[Savage Worlds] A Necessary Evil (Inactive)

Game Master Peanuts


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Well I'm not sure why you expect punchings. I know that is a common occurrence where Mus'ad is involved, but unless he instigates something the bridge isn't meant to be closed for another couple hours, so are you planning to just wander around for about 3 to 3.5 hours until it is?


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Once bridge was physically sighted, Mus'ad was planning on sitting down and having some chai in full view of it... unless steered otherwise.


Uhh, well mission accomplished :p That happened in the last post (quoted below)

Quote:
Mus'ad and Happy-Jack are able to approach the bridge without incident. There is a pedestrian foot path on the bridge, but traffic over that is light due to the length of the bridge. Apart from an increased V'Sori presence things seem to be business as usual at the moment. Mus'ad of course, draws his usual amount of attention


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Satisfied that he now knows where he needs be for the job to come, Mus'ad idly scratches his bare back before deciding that thirsts needed slaking. He looked around for a place where tea might be purchased.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

Hrm, I must have missed the timing, I thought we were much closer to 0 hour (plus I expected one of the baddies to approach Mus'ad as we wandered up). OK, thinking, updated post soon.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

To himself. Well you just signed your own death warrant.

Important question to Peanuts:
(1)Is there anything to indicate the attacks were committed by anything other than, albeit over-sized, claws and teeth? Edges of the cuts too smooth for anything but metal or ceramic.
(2)Any evidence, blade shape and spacing, to indicate more than one attacker?

Walking past a clothing store the young man dials another call.

Via Com-link to Jack: "If you have the time I found another tunnel crawl that might benefit from your particular idiom. Seems a thing is eating folks down by the docks. I should be there in an hour or so. Normally I could care less if something quiets the Vox Popului but bullet head seems to consider this a little test and the timing is interesting. I will be quite surprised if this is just another nightmare out to nosh the nebbish. Feel free to pass the word should you desire."

Closing the phone the young man cuts into another alley and an older man wearing a blue suit walks out.

Looking for any tails. notice?: 1d8 ⇒ 3, wild: 1d6 ⇒ 3. Oh snap!

Also looking for an unoccupied or isolated police vehicle on the way to the sewer outflow near the docks. No more than 2 officers preferably none or one. Need to resupply.notice?: 1d8 ⇒ 5, wild: 1d6 ⇒ 1.

Note: Raising STR 1 die with the advance. Need it to carry more gear.


Happy-Jack:
Pretty sure I said a couple times you had 4.5 to 4 hours to go. It was originally counting down from 5 hours something, and apart from arguing in the warehouse you haven't really killed any time since then. While Mus'ad is fairly distinctive, you guys aren't really well known yet, so you can fly under the radar somewhat at least unless you're completely reckless.

DA:
Healing: 1d4 ⇒ 31d6 ⇒ 2

The conclusion of the coroner was, as stated previously, that the wounds were inflicted by natural weapons such as claws or teeth. Given your own limited knowledge of medicine you'll have to take his word for it.

As far as multiple attackers, the reports do not mention anything like that specifically, but the police seem to be operating under the impression that it is a single serial killer.

1d100 ⇒ 77

As he heads towards the Docks it seems Star City's finest is busy at work elsewhere. He can detect noone paying him any undue attention either.

The bridge team (Mus'ad, Jack and Cash):
Mus'ad would have more luck in downtown finding what he's after, Westpoint being largely an industrial area. Of course, someone has to provide the tea and biscuits for the weary workers, so he eventually manages to find a little tea shop, only after travelling several blocks from the bridge however.

The observant bridge team (Jack and Cash):
The tail continues to follow Mus'ad, occasionally mumbling something to himself. When Mus'ad finds his tea spot and orders the guy takes up position across the road, settling down to 'read the paper' and wait.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

Responding to DA: "Well, I have an hour or three until the convoy is due to show if you'd like to leave Mus'ad on his own; is that enough time could this wait until we've shown those fins what for?"


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

The businessman appears to take a call.

To Jack:"I am only across town. You could easily make it back in time for the party."

Don't have my map on me. Is walking reasonable? Public transport? Or should I be looking to steal a car. What am I saying....

Expanding my police eye to include any decent rides. Cars, vans, decent motorcycles, Yaschuk Aerodyne Flying Car.....


