Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Dyrant sees nothing new.


Finneas creates a 10' opening.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Also waiting on Glimmil's move. Did he delay? Did he buff himself more? Did he see a flea on Cog and attempt to smite it?


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 3, Initiative 14, Location R91->N92

Status:
Atol HP: 57/57
Angel HP: 28/28
Weapon Equipped = Crossbow
Conditions = Shield Other (Finneas), Bless (3 of 70)
Channel Energy Left: 8/8
Healing Touch: Atol, Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, (x)Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Weapon Against Evil
2) Hold Person, Sound Burst
3) Magic Vestment, Prayer
4) Spell Immunity, Blessings of Fervor, Spiritual Ally

Atol moves up closer to his allies so as to protect them with his magic circle against evil. Not sure what else to do, he'll try to avoid combat by casting Sanctuary on himself from his cassock. (Will DC 11 to attack Atol)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Free action (if allowed)

Glimmil paws at his eyes and shakes his head with a mailed hand.

"Hey! What kind of do-badder is an green skinned woman? She looks sick? Is she going to spit poison? Will these arrows work? Dyrant??"

@Toffitt: Glimmil stowed his hammer and cast Divine Favor for R2.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

That was your Round 2 action, Glim. Now you have your Round 3 action. :-p


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant nods at Glim.

"Yep, arrows should work just fine, I should think. While I don't know what they truly are, both the Doctor's hammer and great sword seemed to prove effective."

Dyrant peers around.

"I believe they have moved to a northbound tunnel."


Trying to get everyone back on same page. I posted a move for Glimmil and then he posted a move for himself shortly thereafter. I'm going to use my post as his round 2 and his post as his round 3. Hence, only Toffitt is left.

Round 3 - 2nd half
Dyrant = 15 - see invisibility, move
Atol = 14 - move, sanctuary
Glimmil = 7
- Round 1 - Detect Evil
- Round 2 - move up to wall and ready attack
- Round 3 - Divine Favor
Round 4 - 1st half
Finneas = 25 - Breaks open wall
Toffitt = 19+ - TBD
Archons = 19 -
A1 invisible
A2 (-43) invisible
A3 (-11)

New Map


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 19+ {>F86}

Toffitt lets feline rage (+2 Dex, +2 Str) surge through him as he swiftly sneaks forward and attempts to tumble through the visible 'archon.'

Status:

Active effects/conditions mutagen, haste, heroism, rage (+2 dex, +2 str), invisible, shield, protection from evil, bless

Init +8 Perception +13 Sense Motive +12
AC 32 v. evil, 32 if 2+ adjacent foes (16 touch; 18 flat-footed; uncanny dodge; +1 dodge for crowd control)
10 +5 armor + 4 Shield + 7 dex + 3 nat armor +1 haste +2 prot evil

CMB +8 CMD 23 or 24
HP 41 (55-35+5+11+5)/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation
- Alchemical allocation
- Barkskin (Finneas)
- open
3 Haste
- Heroism ACTIVE
Controlled Rage 1 of 5 rounds used
Healing touch 15 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 10 charges

Stealth 1d20 + 6 + 2 + 1 + 20 - 5 ⇒ (5) + 6 + 2 + 1 + 20 - 5 = 29 rage dex, heroism, invisibility, penalty for moving between half and full speed (55')

Acrobatics 1d20 + 17 + 2 + 1 - 5 ⇒ (11) + 17 + 2 + 1 - 5 = 26 rage dex, heroism, penalty for moving through enemy square; vs. CMD minus Dex bonus

As he reaches the other side (or if he doesn't reach it and falls prone), he drops his bow and quick draws his blade, striking.

Dueling blade 1d20 + 14 + 2 + 1 + 1 ⇒ (20) + 14 + 2 + 1 + 1 = 38 Haste, rage dex, heroism, striking from invisible; striking while prone would be -4.
1d8 + 4 + 4d6 ⇒ (2) + 4 + (4, 5, 4, 6) = 25
Confirm 1d20 + 14 + 2 + 1 + 1 ⇒ (15) + 14 + 2 + 1 + 1 = 33
1d8 + 4 ⇒ (2) + 4 = 6


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Rand reminded me to will save for interaction. I haven't been adding the extra +1 bonus from Prot Evil, assuming they are indeed evil. 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23

Also, Toffitt took 1d6 + 8 ⇒ (5) + 8 = 13 cold. He heals 5 of it right away. Updated status:

Status:

Active effects/conditions mutagen, haste, heroism, rage (+2 dex, +2 str), invisible, shield, protection from evil, bless

Init +8 Perception +13 Sense Motive +12
AC 32 v. evil, 32 if 2+ adjacent foes (16 touch; 18 flat-footed; uncanny dodge; +1 dodge for crowd control)
10 +5 armor + 4 Shield + 7 dex + 3 nat armor +1 haste +2 prot evil

CMB +8 CMD 23 or 24
HP 33 (55-35+5+11+5-13+5)/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation
- Alchemical allocation
- Barkskin (Finneas)
- open
3 Haste
- Heroism ACTIVE
Controlled Rage 1 of 5 rounds used
Healing touch 25 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 10 charges


Toffitt slips past the archon and slips his blade between her ribs. The archon disappears. Nothing is seen of the other two archons.

