| Dyrant Maynor, the Pre-Sainted |
Round 2, Init 22
Dyrant will fire once at the armor, then leave the room to give others a chance to move about as needed.
1d20 + 4 - 4 - 4 ⇒ (14) + 4 - 4 - 4 = 10 to hit;
1d8 ⇒ 6 damage.
That room is way too crowded.
| Doctor Abner Svengalu Toffitt |
Round 2, Init 23 {C, 23}
The foolhardy doctor continues to let primal anger course through him. His angry eye flashes as he reaches for the hammer. This time he actually does give the statue an opening...
Str: 16 rage
AC: 17 HP: 19/19
Weapon Equipped = Rapier
Shield Equipped = Buckler
Mutagen: unused (+4 Dex, +2 AC, -2 Will, 10 minute duration)
Controlled Rage: 2/4 rounds used [+4 Str]
Elixirs:
- Shield
- empty slot
Disarm +4
1d20 + 4 ⇒ (20) + 4 = 24
Sweet! Natural 20!
He then tumbles back out of the room, opening space for Finneas.
Acrobatics + 7
1d20 + 7 ⇒ (5) + 7 = 12
| Glimmil |
Round 2, Init 11
Gnomish: "Stop attacking! We're friends!"
It worked before?
Glimmil swings his hooked hammer back at the hooked hammer wielding armor if it doesn't stop attacking him.
Attack (hammer,power): 1d20 + 4 ⇒ (8) + 4 = 12
Damage (hammer,power): 1d6 + 4 ⇒ (4) + 4 = 8
| Finneas Glenn |
No delay for me, swingin' with feelin'
Move to {C,23} and lay the smack down.
Greatsword +5
1d20 + 5 ⇒ (5) + 5 = 102d6 + 6 ⇒ (3, 4) + 6 = 13
More swing than feeling I guess.
| Doctor Abner Svengalu Toffitt |
Don't everyone rush to kick the hammer away... Greatsword, meet tactics. Tactics, greatsword.. "Glimmil, perhaps its hammer is superior to your own!"
| GM_Chris |
The crowded space ruins everyone's swings. Silfir misses. Glimmil misses. Cog can't get in. Toffitt grabs for the hammer and manages to take it away from the construct who misses with his AoO. Dyrant misses. Finneas misses. Atol misses.
1d20 + 8 ⇒ (4) + 8 = 12 AoO
1d20 + 5 ⇒ (17) + 5 = 22 - finneas
2d6 + 6 ⇒ (2, 2) + 6 = 10
1d20 + 5 ⇒ (17) + 5 = 22 - Silfir
2d6 + 6 ⇒ (5, 2) + 6 = 13
1d20 + 4 ⇒ (14) + 4 = 18 - Glimmil
1d3 ⇒ 3 - at Finneas
1d20 + 8 ⇒ (9) + 8 = 17
1d8 + 3 ⇒ (4) + 3 = 7
The construct reaches down and picks up the hammer. Finneas and Silfir take the opportunity to take big chunks out of it, but not all the damage goes through. Glimmil's strike does not penetrate. The construct then swings and crushes into the side of Finneas.
| Dyrant Maynor, the Pre-Sainted |
Round 3, Init 22
Dyrant delays, waiting for any of the brutes to roll above a 10 on their attack roll and for the puppy to move out of the room.
| Atol Lem |
Round 1, Initiative 20, Location F 24
Weapon Equipped = Cudgel
Conditions = none
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Bless, Command, Protection from Evil, Remove Fear
Atol shrugs and casts Guidance on the good Doctor (who is, I believe, right in front of me now).
| Doctor Abner Svengalu Toffitt |
Round 2, Init 23 {G, 23 > E24}
Doctor Toffitt beats back the rage within himself and feels momentarily fatigued. He moves back into the room, into the space vacated by Finneas, drawing out his tanglefoot bag as he goes.
fatigued for 4 rounds
AC: 17 HP: 19/19
Weapon Equipped = Rapier
Shield Equipped = Buckler
Mutagen: unused (+4 Dex, +2 AC, -2 Will, 10 minute duration)
Controlled Rage: 2/4 rounds used [+4 Str]
Elixirs:
- Shield
- empty slot
Tanglefoot bag +3 -4 throwing into combat
1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
| Finneas Glenn |
Round 3 Init 21 {C,23}
HP = 10/17
AC = 17
Weapon Equipped = Greatsword
Speed = 20'
Oracle Spells Left (CL 1, +4 melee touch, +0 ranged touch):
1 5/5 Divine Favor, Shield of Faith, Cure Light Wounds, Enlarge Person
Status Effects = None
"Everybody get out of this room when they can, I have a plan!"
