Seers of the Drowned City by Wicked (Inactive)

Game Master Something Wicked

Blow ye winds westerly, blow ye winds, blow, Jolly sou'wester, boys, steady she goes!

Roll20 Link
Loot
Hyrantam Map
Enclave detail map


151 to 200 of 377 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Spells: 1/7,1/6,1/3 | AC 19*/12/18 | HP 44/44 | F +6* R +7* W +9* / Init. +7 | Perc. +1 | Active: Ice Armor

No worries! The knocked prone comes from his robe allowing him to piggy back his bloodline arcana power with his magic attacks. I'm prob phrasing that poorly.

And thanks for the reminder! Adding the extra die now.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

If that is the case then so long as I was at the door to open it then I should in a double move be able to get really close to one of the skum, right? Should I move me there? Also the wifi is very iffy in the new house so if I do not post in a timely manner please bot me.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

I forgot to update between posts to include schist's magic missile. Although the red skin made its save to avoid being knocked "prone," it has taken 10 damage from the spell.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

My bad I meant to do so and forgot but the header thing is filled out now.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Thank you! Also Mal your BAB is +6 and you have Haste. You get 2 more swings :).


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

I it that way because I had drawn a reach weapon and they got really close. I do not have quickdraw. Is it a free action to draw something from my efficient quiver?


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Oh sorry I totally spaced on that point, was just looking at your dice.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

I will happily hit them more if you want :D also next round I am hoping I get the full attack benefit with haste. It so rarely works out that I get that.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]
Kwesi wrote:
Should it take an opposed Charisma check to make it attack, though? Fighting's something it would ordinarily be inclined to do, and it considers me a friend, so it seems to me like it should just be the ordinary Handle Animal DCs.

Good question, and a couple points. I'm pulling the opposed charisma check not from handle animal, but from charm monster, the spell you're using. While "fighting" is something it would ordinarily do, you're asking the tylosaurus to "not fight" Dima and Magne, something which I feel it is very inclined to do this moment. There's one other thing to consider as well:

Minor spoiler:
The tylosaurus is currently under an opposed charm monster spell from the skum.

And so, in future encounters I might be more lenient on implementing an opposed Cha check, I'm inclined to say it should apply here. Perhaps we can negotiate application of the check without the +5 bonus? Thoughts?

Also, Tuesdays are my longest day, so I may not update until tomorrow.


Female Seascarred skinwalker Hydrokineticist 6 | AC 23/14/19 | HP 50/62 (12 NL) | F: +8 R: +9 W: +3 (+5 v. charm/comp) | Init +4 | Per +15 | Burn 2/7 | Active: Waterdancer, Shroud of Water (+4 shield), Change Shape (amphibious)

Spoiler changes things - I'm good with the opposed check and the +5 bonus to it, since

Spoiler:
I'm pretty sure "attack Dima" was an order given by them, and it's fair for it to have a bonus when I'm telling it to violate a direct order from another charmer. I'd see opposed Charisma checks for anything that's not something they'd want it to do, with the +5 bonus for anything that directly countermands their commands. So "attack Dima" gets a +5 bonus, where "go out the doors" might not.

Sound fair and able to be consistently applied in case it comes up again? Even "less likely to attack me and a chance of keeping it from attacking others" is worth the SLA for me.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

I want to wait and give kwesi a chance to post, since being mind controlled is sort of a rare "opportunity" :). I'll bot her late tonight if needed.


Female Seascarred skinwalker Hydrokineticist 6 | AC 23/14/19 | HP 50/62 (12 NL) | F: +8 R: +9 W: +3 (+5 v. charm/comp) | Init +4 | Per +15 | Burn 2/7 | Active: Waterdancer, Shroud of Water (+4 shield), Change Shape (amphibious)

Sorry, Wednesdays are my IRL Pathfinder days as well as my long work days, so they're harder for me to post during. But we didn't TPK in Wrath of the Righteous! :D Getting a post put together now. Between grading...and some grading...tours with newbies...and more grading. Also grading.


Human (Ulfen) Hunter 6th AC 22*/14/19* / HP 45/45 / F +7 R +7 W +4 / Init. +2 / Perc. +11 / Sense Motive +2

As cool as Magne is, I just realized that my HeroLab was incorrectly calculating his primary bite attack as x1.5 Str (& x1.5 Power Attack) dmg as if he didn't have a secondary tail slap attack (which I think is because the 1st-3rd lvl gator when small just had a bite attack). Corrected the profile for normal Str & PA damage, and he'll be correct here in Round 4.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

Your babbling was adorable and I love that song! Not to keen on being down to to players, a companion, and a summon but meh. Good writing is still enjoyable.

