SethranGM MOFF LTP (Inactive)

Game Master Sethran

Tactical Map


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Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

Fort save: 1d20 + 2 ⇒ (8) + 2 = 10

Struggling with the smell (which seems to creep along the ground like a great fart slug), Lad holds out her shortsword and moves to engage. Though the prospect of fighting them seems less than inviting, she now feels she owes a debt to the party, and that is one thing she cannot abide.

The Exchange

Female Human Freebooter/Toxopholite/Trapper/Cult Leader 2.0 | HP:18/18| AC:16 (Tch 13, Fl 13) | CMB: +3, CMD:16 | F:+5, R:+5, W:+4 | Init: +3 | Perc: +7(+8 Trapfinding); SM: +2 | Speed 30ft | Re-roll (+1) Ranger/1 Warpriest/1 | Active conditions: None.

Manly ducks though the doorway and unleashes a bullet at the lizard-thing to her right.

Slingshot: 1d20 + 6 ⇒ (1) + 6 = 7

The sling smacks her across the nose on the follow through.

"Ow!"
"My aim stinks worse than these guys!"

Grand Lodge

Male human (Kellid) medium 1 hp 11 AC 19, T 13, FF 16 Fort +3, Ref +3, Will +2; +1 trait bonus against enchantment spells and spell-like abilities MOFF map

fort save: 1d20 + 3 ⇒ (8) + 3 = 11
"Bleurgh" says Gilbert but manages to keep his cool and slash with both Sabres
cold iron main: 1d20 + 4 ⇒ (4) + 4 = 8

silver off: 1d20 + 4 ⇒ (10) + 4 = 14
offsilver damage: 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

Male Ganzi Telekeneticist

hopefully I'll have better luck with your friend

blast vs red: 1d20 - 2 ⇒ (4) - 2 = 21d6 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

Vol takes another slice at the smelly lizard creature, this time grabbing the sabre with both hands.

attack roll: 1d20 + 5 ⇒ (4) + 5 = 9 damage roll: 1d8 + 7 ⇒ (1) + 7 = 8

The dice roller hates me...

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

"Oh for god sakes. Who puts lizardmen in a guards tower? Hah, time to dies, Scalies."

Lumpii hops in the door way, and takes a few steps in before raising his gun and firing against the target in front of him.

The red one

Pistol: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Consortium Compact

Blades both metallic and psychic fly, rocks and sling bullets are launched and Lad retches as the young halfling closes in on the cause of the noxious stench. With a loud crack and flash of powder, the midget under the massive hat scores a palpable hit on the red-eyed troglodyte which swings unsteadily on their feet.

gm:
Blue
red - 0

The red eyed Troglodyte stares at the muscled mystic and swings out with their club, missing him before collapsing under exhaustion.

club: 1d20 + 1 ⇒ (9) + 1 = 10 for damage: 1d4 - 1 ⇒ (3) - 1 = 2

The blue eyed Troglodyte turns to the retching halfling and swings with its own club, which Lad ducks under.

club: 1d20 + 1 ⇒ (15) + 1 = 16 for damage: 1d4 - 1 ⇒ (3) - 1 = 2

Vol - 8/10
Nayan

Enemy
Manly
Lad
Gilbert
Lumpii

The Exchange

Female Human Freebooter/Toxopholite/Trapper/Cult Leader 2.0 | HP:18/18| AC:16 (Tch 13, Fl 13) | CMB: +3, CMD:16 | F:+5, R:+5, W:+4 | Init: +3 | Perc: +7(+8 Trapfinding); SM: +2 | Speed 30ft | Re-roll (+1) Ranger/1 Warpriest/1 | Active conditions: None.

Manly rubs her nose and loads her sling.

"Just a bit to the left..."

She looses another bullet at the remaining thing-lizard.

Sling: 1d20 + 6 ⇒ (2) + 6 = 8 for damage: 1d6 + 3 ⇒ (6) + 3 = 9

"Maybe to my other left..."

Maybe I need to buy a new RNG ;)

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

As the first foe falls Lumpii runs forward and sets his ally up for a better chance to swing.

Can't move myself, not on the PC. I'm on the opposite corner from Lad, giving her flanking

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

You don't threaten with ranged weapons, so you don't grant flanking bonus.

Lad sees her opportunity to flank her opponent, and makes a daring roll to get to his other side.

Acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24

With barely a moment's pause, Lad springs to her feet and lunges at the troglodyte.

