolo addresses Snake, "Pleasure to meet you, Snake." He chuckles, "I do not mind listening. Much is learned listening to another talk, not only about the speaker, but those he speaks to."
***
Piccolo takes in the sights as he walks with the group.
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"Piccolo, we're meeting with a Natinilinus Greatreave, and his hound Sludge. We... well, I suppose, I, had contracted with him to turn the hound's nose and his own wit to our task, what at that time was the finding and/or tracking of Dame Vishki and/or Lil Scarlet. The habit of the later of using a certain scent seemed a good fit. We'll be seeing this morning what if anything they've found, although events have moved past where they had been when the duo was hired."
"As a lighter aside to the dark detecting, I've also taken it as a playful mission to convince the house mistress that the hound is actually a prince, in the hope she might set aside her scorn for the beast, in a respect for the being. It's a profitless waste of time and effort, but I fancy myself better for the trying, more light-hearted. And I suppose a gnome might enjoy the jest of it?"
"Piccolo, we're meeting with a Natinilinus Greatreave, and his hound Sludge. We... well, I suppose, I, had contracted with him to turn the hound's nose and his own wit to our task, what at that time was the finding and/or tracking of Dame Vishki and/or Lil Scarlet. The habit of the later of using a certain scent seemed a good fit. We'll be seeing this morning what if anything they've found, although events have moved past where they had been when the duo was hired."
"As a lighter aside to the dark detecting, I've also taken it as a playful mission to convince the house mistress that the hound is actually a prince, in the hope she might set aside her scorn for the beast, in a respect for the being. It's a profitless waste of time and effort, but I fancy myself better for the trying, more light-hearted. And I suppose a gnome might enjoy the jest of it?"
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
"Yeah, well, jests aside, we need someone who can speak to my murdered Gramma and the General isn't gonna be laughing much if Gristav keeps falling short of his promises. I promised nothing and saved the General's daughter. I would say he likes me except he's the kind of guy who shows affection for someone by not torturing them to death. Gristav, however, says he can bring in a speaker with the dead and all we've done is kill half a dozen people. Today hasn't exactly started well."
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Braddon Hurst wrote:
"Yeah, well, jests aside, we need someone who can speak to my murdered Gramma and the General isn't gonna be laughing much if Gristav keeps falling short of his promises. I promised nothing and saved the General's daughter. I would say he likes me except he's the kind of guy who shows affection for someone by not torturing them to death. Gristav, however, says he can bring in a speaker with the dead and all we've done is kill half a dozen people. Today hasn't exactly started well."
"Well for justice, and for the General. And I only said I might, which is still true. I know how important this must be to you; have hope, there is still Arnando, and failing that, Shorafa. We're well able to prove how sincerely we thought of, and sought to, arrange the miracle. Here, put the grimness from your mind, and set your sights on the meals: The Duck for breakfast, wherever for lunch, and dinner perhaps set with Samaritha?"
The party sets back out into the late morning, crossing the Gold Goblin's busy courtyard and turning north. They pass through the massive shadow of the Mystery of the Gate, the circular inn run by the mages of the Cypherlodge, then turn right through the businesses and boarding houses of Leeward District. They pass the busy marketplace of Leeward Common on the south, where both merchants and farmers from outlying acreages are plying their wares, as the road starts to veer northeast. Before long, Braddon spies the building where Anya and Lexy live on the right side of the road and tries to pick out their window. Ahead, on the left, is the iron railing and blooming flowerboxes which mark off the cobblestoned outdoor dining room of the Three-Billed Duck. A mottled dog lies on the street side of the fence, and its ears perk up and tail starts to wag as Braddon approaches. At a table just inside the railing, the dog's companion is seated at a table with a half-eaten plate of griddlecakes in front of him.
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gristav very nearly reaches for his long-lost hat, to wave it in greeting, before sighing and raising aloft instead his staff, for Natinilinus' attention. The hat-born delay renders the whole effort useless, as the dog had sensed Braddon, and the master had seen the dog...
"We are late; it is my fault. But not a failing, begun with the brightest of hope, and bright enough in ending, though the path between was dark and dire. We are also famished; might we eat, while you make your report? And more business to discuss after? If you still find us suitable.", Gristav allowed, half in jest. "Oh! And this is Piccolo, unrelated to the earlier events, but a new hire at the Gold Goblin, and of a breed and banter both, echoed of your own. Piccolo, Natinilinus Greatreave. Braddon will perhaps introduce Sludge."
Gristav smiles, and excuses himself to walk inside, smilingly seeking Alex or Quinta, but aware of other possibilities...
Piccolo bows politely, "A pleasure, Mister Greatreave." He pays careful attention to the man's demeanor, how he eats, his expression, and the small details that indicate how he views the proceedings.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
"Sludge, new guy. New guy, Sludge."