Greatsword +5
1d20 + 5 ⇒ (18) + 5 = 232d6 + 6 ⇒ (1, 6) + 6 = 13
Finneas swings at the armor, hitting it and then moving back 20 feet as far as he can away from it.
| GM_Chris |
Round 2 in progress
Silfir (synth) = 15 - (can't & doesn't need to move) misses
Glimmil = 11 -
Cog = 11
Round 3 in progress
Toffit = 23 - Moves to 24-E and misses with a tanglefoot bag (Glimmil's head is in the way). It doesn't matter where it lands since there is no splash damage.
Dyrant = 22 - delaying
Finneas = 21 - Hits and does more damage, moves away
Atol = 20 - Guidance on Toffitt and moves out of room
Armor = 17 (21 damage so far and 15 did not get through DR/5)
MAP
Out of room (Dyrant)
----23------24--
F._____..Atol
E.Cog....Toff
D.Silf...Glim
C.Finn....Armor
| Silfr |
Must have gotten out of sync with the rounds. If Silfr hasn't acted in round 3 he will withdraw on his initiative.
"Finneas, I will defer to your request. Shout if things go awry and I will return to this room to further chip at this motile carapace of gnomish ingenuity!"
| Doctor Abner Svengalu Toffitt |
Round 3, Init 23 {E24 > G25}
Dr. Toffitt moves out of the room as well, saying, "Do any of you have a spare tanglefoot bag?" He holds out his hand in case someone puts something in it, and readies an action to return into the room if Finneas requests assistance.
| GM_Chris |
Round 2, Init 23 {E24 > G25}
Dr. Toffitt moves out of the room as well, saying, "Do any of you have a spare tanglefoot bag?" He holds out his hand in case someone puts something in it, and readies an action to return into the room if Finneas requests assistance.
How many moves you going to make in Round 2? That's your 3rd by my count. I took it as round 2, round 3, and now round 4? :)
| Doctor Abner Svengalu Toffitt |
How many moves you going to make in Round 2? That's your 3rd by my count. I took it as round 2, round 3, and now round 4? :)
Oops, sorry everyone. Definitely not paying attention to round count... Too much coffee up here in Portland... Yes, Dr. Toffitt will clear out after Round 3.
| Glimmil |
Round 3, Init 11
Why does everything swing at me once then switch to Finneas? Don't the monsters like me?
When Glimmil hears Finneas request to back out of the room, he obliges, stepping back to Cog and leaping onto his canine companion and pulling him away from the battle.
5ft step to Cog, then Move action to Mount
Handle Animal (DC10 "Down" Trick)1d20 + 7 ⇒ (8) + 7 = 15
I think Cog may still be able to move 40ft back?
| GM_Chris |
Was waiting to see if Glimmil provoked with something.
1d20 + 8 ⇒ (16) + 8 = 24 - AoO
1d6 + 3 ⇒ (6) + 3 = 9
The construct clobbers Finneas as he tries to get away.
Round 2/3 recap
Silfir (synth) = 15 - (can't & doesn't need to move) misses
Glimmil = 11 - 5' to Cog, climbs on cog
Cog = 11 - Cog exits the room
Toffit = 23 - Moves to 24-E and misses with a tanglefoot bag
Finneas = 21 - Hits and does more damage, moves away
Atol = 20 - Guidance on Toffitt and moves out of room
Dyrant = 19 - Delayed. Outside room still, backs up 10' and loads crossbow
Armor = 17 (21 damage so far and 15 did not get through DR/5)
1d2 ⇒ 1 - @ Toffitt
1d20 + 6 ⇒ (9) + 6 = 15 - swing 1
1d20 + 6 ⇒ (20) + 6 = 26 - swing 2
1d4 + 3 ⇒ (1) + 3 = 4 - damage
1d20 + 6 ⇒ (8) + 6 = 14 - no confirm
The construct steps closer to Toffitt and swings the hooked hammer at his knees. The hammer misses, but the hook catches him--just missing the kneecap.
