Shadow of the Demon Lord (Inactive)

Game Master bookrat

Current Map and Key
Map of the Northern Reach


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Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Just to clarify, Uncle Padraig is down in the cave, yeah?


Toy wrote:
Just to clarify, Uncle Padraig is down in the cave, yeah?

He was supposed to be near the mouth of the cave, not down in the slope. But the way I wrote it, I can totally see where the lack of clarity is.

To be clear, he is up near the entrance, not down the slope.


Checking in. How we all doing?


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Brinda moves towards the huddling man, still limping from her fall. "You're Padraig? Where are the children?" she asks bluntly, her tone firm, on the brink of angry.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Exhausted, but toddlers will do that to people
After examining the entrance Crashing Waves speaks to the man, "Are you Padraig?"


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Exhausted also.

Jexen advances, still a bit creaky after his fall.


I thought Clockwork were immune to exhaustion.

The man seems to have no awareness of you, mumbling to himself about how wrong he was. He seems to tell fragments of what happened to himself, and by listening long enough you can connect some pieces together.

This was an ancient cave that was purported to heal the sick. He took the kids here, and pushed them down the hole to be healed. But they immediately went silent. He's been growing more and more mad ever since, too afraid to go down but driven insane with worry about their fate.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

"Now that's just plain irresponsible, abandoning teens in a cave without a cursory examination." Crashing Waves shakes his head and continues, "hopefully this cave is more of a tunnel than a den of monstrosities. I am also concerned about the entrance, the things that may help us in look like the could be a hindrance on the way out."


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Haha!

Jexen eyes up the man huddling before him/

"Irresponsible for certain. They may have fallen silent due to their illness. Luckily for them, we have arrived."

Jexen turns towards the tunnel and prepares to climb.


Depsite the steep slope, getting down is easy enough.

At the bottom of the slope, bones cover the floor.

Once you enter this chamber, you can feel a noticeable breeze headed inwards toward the cave.

Leaving this area, there are two seemingly identical exists, on toward the left and one towards the right, although both lead in the same forward direction deeper into the cave, branching off in a sort of Y pattern.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Jexen walks over to the bones, examining them for signs of freshness - and of human size.

Perception: 1d20 + 0 ⇒ (4) + 0 = 4


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Crashing Waves looks around the cave floor for tracks be they human or otherwise.

Perception (Tracker): 1d20 + 2 + 1d6 ⇒ (11) + 2 + (1) = 14


Most of the bones look human. None of them look whole, they're all broken and old. What new ones there are do not seem human.

The ground here doesn't seem like rock or earth; it's some sort of other material, but you can't tell what. There are no tracks. You don't even leave tracks behind when you walk.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Brinda seems fascinated by the ground. She peers at it intently.

Anything I can do to find out anything more about this strange material we're standing on? Sounds interesting!


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

"Nothing for it then, but onwards."

Jexen puts away his sword and affixes his torch to the side of his arm, as he prepares to climb.

Climb with marine training: 1d20 + 3 + 1d6 ⇒ (18) + 3 + (5) = 26


Unfortunately, I'm drawing a blank on how to describe it further. I've written a few replies and deleted them all because I didn't like them. :(

The floor is just that - not natural. It's difficult to tell what exactly it is. It acts like rock in that it's a solid floor. But it isn't rock as it has no dust or debris. The floor, walls, and celling all are the same material, forming a hollow tube shaped cavern.

Which way, left or right?


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

All good bookrat :) And as one of the players in the very first game I ever ran used to say, "Always go left!"

"Let's go this way. I have... a feeling," Brinda says motioning to the left tunnel.


1-L, 2-R: 1d2 ⇒ 1

Jexen moves down the Left tunnel. As you round the bend, you can see light eminating from the cavern. A soft bluish-green light. Soon, the source is revealed - the cavern is full of a phosphorescent fungus that gives off a small glow. The combination of all the fungus together brightens the room enough to grant full light conditions.

Map updated.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

My previous post must have been five minutes too late - but same result :)

Brinda casts her eye about the cavern, looking for anything suspicious or interesting.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Jexen draws sword in hand and torch in the other, looking about him.

