Glimmil |
Round 4
First, Cog attempts to free himself with Finneas' help (or assists Finneas in freeing him if that's a possibility, as a DC10 is easier for Cog than a DC26 or whatever...)
CMB: 1d20 + 5 ⇒ (9) + 5 = 14
Glimmil, after giving Cog a worried look, steps forward and takes another large swing at a nearby thug to reduce the room's population of do-badders. Move to W27 to attack X2.
Attack (2H axe, power, bless) 1d20 + 7 ⇒ (18) + 7 = 25 for 1d10 + 9 ⇒ (9) + 9 = 18
"Do-badders! Lay down your arms, surely you see it is futile against the Cauldron Five! And my dog's stuck!"
Glimmil Status:
HP 42/42
AC 24 (no shield anymore)
Cog Status:
HP 28/28
GM_Chris |
Round 5
Glimmil takes down X3. X4 looks pleadingly at Triel who glares at him. He then tries stabbing out Toffiitt before collapsing. Triel pounds Toffiitt again who is left standing thanks to Atol's healing. They both shift closer to Glimmil.
1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 thug
1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 thug
1d20 + 12 + 2 + 1 ⇒ (16) + 12 + 2 + 1 = 31 Triel 1
1d10 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19
1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
No map. On the phone.
X2 in X27
Triel in W28
Party is up.
Atol Lem |
Round 5, Initiative 4, Location X25 (squeezing)
Weapon Equipped = Cudgel
Conditions = Spiritual Cudgel (3 of 4)
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Command, Obscuring Mist, Protection from Evil
2) Sound Burst
"I said, there's no reason for you to die, but we must have those wands back. Please hold still and allow us to take you into custody. ...and stop hurting my friends!"
Atol casts Hold Person on Triel. Save DC 17.
He then smacks her around a little with his spiritual cudgel (which will only hit if she's held I think and maybe not even then!).
Spiritual Cudgel 1d20 + 8 ⇒ (6) + 8 = 14 for 1d8 + 1 ⇒ (6) + 1 = 7 points of damage.
Doctor Abner Svengalu Toffitt |
Round 5, Init 20 {>W26}
Toffitt slashes out at Triel defensively (or coups her, if she's held).
Rage: +2 Str, +2 Dex
AC 32 (33 multiple foes)
HP 7/31 (-14 + 9 -19)
Fort +6 Reflex +8 Will +1
Weapon Equipped Dueling Blade
Shield Equipped Shield spell
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 30 minute duration)
Controlled Rage 4 of 5 rounds used
Elixirs
- Shield - Finneas
- Shield USED
- empty slot
- empty slot
Wand of Shield 44 charges
Dueling blade 1d20 + 13 - 4 ⇒ (15) + 13 - 4 = 24
1d8 + 3 ⇒ (4) + 3 = 7
Coup crit damage, if applicable
1d8 + 3 ⇒ (8) + 3 = 11
Doctor Abner Svengalu Toffitt |
Sounds good. BTW, Toffitt shifts into the corner this turn, leaving Glimmil room to use his smite...
I got Toffitt's current AC wrong—2 less, since Ward is down.
Dyrant Maynor, the Pre-Sainted |
Round 5, Init 20
Dyrant goes apoplectic with Triel's continuing definance.
"YOU ONLY STILL LIVE BY THE LUCK OF YOUR BEDAMNED GODS, YOU WHORE!"
Sputtering with rage, Dyrant commands the ball of fire to burn her again (round 3 of 4, DC 17 Reflex save).
3d6 ⇒ (2, 2, 5) = 9 fire damage
Dyrant reaches into his haversack and pulls out the shinier of his two pearls, mentally commanding it to come forth.
Recall Flaming Sphere.
That witch will burn. BURN!
AC: 17 (dex + mage armor)
HP: 24/24
Weapon Equipped = Xbow, loaded
Blessing of St. Cuthbert (+2 AC/Saves) = none are deserving, Triel lives
Healing Touched Today = none
Glimmil |
Round 5
Again, another attempt by Cog to get free or use this as an assist if Finn's helping -- CMB: 1d20 + 5 ⇒ (3) + 5 = 8
Seeing the opening presented by Toffitt, Glimmil decides not to wait any futher and pursue the end goal of securing the wands so he can tend to Cog (who is actually fully healed from channels and just keeping the door open, so not sure if Glim's really that worried...)
"Okay, you're next, Tree-Elf! I'm coming for you!"
Glimmil swings his axe around his head a few times and builds up some momentum as he runs at her yelling, "Eeeeee!"
Attack (2H axe, power attack, smite, bless*) 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 for 1d10 + 12 ⇒ (9) + 12 = 21 damage
* Subtract -2 if there wasn't 10ft for a charge. Glimmil will provoke an AoO if needed to get to Triel.
