Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Finneas and Toffitt finish off the last of the moving mushrooms. A scan of the room reveals nothing that was worth the trouble of even entering the room.

Double doors downstairs or steps down from the cell area?


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant nods at Atol.

"Exactly, Atol. Or they could be mixed into the gristle stew to add a nice earthy aroma. Delicious. I wish I had a bowl of gristle stew right now." Dyrant says offhandedly to Atol while the ugly bags of mostly water finish off the 'shrooms. "Looks like they are done, Atol. Let us press on."

Dyrant ponders for a moment.

"I think the cell steps would be more appropriate for us. Let's go that way."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

I vote double doors.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

With the mushroom-monsters defeated, Glimmil pads off first towards the steps, hears Toffitt's whistle, glances at Dyrant, then heads back in Toffitt's direction.

"Are the doors trapped? My ears are still ringing from the last door we opened..."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt nods at Dyrant's suggestion and follows Glim down to the gaol. "Nice teamwork in there, Glim. Soon all of the mushroom people of the world will know to fear our wrath."

Once (and if) they reach the gaol, Toffitt will look for traps or ways to lift the gate.

"Shall we just lift it? Perhaps Finn could take central point and Glim and I can help."

He prepares to aid in the lifting of the portcullis. 1d20 + 2 ⇒ (9) + 2 = 11


Looks safe.


The party is able to open the portcullis and head down the stairs. The steps descend about 20' and the narrow 5' passageway continues on for another 20' before turning left. The passageway then slopes down slightly leading to murky water. A room up ahead is lit by a floating brazier in the northwest corner containing an obviously magical flame, has all manner of torture implements: shelves with scalpels, thumbscrews, a large jar of salt, and a well-oiled stretching rack. Manacles hang from the ceiling. The room is 20'x25' and the passageway continues through on the opposite side.

Water is a few feet deep. I'm presuming people are still looking in from the hallway.

GM rolls:

1d20 ⇒ 9
1d20 ⇒ 2


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil scans the room carefully for any do-baddery before trotting ahead on Cog if all appears safe, aside from the vicious implements of torture and brackish water undoubtedly hiding water viper.

Cast Detect Evil.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt trudges after Glimmil, his ioun torch bobbling around his head. He listens for any signs of life beyond Cog's splashing.

Perception 1d20 + 13 ⇒ (6) + 13 = 19


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant stares at Aralynn floating above.

"Do you see anything there, pre-Saint Aralynn?"

Aquan:

"A fat human, a twice reborn orc, a gnome on a dog, a pointed man, and you."

"No, I mean out there? See anything bad? Would you fly out and see?"

Aralynn will release a glubbery sigh and move into the room, flying high on the ceiling and looking about.

1d20 + 7 ⇒ (5) + 7 = 12 Perception/Detect Evil (as appropriate)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas stage whispers to Dyrant.

"Isn't that how you lost your last archon?"


Aralynn and Glimmil detect evil in the room.


New Map. Beware the grid!


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

"Evil, you say, Aralynn? Keep searching...which way?" Dyrant says to the floating orrery.

Floating near the ceiling, Aralynn will spend another two rounds searching, unwilling to frolicking in the water until the evil is out of it. She'll go about 10' in.


Going to be a few hours until I can post, but I will need perception checks and then Fort saves - fear, mind affecting - from everyone.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Status:
Atol HP: 37/37
Angel HP: 18/18
Weapon Equipped = Cudgel
Conditions = none
Channel Energy Left: 5/7
Healing Touch: Glimmil, Finneas
Resistant Touch Left: 8/8
Strength Surge Left: 5/8
Pearl of Power Left: first (0 of 2)
Spells Remaining:
0) Create Water, Guidance, Light, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Sound Burst, Spiritual Weapon
3) Resist Energy - communal

Perception check 1d20 + 5 ⇒ (5) + 5 = 10
Fortitude save 1d20 + 7 ⇒ (20) + 7 = 27 vs Fear(?)

"This place sure is full of fetid pools of water. Dyrant, does Aralynn see anything of note?"


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Fort save for fear!? Damn. Toffee, don't forget Glim's aura of bravery.