Short Sword: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 1d6 - 3 ⇒ (2) + (1) - 3 = 0

1 point non-lethal... bah

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

As Lumpii did nothing else he could have drawn his sword to provide flanking.

Vol moves over to the other side of the last remaining lizard thing and takes a two handed swipe at it.

attack roll: 1d20 + 7 ⇒ (19) + 7 = 26 damage roll: 1d8 + 7 ⇒ (3) + 7 = 10

Crit threat!

attack roll: 1d20 + 7 ⇒ (11) + 7 = 18 damage roll: 1d8 + 7 ⇒ (1) + 7 = 8

Dark Archive

Male Ganzi Telekeneticist

Nayan enters the room and carefully aims a pebble at the lizard man. The pebble rises from his hand and flashes towards the reptilian.

blast: 1d20 - 2 ⇒ (15) - 2 = 131d6 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male human (Kellid) medium 1 hp 11 AC 19, T 13, FF 16 Fort +3, Ref +3, Will +2; +1 trait bonus against enchantment spells and spell-like abilities MOFF map

gilbert swings bot sabres to make sure its dead
cold iron Sabre: 1d20 + 6 ⇒ (1) + 6 = 7
silver Sabre: 1d20 + 6 ⇒ (15) + 6 = 21
silver sabre damage: 1d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Consortium Compact

He already had his sword out pays to read carefully

With a mighty swing, the summoned blade lops the Troglodyte's head clean off, covering those surrounding it with blood and gore. Weapon racks line the walls of this room, alonng with various other spoils of war.

Lad retches for a moment and then the setench subsides slowly and she can breath easy.

Appraise dc 20:
Whilst many of the weapons are rusted and the armour useless, several items stand out from the rest: A m/w silver dagger, a m/w light steel shield emblazoned with a leaping dolphin and a banner depicting a bird of living flame

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"Man, no-one told me that being a Pathfinder meant doing so much gross stuff! Now I know why Mr Moody-Pants (whatever his name was) wanted to send us... "

She wipes her sword, and takes a moment to let her stomach settle.

"Still no sign of anyone else coming in here?"

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

Male Ganzi Telekeneticist

"if anyone has the room to carry those items they may come in useful. Have you stopped anything Lad?"

Nayan wanders in the room and scans the doors for signs of use.

Liberty's Edge

Consortium Compact

Between the crackling thunder and rain hammering off the wall to the fortress, Lad is unable to hear much else. Other than the apparently rusted and useless weapons on the walls, there are two more doors leading out of the room. Unlike the outer doors, these seem much sturdier and in much better repair.

For those of you who don't know, if you try an appraise check and make the DC listed in the spoiler, you can read it. Appriase is a check anyone can make

The Exchange

Female Human Freebooter/Toxopholite/Trapper/Cult Leader 2.0 | HP:18/18| AC:16 (Tch 13, Fl 13) | CMB: +3, CMD:16 | F:+5, R:+5, W:+4 | Init: +3 | Perc: +7(+8 Trapfinding); SM: +2 | Speed 30ft | Re-roll (+1) Ranger/1 Warpriest/1 | Active conditions: None.

Manly prays for guidance, before checking out the haul.

Appraise: 1d20 + 1 ⇒ (15) + 1 = 16

"Not shiny! And nothing I want to carry."

She reloads her sling.

"So, pick a door; any door..."

"Or both."

Manly winks.

"I favour the one nearest me."

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

Appraise: 1d20 + 3 ⇒ (19) + 3 = 22

"Some of these items may be worth something. I'll gather some of them up and take them back with us."

Vol extends his senses and tries to see if the silver looking dagger is magical. Again, he doesn't make any arcane or divine gestures or say any magical words.

Psychic magic doesn't have Verbal or Somatic components - it's kinda of weird to see as Vol looks like any other arcane magus.

Liberty's Edge

Consortium Compact

No auras are revealed to the journeyman of the mind and all of worth is taken from the room. Now only two question remain,what lies beyond the doors? And where is your missing Pathfinder agent?

The Exchange

Female Human Freebooter/Toxopholite/Trapper/Cult Leader 2.0 | HP:18/18| AC:16 (Tch 13, Fl 13) | CMB: +3, CMD:16 | F:+5, R:+5, W:+4 | Init: +3 | Perc: +7(+8 Trapfinding); SM: +2 | Speed 30ft | Re-roll (+1) Ranger/1 Warpriest/1 | Active conditions: None.

Manly skips towards the nearest door and tries the handle...