Braddon pats the dog and takes a seat. He stretches, yawns and looks around, craning to see a particular building they recently passed.
Piccolo bows politely, "A pleasure, Mister Greatreave."
The gnome's gaze quickly fixes on the new addition to the party. "Indeed," he replies dryly. "You are some relation to the jewelry-maker, I believe? Miss Kemplefae?"
Gristav wrote:
"We are also famished; might we eat, while you make your report?"
"I should recommend the griddlecakes, and in furtherance of that recommendation, I shall happily partake of a second plating myself, as it is rude to allow one's employers to eat alone," he calls after Gristav.
Piccolo arches an eyebrow, "Miss Kemplefae allowed me to room with her for a while. I visited her shop. She was moved to provide a room for one of her people that had come upon hard times. She is very kind."That is uncomfortable. Someone in Riddleport aware of my relations. I must at the very least not admit to such relations. I do not want my auntie becoming involved in violent affairs.
"Hm." The tip of an eyebrow quirks slightly; it's hard to tell whether he believes Piccolo's explanation or not. "Very kind, indeed." He turns his attention to Braddon. "My associate thinks highly of you, sir, and I have generally found Sludge to be an excellent judge of character. You appear distracted, however. Do you suspect you have been followed?"
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon starts guiltily.
"No, no, no. I wish. I was just looking for some... friends."
Braddon grins and his eyes glaze ever so briefly.
"I've met many people in the past week, and as good a these bunch are I'd like to spend some time with some people... not from work."
"Indeed, indeed," Natinilinus answers with a sage nod. "All work and no play makes Jack a dull gnome. Or half-elven gentleman, as it were. I can assure you, sir, that should you, in fact, be followed, you need fear no surprise whilst Sludge is nearby. His senses are always on alert, and he would certainly warn me if our rendezvous were to attract any untoward attention."
The dog looks up at Braddon vacantly and whaps its tail on the cobblestones.
Gristav enters the Three-Billed Duck and glances around. The dining room is deserted, it being late for breakfast and early for luncheon. Alex Crispin, rather than at his usual post behind the bar, is seated at one of the tables with his feet up, a broadsheet spread open in front of him. Spying Gristav, he hurriedly folds it up and gets to his feet with a touch of embarrassment. "Yes, sir, what can we do for you?"
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gold Goblin wrote:
Gristav enters the Three-Billed Duck and glances around. The dining room is deserted, it being late for breakfast and early for luncheon. Alex Crispin, rather than at his usual post behind the bar, is seated at one of the tables with his feet up, a broadsheet spread open in front of him. Spying Gristav, he hurriedly folds it up and gets to his feet with a touch of embarrassment. "Yes, sir, what can we do for you?"
Gristav gestures back to Alex's emptied chair, feigning tones of offense, but smiling conspiratorially, with a glance toward the kitchens. "No man need rise to me in his own house, Master Crispin. If ever you rise, let it be of respect or affection, and not in service of form. I am well quit of such forms, and I would be your friend." Having crossed to Crispin's table, Gristav asks toward an unwarmed chair, "May I sit with you? Two men over a broadsheet, news of the day? Oh, I've duties as a patron, but might I just be a fellow, until they're fulfilled?" The weariness of the morning is genuinely evident in Gristav's face as he asks, seeming defeated as he adds, "I need five plates of griddlecakes, you see? We're four more at the gnome's table."
Bracing up, Gristav suggests, "I'll carry them myself, if it's no insult to the dignity of your house. I might then claim, I'd served a prince, a useful thing to be able to say, one might think." Gristav grins. "So, five plates, and six tankards? And at your own leisure, unless, that is, you were working up your thirst?", Gris asked in notes of playful conspiracy.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon rolls his eyes.
"It was Gristav's idea. These guys were gonna help find Gramma and Lil. And to be honest, it kinda worked. I dunno what he wants from them now, but I'll wait. The food is pretty good."
Braddon grins at Snake's reaction.
The gnome fixes his eyes seriously on Snake. "Mistress Crispin's griddlecakes are, indeed, exceptional: redolent of freshly mown grass with an aftertaste of raspberry and tobacco, and sufficient to overlook the woman's less fortunate qualities. I regret to inform you that Sludge was unable to uncover a trace of Mistress Vishki after we separated in Lubbertown, but I am in possession of further information about the second subject of the investigation." He glances at the door of the tavern through which Gristav passed. "Which I shall be happy to relate once the party is again collected."
"May I sit with you? Two men over a broadsheet, news of the day? Oh, I've duties as a patron, but might I just be a fellow, until they're fulfilled?" The weariness of the morning is genuinely evident in Gristav's face as he asks, seeming defeated as he adds, "I need five plates of griddlecakes, you see? We're four more at the gnome's table."