On a completely unrelated note. I have a session to run this weekend and responsible GM that I am I did not prep much. Packing has eaten much of my free time and they understand that, I have a wonderful group. Everyone wants to get back into combat since there has been not fighting for around the last ten sessions since they went the peaceful route. They have to travel though plains and farm land for about three days. Any thoughts I things I can do to them?


Male Aasimar (Agathion-Blooded) Cleric of Ylimancha 6 | AC 17 | HP 39/39 | Fort +6, Ref +5, Will +9 | CMB +3, CMD 16 | Init +3 | Perception +12

Hey, don't you diss Sharky! He's pulling his weight just fine. :P

Well, at least I hope that last attack was a hit...

I can't really make recommendations for encounters without knowing more about your setting. Random encounters, maybe? Or giant slugs! Assuming the group has a tendency of nonviolently subverting combat encounters, throwing in something they can't reason with should do the trick.


Spells: 1/7,1/6,1/3 | AC 19*/12/18 | HP 44/44 | F +6* R +7* W +9* / Init. +7 | Perc. +1 | Active: Ice Armor

Ack! Paralyzed! DM, can I use my seaborn/aquatic bloodline power of water blast while in this condition since it doesn't list any V/S/etc requirements? And do I roll to resist again this round or the next?


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Schist, I think yes, you should be able to use it. You can roll to resist this round, but I believe it's a full round action, so you'll need to pick one.


Male Aasimar (Agathion-Blooded) Cleric of Ylimancha 6 | AC 17 | HP 39/39 | Fort +6, Ref +5, Will +9 | CMB +3, CMD 16 | Init +3 | Perception +12

Unless that is a house rule, I don't think he can:

Hold Person wrote:
"It is aware and breathes normally but cannot take any actions, even speech."

The only thing you can do is attempt a new save as a full-round action.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

The ability comes from the paralysis description, which allows for "purely mental actions." I also found this thread and agree with certain interpretations.

Mal, try Donjon's random encounter generators for ideas on random stuff.


Male Aasimar (Agathion-Blooded) Cleric of Ylimancha 6 | AC 17 | HP 39/39 | Fort +6, Ref +5, Will +9 | CMB +3, CMD 16 | Init +3 | Perception +12

Specific beats general, right? The spell description is pretty explicit in that you can't take any actions (in addition to the normal effects of the paralysis), which to me includes purely mental ones as well. Also, hold person is a mind-affecting compulsion effect, not just physical paralysis. Why wouldn't it stop you from using magic?

Of course, you're free to rule as you see fit, but that's how I see it.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Hmmm your arguments are convincing. I don't have much to say against them, so I should agree.

Schist, since I already ruled, you can use the SLA for this next round. Going forward, paralysis will prevent use of SLAs. Cool?


Spells: 1/7,1/6,1/3 | AC 19*/12/18 | HP 44/44 | F +6* R +7* W +9* / Init. +7 | Perc. +1 | Active: Ice Armor

I'll just roll to resist as a full action and thus sidestep the issue altogether. Simple! Thanks either way.


Spells: 1/7,1/6,1/3 | AC 19*/12/18 | HP 44/44 | F +6* R +7* W +9* / Init. +7 | Perc. +1 | Active: Ice Armor

DM, did you include my +3 bonus to Will Saves that comes from my natural dwarven hardiness and my trait, Glory of Old? My total Will Save vs spells should be +12.

Also, how many wizards are still visible? The full 7?


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Schist: actually, no I did not! I believe I included that bonus in my draft, but must have forgotten to include it in my final submission. That was my fault. Since you've already resolved the effect, we'll just move on and I'll try to do better next time.

And yes, there are still seven mages swimming around.


Spells: 1/7,1/6,1/3 | AC 19*/12/18 | HP 44/44 | F +6* R +7* W +9* / Init. +7 | Perc. +1 | Active: Ice Armor

Could we say that he gets another action this round, and that the hold was cosmetic as such for all intents and purposes?


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]
Schist Goldcoal wrote:
Could we say that he gets another action this round, and that the hold was cosmetic as such for all intents and purposes?

Yes, proceed to kick ass.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft
Shearwater wrote:

Hey, don't you diss Sharky! He's pulling his weight just fine. :P

Well, at least I hope that last attack was a hit...

