
Doctor Abner Svengalu Toffitt |

Also waiting on Glimmil's move. Did he delay? Did he buff himself more? Did he see a flea on Cog and attempt to smite it?

Atol Lem |

Round 3, Initiative 14, Location R91->N92
Angel HP: 28/28
Weapon Equipped = Crossbow
Conditions = Shield Other (Finneas), Bless (3 of 70)
Channel Energy Left: 8/8
Healing Touch: Atol, Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, (x)Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Weapon Against Evil
2) Hold Person, Sound Burst
3) Magic Vestment, Prayer
4) Spell Immunity, Blessings of Fervor, Spiritual Ally
Atol moves up closer to his allies so as to protect them with his magic circle against evil. Not sure what else to do, he'll try to avoid combat by casting Sanctuary on himself from his cassock. (Will DC 11 to attack Atol)

Glimmil |

Free action (if allowed)
Glimmil paws at his eyes and shakes his head with a mailed hand.
"Hey! What kind of do-badder is an green skinned woman? She looks sick? Is she going to spit poison? Will these arrows work? Dyrant??"
@Toffitt: Glimmil stowed his hammer and cast Divine Favor for R2.

Dyrant Maynor, the Pre-Sainted |

Dyrant nods at Glim.
"Yep, arrows should work just fine, I should think. While I don't know what they truly are, both the Doctor's hammer and great sword seemed to prove effective."
Dyrant peers around.
"I believe they have moved to a northbound tunnel."

GM_Chris |

Trying to get everyone back on same page. I posted a move for Glimmil and then he posted a move for himself shortly thereafter. I'm going to use my post as his round 2 and his post as his round 3. Hence, only Toffitt is left.
Round 3 - 2nd half
Dyrant = 15 - see invisibility, move
Atol = 14 - move, sanctuary
Glimmil = 7
- Round 1 - Detect Evil
- Round 2 - move up to wall and ready attack
- Round 3 - Divine Favor
Round 4 - 1st half
Finneas = 25 - Breaks open wall
Toffitt = 19+ - TBD
Archons = 19 -
A1 invisible
A2 (-43) invisible
A3 (-11)

Doctor Abner Svengalu Toffitt |

Round 4, Init 19+ {>F86}
Toffitt lets feline rage (+2 Dex, +2 Str) surge through him as he swiftly sneaks forward and attempts to tumble through the visible 'archon.'
Active effects/conditions mutagen, haste, heroism, rage (+2 dex, +2 str), invisible, shield, protection from evil, bless
Init +8 Perception +13 Sense Motive +12
AC 32 v. evil, 32 if 2+ adjacent foes (16 touch; 18 flat-footed; uncanny dodge; +1 dodge for crowd control)
10 +5 armor + 4 Shield + 7 dex + 3 nat armor +1 haste +2 prot evil
CMB +8 CMD 23 or 24
HP 41 (55-35+5+11+5)/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation
- Alchemical allocation
- Barkskin (Finneas)
- open
3 Haste
- Heroism ACTIVE
Controlled Rage 1 of 5 rounds used
Healing touch 15 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 10 charges
Stealth 1d20 + 6 + 2 + 1 + 20 - 5 ⇒ (5) + 6 + 2 + 1 + 20 - 5 = 29 rage dex, heroism, invisibility, penalty for moving between half and full speed (55')
Acrobatics 1d20 + 17 + 2 + 1 - 5 ⇒ (11) + 17 + 2 + 1 - 5 = 26 rage dex, heroism, penalty for moving through enemy square; vs. CMD minus Dex bonus
As he reaches the other side (or if he doesn't reach it and falls prone), he drops his bow and quick draws his blade, striking.
Dueling blade 1d20 + 14 + 2 + 1 + 1 ⇒ (20) + 14 + 2 + 1 + 1 = 38 Haste, rage dex, heroism, striking from invisible; striking while prone would be -4.
1d8 + 4 + 4d6 ⇒ (2) + 4 + (4, 5, 4, 6) = 25
Confirm 1d20 + 14 + 2 + 1 + 1 ⇒ (15) + 14 + 2 + 1 + 1 = 33
1d8 + 4 ⇒ (2) + 4 = 6

