"Lad"
|
Fort save: 1d20 + 2 ⇒ (8) + 2 = 10
Struggling with the smell (which seems to creep along the ground like a great fart slug), Lad holds out her shortsword and moves to engage. Though the prospect of fighting them seems less than inviting, she now feels she owes a debt to the party, and that is one thing she cannot abide.
Manly Mann
|
Manly ducks though the doorway and unleashes a bullet at the lizard-thing to her right.
Slingshot: 1d20 + 6 ⇒ (1) + 6 = 7
The sling smacks her across the nose on the follow through.
"Ow!"
"My aim stinks worse than these guys!"
Gilbert Swiftscales
|
fort save: 1d20 + 3 ⇒ (8) + 3 = 11
"Bleurgh" says Gilbert but manages to keep his cool and slash with both Sabres
cold iron main: 1d20 + 4 ⇒ (4) + 4 = 8
silver off: 1d20 + 4 ⇒ (10) + 4 = 14
offsilver damage: 1d8 + 4 ⇒ (2) + 4 = 6
Vol Tarkan
|
Vol takes another slice at the smelly lizard creature, this time grabbing the sabre with both hands.
attack roll: 1d20 + 5 ⇒ (4) + 5 = 9 damage roll: 1d8 + 7 ⇒ (1) + 7 = 8
The dice roller hates me...
Lumpii
|
"Oh for god sakes. Who puts lizardmen in a guards tower? Hah, time to dies, Scalies."
Lumpii hops in the door way, and takes a few steps in before raising his gun and firing against the target in front of him.
The red one
Pistol: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
damage: 1d8 + 1 ⇒ (8) + 1 = 9
Sethran-GM
|
Blades both metallic and psychic fly, rocks and sling bullets are launched and Lad retches as the young halfling closes in on the cause of the noxious stench. With a loud crack and flash of powder, the midget under the massive hat scores a palpable hit on the red-eyed troglodyte which swings unsteadily on their feet.
red - 0
The red eyed Troglodyte stares at the muscled mystic and swings out with their club, missing him before collapsing under exhaustion.
club: 1d20 + 1 ⇒ (9) + 1 = 10 for damage: 1d4 - 1 ⇒ (3) - 1 = 2
The blue eyed Troglodyte turns to the retching halfling and swings with its own club, which Lad ducks under.
club: 1d20 + 1 ⇒ (15) + 1 = 16 for damage: 1d4 - 1 ⇒ (3) - 1 = 2
Vol - 8/10
Nayan
Enemy
Manly
Lad
Gilbert
Lumpii
Manly Mann
|
Manly rubs her nose and loads her sling.
"Just a bit to the left..."
She looses another bullet at the remaining thing-lizard.
Sling: 1d20 + 6 ⇒ (2) + 6 = 8 for damage: 1d6 + 3 ⇒ (6) + 3 = 9
"Maybe to my other left..."
Maybe I need to buy a new RNG ;)
Lumpii
|
As the first foe falls Lumpii runs forward and sets his ally up for a better chance to swing.
Can't move myself, not on the PC. I'm on the opposite corner from Lad, giving her flanking
"Lad"
|
You don't threaten with ranged weapons, so you don't grant flanking bonus.
Lad sees her opportunity to flank her opponent, and makes a daring roll to get to his other side.
Acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24
With barely a moment's pause, Lad springs to her feet and lunges at the troglodyte.
Short Sword: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 1d6 - 3 ⇒ (2) + (1) - 3 = 0
1 point non-lethal... bah
Vol Tarkan
|
As Lumpii did nothing else he could have drawn his sword to provide flanking.
Vol moves over to the other side of the last remaining lizard thing and takes a two handed swipe at it.
attack roll: 1d20 + 7 ⇒ (19) + 7 = 26 damage roll: 1d8 + 7 ⇒ (3) + 7 = 10
Crit threat!
attack roll: 1d20 + 7 ⇒ (11) + 7 = 18 damage roll: 1d8 + 7 ⇒ (1) + 7 = 8
Gilbert Swiftscales
|
gilbert swings bot sabres to make sure its dead
cold iron Sabre: 1d20 + 6 ⇒ (1) + 6 = 7
silver Sabre: 1d20 + 6 ⇒ (15) + 6 = 21
silver sabre damage: 1d6 + 4 ⇒ (4) + 4 = 8
Sethran-GM
|
He already had his sword out pays to read carefully
With a mighty swing, the summoned blade lops the Troglodyte's head clean off, covering those surrounding it with blood and gore. Weapon racks line the walls of this room, alonng with various other spoils of war.