Those with see invisbility see nothing. Aralynn doesn't sense any evil still.

1d20 + 13 ⇒ (18) + 13 = 31 - cast defensively

Just realized this is the smooth wall rooms so the doors are automatic and completely open by Toffitt.

Round 4 - 2nd half
Dyrant = 15 -
Atol = 14 -
Glimmil = 7 -
Round 5 - 1st half
Finneas = 25 -
Toffitt = 19+ -
Archons = 19 -
A1 invisible
A2 (-43) invisible
A3 (-42)

New Map


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 5, Init 19+

Are they hags? Did Toffitt's save succeed? If so, here's a Knowledge (nature), presuming they're hags 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33.

Toffitt takes out the wand of see invisibility and activates it. "B'rael d'gare!" He looks and listens for signs of his quarry.

Perception 1d20 + 11 + 2 + 5 ⇒ (7) + 11 + 2 + 5 = 25


Yes and yes.

Toffitt:
Green hags with a half fey template.

1d20 ⇒ 12
1d20 ⇒ 20
1d20 ⇒ 19

Toffitt does not notice anything.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 5 Init 25

Status:

HP = 69/69
AC/T/FF = 22/13/21
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25'
Rage/day = 4/7
Hero Points = 2
Oracle Spells Left (CL 5, +10 melee touch, +7 ranged touch):
2 2/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 3/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Enlarged, Shield Other, Bull's Strength, Bless

Shrugging at the cold Finneas moves through the wall and beseeches Kord for the ability to smite the unseen.

Move 25' through wall to F91->G92 and cast See Invisibility

"Do you see them Doctor?"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 4, Initiative 14, Location N92->J93

Status:
Atol HP: 57/57
Angel HP: 28/28
Weapon Equipped = Crossbow (loaded)
Conditions = Shield Other (Finneas), Bless (4 of 70), Magic Circle vs Evil (3 of 700)
Channel Energy Left: 8/8
Healing Touch: Atol, Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, (x)Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Weapon Against Evil
2) Hold Person, Sound Burst
3) Magic Vestment, Prayer
4) Spell Immunity, Blessings of Fervor, Spiritual Ally

Atol whispers loudly to Dyrant, "Are they gone? Did we drive them off?"

He moves up to rejoin the group in his circle of protection, and loads his crossbow.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 4, Init 15

Dyrant curses oaths that he didn't know he could even speak, raging against reality.

"We heard them cast the spell to make themselves unseen...we've cast the spells to make them seen! SOMETHING IS WRONG HERE!"

Dyrant and Aralynn will fly through the wall and begin to circle in EF:90/91 at the ceiling, trying to puzzle through the situation at hand.

"There is no known magic that both provides both teleportation and invisibility...there is little point. But they should be seen...but they are not here!"

Dyrant looks at Aralynn.

"And Aralynn detects nothing. NOTHING."

1d6 + 8 ⇒ (2) + 8 = 10 Cold damage

Full round of rage. Rage against Gristle.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"They are hags. Green hags. With some sort of fey blood in them. They have powerful magics that could fool our divinations. But perhaps there are other ways. Glim, have you trained Cog to track by scent?"

My roll was pretty high, Chris. Is it reasonable that Toffitt knows something of their coven abilities? If not, strike the comment about their powerful magics.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

All 3 archons have disappeared, right? (I noticed only A1 and A2 say "invisible" but the flavor text indicates the one Toffitt was stabbing has disappeared as well.

Yes, Cog is trained to use his scent. He's also Int 3 so he's supposed to be able to understand Common.

"Through the breech Cog! Sniff them out!"

Move through to F,91 and ready an action to attack anything that becomes visible, or that Cog indicates is there.

Glimmil readied attack (mwk longbow, bless, divine favor): 1d20 + 10 + 1 + 2 ⇒ (17) + 10 + 1 + 2 = 30 for 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6


Yes. Toffitt would know about hags. I figured you would know the green hag things, but the half-fey augmentation is beyond you. Obviously, they have more spells and spell-like abilities than a normal coven.

Cog sniffs about. The archon is in the room somewhere above it, but not next to it.

Two of the archons pop back into existence back in the hallway as they try to dominate Finneas and Glimmil (DC 21 Will save). They then disappear again. Full round cast from Round 4 finishes. Round 5 action is invisibility.