Bracing up, Gristav suggests, "I'll carry them myself, if it's no insult to the dignity of your house. I might then claim, I'd served a prince, a useful thing to be able to say, one might think." Gristav grins. "So, five plates, and six tankards? And at your own leisure, unless, that is, you were working up your thirst?"
Alex grins, but before he can reply, Quinta pushes her way into the room through the kitchen door. "Alex, are you speaking to a customer?" Her eye falls on the folded broadsheet in his hand. "Alex Crispin, you're not wasting time and money betting on the arena fights again!"
"N-no, dear, not at all," he replies. "It's the gentleman's broadsheet. As he's new to Riddleport, he was merely asking my opinion on who the favorites might be this weekend." He hands the folded paper to Gristav. "I wouldn't put too much stock in my judgment, sir; it's been a while since I've had the leisure to bet on the fights."
"Ah, well," Quinta relents, with an indulgent smile at the half-elf, "young gentlemen will be young gentlemen, I suppose. No harm done when he hasn't a family and a business to be responsible for. Your sailor friend's not with you today?" She looks around a little suspiciously for Jaelle.
"Griddlecakes with the gnome, Quinta," Alex puts in quickly. "For five, was it, sir?"
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
"Let's make it six?", Gristav says, taking the broadsheet absently into his grasp, and out of sight. "Six plates, six tankards, whatever you favor best, will speed the ordering over collecting the varied whimsies of the table.", Gristav says to Alex, then turns more toward Quinta, adding, "And of course, for the plates, please, griddlecakes?" with a hint of pleading. "Alex can bring the lot, and spare us both. You the sun, and me, another moment over the broadsheet?"
"Oh, and you asked after Jaelle... no, sadly. But well enough. Today was a morning of business, rest of the day as like, it seems. And while I didn't choose her elsewise occupied, I would have, to spare her the burden of it.", the half-elf says, some weariness in his face, unfeigned.
To Alex, Gristav asks, "Might I join you at your tap, for the tankards? That would spare me, a bit of that sun, too."
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Braddon shifts uncomfortably at the words of Natinilinus Greatreave.
"That's okay. We uh... found... Mistress Vishki. Some questions about Lubbertown led us to Shoreleave where she... her body... had been taken. She was on the cliffs after all."
Snake just looks at the gnome impassively for a moment before finally speaking. "Did you just say, 'freshly mown grass with an after taste of raspberry and tobacco'?" He glances at Braddon before continuing with, "Who in the Nine Hells describes griddlecakes like that? I mean besides Gristav," he asks rhetorically, simply shaking his head at such nonsense. "Anyway, so you're waiting on Gristav. Hold on a moment." Snake rises and heads into the area where Gristav took off to. Once he enters, "GRISTAV!" he yells, unconcerned whether it was warranted or not. "The gnome has info he won't share unless you're in here. Let's get this done so we can get out of here. And stop talking to whoever it is you're talking to! That's just gonna slow us down." He then returns to the table with the others and takes a seat, staring at the gnome and his dog stoically, as if studying them. After a few uncomfortable moments, Snake blurts out, "A second subject? What second subject?" He looks to Braddon, wondering if he might know.
Quinta returns to the kitchen to see to the batch of griddlecakes, and Alex turns apologetically to Gristav. "Appreciate your playing along on that," he says as he begins to fill the tankards. "She doesn't approve of gambling. Or blood sports, for that matter."
The pair are startled by Snake's sudden entrance and abrupt summons. "I'll have these out in half a moment," Mr. Crispin assures the half-elf. "Don't let me detain you; sounds like your friend's in a hurry."
"That's okay. We uh... found... Mistress Vishki. Some questions about Lubbertown led us to Shoreleave where she... her body... had been taken. She was on the cliffs after all."
"Excellent, excellent," the gnome answers, brushing past the fact that the woman is dead as if the important thing is that her whereabouts have been ascertained.
"Snake" wrote:
"A second subject? What second subject?"
"He's just told you," Natinilinus frowns. "Lil Scarlet. Although technically, she was the first subject, as you took us to investigate her home first."
M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Alex Crispin wrote:
Quinta returns to the kitchen to see to the batch of griddlecakes, and Alex turns apologetically to Gristav. "Appreciate your playing along on that," he says as he begins to fill the tankards. "She doesn't approve of gambling. Or blood sports, for that matter."
"Yes. Blood is where sport ends.", Gristav sighs. "But short of blood... Man to man, arm to arm, whate'er pain, an short of harm. Short of blood, for blood's for battle. But man's to strive, more wolf than cattle." Gristav paused. "It goes on. But I won't.", he smiled.
