| Leo the half elven Paladin |
The zombie continues to smoulder gently and the skeleton, so recently risen looks as depressed as a skeleton can do at Brujo's effective assault.
Leo is up
Perigia
Skeletons
Leo employs Holy Strike on S3 wielding his longsword two handed (-1 AC but +1 dmg if it hits) rolling a 12+8 for 20 to hit doing 1d8+6 in radiant damage and roll a 3+6 for 9pts of radiant damage if it hits and then shifts one square to F-15 looking to next round try and do something about the wight on the roof
Leo grasps his sword with both hands and swings it down upon his foe before darting back hoping for a breather to recover from his incurred injuries.
| Rev DM |
The wight flinches as Perigia magic missile hits it square in the chest. It looks around uneasily, as the tide of battle now seems to be turning against it.
Skeleton 1 faces off with Commander Caine and fails miserably to make any impact on the warlord (rolled a natural 1).
Skeleton 2 just fails to get through Brujo's armour, but Skeleton 4 scents blood and pursues Fairwind, lashing out at her with its rusty longsword and doing substantial damage. Alas, it's own success blinds it to an earlier attack and it falls lifeless to the ground. (took a further 1d8=5 damage from Leo's earlier spell. 1d20+10=27, 1d8+2=10 - does that bloody you Fairwind?
Caine is up
Wight
Fairwind
Cronin
Zombie
| Rev DM |
Rolling for Commander Caine to keep things moving. Hope the cold's improving Rad.
With a mighty swing, the Commander finally gets his mojo back and scores an emphatic hit on Skeleton 1. It is bloodied at last. Crit!
The wight is now looking decidedly concerned as the companions start to close in. Sizing up the tactical situation, it fires a another bolt of necrotic energy at Brujo and immobilises him.
1d20+6 v Ref=18, 1d6+4=8 necrotic damage and Brujo is immobilised (save ends).
Fairwind is up
Cronin
Zombie
| Geleri Fairwind |
OK, here goes: run 7 squares to E8. The Evasive Strike power allows me to shift 2 squares before attacking. Which I do to G6. I then make an attack with the longsword: 1d20+7= 14. Which misses I know.
Fairwind grits her teeth and races across the chamber to find their real foe.
"You're stayin' right here, pal!" she says as she lunges at the undead horror.
| Rev DM |
NOTE - EDITED. Cronin posted while I was messing about with Photobucket.
Fairwind's headlong gallop across the chamber takes her almost into the arms of the wight. Her flailing blow misses, and the wight flexes venomous looking claws in anticipation. Cronin frees himself from the wight's power at last and hurls healing at the Commander.
The smouldering zombie again clutches at Brujo and this time manages to clasp the swordmage firmly in its rotting arms.
MAP. I'm not positive, but Fairwind took a lot of damage in the last round and may well be bloodied again. Hence the colour marking on the map. If I'm wrong, I will, of course, amend it.
Please note that nobody except Fairwind can see the wight at all.
Brujo - needs to save v immobilisation and try and escape from the grab. That would be Acrobatics v Ref or Atheletics v Fort. The escape roll is made at -5. Technically, making such an escape would entitle you to a shift as part of it. I'm really not sure if that applies if you're immobilised and would think that it means you can't shift as the immobilisation can't be saved for until the end of your turn.
Leo
Perigia
Skeletons
| Brujo |
Immobilization 1d20=20; Escape 1d20+7-5=17 vs Fortitude
If that works Brujo will spend an action point
| Rev DM |
Immobilization 1d20=20; Escape 1d20+7-5=17 vs Fortitude
If that works Brujo will spend an action point
Brujo struggles in the zombie's grasp, not quite able to break free.
Brujo, you may still attack, despite the grab. You failed the escape check, but made the immobilisation save. Between those two things, you're welcome to take a slosh at the smouldering zombie.
| Brujo |
Brujo wrote:Immobilization 1d20=20; Escape 1d20+7-5=17 vs Fortitude
If that works Brujo will spend an action point
Brujo struggles in the zombie's grasp, not quite able to break free.
Brujo, you may still attack, despite the grab. You failed the escape check, but made the immobilisation save. Between those two things, you're welcome to take a slosh at the smouldering zombie.
Am I able to use a power or just a basic attack
| Brujo |
Greenflame blade on z3 1d20+8=26 vs Will; Damage 1d8+5=6 fire/cold damage, s2 takes 2 fire damage.