Lad retches for a moment and then the setench subsides slowly and she can breath easy.
"Lad"
|
"Man, no-one told me that being a Pathfinder meant doing so much gross stuff! Now I know why Mr Moody-Pants (whatever his name was) wanted to send us... "
She wipes her sword, and takes a moment to let her stomach settle.
"Still no sign of anyone else coming in here?"
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Sethran-GM
|
Between the crackling thunder and rain hammering off the wall to the fortress, Lad is unable to hear much else. Other than the apparently rusted and useless weapons on the walls, there are two more doors leading out of the room. Unlike the outer doors, these seem much sturdier and in much better repair.
For those of you who don't know, if you try an appraise check and make the DC listed in the spoiler, you can read it. Appriase is a check anyone can make
Manly Mann
|
Manly prays for guidance, before checking out the haul.
Appraise: 1d20 + 1 ⇒ (15) + 1 = 16
"Not shiny! And nothing I want to carry."
She reloads her sling.
"So, pick a door; any door..."
"Or both."
Manly winks.
"I favour the one nearest me."
Vol Tarkan
|
Appraise: 1d20 + 3 ⇒ (19) + 3 = 22
"Some of these items may be worth something. I'll gather some of them up and take them back with us."
Vol extends his senses and tries to see if the silver looking dagger is magical. Again, he doesn't make any arcane or divine gestures or say any magical words.
Psychic magic doesn't have Verbal or Somatic components - it's kinda of weird to see as Vol looks like any other arcane magus.
Sethran-GM
|
No auras are revealed to the journeyman of the mind and all of worth is taken from the room. Now only two question remain,what lies beyond the doors? And where is your missing Pathfinder agent?
Manly Mann
|
Manly skips towards the nearest door and tries the handle...
Lumpii
|
"That's what traps are there for though. To be set off. But I agree, always better to be cautious"
Lumpii scurries over to the door, with a little less haste as he see's Manly grab the handle. He was going to have a look but nevermind.
Sethran-GM
|
With words you would swear were prophetic from the Abendego native, Mannly opens the door to the next room. A slight 'click' can be heard followed by a rush of air as a javelin streaks towards the warpriest's chest.
javelin: 1d20 + 15 ⇒ (14) + 15 = 29 for damage: 1d6 + 2 ⇒ (2) + 2 = 4
With the sickening sound of metal meeting flesh, the Javelin tears a gash across Manly's torso. The octagonal room beyond the door is covered in a fine layer of dust. It’s clearly been abandoned for a long time and otherwise it stands empty.
"Lad"
|
"Welp, our guy did not go that way. "
"You gonna be okay there, Manly?"
Perception, looking into the new room: 1d20 + 7 ⇒ (18) + 7 = 25
"Lad"
|
anyone got any healing on them? I couldnt afford it, rogue kits cost shetloads. :/
With perception I'm looking for any hiding baddies, or evidence of anyone passing through recently.
Sethran-GM
|
The only things evident in the room are the remains of the javelin trap, which seems to have collapsed after hurling the missile with such force. There are a few marks through the dust however, which may show signs of creatures setting the trap up.
Lumpii
|
Lumpii wanders over to his wounded ally and plulls out a potion of cure light wounds.
Take that with you, that looks like it hurt."
With that he staps the javelin to his back, reloads his pistol and readies himself, gun and sword in hand.
Vol Tarkan
|
I was going to comment saying i had Infernal Healing ready to go, but it seems when i built this character i chose Shield and Burning Hands only... what was i thinking!
"Cooperation is a cornerstone of the society. I think our superiors would be pleased at your actions Lumpii."
Lumpii
|
I went through everyone's character sheet looking for healing, sorry. Thought I may as well give one over :')
"Nothing quite like a balanced team, we may lack in healing but we've got this covered. Well be done in no time."
"Which way shall we go next then, no time to dally"
Nayan Sacharja Nedes
|
"did someone say they need healing? produces an elegantly carved stick of wood from up his sleeve. "I was told it was a healing wand, but I'll be wind-blown if I can get it to work. I can give another try if you like, or does anyone else know what to do with it?
offers a wand of cure light wounds to anyone who can use it to heal with
"Lad"
|
"Not sure how useful that stick thing is, but I agree with Lumpii. We should push on, so we can be back in the halls, eating dinner and dry. "
Lumpii
|
Lumpii waddles over to the other door and checks for traps.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Vol Tarkan
|
"That wand isn't my kind of magic i'm afraid. It's good to know we have something for emergencies though."