Glimmil Status:
HP 42/42
AC 24 (no shield anymore)
Cog Status:
HP 28/28
Finneas Glenn |
Round 5 Init 17+
HP = 24/31
AC = 20/11/20 (22/11/22 w/ Shield)
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Oracle Spells Left (CL 4, +7 melee touch, +4 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless
Seeing the battle well in hand and not wanting to risk Atol by leaving him unguarded, Finneas continues his struggles against the Door of Bladed Doom.
Str 1d20 + 4 ⇒ (1) + 4 = 5
sigh
GM_Chris |
Round 5 Recap
Others = 24
Toffitt = 23 - Hits Triel for 7
Dyrant = 20 - Flaming sphere move, 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
recalls flaming sphere with pearl
Finneas = 17+ - struggles with door
Glimmil = 17 - misses Triel
Atol = 4 - spiritual weapon misses, hold person fails
Triel - 16 dmg (2 but healed by Atol, +7+9), hexed
X1 - Down, 20 dmg (3+17)
X2 - 2 dmg
X3 - Down, 21 dmg (3+18)
X4 - 18 dmg (2+5+11)
Triel shouts at the man, "Just keep that door blocked!" The thug takes a 5' step to the door and assumes a defensive posture as Triel takes a 5' step up and smashes Toffitt into the ground. She then turns to Glimmil and pounds him like a tent stake with her heavy flail.
1d20 + 12 + 2 + 1 ⇒ (16) + 12 + 2 + 1 = 31 at Toffitt
1d10 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 at Glimmil
1d10 + 8 + 2 ⇒ (3) + 8 + 2 = 13
The door then opens up behind Finneas to reveal a half dozen more thugs with rapiers and bows.
X5- opens door
X6 1d20 + 3 ⇒ (6) + 3 = 9 at Finneas.
X7 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 at Finneas.
X8 1d20 + 4 - 8 ⇒ (12) + 4 - 8 = 8 at Finneas.
X9 1d20 + 4 - 8 ⇒ (4) + 4 - 8 = 0 at Finneas.
X10 1d20 + 4 - 8 ⇒ (3) + 4 - 8 = -1 at Finneas.
(Those are some fine rolls)
Party up for Round 6
New Map
Finneas Glenn |
Round 6 Init 17+
HP = 24/31
AC = 20/11/20 (22/11/22 w/ Shield)
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Oracle Spells Left (CL 4, +7 melee touch, +4 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless
"Bad news guys, I'm going to work out my door based frustration on you."
Greatsword Power Attack Bless +8 @ X6
1d20 + 8 ⇒ (5) + 8 = 132d6 + 9 ⇒ (3, 6) + 9 = 18
Atol Lem |
Round 6, Initiative 4, Location X25 (squeezing)
Weapon Equipped = Cudgel
Conditions = Spiritual Cudgel (4 of 4)
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Command, Obscuring Mist, Protection from Evil
2) Sound Burst
Atol looks at Dr. Toffit as he slumps to the ground and considers another channel.
I'll heal everyone in the room though! He frowns at his options.
Glimmil, get the woman, and quickly! There are more thugs out here pressing Finneas.
Atol then casts Command to help Glimmil with an extra attack or two. Save DC 16.
"Flee!" he tells the red haired strumpet.
And finally, one last cudgel blow.
Spiritual Cudgel 1d20 + 8 ⇒ (1) + 8 = 9 for 1d8 + 1 ⇒ (7) + 1 = 8 points of damage.
Can any of Atol's spells work today? :(
Glimmil |
Round 6
I'm not going to bother rolling a CMB/assist for Cog this round since Finneas isn't able to attempt the door.
Cog whines for both himself and his master while continuing to wait in the door. His tail wags briefly as the combat moves closer to him.
Glimmil, frustrated his last axe swing missed, purses his lips and with great effort tries to aim his next swing better. He takes a step to the far side of Triel, hoping that Toffitt will be magically restored and able to flank the evil woman.
Attack (2H axe, power attack, smite, bless): 1d20 + 9 ⇒ (15) + 9 = 24 for 1d10 + 12 ⇒ (8) + 12 = 20 damage.
Also a swift action lay hands: 1d6 ⇒ 6
Glimmil Status:
HP 35/42
AC 24 (no shield anymore)
Cog Status:
HP 28/28
EDIT: I didn't realize Toffit was down.
EDIT #2: Revised lay hands to self, since I overlooked it was a standard to use on Toffit.
In the off-chance that Toffit is back and active, Glimmil gets a flank for an additional +2 to hit (and hit AC26).
Dyrant Maynor, the Pre-Sainted |
Round 6, Init 20
Dyrant will command the ball of fire to burn Triel yet again (round 4 of 4), DC 17 Reflex save.