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

Ping to DB: "Name the location and I'll be there with bells on"

Ping to Mus'ad and Cash Out: "Off to play with Satan's Lawyer; don't start the party without me"

Jack then nonchalantly strolls a few blocks away before kicking into a higher pace once he receives a target location.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Convolicious:
Mus'ad sits and enjoys the dirty water that passes for tea in this country of philistines, and does not bother responding to Happy Jack's missive. He settles in for a reasonable wait, until it is sooner to the arrival of the convoy.


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Extricate myself from my current roost. Wander over the the plain clothed watcher.
Attempting to stealth on up and find out who they are.
As I approach listen in for any RF signal coming off them and trying to listen in if there is.
Stealth 1d12 ⇒ 1; Wild 1d6 ⇒ 2
Stealth within 6" 1d12 ⇒ 1; Wild 1d6 ⇒ 6
Stealth to pick pocket for ID 1d12 ⇒ 6; Wild 1d6 ⇒ 4
Read ID
Stealth to return ID to owner 1d12 ⇒ 8; Wild 1d6 ⇒ 2
Stealth to return to my roost 1d12 ⇒ 4; Wild 1d6 ⇒ 5


In the interest of bringing everyone up to the same time period (DA's is the latest as he has been researching and wandering around), the current time will be approx 10:20, leaving a bit under two and a half hours until the convoy arrives.

-=-=-=-=-=-

Cash Out:
Notice: 1d6 ⇒ 2

Having grown bored of his vigil Cash Out seeks to obtain more information on their unwanted observer. He managed to locate a radio signal coming from where the man was seated some time ago, but all that he's done is complain about getting stuck watching 'this ugly s.o.b.', while he reports the same thing every ten minutes or so, that Mus'ad is sitting, drinking tea.

Still a bit stiff from being in position for so long he finds his initial movements slightly clumsy as he approaches the man still reading the same paper. He manages to work out the cramps after a few moments, but as he's coming up to brush past the man he folds up his paper, stands, tucks it under his arm, and walks away. Through the odd connection Cash has he hears simply. "I've been made." and a brief description of himself, the only response is the same one he's been getting the previous few hours, an acknowledgement.

DA:
The city, at it's widest part (the opposing tips of the main star) is only about two miles across. Most people who live and work in the city don't bother with cars. There are maglev lines from downtown to all the major districts, as well as cab services.

Where are you meeting Happy-Jack? (what district at the least, and a rough area of that district).


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Still being nonchalant and wandering over to a secluded spot busting out the texting device and transmitting to the ones I know are involved with this job:
Stealth for the nonchalant bit 1d12 ⇒ 3; Wild 1d6 ⇒ 2
"Plainclothes is watching. Has more than normal resources. Can see me when I'm skulking about. He either has advanced technology or abilities. Was radioing in every 10 minutes. Had some nasty insults about Mus'ad"


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Apparently I need to keep from hissing radio tunes through my teeth while invisible. Bad habit.


Ahh, you did not state that you were invisible, and it didn't occur to me to ask/clarify.


DA & Jack:
Jack and DA are easily able to rendezvous in the docks, without the need to hijack any vehicles. It is as Jack is approaching the agreed meet-up that he spots something unusual. A group of three highly suspicious figures standing around a manhole access point down a side alley running behind a warehouse.

One of them, the shorter of the three, appears to be waving a gadget over the manhole, which one of the others is removing the lid from. The third is scanning the area in a very obvious guard position. All three are heavily covered in enveloping trenchcoats and obscuring hoods. Despite the attempts to hide Jack is able to spot a flash of blue skin from the gadget wielding man, while the other two wear the blank, faceless visors of drones.

Notice: 1d8 ⇒ 61d6 ⇒ 1

Cash:
Your target seems uninterested in following you, the both of you seeming to have the same idea, getting lost. You quickly lose track of each other.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad continues making with the sitting and the tea quaffing.


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

After texting about the watcher I guess I'll go find another roost with good range to target, shooting lines, a number of exit paths and concealment.
Notice to find one 1d6 + 4 ⇒ (5) + 4 = 9; Wild 1d6 ⇒ 5
Stealth to set up 1d12 ⇒ 10; Wild 1d6 ⇒ 4


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Eavesdropping on the conversation between Happy Jack & DA, Belladonna makes her way unobtrusively towards DA's 'encounter point'...
Or at least as unobtrusively as she is able.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

Jack, confident in his abilities, nonchalantly steps into a nearby shadow before attempting the difficult task of sneaking up on the trio, watcher and all.