Alex Crispin wrote:
The pair are startled by Snake's sudden entrance and abrupt summons. "I'll have these out in half a moment," Mr. Crispin assures the half-elf. "Don't let me detain you; sounds like your friend's in a hurry."
"Not at all. He doesn't know where he's going, so he has to stay at pace. He hasn't the clarity to see, the cakes set a timetable. Still, something else we've in common, Master Crispin; our separate harridans." Gristav smiled away, he hoped, any sting the last word might bear, but then sighed, and left the shade of the shelter.
Back at the table, Gristav gathered himself a chair from wherever nearby, offering a scrubbing tousle of the hound's fur, through the bars, before he sat down. "There's an extra plate coming, could be his.", Gris declared. "Now, Master Greatreave, you had news?"
Natinilinus retrieves a folded paper from his pocket and begins. "Lil Scarlet," he announces grandiloquently. "Undoubtedly an alias, though her birth name is unknown. Arrived in Riddleport approximately eight years ago, presumably by sea, and took up residence in the House of the Silken Veil, already known as a haven for those of ... interesting heritage."
The gnome closes both his mouth and his paper tightly as Alex Crispin emerges from the interior of the Duck with a tray of tankards. A stout and cheerful human man of middle years, with a fringe of dark hair around a mostly-bald pate, he announces politely, "Griddlecakes will be out in a jiffy, gentlemen."
the loreweaver, in addition to the question about which language, of Abyssal, Celestial, and Infernal, is your Tongues curse, I also note that exotic weapon proficiency requires BAB +1 (unless there's some exception I'm missing). That will leave you with another feat to choose in its place at least until 3rd level, and you might want to buy something other than a bladed scarf with your starting gold until you're able to use it.
I don't see your favored class bonus factored in anywhere, either (I'm assuming oracle is your favored class): +1 hp, +1 sp, or 1 extra 0-level spell known.
ZetaGilgamesh, what's the source of the trait Merchant Family? I can't find it on d20pfsrd.com. Did you scribe your own scroll of color spray or pay full price for it? Is your cane a fluffed club like Ezren's, or do they actually have a cane in Ultimate Equipment or something? I haven't even flipped through that book yet.
Khaladon, I see you don't have Daynadrian's build up yet, but the stats you have in the profile right now only add up to a 16-point-buy; when you get to completing him, you can afford to be a little more generous.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
Celestial is the language of my curse.
Good catch on the feat - I forgot about that minor detail about the base attack bonus. I will swap that out for something else post haste, perhaps for Combat Expertise.
My favored class (yes, it's oracle) bonus was an extra skill point. I should have eight in total: 4 for the class, 2 for high INT, 1 for being human, 1 for favored class.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
Fair enough, I missed the prerequisite for the Exotic Weapon Proficiency. Speaking of which, I've made the swap to Prophetic Visionary. Seemed well suited for the character.
Huh, I'm totally missing it. Could you possibly spell it out for me Joana?
13= 3
16= 10 (+2 for 18)
12= 2 (-2 for 10)
12= 2 (+2 for 14)
13= 3
10= 0
That's 20 points right? Or am I missing something? (certainly possible)
The sheets still not finished though, it's a paste (for the template, which I like) from another PC, so I still have to change some stuff. Will be done tomorrow For Sure
>_>
<_<
>_>
Gotcha: Those were the stats pre-racial adjustments. With the +2/-2/+2, it does work out to twenty. Carry on. :)
Malkith: 'Weal or woe': always so hard to predict with PCs! Should be interesting; I've never been part of a game where anyone's done much with divination.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
Yeah, I feel it's a very under utilized school of magic and aspect of the game for PCs. This has been a character concept I've been dying to try out for a while now, so I'm looking forward to seeing how it works out.
I've always thought that divination has a lot of potential for good rp, especially in pbps. It'll be fun to see how that works out.
Joana: I think I'm pretty much set; Sarien hasn't purchased everything yet, but I kind of like the idea of him having not having a lot of equipment right now. It goes well with his background of having to get out of Magnimar in a hurry. So if it's okay by you, he'll anticipate buying more things once he reaches Riddleport and has a chance to scope things out a bit.
The only thing I have left are two languages to choose from and I honestly don't know what would be good choices. Any suggestions?
Male Halfling Inquisitor of Calistria (Heretic archetype)
Wander Weir wrote:
The only thing I have left are two languages to choose from and I honestly don't know what would be good choices. Any suggestions?
You should get Common (Taldan) and Varisian to start with... might I suggest Orcish as one language? - might be useful dealing with the less savory elements. Shoanti would be a possible as well.
Both good language choices, and easy to have picked up in Magnimar; halfling would be another.
I'll likely be unavailable until late afternoon my time today. Here's a possible house rule to discuss: In my RL group, we've always had a rule of "No 1s on hit points; no 1s on healing." If you roll a 1 for hp at level-up or on a cure spell, you can reroll until you don't get a 1. Thoughts/objections?