3d6 ⇒ (6, 4, 1) = 11 fire damage
Dyrant will give the Blessing of St. Cuthbert to Finn.
"Hold the door, Finn, while we deal with her."
Glimmil |
Oh, I was going to post about the +12, but then reconsidered for fear of invoking the wrath of the Gods...
Glimmil would've not healed with lay on hands, but instead issued Triel his cavalier's challenge with a swift action for an extra +1 damage then :)
GM_Chris |
Round 7
Triel steps on top of Toffitt's body, pulls out a wand, and taps herself with it. Her burns disappear. "Shoot that damned Cuthberite!... The fat one!... The one without the big backpack!
3d8 + 5 ⇒ (5, 2, 3) + 5 = 15
Triel - 32 dmg (2 but healed by Atol, +7+9+11+20-15), hexed
X1 - Down, 20 dmg (3+17)
X2 - 2 dmg
X3 - Down, 21 dmg (3+18)
X4 - 18 dmg (2+5+11)
X2 - 1d20 + 3 ⇒ (9) + 3 = 12 - The thug gets between Glimmil and Triel
X5 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 - 5' back and shoot at Dyrant
X6 1d20 + 3 ⇒ (4) + 3 = 7 - Rapier at Finneas.
X7 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 - 5' back and shoot at Dyrant
X7 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 - no confirm
1d6 ⇒ 2 - damage
X8 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 - 5' back and shoot at Dyrant
X9 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 - 5' back and shoot at Dyrant
X10 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 - 5' back and shoot at Dyrant
1d6 ⇒ 4 - damage
Party is up.
New map
GM_Chris |
Oh, I was going to post about the +12, but then reconsidered for fear of invoking the wrath of the Gods...
Glimmil would've not healed with lay on hands, but instead issued Triel his cavalier's challenge with a swift action for an extra +1 damage then :)
I'm blaming it on Dryant. At least the challenge doesn't change her actions. I thought I was going to be forced to attack. Phew. Of course, she's still within one hit range for powerhouse Glimmil.
Doctor Abner Svengalu Toffitt |
Round 7, Init 20
Toffitt awaits his death with open arms. He dreams of himself revived in a much more optimized incarnation.
Stabilze v. DC19: 1d20 + 1 ⇒ (18) + 1 = 19
Glimmil |
Round 7
Glimmil navigates around the lone thug to approach Triel again. As he steps closer to Cog, he can't help but briefly glance at his longtime companion.
"Don't worry boy, I'll help once this evil do-badder returns the wands!"
Glimmil almost totally forgets that Toffitt is laying on the ground under Triel while he whirls The Big One around in a semi-circle, practically bringing him to his tip-toes.
5ft step to X,27 to keep baby in the corner.
Attack (2H axe, power attack, smite, bless, challenge): 1d20 + 9 ⇒ (16) + 9 = 25 for 1d10 + 13 ⇒ (1) + 13 = 14
Glimmil Status:
HP 42/42
AC 24 (no shield anymore)
Cog Status:
HP 28/28
Finneas Glenn |
Round 7 Init 17+
HP = 24/31
AC = 20/11/20 (22/11/22 w/ Shield) 22 w/ Ward
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Oracle Spells Left (CL 4, +7 melee touch, +4 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Warded
Finneas swings again, anger on his face.
Greatsword Power Attack Bless
1d20 + 8 ⇒ (6) + 8 = 142d6 + 9 ⇒ (3, 6) + 9 = 18
GM_Chris |
Round 7 Recap
Others = 24
Toffitt = 23 - Stabilizes on own
Dyrant = 20 - TBD
Finneas = 17+ - misses
Glimmil = 17 - Almost does more damage than the wand healed.
Atol = 4 - TBD
Triel - 46 dmg (2 but healed by Atol, +7+9+11+20-15+14), hexed
X1 - Down, 20 dmg (3+17)
X2 - 2 dmg
X3 - Down, 21 dmg (3+18)
X4 - Down, 18 dmg (2+5+11)
Atol Lem |
Round 7, Initiative 4, Location X25 (squeezing)
Weapon Equipped = Cudgel
Conditions = Blessed
Channel Energy Left: 7/7
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink
1) Bless, Obscuring Mist, Protection from Evil
2) Sound Burst
Atol looks over Finneas' shoulder and casts Sound Burst into the room. He should be able to get everyone except Finneas in the blast. Damage 1d8 ⇒ 2 and DC 17 or be stunned 1 round.
He then backs up past Dyrant so Dyrant can move forward and take his position behind Cog.
Finneas Glenn |
Round 8 Init 17+
HP = 24/31
AC = 20/11/20 (22/11/22 w/ Shield) 22 w/ Ward
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Oracle Spells Left (CL 4, +7 melee touch, +4 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Warded
"Glimmil, Doctor, how are you doing?"
I'm doing badly.