I am not dissing Sharky. Mal was busy with the other group and not paying attenion to the things going on below him so he is not certain the shark is on his side. The skum is just more important.

Shearwater wrote:
I can't really make recommendations for encounters without knowing more about your setting. Random encounters, maybe? Or giant slugs! Assuming the group has a tendency of nonviolently subverting combat encounters, throwing in something they can't reason with should do the trick.

As to the setting. They are currently in Andoran. The group normally prefers violence but for the plot they went the peaceful route. I have three vets who have been playing for many more years than I have then there are three newbies. Something that cannot be reasoned with would be good though. Once they make it to the forest many of the baddies can be reasoned with. And I have one player they should be bothered by the giant slug if I play up the slimy factor :)

@GM Wicked! I forgot about that wonderful website. Thank you!


Female Seascarred skinwalker Hydrokineticist 6 | AC 23/14/19 | HP 50/62 (12 NL) | F: +8 R: +9 W: +3 (+5 v. charm/comp) | Init +4 | Per +15 | Burn 2/7 | Active: Waterdancer, Shroud of Water (+4 shield), Change Shape (amphibious)

Seconding random encounter generators - quite useful. :) If the generator doesn't quite do it for you, there's a list on d20pfsrd.com of bestiary entries by environment - that lets you see a lot of different possibilities at once, and you can pick and choose from there. (It's how I did a lot of my random encounters for Conquest of Bloodsworn Vale.)

Probably my new favorite random encounter is the chimaera I threw into Conquest of Bloodsworn Vale - the Hover feat especially is a neat way to up difficulty that I haven't seen used much. Animals (and to some extent magical beasts) in general are a good way to make an encounter they can't get through non-violently unless they've got wild empathy or really good kitty treats.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

The druid likes to muck those things up. Dirty druids! I have never had a chance to sun a chimaera so I will look into that one.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Haha, a true commitment to roleplay, Dima! I can't help but think of the babbling avatars in The Sims when they talk to each other.


Human (Ulfen) Hunter 6th AC 22*/14/19* / HP 45/45 / F +7 R +7 W +4 / Init. +2 / Perc. +11 / Sense Motive +2
GM Wicked wrote:
Haha, a true commitment to roleplay, Dima! I can't help but think of the babbling avatars in The Sims when they talk to each other.

Hehe, well I was trying to think on how to do it this morning, and so it ended up being an excerpt of latin translated by a fantasy language translator (chaoticshiny.com). So if that's not gibberish I don't know what is :)


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

I certainly liked the babbling :D


Human (Ulfen) Hunter 6th AC 22*/14/19* / HP 45/45 / F +7 R +7 W +4 / Init. +2 / Perc. +11 / Sense Motive +2

Someone go kill that scum sorcerer so I don't have to babble for more rounds there :P


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Need actions from kwesi and shear for an update!


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

I am trying! You are drunk ;)

Also my players last night managed to surprise me. Ended up going with ankheg's attacking a small group of farmers. The group skinned the ankheg's and gave the farmers the carapace to sell. Then after they ate with the farmers families they spent that evening and the next day burning all their spells to put wall of stone in various places in the fields and around the houses as safe places. Now I have to get a nest set up. Ankheg's are really fun critters too! Also the wizards opening move in the fight was to lay a wall of stone down as a safe place for the farmers during the fight. They are such nice people :D


Female Seascarred skinwalker Hydrokineticist 6 | AC 23/14/19 | HP 50/62 (12 NL) | F: +8 R: +9 W: +3 (+5 v. charm/comp) | Init +4 | Per +15 | Burn 2/7 | Active: Waterdancer, Shroud of Water (+4 shield), Change Shape (amphibious)

I totally thought I had updated already! My bad! D: I'll have a post up in the next little bit (coming to you from atop my washing machine, which has to babysat through the drain cycle because our plumbing is terrible).


Spells: 1/7,1/6,1/3 | AC 19*/12/18 | HP 44/44 | F +6* R +7* W +9* / Init. +7 | Perc. +1 | Active: Ice Armor

Sounds like the movie Tremors, Mal ;)


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]
Schist Goldcoal wrote:
Sounds like the movie Tremors, Mal ;)

One of my favorites movies!

Kwesi wrote:
coming to you from atop my washing machine

How appropriate!

Edit: Off to dinner, hopefully I'll find time to update before falling into bed...


