Orendel Kellon |
His crossbow assembled, Orendel looses a bolt at the sentinel Dougal's rapier is harassing.
Heavy Crossbow: 1d20 + 1 ⇒ (1) + 1 = 21d10 ⇒ 1
"I bloody HATE attacking from a distance!" he cries as the bolt sails off into the dark.
DM DoctorEvil |
Sentinel Cavern - Round 3 - continued
23 Orendel (13hp dmg)
22 Meghan (dazzled, 4 rds)
12 Blue Sentinel (7hp dmg)
9 Cherry
7 Silvio (expeditious retreat)
5 Dougal (spiritual weapon, 2 rounds remain)
Orendel's first crossbow bolt flies well off into the darkness.
Meghan calls forth positive energy healing her allies, and trying to keep Orendel in the fight.
The sentinel discharges another arc of electricity, this time aimed at Silvio.
Blue Sentinel shocking arc ranged touch: 1d20 + 4 ⇒ (9) + 4 = 13
electrical dmg to Silvio: 1d6 ⇒ 2
Dougal Fairbairn |
spiritual weapon: 1d20 + 4 ⇒ (6) + 4 = 10 I am gonna assume that misses.
damage: 1d8 + 1 ⇒ (8) + 1 = 9
Rather distracted at the banter slash complement that precedes the noise of more danger.
Hold action since the spiritual weapon is all I have. Orendel you distracted Dougal :D
Silvio Errico |
As the first sentinel goes down, Silvio picks up the dagger from its corpse, takes a step, and flings it at the second sentinel.
Throw Dagger: 1d20 + 3 ⇒ (17) + 3 = 20; Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Apparently Silvio got lots of practice throwing knives at the carnival.
DM DoctorEvil |
Sentinel Cavern - Round 3 - concluded
Cherry fires at the hanging foe, and while she is now visible to the target, she still manages to hit it with another arrow.
Silvio retrieves and re-tosses his dagger, once again hitting the sentinel. This time the damage is enough to kill the unusual monster, ending the fight.
End of Combat
DM DoctorEvil |
With the electrically charged rock creatures out of commission, it is clear that their warning flashes were noticed by something. The slap of footfalls and the growing stench leads you to believe that these may be the notorious troglodytes that you have noticed before.
You have a few seconds to react or recover before the trogs are upon you.
One full round of actions before we will back in combat. Feel free to react as needed during that time.
Orendel Kellon |
Knowing they were about to meet foes his style much more easily fought, Orendel drops his crossbow and draws his three-pronged spear and his shield.
Dougal Fairbairn |
Glaring at the spectral rapier that dissipates into mist leaving a faint smell of mead. Turning towards the foul stink that quickly over takes over.
Lifting his hand again and a soft glow is there and gone in a heartbeat. Mumbling, "Please help them"
Letting his hand fall and tightening his grip on the blade in his hand.
Bless is now active. +1 morale bonus on attack rolls and on saving throws against fear effects.
Meghan Goldknickers |
Meghan blinks her eyes rapidly, trying to clear her vision. When that fails, she curses loudly and pronounces, "Ready yourselves, my three friends! More foes are upon us!"
Again she uses her unusual magic to try to make Cherry invisible to friend and foe.
Bardic performance (disappearing act): Will DC 16 negates. Failure makes Cherry invisible for up to 3 rounds, thanks to Lingering Performance feat.
Will Save (+4 bonus vs. bardic performance): 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
DM DoctorEvil |
As the last syllables of Silvio's spell resonante in the damp cavern, the first troglodyte warriors can be seen at the far end of the cavern, coming from the western fork ahead. They are a scaly dull green-grey with mottled spots and a spiny crest running up their backs and heads. They hold primitive weapons like clubs and javelins, but as they grow near, the stench of them becomes even more over-powering than before.
Each troglodyte emits an aura of stench for 30'. Each character within the aura must make a DC 13 Fort save or be sickened for 10 rounds. Thing is, you'll need to save against each creature within 30' of you. Once saved (or sickened) you won't be subject to the effect from that creature anymore. Right now, Silvio, Dougal, and Orendel are within the aura of at least one trog. Please save.