Round 4 - 2nd half
Dyrant = 15 - moves, searches
Atol = 14 - move
Glimmil = 7 - 1d6 + 8 ⇒ (1) + 8 = 9 cold damage from wall
Cog - 1d6 + 8 ⇒ (2) + 8 = 10 cold damage from wall
Round 5 - 1st half
Finneas = 25 - 1d6 + 8 ⇒ (1) + 8 = 9 cold damage from wall
Moved to same spot as Glimmil. I put Glimmil in F90.
Toffitt = 19+ - see invisibility

Map marks last known location of Archons. All three are invisible and likely not in the square shown.

New Map

Round 5 - 2nd half
Dyrant = 15 -
Atol = 14 -
Glimmil = 7 -
Round 6 - 1st half
Finneas = 25 -
Toffitt = 19+ -
Archons = 19 -
A1 invisible
A2 (-43) invisible
A3 (-42) invisible


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

You have them placed on the updated map. Has Cog pinpointed the third one that much, or are we unaware of their whereabouts?

Spellcraft check if applicable – Toffitt might have heard but did not see the somatic components. BTW, did the invisibility somehow mute the verbal components of their casting? 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Lol@"did the invisibility somehow mute the verbal components of their casting?" I was thinking the same thing.

Pondering my action.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Please keep in mind that Toffitt's passive perception is +18 right now. Not enough to easily penetrate invisibility, but enough to hear the kind of chanting that's required as a verbal component. :-p


No chanting for a spell like ability that is only mental. Not using coven abilities. Place on map is last known location.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 6, Init 19+ {>F67)

Got it: "Spell-Like Abilities (Sp) Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components)."

Status:

Active effects/conditions mutagen, haste, heroism, rage (+2 dex, +2 str), invisible, shield, protection from evil, bless

Init +8 Perception +13 Sense Motive +12
AC 32 v. evil, 32 if 2+ adjacent foes (16 touch; 18 flat-footed; uncanny dodge; +1 dodge for crowd control)
10 +5 armor + 4 Shield + 7 dex + 3 nat armor +1 haste +2 prot evil

CMB +8 CMD 23 or 24
HP 33 (55-35+5+11+5-13+5)/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation
- Alchemical allocation
- Barkskin (Finneas)
- open
3 Haste
- Heroism ACTIVE
Controlled Rage 2 of 5 rounds used
Healing touch 25 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 9 charges

Toffitt takes out his remaining potion of invisibility and drinks it. He steps five feet into the room.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 5, Init 15

"They cannot harm us. They deal in magics of weakness and enchantment. They seek to turn us against ourselves. Stand fast, Cauldron 5."

Dyrant will fly to I91 (20' up) and ready to Angeldust a bad guy when he sees them.

Aralynn will cast Cure Light Wounds on Dyrant. 1d8 + 5 ⇒ (2) + 5 = 7 Healing

Stats:

HP: 43/48
AC: 17


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Line of sight for dominate means line of sight for the readied arrow to hit the dominator, yes?

Would that cause a need for a concentration check if it hit one of them while casting?

Also, wouldn't they have appeared in round 4 if they started casting a full-round spell-like ability? If so, Glimmil wouldn't have rode through the wall away from them with his round 4 action... unless I'm missing something? (which could be the case as I've been traveling for work and now the holidays)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Went off and did some forum reading trying to figure out what to post (vs invisibility/blink/teleport/whatever-is-going-on). I'm puzzled over what to do.

If this was behaving like invisibility or blinking or whatever, then readied actions should be solid. But this apparently isn't invisibility (since nobody with See Invisibility is seeing anything?)

I'd say Glimmil starts rubbing his eyes and disbelieving everything, but he's already made that Will save, and using further actions to disbelieve feels like a waste.

Detect Evil should've found a presence regardless of illusions or invisibility (from everything I read), but also came up empty. I'm really at a loss at what to post for Glim's round 5 and will need to sleep on it.

Will Save DC21: 1d20 + 8 ⇒ (13) + 8 = 21

"They're moving so fast! But I don't detect any do-baddery! What does it mean? What do we do?"

Status:

Glimmil Status:
HP: 54/72
AC: 25

Spells: 1) Divine Favor [X] Divine Favor [ ]
Smite Left: 2/2
Lay Hands Left: 4/4
Cavalier Challenge Left: 1/1
Active Spells: Divine Favor (2 rds)

Cog Status:
HP 32/42
AC 25 (and another +2 from Dyrant if Ward is up?)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

There is something that would block our divination abilities, Glim. Not sure if Toffitt knows the specific thing, though, for him to warn others about.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Befouled halls of non-detection! Fall back! Fall back!

Best Glim can do in character is provide more clues aloud and information for those equipped to make the right Knowledge checks here.


I missed the ready.