Dyrant:

1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 Fort Save
1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Perception

Aralynn:

1d20 + 4 ⇒ (12) + 4 = 16 Fort Save
1d20 + 7 ⇒ (12) + 7 = 19 Perception


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Fort: 1d20 + 7 ⇒ (1) + 7 = 8

%$#@


Uhm. Will of course. Just testing. You passed. I'll just recalculate with people's rolls. Don't forget Glimmil's aura.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Will save 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19 aura of courage, which doesn't stack with heroism

You have my Perception check already. Result = 19


1d20 + 1 ⇒ (2) + 1 = 3 Perception check for Glimmil. Immune to fear.

Initiative
Atol1d20 + 4 ⇒ (8) + 4 = 12
Dyrant 1d20 + 5 ⇒ (19) + 5 = 24
Finneas 1d20 + 7 ⇒ (17) + 7 = 24
Finneas Bonus roll 1d20 + 7 ⇒ (14) + 7 = 21
Glimmil1d20 + 3 ⇒ (8) + 3 = 11
Toffitt 1d20 + 5 ⇒ (1) + 5 = 6
Rags 1d20 ⇒ 18

Surprise Round
Finneas = 24 - Failed perception check
Dyrant = 24 - TBD
Rags 1d20 ⇒ 18
Atol = 12 - Failed perception check
Glimmil = 11 - Failed perception check
Toffitt = 6 - Failed perception check

Araylnn somehow misses it, but from the middle of the pack Dyrant notices a kuo-toan shape wrapped in rags emerge from water (at AK-26). No one else seems to see it. Maybe Dyrant is imagining things.

Finneas:
Paralyzed with fear on your turn.

Dyrant up.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

GM_Chris, if it's important that should be +7, or a total of 8.


1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Will save for Cog. Cog is paralyzed with fear.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 1, Init 24

Dyrant sees the thing and wonders what the heck it is.

1d20 + 14 ⇒ (19) + 14 = 33 Knowledge: Religion

Dyrant's Status:

AC: 13
HP: 42/42
Weapon Equipped = none
Blessing of St. Cuthbert (+2 AC/Saves) =
Healing Touched Today = none
Favor of St. Cuthbert = Dr. Toffee
Fly: 0 of 7 minutes used
Fly, current iteration: 0 of 10 rounds used

Wand of Cure Serious Wounds (2 charges)
Wand of Mage Armor (33/50 charges)
Potion of Cure Light Wounds
Potion of Cure Moderate Wounds
Scroll of Cure Moderate Wounds

Archon:
AC: 20 (+2 dex, +5 natural, +2 size, +1 dodge)
HP: 21/21
Fort +4, Ref +6, Will +7; +4 more vs. poison
Fly 50'

DR 5/evil
Immune Electricity/Petrification
Darkvision 60'
Percept +7

Constant: Detect Evil
At Will: Dancing Lights

3/day: Cure Light Wounds (3/3 left)
3/day: Protection from Evil (3/3 left)

1/week: Commune @ lvl 12


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

What's the ceiling height?


Dyrant:
Kuo-toa mummy. It has the usual DR/-, is vulnerable to fire, and has the paralyzing fear aura and mummy rot.

15' ceilings.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round Surprise, Init 24

Dyrant recoils from the kuotoa as his skin begins to crawl.

"It is undeath! Treat it with fire if you can and it's touch can cause disease. Our weapons may have a hard time penetrating its skin."

Dyrant casts Dyrant's Disdainful Gaze and stares at the Kuotoan with burning anger.

Fort Save DC 19, then Reflex DC 19 to avoid catching on fire.

1d6 ⇒ 2 Fire damage.

**************

Round 1, Init 24

Dyrant stares again.

Fort Save DC 19, then Reflex DC 19 to avoid catching on fire.

1d6 ⇒ 3 Fire damage.

Burning gaze, round 2/7.

Aralynn will fly near the ceiling and look for more foes.


1d20 + 4 ⇒ (2) + 4 = 6 Fort save
1d20 + 2 ⇒ (11) + 2 = 13 Reflex save

The rags covering the kuo-toa catch on fire as Dryant stares at him. The kuo-toa charges to AJ-29 and swings at Glimmil with its burning arm, but misses.

1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21

Finneas paralyzed for 1d4 ⇒ 3 rounds.

Cog paralyzed for 1d4 ⇒ 1 rounds.

Dyrant up again.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 1, Initiative 12, Location ?