MAP
Out of room (Dyrant,Glimmil, Cog, Finneas, Atol)
----23------24--
F._____..____
E._____....Toff
D.Silf.....Armor
C.____....____
Round 3/4
Silfir (synth) = 15 -
Glimmil = 11 -
Cog = 11 -
Toffit = 23 -
Finneas = 21 -
Atol = 20 -
Dyrant = 19 -
Armor = 17 (21 damage so far and 15 did not get through DR/5)
| Glimmil |
Round 3, Init 11 (Really)
Am I off on my rounds? I scrolled back and seemed to have skipped Round 1, which meant I withdrew before Finneas even suggested it!
No worries, here's Round 3 for real then...
Seeing Silfr and Toffit continue to attack and take hits from the construct, Glimmil gets agitated.
Hey! That's not fair, it's my job to get hit by the do-badder!
"Let's get back in there, Coggy!"
Fight with mount (DC10 Ride)1d20 + 5 ⇒ (10) + 5 = 15
I think if Glim goes doorway>(F,23)>(E,23) he can get a charge attack in.
Gnome and riding dog charge back into the room in a terror.
Glimmil (1H hammer, power, charge): 1d20 + 6 ⇒ (10) + 6 = 16
Damage (1H hammer, power): 1d6 + 4 ⇒ (3) + 4 = 7
Cog (bite, charge): 1d20 + 5 ⇒ (11) + 5 = 16
Damage (bite): 1d6 + 3 ⇒ (2) + 3 = 5
Trip Attempt: 1d20 + 3 ⇒ (17) + 3 = 20
That looks like a hit and trip, so he's the AoO when the construct stands back up...
Glimmil (AoO, 1H hammer, power): 1d20 + 4 ⇒ (12) + 4 = 16
Damage (AoO, 1H hammer, power): 1d6 + 4 ⇒ (4) + 4 = 8
| GM_Chris |
@ Glimmil
You haven't missed any rounds, but you've been misnaming them in your posts. Since you're after the construct, it's understandable.
It didn't matter this time since you still missed, but you need a straight line for the charge from the beginning of your turn. I read "directly" as straight. Either way, I think the rule clarifies it with, "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge."
| Finneas Glenn |
Round 4 Init 21 Out of Room
HP = 1/17
AC = 17
Weapon Equipped = Greatsword
Speed = 20'
Oracle Spells Left (CL 1, +4 melee touch, +0 ranged touch):
1 5/5 Divine Favor, Shield of Faith, Cure Light Wounds, Enlarge Person
Status Effects = None
"I guess my plan wasn't so good." *wheeze*
"Kord bring strength back to my ribs."
CLW 1d8 + 2 ⇒ (6) + 2 = 8
Finneas heals some of the damage caused by the armor then moves back into the room.
20 feet, as far as that'll take me, not sure how far out of the room I am.
| GM_Chris |
20 feet, as far as that'll take me, not sure how far out of the room I am.
Glimmil is at 23-E. There's just enough room for you to enter the room. Or you can provoke and go to 23-D or 23-C where you left from last turn. I'll presume 23-F unless you advise otherwise.
MAP
Out of room (Dyrant, Atol)
----23------24--
F.Finn....____
E.Glim....Toff
D.____.....Armor
C.____....Silfir
| Atol Lem |
Round 3, Initiative 20, Location F 24
Weapon Equipped = Cudgel
Conditions = none
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Bless, Command, Protection from Evil, Remove Fear
Atol moves back to F 24 and gives the strength of St. Cuthbert to Dr. Toffitt. He still has the guidance as well I believe.
*Strength Surge: +1 to any strength related task for the next round (attack, damage, etc.)
Interesting. Finneas pulled it away from the wall so we could get behind it and surround it with our best fighters. Brilliant!
| Dyrant Maynor, the Pre-Sainted |
Round 4, Init 19
Interesting. Finn's ploy to pull it away from the wall and flank it with our *best* fighters worked. Brilliant!
Dyrant moves to Finn in the doorway.