Thanks for the language suggestions. Gives me something to think about.
Joana wrote:
Here's a possible house rule to discuss: In my RL group, we've always had a rule of "No 1s on hit points; no 1s on healing." If you roll a 1 for hp at level-up or on a cure spell, you can reroll until you don't get a 1. Thoughts/objections?
I've used the re-roll 1's on hit points at level increases for years. I'm fully in favor of that. Obviously doing the reroll for 1's in healing would be handy as well, but I don't really have a strong opinion one way or another on that one.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
I've used the no 1's for hit points in my own games, so don't have issue with it here. I don't necessarily have an opinion in terms of the healing. (I seem to recall there being a feat or ability available that essentially does the same thing - not that it has to have any bearing on our decision).
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
I'm all in favour of disallowing 1s. My only gripe is that 2s become the new 1s- but that's still twice as good.
My home game I let players roll twice for hp and take the best roll- still possible to get shafted, but much less likely and quickly balanced out again at higher levels if you survive the original misfortune.
Sarien- Goblin isn't a bad language- also used by hobgoblins and bugbears I believe. And I've always been partial to Draconic- language of high wizards and low kobolds. :-)
I'm all in favour of disallowing 1s. My only gripe is that 2s become the new 1s- but that's still twice as good.
Yeah, it's a slippery slope. You just have to put on the brakes somewhere. Every now and then, my players roll a 2 and look up at me and say hopefully and only half joking, "No 2s, right?"
Malkith Deraythen wrote:
I seem to recall there being a feat or ability available that essentially does the same thing - not that it has to have any bearing on our decision.
Mm, yeah, looks like a late-level perk of the merciful healer archetype, although it only applies to channeling.
It gives a bit of a bump to healers at low levels (where most of my RL games take place), but I can appreciate it narrows the band more and more from the lower end of the range as you add d8s to the cure spells. Do we want to say we can reroll one 1 per spell? That narrows the range from 2-9 to 3-9 hp cured per clw at 1st level without proportionately decreasing the range for higher-level spells (although cure moderates should be just barely coming into play by the end of this preliminary foray, anyway).
As we have two spontaneous divine casters and there are no actual rules in the CRB about how they prepare their daily spells (due to spontaneous divine casters not existing until the APG), I want to make sure we're all on the same page. Working from the relation between prepared and spontaneous arcane casters, my interpretation is that spontaneous divine casters have no rest requirements but must choose a specific time of day to prepare spells, as clerics do, and that it takes 15 minutes of prayer/meditation to do so. Does that sound reasonable to our oracle and inquisitor?
Wander, one of the nice things about running an urban adventure is that there's always shopping nearby; if you don't want to gear yourself up ahead of time, that's fine. Select your starting languages and you'll be good. Assume you're Varisian so will get that language for free.
Khaladon, still waiting to see your character sheet. I think everyone else's look set.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
I've always assumed oracles to be the divine equivalent to sorcerers, so 15 minutes of rest sounds right. In addition, I'd also say that any spells cast within the last eight hours of meditation also counts against our daily limit, as is the case for spontaneous arcane casters and divine casters from the CRB.
Male Halfling Inquisitor of Calistria (Heretic archetype)
Joana - no issues with the 15 minute 'prayer', and in a break from the normal dawn time... I'd characterize his 'meditation' as fifteen minutes of quiet introspection in the evening before turning in. Probably while ruminating with a goblet of fortified either alcohol or kahve.
Right, here's where my argument with the recent casting limit comes in: It makes any other Time of Day preparation other than the stereotypical 'first thing in the morning' untenable. If you prepare spells at, say, 9 PM, then any spells you cast after 1 in the afternoon -- usually prime adventuring time -- can't be renewed until the following day. Even if you stick with the boring 'prep spells at dawn' trope, all it takes is one midnight ambush to render low-level divine casters next to useless for 24 hours. The arcane casters can usuallly sleep in later so they get 8 hours of uninterrupted rest (assuming they're not on the clock) and then learn all their spells later in the morning, but the divine casters have missed their Time of Day and can't prep those spells until the next day.
As a player, I generally lobby for removal of the recent casting limit -- it allows my cleric of Desna to learn spells at star-rise instead of first thing in the morning like every other spellcaster ever. I think Time of Day preparation is a great mechanic to change things up and differentiate between clerics of different gods, but it's rendered moot by the recent casting limit since the only time it makes sense to prep spells is after rest; otherwise, you're likely handicapping yourself by giving away spell slots per day. The intent of the recent casting limit is to prevent high-level casters from casting all their spells right before their time of day, prepping spells for an hour, and then casting them all again, but when you're a low-level divine caster and only have a few spell slots, it can be crippling mechanically, in addition to interfering with flavor.