1d10 ⇒ 91d6 ⇒ 1

Mischief, er, Stealth Managed:
The pale scarred visage of Jack suddenly appears at the ear of the man with the meter. "So, any luck?"

Spotted Jack:
Jack dashes forward to the watchful drone, ready for violence but stating, "Be at peace, we're here to help."


Allowing some time for our absent technophile.

Actually has Jack informed DA? I said this was on the way.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

Heh, no this is deliberately without checking in with DA; I had a compel against Curious and Overconfident :)


Cash and Mus'ad:
The pair settle in once again for a long, boring wait.

-=-=-=-=-=-

On the off chance of some Aces:
Blue: 1d8 ⇒ 1
Drone 1: 1d4 ⇒ 1
Drone 2: 1d4 ⇒ 3

Jack and Belle:
The blue-skinned fellow is far too busy studying the object in his hand to pay any attention to Jack. The undead villain waits until the drone's attention shifts to the other end of the alley, and moves swiftly and quietly behind the trio before announcing his presence.

The blue-skinned man--presumably one of the V'Sori--wears a compact suit of armor beneath his cloak, and startles, saying something in an unfamiliar language. The drones, predictably turn towards Jack with violence in their cybernetic hearts, but halt at another word in the strange language.

"Some... You're certainly very bold." he observes in quite good, though strangely accented English.

DA:
Jack appears to be running late...


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

While I'm waiting I suppose I'll see what I can decrypt.
Knowledge Cryptography 1d6 ⇒ 5; Wild 1d6 ⇒ 6
Ace 1d6 ⇒ 4


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Oh Bother! I just realized all my books are still packed up because of the move...
The V'sori will notice if I attempt to read his mind, won't he GM-Peanuts?


He will unless you manage to get a raise on the opposed roll, yes.

Cash:
Cash puts his mind--literally--to trying to crack the flow of radio information flitting about through the area. After several attempts he managed to twist his brain so that the signals make sense. The chatter at this point is fairly light, mostly just various units checking in and reporting their status and observations at this stage of the operations.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

"We have an old saying here: Fortune Favours The Bold and my old countrymen held that Who Dares, Wins. So bold and saucy Jack I must be and I shall be so bold as to ask what you seek and why.". Jack's smile spreads slightly as he speaks, gazing directly at the V'Sori.


As Jack speaks the V'Sori fiddles with his gadget, tapping and caressing the screen. After a moment he turns to face Jack, running the gadget up and down his body. The pair of drones continue to hold their arms up in line with his head.

"Fascinating. No respiration or cardiovascular activity, but..." he says raising the device to point at your head "heightened neural activity, and a hyperactive nervous system. Tell me, do you still eat? and if so organic or inorganic matter? Or do you obtain nourishment from other sources perhaps?"


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

An young street thug of indeterminate sex or race lounges near the pier.
Great. Now Jack is missing.

The thug raises a cell phone.

To Bella Via Com: "Bella, are you in touch with Jack. He is late for tea."


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

"A question answered with an unrelated question! Well done! Allow me to respond in kind with the raise of a repetition: What are you looking for?".

Jack examines the V'Sori's face, showing no emotion but his ground-state glee.


"What?" he asks, seeming confused. He tears his gaze away from his readings to look at Jack properly. "Oh. Trying to clean up a mistake I made..." he admits, sounding disheartened "An anomaly. It escaped... it's all a terrible mess, and now they want me to captured it..."


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Texting again to the ones I'm aware of involved in this side of the tracks.
"Hrm. Lets see. Looks like they have a watchdog over on 7th. A couple of fliers over by that black spike".


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

In response to DA's query over the comlink. "He seems to have found himself another conundrum to distract...
A V'sori investigator looking into some lost...
test subject perhaps?"
"Shall I remind Jack of our date?"


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

La Belledonna, if you're reading me, I have a V'Sori looking for DA's little maneater. He's got a couple of 'bots with him, easy pickings I should think. Shall we take him and interrogate?".

Happy-Jack leans forward, "This is a city full of anomalies, friend. May Dame Fortune smile upon you in seeking yours."