Male Aasimar (Agathion-Blooded) Cleric of Ylimancha 6 | AC 17 | HP 39/39 | Fort +6, Ref +5, Will +9 | CMB +3, CMD 16 | Init +3 | Perception +12

Oh, yeah. I'll also move away from Kwesi and stay at least one square away from Dima, as seen on the map in Roll20.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

The player that is the wizard called them graboids. I was considering other critters until I saw the potential Tremors references. The nest will give me more chances for that too. I wish I owned the movie so I could pirate ideas! Sadly I did not have the chance for the slamming into a rock but if I play my cards right I may be able to get the scene with the people crawling around on shelves. I will need more than four baddies though.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

There are still two images surrounding the mage. I rolled the max number :(.


Spells: 1/7,1/6,1/3 | AC 19*/12/18 | HP 44/44 | F +6* R +7* W +9* / Init. +7 | Perc. +1 | Active: Ice Armor

Btw, this is seriously the best mileage I've ever seen a wizard get out of Mirror Image. Hot diggity.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

Best low level buff spell! We are rolling horribly to hit him. Don't be sad this is a good thing. Most fights are over quicker than this. I do not think I have seen a single NPC last this long in a fight due to one damn spell.


Female Seascarred skinwalker Hydrokineticist 6 | AC 23/14/19 | HP 50/62 (12 NL) | F: +8 R: +9 W: +3 (+5 v. charm/comp) | Init +4 | Per +15 | Burn 2/7 | Active: Waterdancer, Shroud of Water (+4 shield), Change Shape (amphibious)

I think I've actually seen the full eight images plus caster (a PC) before - and then he proceeded to get attacked precisely zero while the spell was active. :p It's a hell of a spell - Kuurung'd be daft not to use it like he did.


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

My GM for S&S had us fight some snake people who had it as a spell like ability. So over a dozen of these critters with good ac for our meager level of four and they all had between three to six images. That little dungeon took forever! He is the second most brutal GM I have ever had.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Loot spreadsheet updated for Kuurung and his henchman. I'm not concerned about spellcraft/appraise checks, as it's way faster to just present the loot to you this way. What we lose in realism we make up for in time.

Also, valuing spellbooks, yeeeesh. I found a calculator online, so I assumed they sell for half value like typical gear. Anyone have experience or advice there?


Human (Ulfen) Hunter 6th AC 22*/14/19* / HP 45/45 / F +7 R +7 W +4 / Init. +2 / Perc. +11 / Sense Motive +2

Woot! Congrats on our first group combat everyone! Dima didn't like it, but I thought it was very entertaining!


Spells: 1/7,1/6,1/3 | AC 19*/12/18 | HP 44/44 | F +6* R +7* W +9* / Init. +7 | Perc. +1 | Active: Ice Armor

If all our combats are going to be as exciting as this one was, we're in for a wild ride ;)

And alas! All this fine wizarding loot and Schist can make use of so little of it. Not the headband, nor the pearl, nor even the book of spells. Ah well. Anyone mind if I grab the wand of lightning bolt, though?

I don't have a Ring of Protection, but don't expect first dibs on it either. If someone with a +1 ring ends up taking it so as to upgrade, I wouldn't mind their hand-me-downs, however ;)


Human (Ulfen) Hunter 6th AC 22*/14/19* / HP 45/45 / F +7 R +7 W +4 / Init. +2 / Perc. +11 / Sense Motive +2

HaHA! We laugh at more intelligence...uh...and things!

I think the Wand of Lightning Bolt is a good Schist pickup. Dima is fond of his own Ring of Protection for now...maybe that's a good pickup for our resident rager perhaps?


male half elf CG Invulnerable Rager Barbarian lvl 6 // HP 52/71 DR3/- fire res 1|AC-16 T-12 FF-14 | F+5 R+4 W+3 (+2 vs enc & continuous effects) |CMB+9 CMD21 | Init+2 | Perc +13/23 | Spd 40ft // Rage 17rnd |HP 91 DR3/- fire res 1|AC-14 T-12 FF-13 | F+8 R+4 W+5 | CMB+11 CMD23 | Spd 40ft, swim 40ft

The only thing I would want is the ring since more AC is good but I understand lots of people wanting more AC. The wand seems like a good option for you. I would be more likely to hurt myself with it :D

151 to 200 of 377 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Seers of the Drowned City by Wicked All Messageboards

Want to post a reply? Sign in.