Blue Trog: 1d20 - 1 ⇒ (10) - 1 = 9
Green Trog: 1d20 - 1 ⇒ (8) - 1 = 7
Red Trog: 1d20 - 1 ⇒ (19) - 1 = 18
Yellow Trog: 1d20 - 1 ⇒ (1) - 1 = 0
Silvio: 1d20 + 1 ⇒ (5) + 1 = 6
Meghan: 1d20 + 2 ⇒ (13) + 2 = 15
Cherry: 1d20 + 3 ⇒ (20) + 3 = 23
Dougal: 1d20 + 1 ⇒ (14) + 1 = 15
Orendel: 1d20 + 3 ⇒ (4) + 3 = 7
Cherry Razarin |
Fort save: 1d20 + 2 ⇒ (16) + 2 = 18
Fort save: 1d20 + 2 ⇒ (15) + 2 = 17
Cherry waits for the troglodytes to get close enough so that she can launch herself out to shank one.
So I'm Delaying - made the saves above as I presume the trogs will be moving in a group.
Once I get one within move range, I'll come out of delay and go all stabby.
Rapier attack: 1d20 + 6 ⇒ (6) + 6 = 12 (Presumably some other bonuses due to being invisible)
Rapier damage, shadow stabber: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Sneak attack damage: 2d6 ⇒ (3, 4) = 7
Dougal Fairbairn |
fort: 1d20 + 6 ⇒ (5) + 6 = 11 The blue one has rolled in poo it seems.
Swallowing against the bile that ones to force its way out of his stomach and simply waiting until the foul creatures get closer.
I will be delaying and plan to use dazing touch. If their HD is higher that my level they are not dazed. If not then dazed for one round. Also sickened suck!
Dazing Touch: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Orendel Kellon |
Fortitude: 1d20 + 6 ⇒ (18) + 6 = 24
Orendel grimaces when the stench of the troglodytes hits his nostrils, but it's nothing he hasn't smelled back in Molthune.
"DEFINITELY troglodytes. I've smelled that stench before."
He takes up a position near the front of the group and bangs the haft of his spear against his shield edge.
"COME ON, YOU OVERGROWN LIZARD-TRINES!"
Then he braces to skewer the first one that comes around the corner.
Brace Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Brace Damage: 1d8 + 2 ⇒ (3) + 2 = 5
DM DoctorEvil |
Trogs - Round 1 - continued
Despite the stench, Cherry keeps her wits, and holds on to her hiding place, waiting for the troglodytes to come closer so she can stab them.
Red Trog advances ready to to battle with the invaders. It communicates wiht the others in a series of hisses, clicks, and hand-gestures. Then swings its club at the former soldier. The attack is easily turned aside by Orendel.
Despite the smell that makes him gag, Dougal pushes himself forward reaching out to touch the smelly lizard-thing. The touch from the cleric dazes Red Trog, who will be held through his next turn.
Looking for an action, and a stench save, from Meghan.
Red Trog club: 1d20 + 2 ⇒ (10) + 2 = 12
Red Trog DC 16 Will to see Cherry: 1d20 ⇒ 9 Fail
Meghan Goldknickers |
Meghan scrunches up her nose and breathes through her mouth, scrambling forward to the front line and taking a slash at the nearest troglodyte.
Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18
mwk longsword: 1d20 + 3 ⇒ (10) + 3 = 13 for slashing damage: 1d8 + 1 ⇒ (1) + 1 = 2
DM DoctorEvil |
Trogs - Round 1 - continued
Trying her best to ignore the stink, Meghan moves into melee combat, slashing the nearest troglodyte with her longsword.
Blue Troglodyte advances up to join the combat line with his ally, swinging his massive club at Orendel. "
Orendel braces his spear, but his attack against any of the trogloddytes fails when he nearly drops the weapon.
Sickened, Silvio is now up. If you saved against the first Trog's stench, you will need two more tries against the each of the other two's auras.
Blue Trog club: 1d20 + 2 ⇒ (9) + 2 = 11
Blue DC 16 Will to see Cherry: 1d20 ⇒ 3 Fail
Green DC 16 Will to see Cherry: 1d20 ⇒ 9 Fail
Silvio Errico |
I did not save against trog stench, so already feel sick.