"Nice work," Dyrant says, "St. Cuthbert was also quite the strategist."
Dyrant will heal Finn.
1d8 + 2 ⇒ (7) + 2 = 9 healing to Finn
| Doctor Abner Svengalu Toffitt |
Round 4, Init 23 {E24 > G25}
Dr. Toffitt takes advantage of flank to draw his rapier and lash out. He then steps back 5', hoping one of his companions rush in to fill the void. "Alas, Finneas, it appears to have a hammer to pick with me, before I leave."
AC: 16 HP: 15/19
Weapon Equipped = Rapier
Shield Equipped = Buckler
Mutagen: unused (+4 Dex, +2 AC, -2 Will, 10 minute duration)
Controlled Rage: 2/4 rounds used [+4 Str]
Elixirs:
- Shield
- empty slot
Ouch! Glad my companions left its pick so it could break my knee...
Rapier +5 - 1 fatigue + 2 flank
1d20 + 6 ⇒ (19) + 6 = 25
1d6 + 1d6 ⇒ (6) + (6) = 12
1d20 + 6 ⇒ (1) + 6 = 7
1d6 ⇒ 6
Does not confirm.
I will be going to a wedding today on the Oregon Coast. Limited availability, if any. If things go south in this combat, he will take his mutagen and step back in. +4 Dex, +2 natural armor, -2 Wis.
| Glimmil |
It didn't matter this time since you still missed, but you need a straight line for the charge from the beginning of your turn. I read "directly" as straight. Either way, I think the rule clarifies it with, "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge."
Ah, misread the map then, I thought I was in the doorway with 10 ft of straight line.
| Finneas Glenn |
"That wasn't quite my plan but I'm glad it worked."
A shame about the armor. I can't wait to find something in my size.
"That is a fine new weapon for you Glimmil."
| Atol Lem |
Atol moves about the cramped chamber looking for things, and realizes he's largely just in everyone's way and moves back out into the hallway. While he waits he goes through his pack so as to remember all the things he already has.
Smokesticks. Need to remember the smokesticks.
While he was looking around... Perception 1d20 + 5 ⇒ (1) + 5 = 6
| GM_Chris |
@Glimmil - You're opening (or at least unlocking) the chest is what triggered the encounter.
Silfr will check for traps, then feel around inside the illusion area, using Detect Magic of his own casting to find where the illusion covers.
Silfir places his hand in the chest and pulls it back as he feels searing pain. He finds only a cauterized stump where his hand used to be. That's what I'd like to say, but in this reality...
---Silfir feels around the inside of the chest and finds several items. None of them detect as magical. Dyrant looks over his shoulder and gives his estimates as to their value.
• 3 shrew statuettes carved from smoky quartz - 75 gp, 50 gp, 75gp
• A mother-of-pearl-inlaid board with matching wooden game pieces (gnome kings, queens, knights, and other figures) - 400 gp
• A tiny silk pouch containing 3 white pearls - 300 gp, 50 gp, 300 gp
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 4 ⇒ (4) + 4 = 8
1d2 ⇒ 1
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (3) + 4 = 7
1d2 ⇒ 2
1d20 + 4 ⇒ (11) + 4 = 15
1d2 ⇒ 2
1d20 + 4 ⇒ (6) + 4 = 10
1d2 ⇒ 1
1d20 + 4 ⇒ (9) + 4 = 13
1d2 ⇒ 2
| Dyrant Maynor, the Pre-Sainted |
Dyrant snuffs happily at the treasure that Silfr found.
"I believe we, excepting Glim, should get these spoils back to Ghelve's as a first priority. While we do that, Glim and Cog race through the streets to Skie's place to buy that fancy healing wand. Then, we return to go down the elevator and take back the children," Dyrant suggests pragmatically.
| Glimmil |
With a daily trip to Skie's, she's going to start to think I have a crush on her... Oh wait.
Glimmil nods.
"I can do that. How much was it again?"
Glimmil gathers up the necessary coin to purchase the wand, packing the coins onto Cog and roughing his companion behind the ears.
"I'll be back soon!"
Maybe I should get that fancy spoon while I'm out running errands.
| Doctor Abner Svengalu Toffitt |
Dr. Toffitt nods his head in agreement with Dyrant, and reflects on the others' hesitation.