Perception: 1d20 + 0 ⇒ (9) + 0 = 9


Dwarf (M) | S12 A10 I11 W10 | HP 11/24 | Defense: 14 | Speed: 8 | Status: Good | Corruption: 0 | Insanity: 1 | Fortune: No

Sköllji draws his axe and eyes the room.

Perception: 1d20 + 1d6 + 2 ⇒ (10) + (1) + 2 = 13

How long has it been since the Ogre we needlessly murdered?


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

"Interesting..." Crashing Waves says as he inspects the fungus.
Intelligence (Apothecary): 1d20 + 1 + 1d6 ⇒ (10) + 1 + (1) = 12


Regarding the ogre battle. I should have mentioned that it was longer than a day to get here. Due to that, everyone take advantage of a Rest, gaining whatever abilities and HP back that you would have received if you had taken one earlier. Don't worry about the discrepancy of the timeline.

Crashing Waves inspects the fungus more closely than the rest, and discovers it rather sticky. In addition, the fungal.bramches are slightly mobile, as they reach in to stick to him. Make an Agility Challenge Roll, upon failure, you are grabbed and cannot move from that location. You can spend an action to make a Strength Challenge Roll with one Bane to escape.

As you investigate the fungal cavern, one of the fungal pods *pops.* A proof of spores fills the air with a half meter or so around it. Once that happens, another pod pops, and then another and another. Soon, the entire room is filled with spores.

The spores start to coalesce into a vaguely humanoid shape, looking like an enormous mushroom with a drooping, perforated cap, a thick trunk with two armlike appendages ending in heavy knobs, and two rubbery legs.

Declare.your initiative and actions. A map will be made later today.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Agility + Trickery: 1d20 + 3 + 1d6 ⇒ (20) + 3 + (2) = 25
Crashing Waves whirls away from the overly touchy fungi. "Careful, its sticky and..." his sentence is cut short as the sporific humanoid tracks shape, "Oh that's not good..."
Fast turn, use action to become focused


Dwarf (M) | S12 A10 I11 W10 | HP 11/24 | Defense: 14 | Speed: 8 | Status: Good | Corruption: 0 | Insanity: 1 | Fortune: No

"Oh hells! E'eryone, get out!" Sköllji shouts as he covers his mouth and nose with his left hand and runs back the way they came.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Jexen shouts:

"Run! I will cover the rear!"

With sword and shield, Jexen will not run past the slowest of the party, and keeps looking back to halt the advance or blows of the fungoid thing.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Brinda shouts out arcane words, and uses her hand to direct the strange spore like creature from a distance.

Slow init, using Bewitch to attempt to move the creature back by its speed, then following Sköllji.

Intellect vs Intellect: 1d20 + 3 ⇒ (17) + 3 = 20


I had a longer response written up, but got busy. By the time I got back, I lost it all due to my browser deciding to refresh.

Everyone makes it out of the room. The fungal monster chases after you, but stops short at the edge of the fungal Flora.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Hate that
Crashing Waves noticed the creature halting at the edge, he stopped and turn back toward the fungus. Keeping a good distance between him and it. "Can you communicate?" he asked the mobile mushroom.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

"Be ready, in case it follows us.", says Jexen, trying to keep himself between the others and the mushroom.


The fungal creature does not respond to any inquiries for communication, but it does prowl the border where the Grove ends.

From here, you can try and push your way through, you can head back up to the mouth of the cave, or you can try going down the other passagway.

Or something else.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

"Perhaps we should try the other path," Brinda suggests. "I have no problem destroying a creature made of fungus, but if the children are in here somewhere they could be more likely to be down the tunnel that isn't guarded by a plant monster. But then again, who would know?" She looks around to hear the others' thoughts.


Looking down the other path, I looks like a mirror image of the first. Map updated.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Looking down the other path, "Well can't be any worse than the other one, right?" Crashing Waves advances down the new pathway.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Knowing that you must he extra careful not to disturb the fungus, you try to leave your way through the stalks and bulbs, hoping you don't touch one.