Silvio tries to push through the waves of illness rippling through his body as he swings his deadly book at the troglodyte.
Holy Book, Sickened, Bless: 1d20 + 6 - 2 + 1 ⇒ (20) + 6 - 2 + 1 = 25; Nonlethal Damage: 1d6 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Crit?: 1d20 + 5 ⇒ (12) + 5 = 17; Nonlethal Damage: 1d6 + 1 ⇒ (5) + 1 = 6
He then proceeds to vomit on the troglodyte he hit. Is his enemy intimidated?
Intimidate, Sickened: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25. vs 10+HD+Wis mod or shaken for damage rounds. Note: if Silvio's attack is a Crit, the enemy would be frightened for the first round.
Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
Meghan Goldknickers |
Meghan sucks it up and fights back the bile she feels rising as more trogs swarm closer.
Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23
Fort Save: 1d20 + 3 ⇒ (17) + 3 = 20
Dougal Fairbairn |
fort: 1d20 + 6 ⇒ (10) + 6 = 16
fprt: 1d20 + 6 ⇒ (9) + 6 = 15 Woo!
Dazing touch on red: 1d20 + 2 ⇒ (12) + 2 = 14
Reaching out an touch the troglodyte in front of him and then backing up. No clue where Cherry is.
Orendel Kellon |
Fortitude 1: 1d20 + 6 ⇒ (17) + 6 = 23
Fortitude 2: 1d20 + 6 ⇒ (15) + 6 = 21
Orendel's grimace turns nastier as the other two make the stench nastier, but he keeps it together and lashes out at the troglodyte in front of him.
Poke!: 1d20 + 3 ⇒ (4) + 3 = 71d8 + 2 ⇒ (7) + 2 = 9
Bash!: 1d20 + 3 ⇒ (9) + 3 = 121d4 + 2 ⇒ (4) + 2 = 6
DM DoctorEvil |
Trogs - Round 2
23 Cherry (delaying)
18 Red Trog (13NL, unconscious, frightened)
15 Meghan
15 Dougal
9 Blue Trog
7 Green Trog
7 Orendel
6 Silvio
0 Yellow Trog
Meghan and Dougal (may want to retcon touching Red since his unconscious) are up now. Cherry can jump in anytime. Since the last trog has come within range, everyone not already sickened needs one more Fort save.
Meghan Goldknickers |
Meghan's stomach finally fails her and she projectile vomits at the nearest troglodyte. Her weak sword swing doesn't come as close to hitting the monster as her puke does.
Fort Save: 1d20 + 3 ⇒ (9) + 3 = 12
mwk longsword (sickened): 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5 for slashing damage: 1d8 + 1 - 2 ⇒ (7) + 1 - 2 = 6
DM DoctorEvil |
Trogs - Round 2 - continued
Finally, Meghan is overcome by the stench of the troglodytes and as she hurls her own sword attack is quite feeble.
Dougal readies an action to give a dazing touch to any of the lizards that come within reach.
Blue Trog swings his tree-like club at Orendel, but teh trained warrior imposes his shield and blocks the attack like a boss.
Green Trog advances and faces the touch of Dougal, which leaves the foe dazed and unable to act for a round.
Orendel tries a counter attack against the foe assaulting him, but his own attack misses as well.
Silvio is up now against the trio of troglodytes remaining. Cherry can still jump at any point.
Trog club1: 1d20 + 2 ⇒ (14) + 2 = 16
Silvio Errico |
"Ah ha!" Seeing an opportunity, Silvio strikes at the dazed troglodyte in front of him.
Holy Book, sickened, bless: 1d20 + 6 - 2 + 1 ⇒ (5) + 6 - 2 + 1 = 10; Nonlethal Damage: 1d6 + 3 - 2 ⇒ (6) + 3 - 2 = 7
After missing, he disengages from the battle, leaving a spot for the hidden Cherry to step in and strike. Moved backwards--I believe no AOO since Green is dazed.
Dougal Fairbairn |
Silvio you are better in melee than me. I said Dougal backed up but forgot to show that on the map.
