Keeper of Forbidden Lore |
Humm why would anyone suspect me of trying to kill off the crew? I simply do not know what you are talking about.
Ardanto goes with the crew to the other room as most of the Falcons stay and look about the room.
Daurros
Fathom
Karkalla does find a way to unlock the pedestals, or one of them at lest. it takes Finn and Guards help to move it, ever so slowly And one of the doors starts to slowly open, it does not open all the way, but does open enough for you to pass within single file.
The sent of the sea drifts into the room from the open door. You see seaweed covered stairs descending from the doorway.
Toxim ir' Kinain |
"It's almost got to be better than the musty caves and catacombs. Let's see what's here then get everyone out."
I'll just aid another on top of Finn's awe inspireing Perception skill. His worst (a 24] is only 5 less than my best (a 29). Really? I mean really? That is just gratuitous.
Perception 1d20 + 9 ⇒ (13) + 9 = 22
Keeper of Forbidden Lore |
The sky is overcast, but it is the sky you see. A beach sits at the end of the stairs, a beach which leads to what seems to be a cliff side road of some sort. Besides the road, if that is what it is, you see no other way to go, except scale the cliff you are now below.
Finn
Daurros Erdai |
Karkalla begins to silently double back to the others
Stealth
1d20 + 14
Assuming they dont notice her and attack
"Three Crabs really big ones." she whispers to the others when she gets back "Looks like this Island dosent do anything normal sized."
At the shifter's words, Daurros' eyes light up. "Crabs, you say? Dinner, I say! Have you had crab with drawn butter? Pure heaven! We must get them, even if we don't have the butter. It is our duty to provide for the crew, after all!"
Keeper of Forbidden Lore |
I was waiting for more folks to post, but the crabs are kinda push overs, karkalla has already killed one and finn will kill another, the third is sure to die on AoO's...so eh we'll skip it :)
The group makes fast work of the crabs, nothing else of danger seems to be with in the bay, you will need to walk though chest deep water to make it to the cliffs.
Assuming you take 2 or 3 hours you can get 90 pounds of meat from the 3 crabs
Keeper of Forbidden Lore |
Fathom thinks the cliff looks safe enough,Durros thinks it is some kind of road, and he would guess it mirrors the mountains. It could take a week to cross it, but it looks to be the only way you have so far.
It is about 2 in the afternoon, you want to camp or travel some of the cliff road? The Road is 10' wide in most places
Finn Killshrike |
Has Daurros used his bonded item yet today? If not, Finn suggests that Daurros can cast fly on him and he'll fly up and use his keen eyes to see if there's any obvious place to camp and/or any obvious dangers ahead down the road.
Keeper of Forbidden Lore |
Puts on Daurros hat
Daurros does indeed take to the air to scout. Upon returning he says the "road" seems clear, and wide for the most part. It does seem to dip down onto beaches a few times.
However the wider parts of the cliff road, should be ok as camps, if open air. It should be easy to defend from what he can see.
Toxim ir' Kinain |
Survival 1d20 + 8 ⇒ (8) + 8 = 16
K: Geography 1d20 + 10 ⇒ (11) + 10 = 21
K: Nature 1d20 + 10 ⇒ (1) + 10 = 11
Is there a better place to make camp within an hour of the doorway? If not, I'll suggest we stay here for the night and get started on the road in the morning.
Toxim will spend a quiet moment with Lirith. "Our troubles aren't over yet. This island has more for us." Toxim sits next to her. "It's only been a couple of days, but it seems like forever since we had a moment. How have you been doing? I've been meaning to ask if you had any of the healing potions I gave you left?"
Keeper of Forbidden Lore |
Toxim
Amella is Not keen at all on staying in the undermountain, a few of the other crew seems disinclined as well as Avner who seems to be string the pot a bit with talk of monsters in the water and things coming from the tunnels , like those that killed his beloved Thunder strike.
Amella, stays near Finn "Sur'n ther' gots ta'b a better plac' n' er. It still ave, plenty o' sunlight left. She says to Finn, seeming very unsure of herself and jumpy.
Diplomacy checks and the like may be in order, or at lest some talking
Lirth leans into Toxim "This place is dreadful, adventure is more exciting when your not the one the monsters are trying to kill."
She seems alarmed when Toxim asks of the potion "Are you hurt?" She asks, digging though her bag. She shoots Fathom a nasty look "some healer that one is, oh we needs to treat your wounds!" she says, busying herself with giving Toxim a good once over.
Toxim ir' Kinain |
I am just as content to travel a way before night forces us to stop. What does the rest of the group think?
Actually I am injured and didn't realize it. Does Fathom have any healing magic left? I'm down about 30 hit points.
"No. I mean yes, but I have that covered." He pulls out his healing wand. "I'll see if Fathom will heal me first though. I was just making sure you were supplied. Just in case, you know?"
Karkalla |
Toxim ** spoiler omitted **
Amella is Not keen at all on staying in the undermountain, a few of the other crew seems disinclined as well as Avner who seems to be string the pot a bit with talk of monsters in the water and things coming from the tunnels , like those that killed his beloved Thunder strike.
Amella, stays near Finn "Sur'n ther' gots ta'b a better plac' n' er. It still ave, plenty o' sunlight left. She says to Finn, seeming very unsure of herself and jumpy.
Diplomacy checks and the like may be in order, or at lest some talking
"I agree with Amella it may be better having ta deal with things in the open than in that small cave. Least in the open we should get plenty a warning"
Keeper of Forbidden Lore |
You decide to press on, many seem happy with the thought, Glad to have the under mountain behind them. The road winds around the cliff side, at times more then 100 feet above the rolling sea and at others dipping down to the sandy beaches. The road is mostly 10 or more feet wide, but some parts narrow less then 4 feet.
As dusk approaches you find yourself on a wide part of the road, many feet above the waves. The wind howls on the cliffs and while it may not be the best place to stop you are unsure if it is wise to press forward in the dark.
Sit up watches? anything you would like to do?