Dark Archive

Male Ganzi Telekeneticist

[b] Have a care Manly! you'll set off a trap one of these days![b]

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

"That's what traps are there for though. To be set off. But I agree, always better to be cautious"

Lumpii scurries over to the door, with a little less haste as he see's Manly grab the handle. He was going to have a look but nevermind.

Liberty's Edge

Consortium Compact

With words you would swear were prophetic from the Abendego native, Mannly opens the door to the next room. A slight 'click' can be heard followed by a rush of air as a javelin streaks towards the warpriest's chest.

javelin: 1d20 + 15 ⇒ (14) + 15 = 29 for damage: 1d6 + 2 ⇒ (2) + 2 = 4

With the sickening sound of metal meeting flesh, the Javelin tears a gash across Manly's torso. The octagonal room beyond the door is covered in a fine layer of dust. It’s clearly been abandoned for a long time and otherwise it stands empty.

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"Welp, our guy did not go that way. "

"You gonna be okay there, Manly?"

Perception, looking into the new room: 1d20 + 7 ⇒ (18) + 7 = 25

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

anyone got any healing on them? I couldnt afford it, rogue kits cost shetloads. :/

With perception I'm looking for any hiding baddies, or evidence of anyone passing through recently.

Liberty's Edge

Consortium Compact

The only things evident in the room are the remains of the javelin trap, which seems to have collapsed after hurling the missile with such force. There are a few marks through the dust however, which may show signs of creatures setting the trap up.

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

Lumpii wanders over to his wounded ally and plulls out a potion of cure light wounds.

Take that with you, that looks like it hurt."

With that he staps the javelin to his back, reloads his pistol and readies himself, gun and sword in hand.

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

I was going to comment saying i had Infernal Healing ready to go, but it seems when i built this character i chose Shield and Burning Hands only... what was i thinking!

"Cooperation is a cornerstone of the society. I think our superiors would be pleased at your actions Lumpii."

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

I went through everyone's character sheet looking for healing, sorry. Thought I may as well give one over :')

"Nothing quite like a balanced team, we may lack in healing but we've got this covered. Well be done in no time."

"Which way shall we go next then, no time to dally"

Dark Archive

Male Ganzi Telekeneticist

"did someone say they need healing? produces an elegantly carved stick of wood from up his sleeve. "I was told it was a healing wand, but I'll be wind-blown if I can get it to work. I can give another try if you like, or does anyone else know what to do with it?

offers a wand of cure light wounds to anyone who can use it to heal with

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"Not sure how useful that stick thing is, but I agree with Lumpii. We should push on, so we can be back in the halls, eating dinner and dry. "

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

Lumpii waddles over to the other door and checks for traps.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

"That wand isn't my kind of magic i'm afraid. It's good to know we have something for emergencies though."

The Exchange

Female Human Freebooter/Toxopholite/Trapper/Cult Leader 2.0 | HP:18/18| AC:16 (Tch 13, Fl 13) | CMB: +3, CMD:16 | F:+5, R:+5, W:+4 | Init: +3 | Perc: +7(+8 Trapfinding); SM: +2 | Speed 30ft | Re-roll (+1) Ranger/1 Warpriest/1 | Active conditions: None.

Manly stands there,stock-still, dumbstruck, as everyone carries on around her. She begins to mutter the words of a prayer, wincing as she lays a hand to her wound.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

As the wound heals over the smile returns to Manly's face.

"So that was not the right door", she beams as if nothing happened, "What is behind door number two?" "Oooh! A Healy wand. Tell me if you would like me to use it on someone. I think I have something similar in a pocket somewhere. Maybe."

Dark Archive

Male Ganzi Telekeneticist

"Well Manly it's in this pocket if you need it." Puts the wand away, and nods to Manly.

Liberty's Edge

Consortium Compact

Lumpii spends a moment examining the door with somewhat of an inexpert eye, but they are confident that door is just that, a door. Tentatively, the small halfling pushes open the door, as he does so there is a steady drip of water coming in from the outside.

Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.

Lapping in the puddle is a small lizard like creature which looks up as the door creaks. Almost enthusiastically it chirps at you and starts making its way happily towards the group.

You all get a chance to react to the lizard or move around into the room.

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

Lumpii casually walks toward the lizard, knowing full well things could go wrong for him. He holds out his hand and smiles toward the happy reptile.

"What a playful little scamp you are, wanna come on an adventure my cold blooded little friend?