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

'Wonderful! Allow me to bring DA into this conversation & we will resolve an appropriate course in concert."
Smarts: 1d10 - 2 ⇒ (2) - 2 = 0, Wild Die: 1d6 - 2 ⇒ (6) - 2 = 4, not worrying about the aced die, I got what I needed
DA, you are now in the link, consider that Happy-Jack &/or I have brought you up to speed on our present situation.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

Via Link: 'One researcher and a pair of drones? I have seen what his little project can do. They are not sending the poor lab rat to capture it they are sending him to be eaten. Must have written off the project and are cleaning house. Talk to the nice alien Jack, stall a bit. We might be able to turn this goon. It would be very useful to have a pet V'sori'. Bella? What is your ETA? You can be quite persuasive when you apply yourself.'

Several blocks away the street thug begins to walk faster.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

'I should arrive within minutes. I will make what haste I am able given appropriate caution.'


The scientist looks at Jack oddly as he reports into the others, glancing down at his device, pressing some of the strange icons on the screen. "Ahhh. I see.

Rolls:
Smarts: 1d10 ⇒ 21d6 ⇒ 6
Ace: 1d6 ⇒ 1

So, you must be Omegans then, yes? sounds an unfamiliar voice over the mental link. Jack of course recognises the voice, though it seems to lack the accent now, replaced with an odd mental signature instead he can almost taste.

-=-=-=-=-=-

The team's communicators as one begin an urgent sounding alert. Checking the device immediately brings up the VMAP, where the countdown, previously still with over two hours remaining is flashing red and rapidly dropping. It seems to stabilize after a short time, slowing as it hits 12 minutes, then suddenly dropping to 9 minutes, 12 seconds.

-=-=-=-=-=-
The Bridge team

The sound of car horns and amplified voices suddenly erupts from the direction of the bridge, followed a few moments later by panicked screams, and crunching of metal. Mus'ad leaps into action and quickly is able to get a view of the bridge where it seems a number of V'Sori M'bunas, water running from their sides are forcibly clearing two of the incoming lanes of the bridge. Fins leap from their sides while the repulsor craft are ramming any vehicles too slow to get the picture out of the required lanes, the vehicles inhabitants fleeing for their lives.

Closer to the lumbering European the streets are like a kicked anthill, the waiting police are leaping into cars and flashing sirens, but there doesn't seem to be much coordination behind the activity. The civilians in the meantime are torn between shock, curiosity, and terror, but pose little real obstacle to Mus'ad who is easily able to push his way through the melee.

Cash:
A few moments before the region erupts into chaos, Cash hears the following.

"Convoy ten minutes out. Move into position." The activity on the V'Sori channel picks up, but remains controlled and orderly.

Checking the police channels however, is a different story. SOcorp appears to have been caught with their pants down as suddenly a number of vehicles rise up out of the water beneath the bridge and begin to clear a path with pure brute force (as described above). A few choice snippets he catches amidst the furor include:
"Are they firing on civilians?"
"What the f*$+? Why were we told about this?!"
"God damn V'Sori. Alright, clear the area, get the civilians out of there, and watch out for the Omegans, we know someone's in the area."
"Oh god, what the f+!% do we do?"

About 30 seconds after the V'Sori appear your communicator starts to beep urgently. (See VMAP update above.)


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Texting: Hunh. They are moving early. Approximately 10 minutes. Apparently they didn't tell SOcorp about it. They are freaking out. They are looking for Omegans to be inbound and know there are people in the area. V'Sori seem to be muscling through with their vehicles without a care for anyone in the way.

Try to grab a clip of good ammo. Regular rounds just don't cut it against military vehicles.

Count the number and type of vehicles the V'Sori are using. Seeing if I can come up with a plan to use this new chaos.

Knowledge Battel 1d4 ⇒ 3; Wild 1d6 ⇒ 2
any Ace if needed 1d6 ⇒ 61d4 ⇒ 2


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Smiling and beginning to laugh Mus'ad turns bloody minded and begins wading through the crowd towards the convoy. He aims to get close enough that he might grab one of the civilian vehicles to use as a missile to assault the M'bunas with brute aerial force.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

"I am beyond the end implied by the Omega, and it's hardly polite to go poking around in heads." Jack breaks off, glances at his wrist, raises the bare skin on his forehead where an eyebrow should be, and continues. "Be that as it may, I think some've seen the handiwork of your mistake and I'm not sure you've brought enough to capture it. What's your plan, should you find it?"