Doctor Abner Svengalu Toffitt |

Rand reminded me to will save for interaction. I haven't been adding the extra +1 bonus from Prot Evil, assuming they are indeed evil. 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23
Also, Toffitt took 1d6 + 8 ⇒ (5) + 8 = 13 cold. He heals 5 of it right away. Updated status:
Active effects/conditions mutagen, haste, heroism, rage (+2 dex, +2 str), invisible, shield, protection from evil, bless
Init +8 Perception +13 Sense Motive +12
AC 32 v. evil, 32 if 2+ adjacent foes (16 touch; 18 flat-footed; uncanny dodge; +1 dodge for crowd control)
10 +5 armor + 4 Shield + 7 dex + 3 nat armor +1 haste +2 prot evil
CMB +8 CMD 23 or 24
HP 33 (55-35+5+11+5-13+5)/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation
- Alchemical allocation
- Barkskin (Finneas)
- open
3 Haste
- Heroism ACTIVE
Controlled Rage 1 of 5 rounds used
Healing touch 25 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 10 charges

GM_Chris |

Toffitt slips past the archon and slips his blade between her ribs. The archon disappears. Nothing is seen of the other two archons.
Those with see invisbility see nothing. Aralynn doesn't sense any evil still.
1d20 + 13 ⇒ (18) + 13 = 31 - cast defensively
Just realized this is the smooth wall rooms so the doors are automatic and completely open by Toffitt.
Round 4 - 2nd half
Dyrant = 15 -
Atol = 14 -
Glimmil = 7 -
Round 5 - 1st half
Finneas = 25 -
Toffitt = 19+ -
Archons = 19 -
A1 invisible
A2 (-43) invisible
A3 (-42)

Doctor Abner Svengalu Toffitt |

Round 5, Init 19+
Are they hags? Did Toffitt's save succeed? If so, here's a Knowledge (nature), presuming they're hags 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33.
Toffitt takes out the wand of see invisibility and activates it. "B'rael d'gare!" He looks and listens for signs of his quarry.
Perception 1d20 + 11 + 2 + 5 ⇒ (7) + 11 + 2 + 5 = 25

Finneas Glenn |

Round 5 Init 25
HP = 69/69
AC/T/FF = 22/13/21
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25'
Rage/day = 4/7
Hero Points = 2
Oracle Spells Left (CL 5, +10 melee touch, +7 ranged touch):
2 2/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 3/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Enlarged, Shield Other, Bull's Strength, Bless
Shrugging at the cold Finneas moves through the wall and beseeches Kord for the ability to smite the unseen.
Move 25' through wall to F91->G92 and cast See Invisibility
"Do you see them Doctor?"

Atol Lem |

Round 4, Initiative 14, Location N92->J93
Angel HP: 28/28
Weapon Equipped = Crossbow (loaded)
Conditions = Shield Other (Finneas), Bless (4 of 70), Magic Circle vs Evil (3 of 700)
Channel Energy Left: 8/8
Healing Touch: Atol, Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, (x)Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Weapon Against Evil
2) Hold Person, Sound Burst
3) Magic Vestment, Prayer
4) Spell Immunity, Blessings of Fervor, Spiritual Ally
Atol whispers loudly to Dyrant, "Are they gone? Did we drive them off?"
He moves up to rejoin the group in his circle of protection, and loads his crossbow.

Dyrant Maynor, the Pre-Sainted |

Round 4, Init 15
Dyrant curses oaths that he didn't know he could even speak, raging against reality.
"We heard them cast the spell to make themselves unseen...we've cast the spells to make them seen! SOMETHING IS WRONG HERE!"
Dyrant and Aralynn will fly through the wall and begin to circle in EF:90/91 at the ceiling, trying to puzzle through the situation at hand.
"There is no known magic that both provides both teleportation and invisibility...there is little point. But they should be seen...but they are not here!"
Dyrant looks at Aralynn.
"And Aralynn detects nothing. NOTHING."
1d6 + 8 ⇒ (2) + 8 = 10 Cold damage
Full round of rage. Rage against Gristle.

Doctor Abner Svengalu Toffitt |

"They are hags. Green hags. With some sort of fey blood in them. They have powerful magics that could fool our divinations. But perhaps there are other ways. Glim, have you trained Cog to track by scent?"
My roll was pretty high, Chris. Is it reasonable that Toffitt knows something of their coven abilities? If not, strike the comment about their powerful magics.

