
GM-Peanuts |

The clerk's initial distrust starts to fade away as Billie flashes her cash around--not to mention he actually gets a look at her. Billie manages to secure six backpacks, flashlights, and sleeping bags (though Mus’ad may have some troubles with the fit), a decent digital camera, 4 shop style lights on stands, 100 feet of rope that should even be able to hold Mus’ad, two sets of camo fatigues and 2-3 sets of ‘normal’ clothes for everyone but Mus’ad, a case of about 80 MREs, a solar shower, a space heater, and a very overpriced crossbow with two dozen arrows. All up it comes to about $3600, everything seems to have a slightly inflated price, but what can one expect under the conditions…
Initiative: Belledonna (KC), Drones (7H), Fins (5H), Devil’s Advocate (5D), Mus’ad (2C)
Mus’ad and Devil’s Advocate please make a Notice roll. It may not be necessary though, depending on Belle’s action.

Belledonna |

Free action: switch Powers of the Mind to Mental Illusions, standard action to create an Illusion around herself of a higher-ranking V'sori officer, I'm sure she saw some of those while she was in the infirmary.
Finally, to complete the image, Telepathic contact with the goon squad. Not us, them.
'You! Idiots! I realize none of you have the wits of a stunned guppy, but can't you see I'm working here? I'm trying to infiltrate the new Omega Cell that just broke out of containment yesterday & you are ruining it!'
Persuasion: 1d12 - 2 ⇒ (9) - 2 = 7, Wild Die: 1d6 - 2 ⇒ (2) - 2 = 0; to convince them I'm actually an undercover V'sori whose cover they just blew. Really hope this works...

GM-Peanuts |

That is not a Notice roll DA :p I'm going to be running illusions like in D&D, you have to actually interact with Belledonna before you can roll to disbelieve.
Also I did have a post typed up last night and then my laptop messed up before I could post and lost it. Stupid laptop...
One of the fins--the left you think--responds, his mental tone still holding a hint of suspicion. What do you want us to do then Sir? It would be suspicious if we just let you go...
DA Notice: 1d8 ⇒ 81d6 ⇒ 3
Remember, you are not privy to Belledonna's actions...

Belledonna |

'You are correct. Fall back when it becomes appropriate.' Dropping the Telepathic link to the Drones, but maintaining it with the K'tharen. 'Selling this is going in your ledger. I'm going to have to break one of the toys. You get to explain it to your superiors.'
I wouldn't add the appearance Charisma modifier to my Persuasion roll, but do I get to add my Charismatic mod? Persuasion: 1d12 - 2 ⇒ (3) - 2 = 1, Wild Die: 1d6 - 2 ⇒ (4) - 2 = 2, unless this roll is unnecessary to convince the K'tharen to 'sacrifice' a Drone.
Free Action: switch Powers of the Mind to Stun, coincidentally dropping the illusion of a V'sori. Standard action to place the Stun burst so that it covers as many of them as possible, they will have to make a Smarts roll to avoid being Shaken.

Devil's Advocate. |

Round 1 5D
---------------------
Voice low to Mus'ad: "It's Bella, not a V'sori. I think she's trying a bluff....Smart girl. Let's keep quiet and back her if she needs it."
Range to the Drones/Fins?
The Devil's Advocate draws a pistol, glancing back at the clerk as the punk girl turns OFF the red eye sight. "Just another day in Star City, right?" She smiles as she takes a braced stance concealed by a display of hiking boots.
Drawing and aiming at the nearest Fin. If one cannot draw and aim in the same round then draw and hold to shoot the fin if they take aggressive action.
Environmental question. Are there weights or praise the gods charged propane tanks/fire extinguishers to hand?