If I could see where the wight and Fairwind are I would move and teleport her out. Sorry Fairwind :(
| Rev DM |
Somehow Brujo manages to free enough of his arms to jet cleansing flame at both the zombie and the skeleton. The skeleton falls apart once more. You took it to 1hp last time you hit it, it's been hanging by a thread ever since.
The wight twitches with concern as yet another of its underlings falls.
Leo is up
Perigia
Last skeleton standing
| Leo the half elven Paladin |
Somehow Brujo manages to free enough of his arms to jet cleansing flame at both the zombie and the skeleton. The skeleton falls apart once more. You took it to 1hp last time you hit it, it's been hanging by a thread ever since.
The wight twitches with concern as yet another of its underlings falls.
MAP
Leo is up
Perigia
Last skeleton standing
I am going to regret this...
Leo rushes forward Moves from F-15 to F-11 and then crosses diagonally to E-10 finally reaching E-8 employs divine challenge on the wight and employs eyebite on the wight rolled an 11+5 for a total of 16 versus its Will which if it hits does 1d6+5 psychic damage and renders Leo invisible until the end of his next turn If it hits it does 2+5 for 7pts of psychic damage and has a range of 10 and yes Leo ran to get into view of the pair
"Evil doer come and face me if you dare!" Leo declares switching his grip on his sword to one handed once more and swinging his shield into position preparing for the wights attack.
| Rev DM |
The zombie grunts as Perigia's attack clearly injures it, but it doesn't release it's grip on Brujo. Zombie 3 is now bloodied.
With grim determination, the last skeleton continues to face off with Commander Caine. In life, this must have been a fighter of some calibre as the longsword sweeps in with an expert thrust, finding an unexpected opening in the warlord's defences.
S1 1d20+10=19, 1d8+2=7 hp to Commander Caine.
Leo sprints frantically across the chamber to aid the beleaguered ranger, but his attack just fails to affect the wight.
Commander Caine is up
Wight
Fairwind
| Rev DM |
Moving right along here as the Commander seems mighty busy right now. He is, however, going to like the roll I've just made for him.
Calling on all his expertise, Commander Caine brings his greatsword down on the skeleton in a sweeping arc. His undead foe falls at last. The Commander brings his greatsword up in a salute to honour a worthy foe and looks around for whoever needs his assistance most. Crit. 14 damage, plus a further 1d6=6 for the greatsword. Skeleton 1 is finally dead.
The wight snickers unpleasantly as it sees Fairwind exposed and helpless and lunges at her with its filthy nails. As the nails rake her, she feels even more vulnerable. Cackling evilly, the creature darts for the door. Fairwind sees her chance and attacks.
1d20+9=18 v Will, 1d6+4=5 damage. Fairwind is at 3hp and has lost a healing surge. OA on wight. 1d20+7=21, 1d8+3=10 damage.
Taking a grip on her daggers, she hurls them after the fleeing thing. Only one dagger hits, but it's enough to bloody the wight. Twin Strike. 1d20+6=7 for dagger 1, 1d20+6=20 for dagger 2, 1d4=4 damage to wight, which is now bloodied.
Cronin is up
Zombie
Brujo
Leo
| Cronin |
Cronin, finally able to move, sprints after the wight but hardly closes the distance. He can, however, spare breath for a protective blessing on Fairwind.
Run to E11, granting CA. Sanctuary on Fairwind (+5 to all defenses until either she attacks or the end of my next turn.
Sorry, out of healing and APs.
| Rev DM |
EDIT - agh boglins. Meant to make sure Commander Caine got all inspirational with Fairwind and totally forgot.
With a puzzled gurgle, the zombie lets go of Brujo and slams its fists into him. The swordmage grunts slightly as the blows hit home. 1d20+6=25, 2d6+2=6hp damage to Brujo.
Brujo is up - please confirm your hp status!
Leo
Perigia
Caine
Wight
| Brujo |
"I don't have time to waste on you"
Chilling blow on z3, as a free action I active my swords daily power, 1d20+8=23 vs. AC; Damage 1d8+5=13 cold damage, plus 1d8=5 cold damage, and is slowed and takes 2 points cold damage each time it attacks until the start of your next turn.
| Rev DM |
The zombie crumples and falls. The wight looking really panic-stricken, scrabbles frantically at the door. It is now the only foe left.