Status:
Atol HP: 37/37
Angel HP: 18/18
Weapon Equipped = Cudgel
Conditions = none
Channel Energy Left: 5/7
Healing Touch: Glimmil, Finneas
Resistant Touch Left: 8/8
Strength Surge Left: 5/8
Pearl of Power Left: first (0 of 2)
Spells Remaining:
0) Create Water, Guidance, Light, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Sound Burst, Spiritual Weapon
3) Resist Energy - communal

Atol takes out a scroll of Remove Fear and casts it on Finneas. If needed he'll take a 5' step away from the mummy to cast safely (not really sure where everyone is at the moment).

"Finneas, share the fortitude of St. Cuthbert and snap out of it! Face your fears, face them and crush them beneath your feet!"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Will it be possible for Toffitt to spider climb above the mummy and move through/above its square?


Dyrant's fire continues to burn the rag covered kuo-toa.
Suprise round 2 x 1.5 =3
Round 1 is 3 x 1.5 = 4 (7 total)

Round 1

The creature slams at Glimmil, but misses again.

1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19

Rest of party up for Round 1


Doctor Abner Svengalu Toffitt wrote:
Will it be possible for Toffitt to spider climb above the mummy and move through/above its square?

Yes.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 1, Init 8

Toffitt casts shield from his wand and runs up the wall, stopping above Glimmil.

Status:

**Mutagen, heroism, shield

Init +7 Perception +13 Sense Motive +12
AC 27 (15 touch; 22 flat-footed; uncanny dodge; +1 dodge for crowd control)
CMB +9 CMD 22
HP 49/49
Fort +12 Reflex +13 Will +7 (+2 v. enchant)
Weapon Equipped Dueling blade
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Controlled Rage 2 of 5 rounds used
Healing touch 10hp of 30hp used
Elixirs
1 Shield (Glimmil)
- Shield (Finneas) USED
- Shield USED
- Cure light wounds
- Expeditious retreat
2 Alchemical allocation USED
- Alchemical allocation USED
- Invisibility USED
- open slot
Wand of Shield 31 charges
Slippers of spider climbing 2 of 10 min. used (1)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1 Init 24

Status:

HP = 61/61
AC = 24/11/24
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25' (30' unarmored)
Rage/day = 0/7
Oracle Spells Left (CL 4, +9 melee touch, +6 ranged touch):
2 2/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Shield

Death death death he said it was death!


Round 1
Finneas = 24 - Paralyzed
Dyrant = 24 -
Rags 1d20 ⇒ miss Glimmil
Atol = 12 - Remove fear on Finneas
Glimmil = 11 - TBD
Cog - Paralyzed
Toffitt = 6 - Shield and move
Round 2
Finneas - TBD


New Map
I assumed Dyrant and Atol did a 5' swap with each other so Atol could deliver the remove fear spell to Finneas.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

No need for the swap but I'm fine with leaving it in place. For future reference, Remove Fear is a close range spell.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant continues to enjoy the burning effect that his gaze is causing.

"Atol, did you get enough mushrooms for all of us? That fire plus those mushrooms, plus a bit of water could create a delicious broth..."

Dyrant looks for other targets to burn.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"It's not a moving block of cheese, Dyrant. It's a dessicated kuo-toa corpse." And I thought Atol would eat anything...


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Tingling with the sensation this is truly a real-bad-do-badder, Glimmil drops his lance in favor of his shiny hammer and begins swinging away at the shambling frog-man.

Smitin' time! Not sure if I can attack from a paralyzed Cog or need to dismount. If dismounting needed, Glim tries a fast dismount or uses a move action and doesn't get his second iterative attack.

Glimmil attack (+1 hammer, power, smite): 1d20 + 11 + 3 ⇒ (2) + 11 + 3 = 16 for 1d6 + 7 + 12 ⇒ (4) + 7 + 12 = 23

Glimmil attack #2 (+1 hammer, power, smite): 1d20 + 11 + 3 ⇒ (1) + 11 + 3 = 15 for 1d6 + 7 + 6 ⇒ (4) + 7 + 6 = 17

Gah... rockin' rolls (sarcasm).


For future reference, you could attack from a paralyzed Cog, but at a -4 as if sitting in a chair.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1 Init 24

Status:

HP = 61/61
AC = 24/11/24
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25' (30' unarmored)
Rage/day = 0/7
Oracle Spells Left (CL 4, +9 melee touch, +6 ranged touch):
2 2/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Shield

Oh, UNdead.