1d20 + 13 ⇒ (20) + 13 = 33 - concentration check

SPOILER--Spell that is frustrating. Maybe knowledge arcana (DC 28) for what magic would be causing this havoc.:
Mind Blank--level 8--The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil, locate creature, scry, and see invisible).


Glimmil wrote:
Also, wouldn't they have appeared in round 4 if they started casting a full-round spell-like ability? If so, Glimmil wouldn't have rode through the wall away from them with his round 4 action... unless I'm missing something?

I'm ruling the appearance doesn't occur until the attack takes place, which is the targeting, which doesn't take place until the spell ends. Feel free to use this loophole in the future.

And after doing some thread reading, the archon would not be visible until the attack so no concentration check would be required. The order of events is:
-Archon starts casting
-Glimmil readies
-Archon finishes full round casting and attacks with it.
-Archon has attack so loses invisbility
-Glimmil's ready goes off.
-Archon has it's next turn. Invisibility and move.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 6 Init 25

Status:

HP = 60/69
AC/T/FF = 22/13/21
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25'
Rage/day = 4/7
Hero Points = 2
Oracle Spells Left (CL 5, +10 melee touch, +7 ranged touch):
2 2/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 3/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Enlarged, Shield Other, Bull's Strength, Bless, Protection from Evil

Will DC 21: 1d20 + 9 ⇒ (11) + 9 = 20

Crud.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 5, Init 7

As long as readying an action to shoot something we can see works, I'm content to keep that up. I thought that was being foiled by the effect here, too.

Glimmil keeps looking in all directions, ready to thread the needle with his new bow should one of the green women reappear.

Glimmil would move back towards Atol if Atol doesn't move towards him first.

Glimmil attack (mwk longbow, bless, divine favor): 1d20 + 10 + 1 + 2 ⇒ (17) + 10 + 1 + 2 = 30 for 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
Crud.

*face....cheer* Finn & Chris: Small victories.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Finneas, don't forget the +1 resistance bonus from Shield Other

Round 5, Initiative 14, Location J93->G90

Status:
Atol HP: 57/57
Angel HP: 28/28
Weapon Equipped = Crossbow (loaded)
Conditions = Shield Other (Finneas), Bless (5 of 70), Magic Circle vs Evil (4 of 700)
Channel Energy Left: 8/8
Healing Touch: Atol, Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, (x)Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Weapon Against Evil
2) Hold Person, Sound Burst
3) Magic Vestment, Prayer
4) Spell Immunity, Blessings of Fervor, Spiritual Ally

Seeing Glimmil constantly move outside his circle of protection from evil (and remembering that Finneas already has one), Atol steps up to him and casts Protection from Evil directly upon his person.

"There, that should do it."

Now where are the bad guys?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Ah yes, immune. Yay!


Just another save I believe. The archon still might get to use your power attack on a party member. Check your bonuses and make the additional saves before I crit someone. ;-D


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Finneas has Protection from Evil on. Though I suppose it could last until Prot Evil wears off. ;-)

Knowledge (arcana) 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I get another save at +2 if I'm already dominated but while the spell is up I'm immune to all new affects, as long as they're evil. Protection from Evil sentence 5 under heading Second.


Working by phone, but don't see when Finneas got his own Protection from Evil.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Protection from evil casting on Finn.

I guess one advantage of them being invisible and sneaking around silently is that they don't know where their sisters are at. RIght? ;-)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

That's what Dyrant had Aralynn cast on me.


Ok. You're safe then. Maybe Glimmil will roll a pair of 1's.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

He rollled a 21.


Getting back on track again. Finneas and Glimmil left by my account.

Round 5 - 2nd half
Dyrant = 15 - Readies glitterdust
Atol = 14 - Protection from Evil on Glimmil
Round 6 - 1st half
Finneas = 25 - TBD
Toffitt = 19+ - Drink potion of invisibility
Glimmil = 19 (Init changed. Ready went off last time) - TBD
Archons = 19 -
A1 invisible
A2 (-52) down
A3 (-42) invisible


And actually...

The archon hit by Glimmil's arrow drops to the ground.

She didn't have enough hit points left to survive passing through the wall.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt almost cheers but remembers that he's trying to be sneaky.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Assuming I've got my timing down Finneas will move over to the fallen "archon" and get ready to start a coup de grace next turn.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil's readied twice now.

On Round 4, Init 7 he did his first readied action (which was the one overlooked). This readied action changed him to Round 5, Init 19+ when it went off.

Then my most recent post which said "Round 5, Init 7" would've actually been "Round 6, Init 19+" and was another arrow hitting AC30 ... assuming the hags acted in such a way that the readied action would go off.


Nothing is seen of the archons.

Finneas finishes off the archon.

Going out of initiative for now unless the party is able to solve the archon non-detection problem.

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