Everyone make an agility challenge roll.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Agility: 1d20 - 2 ⇒ (7) - 2 = 5


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Agility (Trickery): 1d20 + 3 + 1d6 ⇒ (11) + 3 + (2) = 16


Dwarf (M) | S12 A10 I11 W10 | HP 11/24 | Defense: 14 | Speed: 8 | Status: Good | Corruption: 0 | Insanity: 1 | Fortune: No

Agility Challenge: 1d20 + 1d6 ⇒ (10) + (2) = 12

Sköllji is careful to keep away from walls as he walks down the path.


Brinda: 1d20 + 1 ⇒ (4) + 1 = 5


Between Brinda and Jexen, enough of the fungus were disturbed that the pods start popping, releasing spores into the air. Once again, like the other room, the spores coalesce into a humanoid shaphed fungus monster, with a large mushroom cap and thick stalky legs.

Everyone go! Declare fast or slow init. If you want to run, remember that using your action let's you move double speed, so a slow Initiative is equivalent to x3 speed. The entrance is about ten yards behind you, the exit is about 40 yards in front of you.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Jexen realises his error, and the monstrous form rising in front of him.

And he turns, shouting as he raises sword and shield!

"WITHDRAW!"

My fault, my holding action.

Slow init. Total defense action or equivalent, until the others have escaped, and *only* then run.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

What are the chances we can get past Mr Fun Guy? They don't seem to leave the area, right? So long as we get past him we should be right...


You can just run, but he may he able to catch up to anyone slower. Will also incure one free attack if you're not using your action to "Retreat" (move half speed and do not incure free attacks)


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Fast init
Punch the Funi guy (Trickery) : 1d20 + 3 + 1d6 ⇒ (9) + 3 + (5) = 17
Damage w/ Qi Strike and Trickery: 4d6 ⇒ (4, 2, 1, 5) = 12

"It's either fight them or give up on the children..." Crashing Waves says as he drives a focused fist into the humongous fungus.


Sorry, when I said run, I didn't mean run away. I meant run past it.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

I'm happy to fight too :)

Seeing Crashing Waves clash with the fungoid, Brinda holds her hand out, fingers spread, and spits out two powerful words. Darts of pure shadow shoot from her fingers at the creature.

Int vs Ag: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: 2d6 ⇒ (5, 1) = 6

Also, it take 3 banes to Perception rolls for an hour...


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Since the others are not fleeing, Jexen advances on the fungoid, sword drawn.

Boons: 3d6 ⇒ (4, 6, 4) = 14

Sword: 1d20 + 3 + 6 ⇒ (9) + 3 + 6 = 18

Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Let's.move on.

Crashing Waves charges the fungal monster and slams into it. In response, a cloud of spores releases. The spores burn upon contact; they have some sort of corrosive property about them.

Spore Damage: 2d6 ⇒ (1, 4) = 5
Strength Challenge Roll for half.

When Jexen enters the cloud of spores to attack it, he also feels the burn. Damage damage, strength challenge roll for half.

Brinda's darts strike true.

Total damage: 27

The fungal beast punches back with its hand-less arms.

Boons: 2d6 ⇒ (5, 3) = 8
Attack vs Crashing Waves: 1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Boons: 2d6 ⇒ (5, 4) = 9
Attack vs Jexen: 1d20 + 5 + 5 ⇒ (17) + 5 + 5 = 27
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Everyone up!


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Brinda fires another shadow dart at the creature, hoping to damage it more solidly than last time. She bares her teeth, eyes narrowed, as she spits out the arcane words and hurls the dart with all her might.

Int vs Ag: 1d20 + 3 ⇒ (3) + 3 = 6

Unfortunately, in her passion and fury she misjudges the trajectory, and the shadow missile flies past the fungus man and into the cave wall.

Edit: Fast init, was hoping to help take it down before it could get another blow in :/


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Strength: 1d20 + 3 ⇒ (8) + 3 = 11

Success! However....Jexen was at 1 HP.

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