The Fifth Archdaemon

Gilbert Swiftscales's page

72 posts. Organized Play character for Merisal The Risen.


Full Name

Gilbert Swiftscales

Race

AC 19, T 13, FF 16 Fort +3, Ref +3, Will +2; +1 trait bonus against enchantment spells and spell-like abilities

Classes/Levels

MOFF map

Gender

Male human (Kellid) medium 1 hp 11

Size

Medium

Alignment

true neutral

Deity

Pharasma

Strength 8
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 10
Charisma 16

About Gilbert Swiftscales

Gilbert Swiftscales
Male human (Kellid) medium 1 (Pathfinder RPG Occult Adventures 30)
NG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +2; +1 trait bonus against enchantment spells and spell-like abilities
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron sawtooth sabre +4 (1d8+7/19-20) or
. . mwk silver sawtooth sabre +4 (1d8+4/19-20)
Special Attacks spirit (Champion, 1 influence)
Medium Spells Known (CL 1st; concentration +2)
. . 0 (at will)—grave words[OA], haunted fey aspect[UC]
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Statistics
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Str 16, Dex 16, Con 14, Int 8, Wis 10, Cha 12
Base Atk +0; CMB +5; CMD 16
Feats Spirit Focus[OA], Two-weapon Fighting
Traits loyalty, tactician
Skills Acrobatics -2 (-6 to jump), Climb +0, Intimidate +5, Perception +4, Perform (act) +5, Sense Motive +4, Swim +0
Languages Common, Hallit
SQ champion's prowess (sawtooth sabre), channeled spirit (champion), spirit bonus (+1 on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves), spirit surge +1d6
Combat Gear acid (2); Other Gear lamellar (steel) armor[UC], mwk cold iron sawtooth sabre[ISWG], mwk silver sawtooth sabre[ISWG], automatic writing planchette[OA], candle (10), candlestick[UE] (10), holly and mistletoe, incense (oa)[OA] (10), scholar's outfit, spell component pouch, wooden holy symbol of pharasma, 3 gp, 7 sp, 6 cp
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Special Abilities
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Champion's Prowess (Sawtooth sabre) (Su) Gain proficiencies in martial weapons and one exotic weapon.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th
Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host.
Spirit Focus (Champion) Your spirit bonus from selected legend increases by 1.
Spirit Surge +1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
'''Special Abilities'''<br/>
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'''Champion's Prowess (Sawtooth sabre) (Su)''' Gain proficiencies in martial weapons and one exotic weapon.<br/>
'''Spirit (Su)''' A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th<br/>
'''Spirit Bonus +1 (Su)''' Gain a bonus based on the type of spirit you host.<br/>
'''Spirit Focus (Champion)''' Your spirit bonus from selected legend increases by 1.<br/>
'''Spirit Surge +1d6 (1/round) (Su)''' Add a die to a failed check modified by spirit bonus, which can change it to success.<br/>

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.