Glimmil |

All 3 archons have disappeared, right? (I noticed only A1 and A2 say "invisible" but the flavor text indicates the one Toffitt was stabbing has disappeared as well.
Yes, Cog is trained to use his scent. He's also Int 3 so he's supposed to be able to understand Common.
"Through the breech Cog! Sniff them out!"
Move through to F,91 and ready an action to attack anything that becomes visible, or that Cog indicates is there.
Glimmil readied attack (mwk longbow, bless, divine favor): 1d20 + 10 + 1 + 2 ⇒ (17) + 10 + 1 + 2 = 30 for 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

GM_Chris |

Yes. Toffitt would know about hags. I figured you would know the green hag things, but the half-fey augmentation is beyond you. Obviously, they have more spells and spell-like abilities than a normal coven.
Cog sniffs about. The archon is in the room somewhere above it, but not next to it.
Two of the archons pop back into existence back in the hallway as they try to dominate Finneas and Glimmil (DC 21 Will save). They then disappear again. Full round cast from Round 4 finishes. Round 5 action is invisibility.
Round 4 - 2nd half
Dyrant = 15 - moves, searches
Atol = 14 - move
Glimmil = 7 - 1d6 + 8 ⇒ (1) + 8 = 9 cold damage from wall
Cog - 1d6 + 8 ⇒ (2) + 8 = 10 cold damage from wall
Round 5 - 1st half
Finneas = 25 - 1d6 + 8 ⇒ (1) + 8 = 9 cold damage from wall
Moved to same spot as Glimmil. I put Glimmil in F90.
Toffitt = 19+ - see invisibility
Map marks last known location of Archons. All three are invisible and likely not in the square shown.
Round 5 - 2nd half
Dyrant = 15 -
Atol = 14 -
Glimmil = 7 -
Round 6 - 1st half
Finneas = 25 -
Toffitt = 19+ -
Archons = 19 -
A1 invisible
A2 (-43) invisible
A3 (-42) invisible

Doctor Abner Svengalu Toffitt |

You have them placed on the updated map. Has Cog pinpointed the third one that much, or are we unaware of their whereabouts?
Spellcraft check if applicable – Toffitt might have heard but did not see the somatic components. BTW, did the invisibility somehow mute the verbal components of their casting? 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

Doctor Abner Svengalu Toffitt |

Please keep in mind that Toffitt's passive perception is +18 right now. Not enough to easily penetrate invisibility, but enough to hear the kind of chanting that's required as a verbal component. :-p

Doctor Abner Svengalu Toffitt |

Round 6, Init 19+ {>F67)
Got it: "Spell-Like Abilities (Sp) Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components)."
Active effects/conditions mutagen, haste, heroism, rage (+2 dex, +2 str), invisible, shield, protection from evil, bless
Init +8 Perception +13 Sense Motive +12
AC 32 v. evil, 32 if 2+ adjacent foes (16 touch; 18 flat-footed; uncanny dodge; +1 dodge for crowd control)
10 +5 armor + 4 Shield + 7 dex + 3 nat armor +1 haste +2 prot evil
CMB +8 CMD 23 or 24
HP 33 (55-35+5+11+5-13+5)/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation
- Alchemical allocation
- Barkskin (Finneas)
- open
3 Haste
- Heroism ACTIVE
Controlled Rage 2 of 5 rounds used
Healing touch 25 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 9 charges
Toffitt takes out his remaining potion of invisibility and drinks it. He steps five feet into the room.

Dyrant Maynor, the Pre-Sainted |

Round 5, Init 15
"They cannot harm us. They deal in magics of weakness and enchantment. They seek to turn us against ourselves. Stand fast, Cauldron 5."
Dyrant will fly to I91 (20' up) and ready to Angeldust a bad guy when he sees them.
Aralynn will cast Cure Light Wounds on Dyrant. 1d8 + 5 ⇒ (2) + 5 = 7 Healing
HP: 43/48
AC: 17

Glimmil |

Line of sight for dominate means line of sight for the readied arrow to hit the dominator, yes?
Would that cause a need for a concentration check if it hit one of them while casting?
Also, wouldn't they have appeared in round 4 if they started casting a full-round spell-like ability? If so, Glimmil wouldn't have rode through the wall away from them with his round 4 action... unless I'm missing something? (which could be the case as I've been traveling for work and now the holidays)

Glimmil |

Went off and did some forum reading trying to figure out what to post (vs invisibility/blink/teleport/whatever-is-going-on). I'm puzzled over what to do.
If this was behaving like invisibility or blinking or whatever, then readied actions should be solid. But this apparently isn't invisibility (since nobody with See Invisibility is seeing anything?)
I'd say Glimmil starts rubbing his eyes and disbelieving everything, but he's already made that Will save, and using further actions to disbelieve feels like a waste.
Detect Evil should've found a presence regardless of illusions or invisibility (from everything I read), but also came up empty. I'm really at a loss at what to post for Glim's round 5 and will need to sleep on it.
Will Save DC21: 1d20 + 8 ⇒ (13) + 8 = 21
"They're moving so fast! But I don't detect any do-baddery! What does it mean? What do we do?"
Glimmil Status:
HP: 54/72
AC: 25
Spells: 1) Divine Favor [X] Divine Favor [ ]
Smite Left: 2/2
Lay Hands Left: 4/4
Cavalier Challenge Left: 1/1
Active Spells: Divine Favor (2 rds)
Cog Status:
HP 32/42
AC 25 (and another +2 from Dyrant if Ward is up?)