Dark Archive

Male Ganzi Telekeneticist

readies a blast incase the lizard attacks

Liberty's Edge

Consortium Compact

GM:

enemy initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Vol initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Nayan initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Lad initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Manly initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Lumpii initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Gilbert initiative: 1d20 + 1 ⇒ (20) + 1 = 21

As Lumpii enters the room, the shocker Lizard chirps excitedly at the Halfling come towards it, unfortunately the creature's enthusiasm seems to get the better of it and it lets out an arc of lightning at the curious gunslinger.

Electricity Damage, DC 12 Reflex for half: 1d8 ⇒ 4

Nayan then attacks with their readied pebble, but it goes wide.

readied attack: 1d20 + 2 ⇒ (2) + 2 = 4 for damage: 1d6 + 5 ⇒ (3) + 5 = 8

Remember if you ready an attack, put the attack in your post as it speeds things along, otherwise I roll it for you

Initiative! Bold are Up:

Lad
Enemy
Vol
Gilbert
Manly
Nayan
Lumpii

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

Scarab Sages

Gnome | HP: 23/23 | AC:18 ( Tch14, Fl15) | CMB: +0, CMD:13 | F:4 , R:6 , W:2 | Init: +3 | Perc: -1, SM: -1 Magus 2/ Swashbuckler 1 | Speed 20ft | Re-roll 1/1 Arcane 5/5, panache 5/5 | Active conditions: None.

"Look out Lumpii!"

Lad is expecting the attack (as is everyone else I think), and lets loose with her shortbow.

Shortbow: 1d20 + 5 ⇒ (19) + 5 = 24 - cover, Damage: 1d4 ⇒ 2

Don't think I get sneak attack because it's already attacked, but if I do: Sneak Attack: 1d6 ⇒ 1

Liberty's Edge

Consortium Compact

Sorry everyone, I've been ill all week after work

Lumpii narrowly avoids most of the lasting harm by the Lizard's playful shock, and Lad backs up their halfling pal by lodging an arrow deep in the creature's flank, causing a spray of blood. With a panicked chirp the creature shocks Lumpii again.

DC 12 reflex for half, electricity: 1d8 ⇒ 1

Bold are Up!

Lad - Round 2
Enemy -2
Vol
Gilbert
Manly
Nayan
Lumpii 3 N.L

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21

Lumpii could see that the little creature meant no harm but also that his allies were protecting him. He did get a couple of nasty little shocks but nothing he couldn't handle. Only one way to solve the problem of not letting the lizard die and not tell his team mates off.

The small halfling puffed himself up, straightened his back and broadened his shoulders and roared the best he could to try and scare the poor thing away before it was injured anymore.

Intimidate: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Consortium Compact

The shrimp halfling puffs up his chest and lets out a mighty roar, the Lizard backs down and begins to whimper slightly.

Shaken for two rounds

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

After his mighty below the halfling moved back out the room, closed it behind him and hopped around Nayan's feet to a space of his own.

"I think we should just leave it alone guys, it meant no harm to me. But thanks for having my back"

Liberty's Edge

Consortium Compact

You can't close the door as it requires a move action, so it is still open

Grand Lodge

Male LN Human (Varisian) Magus (Mindblade) 1 | HP: 10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +3 | Init: +4 | Perc: +2, SM: +1 | Speed30ft | Psychic Pool (+1) 3/4 | Spells: 1st 1/2| Active conditions: Mindblade summoned

"Your definition of no harm is certainly a strange one little man. I will not just walk away leaving a potential enemy at my back."

Vol walk in to the room and strikes out at the lizard creature with a two handed strike.

attack roll: 1d20 + 7 ⇒ (14) + 7 = 21 damage roll: 1d8 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

Consortium Compact

With strange mystic's powerful swing, the lizard creature lets out an anguished cry as realisation hits it. Its legs wobble slightly before it falls to the ground with a final crackle of lightning, blood pooling beneath it's scaled corpse.

Scarab Sages

Male Halfling Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | AC: 20 (16 Tch,15 Fl) | CMB: -1, CMD: 12| F: +4 ; R: +7 ; W: +2 ; +2 vs fear | Init: +6 | Perc: +7, SM: +1 | Speed 20ft | Grit: 3/3 | Active conditions: Trigger happy.

"Well that was a bit nasty to watch. I still don't think it was on purpose, it was just bouncy and energetic. I guess you gotta do what you gotta do. I doubt it could open a door though, but oh well."

Lumpii walked back into the room and over to the other door to check for traps again.

"May as well check behind here then."

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

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