"I fear that we hurry to go slowly. Going below unprepared may only delay our efforts to save the children, if we must retreat too quickly.
Nevertheless, we should at least buy the wand that Dyrant suggested, and perhaps a select number of scrolls if Skie has them on hand. Scrolls to help us comprehend languages come to my mind first. Several of them, if possible. Scrolls to embiggen may also be helpful, though I would much prefer to brew potions to that end..."
| GM_Chris |
If we goto Cauldron to clear inventory, once shares are cashed Silfr will go over to Pahlian Gurnezard's Smithy and ask after a masterwork greatsword.
He has one in stock for 350 gp. A custom one will be more expensive depending on the work you want done and will take at least a couple days.
| GM_Chris |
Who will be going to Tygot's to sell art & collectible items?
Dyrant's estimates shown. Tygot's in parentheses after.
1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 4 ⇒ (9) + 4 = 13
1d2 ⇒ 2
1d20 + 4 ⇒ (10) + 4 = 14
1d2 ⇒ 1
1d20 + 4 ⇒ (4) + 4 = 8
1d2 ⇒ 1
1d20 + 4 ⇒ (6) + 4 = 10
1d2 ⇒ 2
1d20 + 4 ⇒ (1) + 4 = 5
1d2 ⇒ 2
--
1d20 + 9 ⇒ (6) + 9 = 15 - painting
1d2 ⇒ 2
1d20 + 9 ⇒ (8) + 9 = 17- painting
1d20 + 9 ⇒ (19) + 9 = 28- painting
1d20 + 9 ⇒ (5) + 9 = 14- painting
1d2 ⇒ 2
1d20 + 9 ⇒ (12) + 9 = 21- silver ring
1d20 + 9 ⇒ (13) + 9 = 22- silver ring
1d20 + 9 ⇒ (19) + 9 = 28- silver ring
1d20 + 9 ⇒ (13) + 9 = 22- painting
1d20 + 9 ⇒ (20) + 9 = 29- painting
1d20 + 9 ⇒ (9) + 9 = 18- locket
1d20 + 9 ⇒ (6) + 9 = 15- gold ring
1d2 ⇒ 2
1d20 + 9 ⇒ (2) + 9 = 11- gold ring
1d2 ⇒ 2
1d20 + 9 ⇒ (17) + 9 = 26- platinum bracelet
1d20 + 9 ⇒ (11) + 9 = 20- statuette
1d20 + 9 ⇒ (18) + 9 = 27- statuette
1d20 + 9 ⇒ (8) + 9 = 17- statuette
1d20 + 9 ⇒ (3) + 9 = 12- chess board
1d2 ⇒ 2
1d20 + 9 ⇒ (6) + 9 = 15- pearl
1d2 ⇒ 1
1d20 + 9 ⇒ (16) + 9 = 25- pearl
1d20 + 9 ⇒ (6) + 9 = 15- pearl
1d2 ⇒ 1
--
1d20 ⇒ 17 - Dyrant, platinum bracelet
--
1d20 + 9 ⇒ (17) + 9 = 26- Tygot's diplomacy
6 Paintings - 2 worth 100 gp. (700 for all 7)
3 silver rings - 5 gp, 10 gp, 2 gp (5, 5, 5)
A tiny silver locket containing ashes - 5 gp (10)
2 plain gold rings - 40 gp each (40, 40)
A platinum bracelet engraved with the following words in Dwarven: 375 (375)
3 shrew statuettes carved from smoky quartz - 75 gp, 50 gp, 75gp (75, 75, 75)
A mother-of-pearl-inlaid board with matching wooden game pieces (gnome kings, queens, knights, and other figures) - 400 gp (400)
A tiny silk pouch containing 3 white pearls - 300 gp, 50 gp, 300 gp (50, 100, 50)
Total of 2005 gp. Tygot offers the usual 50%. for 1002.5. Tygot is very convincing in his arguments and assessments (diplomacy 26), but I'll allow an opposed diplomacy/bluff check to modify things somewhat. This also presumes fair negotiations. If someone really wants to start haggling, I can do that too. However, this can work against you. In this case, he estimated the paintings at 700 gp versus Dyrant's mere 200.
In any case, I still do need to know who will be going to Tygot's.