Manly Mann
|
Manly stands there,stock-still, dumbstruck, as everyone carries on around her. She begins to mutter the words of a prayer, wincing as she lays a hand to her wound.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
As the wound heals over the smile returns to Manly's face.
"So that was not the right door", she beams as if nothing happened, "What is behind door number two?" "Oooh! A Healy wand. Tell me if you would like me to use it on someone. I think I have something similar in a pocket somewhere. Maybe."
Sethran-GM
|
Lumpii spends a moment examining the door with somewhat of an inexpert eye, but they are confident that door is just that, a door. Tentatively, the small halfling pushes open the door, as he does so there is a steady drip of water coming in from the outside.
Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.
Lapping in the puddle is a small lizard like creature which looks up as the door creaks. Almost enthusiastically it chirps at you and starts making its way happily towards the group.
You all get a chance to react to the lizard or move around into the room.
Lumpii
|
Lumpii casually walks toward the lizard, knowing full well things could go wrong for him. He holds out his hand and smiles toward the happy reptile.
"What a playful little scamp you are, wanna come on an adventure my cold blooded little friend?
Sethran-GM
|
enemy initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Vol initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Nayan initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Lad initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Manly initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Lumpii initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Gilbert initiative: 1d20 + 1 ⇒ (20) + 1 = 21
As Lumpii enters the room, the shocker Lizard chirps excitedly at the Halfling come towards it, unfortunately the creature's enthusiasm seems to get the better of it and it lets out an arc of lightning at the curious gunslinger.
Electricity Damage, DC 12 Reflex for half: 1d8 ⇒ 4
Nayan then attacks with their readied pebble, but it goes wide.
readied attack: 1d20 + 2 ⇒ (2) + 2 = 4 for damage: 1d6 + 5 ⇒ (3) + 5 = 8
Remember if you ready an attack, put the attack in your post as it speeds things along, otherwise I roll it for you
Initiative! Bold are Up:
Lad
Enemy
Vol
Gilbert
Manly
Nayan
Lumpii
"Lad"
|
"Look out Lumpii!"
Lad is expecting the attack (as is everyone else I think), and lets loose with her shortbow.
Shortbow: 1d20 + 5 ⇒ (19) + 5 = 24 - cover, Damage: 1d4 ⇒ 2
Don't think I get sneak attack because it's already attacked, but if I do: Sneak Attack: 1d6 ⇒ 1
Sethran-GM
|
Sorry everyone, I've been ill all week after work
Lumpii narrowly avoids most of the lasting harm by the Lizard's playful shock, and Lad backs up their halfling pal by lodging an arrow deep in the creature's flank, causing a spray of blood. With a panicked chirp the creature shocks Lumpii again.
DC 12 reflex for half, electricity: 1d8 ⇒ 1
Bold are Up!
Lad - Round 2
Enemy -2
Vol
Gilbert
Manly
Nayan
Lumpii 3 N.L
Lumpii
|
Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
Lumpii could see that the little creature meant no harm but also that his allies were protecting him. He did get a couple of nasty little shocks but nothing he couldn't handle. Only one way to solve the problem of not letting the lizard die and not tell his team mates off.
The small halfling puffed himself up, straightened his back and broadened his shoulders and roared the best he could to try and scare the poor thing away before it was injured anymore.
Intimidate: 1d20 + 7 ⇒ (13) + 7 = 20
Sethran-GM
|
The shrimp halfling puffs up his chest and lets out a mighty roar, the Lizard backs down and begins to whimper slightly.
Shaken for two rounds
Lumpii
|
After his mighty below the halfling moved back out the room, closed it behind him and hopped around Nayan's feet to a space of his own.
"I think we should just leave it alone guys, it meant no harm to me. But thanks for having my back"
Vol Tarkan
|
"Your definition of no harm is certainly a strange one little man. I will not just walk away leaving a potential enemy at my back."
Vol walk in to the room and strikes out at the lizard creature with a two handed strike.
attack roll: 1d20 + 7 ⇒ (14) + 7 = 21 damage roll: 1d8 + 7 ⇒ (8) + 7 = 15
Sethran-GM
|
With strange mystic's powerful swing, the lizard creature lets out an anguished cry as realisation hits it. Its legs wobble slightly before it falls to the ground with a final crackle of lightning, blood pooling beneath it's scaled corpse.
Lumpii
|
"Well that was a bit nasty to watch. I still don't think it was on purpose, it was just bouncy and energetic. I guess you gotta do what you gotta do. I doubt it could open a door though, but oh well."
Lumpii walked back into the room and over to the other door to check for traps again.
"May as well check behind here then."
Perception: 1d20 + 7 ⇒ (20) + 7 = 27