DM DoctorEvil |
Trogs - Round 2 - concluded
Silvio swings his holy book again, but his nausea at the stench of the lizards keeps the attack from succeeding even against a dazed foe.
Yellow Trog hurls a javelin at Meghan, trying to throw into the melee, but it misses badly.
End of Round 2
Yellow javelin, into melee: 1d20 - 4 ⇒ (5) - 4 = 1
Meghan Goldknickers |
Meghan tries her best to contribute in the fight though she's pretty messed up from the guardian beast's flashing light and the stench of the trogs. She takes a hack at the middle trog, figuring it's the one monster all three battlers can target...and hopefully the one they can take out the fastest. Her attack doesn't even come remotely close to hitting.
mwk longsword (dazzled, nauseated): 1d20 + 3 - 1 - 2 ⇒ (4) + 3 - 1 - 2 = 4 for slashing damage: 1d8 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Cherry Razarin |
Fort save: 1d20 + 2 ⇒ (10) + 2 = 12
Cherry races forward as there's an opening in the line, halts briefly as she's overwhelmed with nausea, then continues and strikes at her target.
Rapier attack vs. green, sickened: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Rapier confirm crit vs. green, sickened: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Rapier damage, shadow stabber: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Rapier crit damage, shadow stabber: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Sneak attack damage: 2d6 ⇒ (5, 5) = 10
Meghan Goldknickers |
Damn, 27 damage! You and Meghan are a deadly team.
Yeah! Now if I can find a way to get Ordendel to roll above 5 on his attack rolls while under the effects of her Bit of Luck ability, we'll have that weapon in our arsenal as well! ;)
DM DoctorEvil |
Trogs - Round 3 - continued
]
Meghan's woeful combat experiences continues as she is both sickened and still seeing spots from the crawler's flashing. Her swordsmanship leaves a lot to be desired.
Sneaking up while hidden by Meghan's enchantment, Cherry is able to take Green Trog by surprise, stabbing him in vital organs and killing him in one fell swoop.
Dougal delays, waiting to see what happens with the rest of the troglodytes.
Blue Trog swings its club at Meghan, hitting her but her armor keeps her from taking the brunt of the blow. The Blue Trog steps back after swinging.
Orendel, Silvio, and Dougal (coming off delay) are up now.
Blue Trog club: 1d20 + 2 ⇒ (13) + 2 = 15
Orendel Kellon |
I suppose it's fitting that Orendel's dice rolls have been so crummy. NOTHING has ever gone right in this poor guy's life! :P
Orendel steps forward to close the gap and strike back at the trogs.
Poke!: 1d20 + 3 ⇒ (5) + 3 = 81d8 + 2 ⇒ (2) + 2 = 4
Bash!: 1d20 + 3 ⇒ (20) + 3 = 231d4 + 2 ⇒ (1) + 2 = 3
EDIT: Critical Bash?!: 1d20 + 3 ⇒ (13) + 3 = 16
Silvio Errico |
"Ouch," says Silvio, feeling a bit sorry for the troglodyte that Cherry effortlessly stabs.
"Guess I'm sticking with cruder combat methods here."
Silvio swings his book yet again.
Book, Sickened, Bless: 1d20 + 6 - 2 + 1 ⇒ (11) + 6 - 2 + 1 = 16; Nonlethal Damage, Sickened: 1d6 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Intimidate on hit: 1d20 + 12 ⇒ (2) + 12 = 14
DM DoctorEvil |
Trogs - Round 3 - concluded
Orendel moves forward as the trogs back away, maintaining contact. He stabs and misses then lunges his shield up under the chin of Blue Trog, satisfied at the bony crunch that comes from there.
Silvio clubs the same troglodyte on the head with his holy book, but somehow the foe is still standing, if only barely.
Yellow Trog swings at Orendel backs away from the figth and throws its javelin at Meghan. The spear hits her, but only with a grazing blow that does minimal damage.
End of Round 3
Orendel crit dmg with shield bash: 1d4 + 2 ⇒ (4) + 2 = 6
Trog Javelin: 1d20 ⇒ 19
Dmg to Meghan: 1d6 ⇒ 1