Female voice: Poorly.
Male voice: No, he sucks.
Greatsword Power Attack Bless
1d20 + 8 ⇒ (12) + 8 = 202d6 + 9 ⇒ (5, 1) + 9 = 15
Dyrant Maynor, the Pre-Sainted |
Round 7, Init (Atol-1)
Dyrant will move into the Cog Square.
Be safe, puppy, we'll have you out of there shortly.
Dyrant will re-cast Flaming Sphere on Triel, re-chanting the same prayerspell as before, feeding it the same anger as before.
"Burn you witch!"
3d6 ⇒ (6, 1, 5) = 12 fire damage, DC 17 reflex for none
GM_Chris |
Round 7, Initiative 4, Location X25 (squeezing)
** spoiler omitted **Atol looks over Finneas' shoulder and casts Sound Burst into the room. He should be able to get everyone except Finneas in the blast. Damage 1d8 and DC 17 or be stunned 1 round.
He then backs up past Dyrant so Dyrant can move forward and take his position behind Cog.
X5 1d20 + 1 ⇒ (20) + 1 = 21
X6 1d20 + 1 ⇒ (15) + 1 = 16 - StunnedX7 1d20 + 1 ⇒ (6) + 1 = 7 - Stunned
X8 1d20 + 1 ⇒ (19) + 1 = 20 -
X9 1d20 + 1 ⇒ (15) + 1 = 16 - Stunned
X10 1d20 + 1 ⇒ (18) + 1 = 19
For my reference, A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Now I curse Atol for making me waste all those good rolls for my cannon fodder.
GM_Chris |
Round 8
Triel again heals herself while the thug takes a 5' step to X27 and stabs at Glimmil.
3d8 + 5 ⇒ (6, 2, 5) + 5 = 18
X2 1d20 + 3 ⇒ (17) + 3 = 20 - good rolls galore, but not good enough
X5 - 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
X6 Stunned
X7 Stunned
X8 - 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
- 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 confirm On Dyrant. Mabye Mike has a program going to help me out.
3d6 ⇒ (5, 1, 4) = 10 - damage
X9 - Stunned
X10 - 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Party is up.
Finneas takes down X6. Do you want to move?
Doctor Abner Svengalu Toffitt |
I wonder what could be done to KILL kill the henchmen in there, so that Atol would be free to channel...?
Edit: Chris, could you give us the position of the downed henchmen's bodies in that room, so that we can keep that in mind?
Finneas Glenn |
Round 9 Init 17+
HP = 24/31
AC = 20/11/20 (22/11/22 w/ Shield) 22 w/ Ward
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Oracle Spells Left (CL 4, +7 melee touch, +4 ranged touch):
2 3/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Bless, Warded
GM Chris, Finneas would step forward 5' after downing 6. Not sure if this means I get an AoO against 5 or if he would've moved to prevent that. Will roll here either way. 1d20 + 8 ⇒ (13) + 8 = 212d6 + 9 ⇒ (5, 4) + 9 = 18
Finneas swings his sword at the stunned thug in front of him.
Greatsword Power Attack Bless @ X9
1d20 + 8 ⇒ (17) + 8 = 252d6 + 9 ⇒ (2, 5) + 9 = 16
Glimmil |
Round 8
Glimmil frowns as he watches Triel use a wand to heal herself yet again.
"Hey! Just how many charges does your healy-stick-thing have?"
Glimmil swings The Big One once again, in a vain effort to keep up with Triel's divine healing magic.
Attack (2H axe, power attack, smite, bless, challenge): 1d20 + 9 ⇒ (1) + 9 = 10 for 1d10 + 13 ⇒ (6) + 13 = 19
Glimmil Status:
HP 42/42
AC 24 (no shield anymore)
Cog Status:
HP 28/28
Finneas Glenn |
Finneas Glenn wrote:No, because you're a round ahead of everything.Round 9 Init 17+
GM Chris, Finneas would step forward 5' after downing 6. Not sure if this means I get an AoO against 5 or if he would've moved to prevent that. Will roll here either way. 1d20+8;2d6+9
Huh, so I am. Oopsie.
GM_Chris |
Round 8 Recap
Others = 24
Toffitt = 23 - Stabilized
Finneas = 17+ - Takes down X5
Glimmil = 17 - misses
Atol = 4 - TBD
Dyrant = 3 - TBD
Triel - 28 dmg (2 but healed by Atol, +7+9+11+20-15+14-18), hexed
X1 - Down, 20 dmg (3+17)
X2 - 2 dmg
X3 - Down, 21 dmg (3+18)
X4 - Down, 18 dmg (2+5+11)
X5 -
X6 - Down, 16 dmg
X7 - Stunned
X8 -
X9 - Stunned
X10 -
New map with 2nd map showing body locations.
See OOC for more flaming sphere discussion.