
GM Mervikoth |

Could we use a torch on the swarm?
Open the door, Acid flask, close door, wait.
Open door, oil+torch, close door, wait.
repeat until the scurrying behind the door stops or the door burns down?
Torches do 1 point of fire damage, but at a -4 to attack because they are an improvised weapon. This will indeed damage the swarm.
Acid flasks will do great, as will Alchemist's Fire (Alset has some), Oil for lanterns (you can light them on fire with a nearby torch after dousing the spiders with them).
You could light the door on fire, but at the risk of burning the whole tower down.

Alset Kirk |

GM M said, "Acid flasks will do great, as will Alchemist's Fire (Alset has some)...". I had forgotten this. My bad for not remembering it sooner (or at all). But, I've read some posts on using AF on swarms. It was not clear or convincing how to attack or how to apply damage, splash damage, etc.
Here's the PRD on AF:
Alchemist's fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire. Crafting this item is a DC 20 Craft (alchemy) check.
After we gather all the gear and bodies up. The last thing we can do is attempt to destroy the swarm(s). So that if the entire fort goes up in flames, the bodies and gear are safe.

GM Mervikoth |

Here's a quick primer on splash weapons: It's a ranged touch attack with range of 10 ft., so you'll target their touch AC (17 for spider swarm). It's Dex plus BAB plus Ood's Throw Anything feat.
If you hit, it's 1d6 fire damage, splash all adjacent squares with 1 fire damage (The swarm does not take this additional splash damage if it is also hit by the main attack (No double dipping). However, swarms take +50% damage from area effects.)
If you miss, it'll land in 1 of 8 adjacent squares to where you meant to throw it (roll a d8 to determine), and then no creature takes 1d6 damage, they just take 1 splash damage.

GM Mervikoth |

...what? No, it lands in an adjacent square cause you missed. The 8 squares adjacent to where you meant to throw it. N, NE, E, SE, S, SW, W, or NW. Roll an 8 and it goes to one of those 8 squares. It only does 1 damage.

Odie Ross |

Right, but if you hit the intended square, it does 1d6 fire and 1 fire to each adjacent square. Throwing and missing shouldn't make the damage different.
Obviously, this is a balancing mechanic to help those who miss not kill friendlies, but still funny.

GM Mervikoth |

You don't get 1d6 if you hit a square, you get 1d6 if you hit the monster. You're aiming 17 touch AC against rhe monster. Not the ground. Then it's splash on the surrounding squares from you hit the monster.
If you only want to hit the ground, it's an AC of 5, but everything only takes the 1 splash damage, like it was a miss.

Kargold "Stonewall"Steelpounder |

Hey Alset, I'm pretty sure you're the only one with knowledge local so you are going to have to cover us on that one...

GM Mervikoth |

sorry for the absence, and good read on Ood, though I'm not sure the player would have considered the Halfling's traditions.
Yeah but I wanted to drop that information in there, and this worked out. I'll say dwarves have their own burial traditions that other races tend to ignore, so you're just being thoughtful.

Kargold "Stonewall"Steelpounder |

Ive done some math, and it looks like we probably have about 675 lb of equipment including some estimated weights for a 30 lb grippli, a 150 dead Quinn, a 100 lb box of construction equipment plus known weights for weapons and armor. That's not including potions and arrows and throwables and such. As an aside, did you know that the crossbow bolts are listed as 1 lb? That seems heavy to me...anyway, would we be able to rig something up to carry all this junk? Because some of it we could go without. Like the leather armor and wooden shields, they're worth next to nothing and are very heavy and we have a dubious claim to them. We can role play this discussion if needed but it would be nice to at least figure out what our characters would want to do.
Co-posted with GM so I didn't have all details. Brings estimate up to maybe 825 including halflings and paraphernalia.

GM Mervikoth |

And at 16 str, you can carry up to 230 lbs. and still walk 20 ft/turn, which was your original pace already.

GM Mervikoth |

You could all 4 ready an action to lob a flask at the spider swarm, and then have one of you open the door with their move action.

GM Mervikoth |

are the flasks improvised thrown weapons? I've got a skill for that
Yes they are!

Odie Ross |

I'd like to read every book on the shelf. Please describe them in detail and provide whole books of the ones I choose, please and thank you!

GM Mervikoth |

I'd like to read every book on the shelf. Please describe them in detail and provide whole books of the ones I choose, please and thank you!