Anyway, that's my hobby-horse, and I'll let the divine casters discuss it among themselves. :)
Wander, I had a lurker point out that, coming from a once-wealthy family in the Silver Shore district, Sarien is likely of Chelaxian descent. It gets complicated in Varisia, as Varisians-by-ethnicity and Varisians-by-citizenship are two different things, and you end up with the odd situation of Varisians being somewhat discriminated against in Varisia -- although it's an analogue to Native Americans facing discrimination in their ancestral lands in America, I suppose. Anyway, he'd probably be more useful in his role with the Sczarni as a Chelaxian than as an ethnic Varisian, as his ethnicity wouldn't work against him as he interacted with the upper class. That means you'd have to use one of your two starting language slots to pick up Varisian rather than getting it for free.
Same goes for Tendal, ZetaGilgamesh: I'm fairly certain that the Deverins are ethnically Chelaxian as well.
Male Halfling Inquisitor of Calistria (Heretic archetype)
I thought of that before I posted and still would stick to having a late evening 'communion' time - even if it restricted my available casts and what not.
As a halfway house - would you be willing to entertain that Phil's renewal of spells is tied to both his prep session and having a good night's sleep? So he would not actually have the spell slots back in action till he woke up in the morning, even though his 'prayer' was in the evening prior.
If accepted, I'd be fine with a midnight interruption meaning that his renewal of spells was affected.
Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1
Yeah, I hear you about the time restriction being a hindrance to casters and, in fact, agree with you about that completely. My inner rules-lawyer was just pointing the fact out. If you want to ignore the 8-hour limitation and just say 15 minutes of meditation at a given time of day is enough, then I'm all in.
Malkith usually does his preparation in the morning after he rises, meditating and conducting a general harrow reading to get himself focused before breaking his fast.
I thought about the issue of him being from a once-wealthy family but hadn't thought that'd be that big of a deal. However, it makes a lot more sense in context with his usefulness to the Sczarni so I'm cool with that. Good thing I hadn't gotten around to updating the language list!
Honestly, not a big deal, and much less so in Riddleport than it would be in more class-conscious Magnimar. Riddleport society is based much more who you know and who knows you than your ethnic background. I just had someone PM me and point it out. It basically comes down to a bit of fluff and a language slot.
If no one objects, I'd as soon disregard the recent casting limit. That will let Phil prepare spells at night and Malkith in the morning without worrying about whether most of the action takes place during the day or night (and, being in Riddleport, frankly, it's likely to be both).
Khaladon, Precise Shot has a prerequisite of Point-Blank Shot. You can only take combat style feats without prerequisites when using your ranger bonus feat slots. So you can take Precise Shot at level 2, but you'll have to select something else for level 1.
You seem to have spent 10 skill points when you only have 9. I'm seeing 1 rank in each of Acrobatics, Climb, Craft (bows), Disable Device, Heal, Intimidate, Knowledge (local), Perception, Stealth, and Survival. Your Armor Check Penalty applies to several skills, and you don't have it included; I'd assume you'd put down your buckler before using most of them, but the -1 from the studded leather is going to apply when you're in armor. (Also, see encumbrance below.) You need to spend 5 gp on artisan's tools to avoid a -2 penalty to your Craft skill. Also, you have Sense Motive listed as +51. :)
Okay, gear and encumbrance: You don't seem to have subtracted all the gold you spent on your gear, and, more importantly, you're well into Medium encumbrance if you're carrying everything, which is going to affect your speed, your effective max Dex, and your Armor Check Penalty. At Medium encumbrance, your maximum Dexterity that can be applied to AC and skills is +3, and your ACP is -3. One of the benefits of an urban adventure is that the party generally has a home base where excess gear can be stored when not in use, but until you've found someplace you feel safe leaving your stuff, you're going to be hampered a bit.
Here's my math on the amount of gold you've spent:
Spoiler:
20 Arrows (crafted) 5 sp
20 Blunt arrows (crafted) 1 gp (normal cost is 2 gp for 20)
Dagger 2 gp
Longbow (crafted) 37 gp, 5 sp
Longsword 15 gp
Light mace 5 gp
Buckler 5 gp
Studded leather 25 gp
Bedroll 1 sp (you have it listed as 5 sp)
Winter blanket 5 sp
2 Candles 2 cp
Compass 10 gp
Crowbar 2 gp
Fishhook 1 sp
Flint & steel 1 gp
Hammer 5 sp
Hammock 1 sp
4 Iron spikes 2 sp (You have 4 listed but the cost of 3)
5 days of Trail rations 2 gp, 5 sp (You have 20 listed but the cost of 5)
Hempen rope 1 gp
Sack 1 sp
Thieves' tools 30 gp
3 Torches 3 cp
Whetstone 2 cp
for a total spent of 139 gp, 1 sp, 7 cp.