Perigia really is fire and ice girl isn't she? She surely loves her Ray of Frost.
Map for ease of reference.
Leo, from your current position you would not be able to get to the zombie to hit it, so I've narrated Perigia's action out of sequence. You are still up.
Caine
Wight
| Leo the half elven Paladin |
Leo?
Sorry got distracted with the announcement of the new doctor
Leo with a look of rage at the wight's retreat moves to engage it.
"Not so fast villain you have one useful purpose here and I'm invoking it right here right now... PIERCING SMITE!" he hisses as he strikes calling upon Kelemvor's favour once more.
Was going to employ invigorating smite but can't use that until we have an extended rest as that part's of Leo's experience gain so employs piercing smite instead so Leo moves to E-7 then F-6 then G-5 before moving two squares forward to G-3 and then hitting it rolling a 12+8 for 20 to hit which if it does inflicts 2d8+4 damage rolling 9+4 for 13pts of damage
| Rev DM |
Possibly an interesting choice. My fear is that he's been chosen more for bringing in teeny fan girls than for his doctory goodness, but let's see. Also you're quite right - you can't use your new powers until you've taken an extended rest.
Leo's attack causes the wight to cringe back, unable to defend itself. Abandoning all hope of escape the creature's nails clench and unclench, as it prepares to attack in turn.
Commander Caine
Wight
Cronin
| Rev DM |
Commander Caine hurls himself across the room to get within range of Fairwind, Leo and the wight.
Think Commander Caine has no AP left. He could use Inspiring Word if Fairwind had any healing surges left, but she just lost one to the wight so is down to 0 surges and 3hp. Your ranger is in trouble.
The wight turns to the approaching group and for the first time you truly see its face. From the depths of mad glowing eyes you see years of insanity and torment rising to assault your wills. Caine and Fairwind stagger backwards, but Leo holds his ground.
Horrific visage - close blast 5. 1d20+7 v Will, on hit 1d6 damage and target is pushed 3 squares.
Fairwind - 1d20+7=13, hits
Leo - 1d20+7=11, fails
Caine - 1d20+7=26, hits
1d6=1 damage. 1hp to Fairwind and Caine - Fairwind is a very lucky ranger! She and Caine are pushed 3 squares.
Gasping slightly, Fairwind grits her teeth and carefully throws two more daggers at the wight She's now down to her last two daggers. Desperation may be guiding her hand, as both blades hit, sinking deep into the undead being.
Twin Strike. 1d20+7=18, 1d20+7=26, 1d4=4, 1d4=4 - 8hp to wight
Snaggletooth advances cautiously into the room, hunting for any dropped weapons he can use.
Cronin is up
Brujo
Leo
Perigia
| Cronin |
Cronin advance grimly on the wight, holy symbol in hand, and invokes Selune's sacred flame. The radiant flames wash over the creature, withering it.
Sacred Flame vs Ref, radiant damage (1d20+6=26, 1d6+6=9) Crit -- Bonus crit damage (1d6=2) Total 14 radiant, and Fairwind gets 2 temp hp
EDIT: Moved to F6
| Rev DM |
Selune's holy light bathes the wight in divine power and the creature wails in agony as it withers, crumples and returns the ashes of the humanity it once possessed. As it collapses, a very faint sigh, possibly of relief, echoes in Cronin's ear.
OUT OF COMBAT
408XP each for this room. You also got 360 for the previous room, so you gained 768XP from your last two encounters. Fairwind is in poor shape. 2hp and no healing surges, Caine and Leo are both bloodied. What are your plans?
Snaggletooth applauds the fall of the wight and picks up Fairwind's fallen daggers for her.
"Here you are. One, two and that makes four daggers."
| Cronin |
OUT OF COMBAT
408XP each. Fairwind is in poor shape. 2hp and no healing surges, Caine and Leo are both bloodied. What are your plans?
Assuming we wish to take 10 or 15 minutes, Cronin can use healing words to help people's surges (add 1d6+4). Only Leo can help Fairwind, though.
| Perigia |
"I think we should barracade the doors and camp for the night" Perigia says. "Give us all a chance to regain our strength."
I added some of Perigia's thoughts about the rest of the party to her profile. If you want to know what she thinks about your character pop over and take a look.