GM Mervikoth |

Also, more important news: Alset and I will be away from the internet and unable to post from Friday evening to Sunday afternoon. You guys can keep dividing up loot and roleplaying, but we will likely not head back to Pridon's Hearth until Sunday at the earliest.

Alset Kirk |

I'll make sure the backup bard I'm making has this made up language.
Which means, this will be the last time we encounter it.

Kargold "Stonewall"Steelpounder |

Hey Odie, found this sweet hammer you need for bludgeoning damage.

Kargold "Stonewall"Steelpounder |

I meant you need to have one at some point, not that we actually have one right now

Odie Ross |

Oh, buy it, I see. I think he's good for now. If we find one sure but, so far, his sword has been enough. Maybe if we run into the undead, he'll have some motivation to pick up something else. My next purchase will be Adamantium Greatsword but at 3k, it is going to be a bit.

Alset Kirk |

Is there some sort of formal training to level up or do we just get better at everything when we wake up one day?
I've always thought of this as each encounter providing opportunities for skill improvements so the improvements are slowly happening, but don't make an obvious effect on our characters until the arbitrary leveling up. But it's still a good question for the GM.
Along a similar vein as Ross's question, and, since the GM said, "(After the storm): Escort Muhdzuzi back to Cahshil." How possible would it be for Muhdzuzi* to learn the common language in the time it takes us to ride out the storm** and escort him back to his homeland? Then, how likely is it that he would join our little group of heroes? I am envisioning him as a NPC translator for our party and a potentially awesome knife wielder. Any reason we can't do this, assuming he can learn common? In other words, Alset would like to attempt this (get Muhdzuzi trained on a new language by a local), but won't waste the time and type, if it is not possible.
_____
Notes
* We'll call him either Mud or Zuzi or perhaps both, but never his full name. Odie and Alset can attempt even more "short" jokes and barbs.
** I'm thinking there will be interesting creatures to battle in the wind and rain of the storm. Perhaps it will rain cats and dogs or, more likely were-rats and frogs.

GM Mervikoth |

We'll level up when you reach 2000 XP, even if it's in the middle of this storm. Which it will be.
Mud can learn a new language over the course of a few weeks. It's essentially putting a skill rank into Linguistics, which means he has to level up. So he's of no use during the storm, but afterward, he will be. The process can be sped up if one of you is willing to help him out, however.
Knives? How about, like, anything ranged, like a sling? Or spells? I'm thinking he can be a Skald class, which is like a bard that gives RAGE instead of +1 attack/damage.
He would be, however, under the GM's control, unless one of you took Leadership/Torchbearer/Squire/Recruits feat, but those aren't available for a few levels.

Alset Kirk |

We should ask the sheriff about hiring a language tutor for Mud. If not, I will help him as best I can without knowing his native language as long as I don't have to roll a d20 for it.
It should be fine that Mud is under GM control.
I only mentioned a "knife" because Mud had one and was waving it at us when we found him. I assumed some level of proficiency. Whatever his skills they are probably useful in some way.

GM Mervikoth |

HP is either half rounded up (d10=6, d12=7), OR you can roll right here, in discussion, but only once and you have to take it. No take backs.
A language tutor would be 100 gp, and take only 5 days. You won't have to roll anything yourself. He's got levels in expert/warrior, which are NPC classes. They're pretty weak, obviously, but if he becomes more involved I was planning on restatting him a little.

GM Mervikoth |

If Odie ever dies, you can bard it up. He's, uh, done a pretty good job trying to get there so far.

Kargold "Stonewall"Steelpounder |

Ok, I'm just taking a rank in linguistics. I have an int bonus so I will get 2 languages right? Obviously I will want polyglot, what should I get for my second? Do I need a tutor to learn it fast? Any more questions I should ask?

GM Mervikoth |

You only learn 1 language per rank. And you learn it instantly when you level up. (That's one aspect that I have to ignore real life and embrace the gamy, abstract nature of leveling up.) You've been "learning" it in your spare time, just like you're "learning" new sword techniques or spells or whatnot.

Kargold "Stonewall"Steelpounder |

Hey Alset, do you have enlarge person on your spell list? Cause it would be handy to have a wand for that.

Alset Kirk |

Hey Alset, do you have enlarge person on your spell list? Cause it would be handy to have a wand for that.
No that is not on my list of spells.