That should leave you 35 gp, 8 sp, 3 cp.
And here's my math on the weight you're carrying:
Spoiler:
20 Arrows .15 lb
20 Blunt arrows .15 lb
Dagger 1 lb
Longbow 3 lb
Longsword 4 lb
Light mace 4 lb
Buckler 5 lb
Studded leather 20 lb
Bedroll 5 lb
Winter blanket 3 lb
Compass .5 lb
Crowbar 5 lb
Hammer 2 lb
Hammock 3 lb
4 Iron spikes 4 lb
5 Trail rations 5 lb
Hempen rope 10 lb
Sack .5 lb
Thieves' tools 1 lb
3 torches 3 lb
Whetstone 1 lb
for a total weight of 75.3 lb or thereabouts. I'm not an absolute stickler about weight, particularly as you pick things up as you move through the adventure, but with a 13 Str, your light load is only 50 lb and under, so you're pretty far into Medium encumbrance, and if you purchase artisan's tools for your Craft, that's another 5 lbs.
For an extra 9 gp, you can buy silk rope instead of hempen and save yourself 5 pounds.
Say you ate the trail rations on your journey; that gives you back 2.5 gp and saves you 5 lbs. (No more need to pay for your journey to get to Riddleport out of your starting gold than there is for the sea traveler's to pay for their passage out of it.)
You shouldn't need a crowbar in the wilderness. Buy yourself one in Riddleport after you have someplace to keep your stuff. That'll save you 2 gp and 5 lb.
You're an elf and have low-light vision. On cloudless nights, you can light a campfire with your flint & steel and pull a stick out of the fire if you need light to ward away wandering animals. That saves you 3 cp and 3 lbs.
Do you need both a hammock and a bedroll? And we'll say it's summer, so you won't need a winter blanket. That saves you some gold and 6-8 lbs.
There, now say you used someone else's tools to craft your bow and arrows in Crying Leaf, and you can buy your own set in Riddleport. You're right at the edge of Light encumbrance and only have to worry about the ACP from your studded leather and buckler (-2 w/ both, -1 if you drop the buckler). Or you could save 10 lbs and -1 worth of ACP by switching to plain leather instead of studded for the cost of 1 point of AC.
Also, with regards to encumberance, until you can afford a Handy Haversack or a Bag of Holding, the Masterwork Backpack is awesome. It's in the Advanced Player's Guide, costs 50 gp, and lets you treat your STR score as one higher (though only for the purposes of calculating Encumberance).
I hope that wasn't too rude of me to pop in, Joana. I apologize if it was.
Khaladon, wanted to point out that I'm using Hero Lab for prices, and they've been known to have bugs before. (It still doesn't seem to be making change from gold to silver or copper right.) So if you have a source with a different price listed, let me know about it. Still, looks like you maybe picked up the thieves' tools at the end and forgot to take it out of your gold totals. That's about how much your gold looks off by.
Oh, and unless everyone really clamors for it, I'm not planning to use hero points in this game.
Ok, here we go:
-Changed Precise Shot to Point Blank Shot
-Fixed the skills. I'd dropped the rank in Heal, but forgot to change the total
-added ACP info
-going with the Borrowed Artisan's tools! If he needs he can buy, and should never be any need to carry them around.
-fixed the Awesome sense motive ; )
-Nixed Hero Points
-
Math on GP Spent:
(for some reason I had though we were all starting with 200gp,but that was likely another thread)
Bold indicates changes
20 Arrows (crafted) 5 sp
20 Blunt arrows (crafted) 1 gp (normal cost is 2 gp for 20)
Dagger 2 gp
Longbow (crafted) 37 gp, 5 sp
Longsword 15 gp
Light mace 5 gp
Buckler 5 gp
leather 10 gp
Bedroll 1 sp (you have it listed as 5 sp) Gone
Winter blanket 5 sp Gone
2 Candles 2 cp
Compass 10 gp
Crowbar 2 gp
Fishhook 1 sp
Flint & steel 1 gp
Hammer 5 sp
Hammock 1 sp
1 Iron spikes 5cp (from 4 @ 20cp)
1 day of Trail rations 5 sp (from 5 @ 2.5gp)
Silk rope 10 gp
Sack 1 sp
Thieves' tools 30 gp
3 Torches 3 cp Gone
Whetstone 2 cp
for a total spent of 132 gp, 8 sp, 9 cp.
That should leave you 42 gp, 1 sp, 1 cp.
No problem, Khaladon. :) I play a lot of low-Str characters so I'm used to finding ways to minimize encumbrance. Character sheet looks good now.