Jack continues stalling with the V'Sori until DA and Belledonna arrive or antagonistic action kicks off


"Not poking. Just uh... tapped into your feed?" he replies, switching back to verbal communication as well, but sounding uncertain of his phrasing. "Have more backup if need it, suspect they're watching you right now." he adds, looking away from Jack for a moment to cast a quick glance around before focusing on him as he checks his communicator.

"Definately Omegans..." he observes, sounding almost... smug? "What does Doctor Destruction want with creature?"


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

Text Via Communicator to Belle. ***URGENT*** Drop the link now! We are compromised!

Somewhere in the city a street thug looks about for a mag-lev or a taxi. Finding none the figure breaks into a run


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Belledonna breaks the link...
or at least attempts to.


Belle's presence in their brain fades from the Omegan's perception. Jack continues to feel a mental presence for a few moments before it too disappears. The scientist looks at Jack with an amused smile. "You are flighty aren't you." he comments "Forgive me I did that question with another question. I do not know, further observation is required. I would like to put it out of misery? but orders are to capture. Now your turn."

-=-=-=-=-=-

Belle and DA are not too far away from their undead friend now, though the back-alleys here are something of a warren. The two manage to find each other a couple blocks from Jack's suspected location and proceed from there. It is as they are about to round a corner that blaster fire splashes onto the asphalt in front of them, causing the tar to bubble.

Notice:
The shot seems to have come from above, and to the right. There is a large warehouse there, on the roof of which stands a figure, right arm pointed towards the pair.

-=-=-=-=-=-

Cash counts four M'Buna's, two making their way westward clearing the bridge, two proceding towards Star City. As he watches one veers suddenly out of the way as a car wielded by the ugly leader of his team flies in it's direction, the laser gun on top retaliating, strafing Mus'ad's location.

Reaching into the connection within himself, he finds it a whirling vortex instead of the normal, relatively calm pond. Try as he might he cannot reach beyond the turbulence to his ammo cache.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Notice: 1d8 ⇒ 6, Wild Die: 1d6 ⇒ 1
Free Action: Switch Powers of the Mind to Mind Control
Standard Action: Mind Control the figure on the roof
Contested Smarts: 1d10 ⇒ 5, Wild Die: 1d6 ⇒ 6; Wild Die Ace: 1d6 ⇒ 3, for a total of 9.

"Up there!" Belledonna points to the rooftop & the figure therein.

If the Mind Control is successful:
Belledonna will have the figure on the rooftop make their way down as quickly as possible without direct harm to themselves, then make their way to Happy Jack's location & do what Happy Jack tells them to.


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Watching for opportunities to take out exposed drivers or troops disembarking. Big guy looks to be capable of taking the military vehicles. Listening to the radio chatter.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

Notice roll if necessary to note the blaster fire. 1d8 ⇒ 71d6 ⇒ 3

"Fair enough. I you truly, though, I've not the foggiest idea what, if anything, Doctor Destruction wants with the creature. I'm just here because it sounded interesting."

If Happy-Jack notes the blaster fire:
"Sounds like a party's starting; must be time for some fireworks." He preps and drops one of the grenades Devil's Advocate gifted, then darts away into the street at Speed. Not sure you need a Throwing roll for just droping; if so here it is. 1d4 ⇒ 41d6 ⇒ 4 Ace: 1d4 ⇒ 1
5 on the Trowing, then :)

If Happy-Jack is ignorant of the attack:
"So, mind if drop in on the subject?" Jack says as he gestures to the open manhole.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

notice: 1d8 ⇒ 8ace: 1d8 ⇒ 4, wild: 1d6 ⇒ 4 total 12

Assuming the target is further than 8" away.
The street thug runs towards the warehouse wall he presses his form against the wall hoping to find cover under a stray HVAC pipe.

{moving into the shadow of the wall/under cover and activating mirage field.}

If the shooter is within 8":
The street thug's form flickers for a moment as he draws a large pistol and fires a round towards the shooter.

{Activate Mirage field, draw and fire Mega-taser. shooting: 1d8 ⇒ 1, wild: 1d6 ⇒ 4. Total 6 {4+1laser+1targeteye}. A hit at up to medium range! damage: 2d6 ⇒ (3, 5) = 8 for 8points plus a vigour roll at -4 or shaken for 1d4 ⇒ 4 rounds.}

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