Doctor Abner Svengalu Toffitt |

There is something that would block our divination abilities, Glim. Not sure if Toffitt knows the specific thing, though, for him to warn others about.

GM_Chris |

I missed the ready.
1d20 + 13 ⇒ (20) + 13 = 33 - concentration check

GM_Chris |

Also, wouldn't they have appeared in round 4 if they started casting a full-round spell-like ability? If so, Glimmil wouldn't have rode through the wall away from them with his round 4 action... unless I'm missing something?
I'm ruling the appearance doesn't occur until the attack takes place, which is the targeting, which doesn't take place until the spell ends. Feel free to use this loophole in the future.
And after doing some thread reading, the archon would not be visible until the attack so no concentration check would be required. The order of events is:
-Archon starts casting
-Glimmil readies
-Archon finishes full round casting and attacks with it.
-Archon has attack so loses invisbility
-Glimmil's ready goes off.
-Archon has it's next turn. Invisibility and move.

Finneas Glenn |

Round 6 Init 25
HP = 60/69
AC/T/FF = 22/13/21
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25'
Rage/day = 4/7
Hero Points = 2
Oracle Spells Left (CL 5, +10 melee touch, +7 ranged touch):
2 2/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 3/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Enlarged, Shield Other, Bull's Strength, Bless, Protection from Evil
Will DC 21: 1d20 + 9 ⇒ (11) + 9 = 20
Crud.

Glimmil |

Round 5, Init 7
As long as readying an action to shoot something we can see works, I'm content to keep that up. I thought that was being foiled by the effect here, too.
Glimmil keeps looking in all directions, ready to thread the needle with his new bow should one of the green women reappear.
Glimmil would move back towards Atol if Atol doesn't move towards him first.
Glimmil attack (mwk longbow, bless, divine favor): 1d20 + 10 + 1 + 2 ⇒ (17) + 10 + 1 + 2 = 30 for 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Dyrant Maynor, the Pre-Sainted |

Atol Lem |

Finneas, don't forget the +1 resistance bonus from Shield Other
Round 5, Initiative 14, Location J93->G90
Angel HP: 28/28
Weapon Equipped = Crossbow (loaded)
Conditions = Shield Other (Finneas), Bless (5 of 70), Magic Circle vs Evil (4 of 700)
Channel Energy Left: 8/8
Healing Touch: Atol, Finneas, Toffitt
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, (x)Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Weapon Against Evil
2) Hold Person, Sound Burst
3) Magic Vestment, Prayer
4) Spell Immunity, Blessings of Fervor, Spiritual Ally
Seeing Glimmil constantly move outside his circle of protection from evil (and remembering that Finneas already has one), Atol steps up to him and casts Protection from Evil directly upon his person.
"There, that should do it."
Now where are the bad guys?

Doctor Abner Svengalu Toffitt |

Finneas has Protection from Evil on. Though I suppose it could last until Prot Evil wears off. ;-)
Knowledge (arcana) 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

Finneas Glenn |

I get another save at +2 if I'm already dominated but while the spell is up I'm immune to all new affects, as long as they're evil. Protection from Evil sentence 5 under heading Second.

Doctor Abner Svengalu Toffitt |

Protection from evil casting on Finn.
I guess one advantage of them being invisible and sneaking around silently is that they don't know where their sisters are at. RIght? ;-)

Doctor Abner Svengalu Toffitt |

GM_Chris |

Getting back on track again. Finneas and Glimmil left by my account.
Round 5 - 2nd half
Dyrant = 15 - Readies glitterdust
Atol = 14 - Protection from Evil on Glimmil
Round 6 - 1st half
Finneas = 25 - TBD
Toffitt = 19+ - Drink potion of invisibility
Glimmil = 19 (Init changed. Ready went off last time) - TBD
Archons = 19 -
A1 invisible
A2 (-52) down
A3 (-42) invisible

Finneas Glenn |

Assuming I've got my timing down Finneas will move over to the fallen "archon" and get ready to start a coup de grace next turn.

Glimmil |

Glimmil's readied twice now.
On Round 4, Init 7 he did his first readied action (which was the one overlooked). This readied action changed him to Round 5, Init 19+ when it went off.
Then my most recent post which said "Round 5, Init 7" would've actually been "Round 6, Init 19+" and was another arrow hitting AC30 ... assuming the hags acted in such a way that the readied action would go off.