I'm hopeful we'll be able to start after the long weekend. (Monday is a holiday in the US.) Does a Tuesday first post sound reasonable to everyone? I'll get some general introductory notes up about the game and how I hope to run it in the meantime.
Due to the nature of the plot and the fact that it will in many (but not all) cases be better advanced by talking and investigating than by outright combat, I won't be tracking XPs; instead you guys will be gaining levels as appropriate for the story. I figure I can either reverse-engineer the math to work out how many XPs to hand out as story awards or I can just level you up when you need to level up; given that they end up with the same result, I choose the one that's less work on my part. :)
Also due to the mystery genre, I'm considering rolling your Sense Motive checks in secret. I think it will add to the sense of unease if you're never quite sure who you can trust and who might be lying to you, particularly since Hunch is a set DC. Since you'd be waiting on DM feedback for a Sense Motive check anyway, it oughtn't to slow down the game; just tell me you want a Sense Motive roll, and I'll spoiler you your PC's gut feeling. Objections/concerns?
Both sound good to me as well. I certainly prefer levels being granted when appropriate to the story, both as a DM and a player.
Updated profile, reorganizing all the information as I prefer to have it displayed. Changes are: Chose languages (Halfling and Varisian), got a better equipment list, included remaining coin on hand.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
All sounds good to me. While XP are fun for players to track, they're not fun for a GM, especially if everyone progresses at identical rates.
And Sense Motive is a skill I was intending to avoid for Braddon- while not exactly gullible, he tends to believe even his own lies.
I have some more background for Braddon, subject to your approval. Any suggestions?
Joana:
Illiria Sheyliss was a naive young elf when she fell pregnant to Jory Ashworth of Ostenso, Midshipman aboard the Constant. There was just enough time for the two to be wed, before he left for his next voyage only to be lost at sea. Illiria was surprised to receive a small inheritance and, believing her child needed a father, was soon married again to Able Seaman Valedin Moresby of the Swift Return, which sank several years later in the Eye of Abendego with all hands. Again, Illiria found herself the recipient of a small inheritance, and chose for her third marriage Joss Cartwright, First Mate to the Cutter's Sweep. This marriage lasted 30 years until he died of old age leaving her nothing. She quickly married Midshipman Markos Hurst, of the Serpent's Kiss and was surprised to fall pregnant to him. She was even more surprised when he saved money and used it to spend more time ashore with her and their son. When Braddon was old enough to earn his keep, Markos offered to mentor him at sea, but the sea was not in Braddon's blood. Braddon much preferred the streets and alleys of Ostenso, every one of which was known to Illiria, and which he often prowled and explored. Now, with Braddon grown, Markos has returned to sea and Illiria has started scouting for potential future husbands. And Braddon, left to his own devices, decided to try his hand at the lucrative bounty hunting trade, to keep escaping slaves from fleeing to neighboring Andoran.
And we're up and running! Whoever posts first will be the first to enter; everyone after that assume the same set-up with the addition of those who have arrived before you. If anyone wants to stop and talk with the halfling rather than going directly into the tea room, feel free to; I just wanted to get all the introductory description up.
Both those work great for me. In fact, I'm of the opinion that, especially in PbP, many things should be rolled by the DM, both to save time and because its more realistic. Like Knowledge rolls, for example, for unless a PC is actively trying to think of something (which takes a standard action I believe) they should just know what they know (which the DM can put in a PM) also Perception rolls, others.
Also, re your (one more) logical PM Joana, I';; be changing up that spell. Thanks once again : )
Male Halfling Inquisitor of Calistria (Heretic archetype)
Sorry for missing the start of the party - I had that post written up 24 hours ago when the internet in the hotel I'm staying at crashed and burned. Phil would have entered with Sarien and then kept to himself more out of my absence than his own devices.
I'll be travelling again tomorrow, then back to normal service from then.
Sorry. It's been a busy busy day (starting at about 3:30 am) and I haven't had time to read, much less update. I'll do my best to do so tonight before passing out from exhaustion.
Don't worry about it, Wander. I'm assuming Sarien's been mostly keeping his mouth closed and his ears open to this point, anyway.
And no problem, Mark. You mentioned you'd be traveling. Hope you're back home safely now.
There's a link to a map of Riddleport up on the Campaign Info tab, if you haven't seen it yet. I'll try and figure out a way to annotate one for you as we go along; for now, the Publican House is the building on the west bank of the river with three docks in front of it. Most of you probably had to cross the river on the ferry to get there, but I skipped over it for the sake of a simpler narrative. Just be aware that the ferry is the primary way to get from one side of Riddleport to the other, unless you can catch a fisherman or other private citizen with a boat and convince them to take you; it's north of the Publican House where the little boat is drawn in the river and costs 2 cp per crossing.