"Thank you Atol."

Finneas moves to wall and stands next to the Doctor.

"So, what should we do? I'll go left?"

Can I stand on the wall and still reach it? Swing just in case.

Greatsword Power Attack: 1d20 + 9 ⇒ (5) + 9 = 142d6 + 13 ⇒ (5, 3) + 13 = 21


Glimmil nudges Cog with his heels to move this way and that as usual, but Cog just stares ahead. Consequently Glimmil's swings lack the power to do any damage to the flaming kuo-toa. Finneas also has problems finding a good way to swing with Glimmil & Cog below him and Toffitt above him on the ceiling.

Without any distractions or odd arrangements of allies, the kuo-toa smashes Glimmil with his fist.

1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
I believe Glimmil's AC is 27 with the smite. If he stayed on the unmoving Cog, it would be another -4. In any case, the 30 will hit.
1d8 + 10 + 6 ⇒ (8) + 10 + 6 = 24 - Damage. I'm assuming Glimmil is immune to disesas and didn't lose it like Finneas lost ferocity.

Party up.

Round 2
Dyrant = 24 -
Rags 1d20 ⇒ Smashes Glimmil for 24
Atol = 12 -
Glimmil = 11 -
Cog -
Toffitt = 6 -
Round 3
Finneas -
Dyrant = 24 -


And I skipped Dyrant in Round two. Sorry. Go twice.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 2, Initiative 12, Location AJ33->AJ31

Status:
Atol HP: 37/37
Angel HP: 18/18
Weapon Equipped = Cudgel
Conditions = none
Channel Energy Left: 5/7
Healing Touch: Glimmil, Finneas
Resistant Touch Left: 8/8
Strength Surge Left: 5/8
Pearl of Power Left: first (0 of 2)
Spells Remaining:
0) Create Water, Guidance, Light, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Command, Obscuring Mist, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Sound Burst
3) Resist Energy - communal

Atol steps behind Glimmil and converts a Spiritual Weapon into a Cure Moderate Wounds for 2d8 + 6 ⇒ (3, 6) + 6 = 15 of healing.

"There you go Glimmil, a little oomph to survive his next stroke. Now return the favor!"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 8

Toffitt tumbles down and around the mummy, and strikes from a flanking position.

Acrobatics 1d20 + 17 ⇒ (12) + 17 = 29

Dueling blade 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
1d8 + 3 + 3d6 ⇒ (6) + 3 + (3, 2, 6) = 20


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 2-3-4, Init 24

Dyrant watches as the kuotoan continues to burn.

We don't need no holy water, let the mummykoer burn.
Burn, mummykoer, burn.

Fire damages:

Round 2: 1d6 ⇒ 5 fire
Round 3: 1d6 ⇒ 3 fire
Round 4: 1d6 ⇒ 4 fire

Dyrant moves back 10' to watch.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Yes, AC27 while Smiting.

"Don't worry about me, Atol! I got this! Garl will ensure this do-badder does do bad no more... errr, do?"

Glimmil continues to dodge and weave the attacks, and seeing Cog stunned, he leaps off to better land a blow and avoid future attacks.

Swift Dismount DC20: 1d20 + 11 ⇒ (4) + 11 = 15

Failed! Move action to dismount.

Glimmil attack (+1 hammer, power, smite): 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 for 1d6 + 7 + 12 ⇒ (3) + 7 + 12 = 22

Glimmil crit confirm (+1 hammer, power, smite): 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28 for 1d6 + 7 + 12 ⇒ (5) + 7 + 12 = 24

Status:

Glimmil Status:
HP: 51/72
AC: 27 (+3 from Smite)

Spells: 1) Divine Favor [ ] Divine Favor [ ]
Smite Left: 0/2
Lay Hands Left: 4/4
Cavalier Challenge Left: 1/1
Active Spells: None

Cog Status:
HP 42/42
AC 29 (+2 from Dyrant)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant cheers the mighty wallop delivered by the gnome, Dyrant's hands mimicking Glim's shield and hammer.

"Your god smiles upon your bravery!"


Finneas misses out on his chance to add undead kuo-toa to his list of frog kills as Toffitt and Glimmil make short work of the monster already damaged by Dyrant.

A search of the area reveals nothing and the passage ahead curves around and ends at a secret door to the statue room.

Lower level double doors are the only thing left unexplored.

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