Mus'ad |

Mus'ad's piggish eyes twinkle with delight at the present... though he is momentarily given pause when DA speaks of subterfuge. Brow furrowed in confusion, he adopts a fighting stance and stands ready next to DA "So Fin big man not real... why need bluff when can kill instead?"
Ready action to interrupt any offensive action made by the V'sori
Agility: 1d8 ⇒ 5 and 1d6 ⇒ 3

GM-Peanuts |

DA both drawing a weapon and aiming are an action, can't really do both. Can draw and shoot at -2 for multi-action, or go on hold (do nothing now, but take your full turn when you choose). I'll assume you're on Hold, and have rolled Agility for you to interrupt the aliens Troops.
Fin 2 Smarts: 1d6 ⇒ 5
Drone 2 Smarts: 1d4 ⇒ 1
Drone 3 Smarts: 1d4 ⇒ 2
Fin Agility: 1d8 ⇒ 2
Drone Agility: 1d6 ⇒ 1
DA's Agility: 1d8 ⇒ 41d6 ⇒ 1
Initiative: Belledonna, Mus’ad, Devil’s Advocate, Fins, Drones

Professor Mayhem |

Does their beacon activate when they are fighting? I show have remembered that splitting up was always a bad idea!
Professor Mayhem looks over the warehouse in disgust. Filthy humans can't even watch out for the magical inscriptions that he had drawn about... he wasn't going to waste time to redo them again for them to get wiped out. He would wait for the others so he could explain to them why the inscriptions were there and tell them in no uncertain terms that they are not to mess with them.

GM-Peanuts |

Hmm, I guess I should have narrated what happened, heh :p
The V'Sori disappears, leaving Belledonna standing in it's place, as a violet/pink light emanates from her eyes. A moment later two of the drones and a fin stagger, seeming disoriented, while the other fin, and two drones bring their weapons to bear on Belledonna.
The initiative posted is using your previous agility roll to interrupt the V'Sori's action.

Belledonna |

Dammit! I had a post completely ready...
& then connectivity f&+&ed up on me. Really getting annoying.
Well, they have either bought it & are trying to make it look good...
Or, I had better hope that Advocate & Mus'ad are ready to come out & 'play'

Devil's Advocate. |

Round 2? On hold
"They didn't bite. Go time!
Billie's figure blurs for a moment as Rebecca activates the deflection field.
Assuming the storefront is not armor-glass The Advocate will activate the Red eye and fire two quick shots at the nearest Fin aiming for an unarmored location if the target is wearing armor.
Double tap on nearest Fin the staggered one if there is a choice. Shooting 1d8 ⇒ 5, wild 1d6 ⇒ 3 {5 +1Double Tap +1Red Eye -4/6 bypassing armor} total 7or 3 or 1 depending. If target is armored and this will cause DA to miss then spending one benny to re-roll.
Re-roll1d8 ⇒ 2, wild 1d6 ⇒ 6 wild ace 1d6 ⇒ 5. Total {11 +1DoubleTap, +1RedEye, -4/6 bypassing armor} 9 or 7.
Damage {2d6 ⇒ (6, 5) = 11 +1 Double Tap} 12 ap1. If there was a raise add 1d6 ⇒ 1 for a total of 13 ap1. Oh well at least I cleared the glass.
After firing The Advocate will move to heavy cover if available or dive behind a concealing shelf unit and drop prone.
If the shop front is armored glass DA will move to the door or to whatever exit Mus'ad makes and shoot as indicated above, going to cover or prone as able.

Mus'ad |

Mus'as leaps into action... quite literally. Two ponderous steps are taken forward before he pushes off his forward foot as though twere a coiled spring and Mus'ad becomes an aerial ball of angry meat. Crashing through the glass window as though it were paper, the culturally transposed fist of fury attempts to land a double armed haymaker on the Fin that retains his senses...
Leaping Bludgeon: 1d12 + 3 - 2 ⇒ (10) + 3 - 2 = 11 and 1d6 - 2 ⇒ (4) - 2 = 2
For: 1d12 + 5 + 2d6 + 2 ⇒ (8) + 5 + (6, 3) + 2 = 24

GM-Peanuts |

Additional Mus'ad damage (Ace and Raise): 2d6 ⇒ (6, 2) = 81d6 ⇒ 1+24=33
Mus'ad burst through the shop window, flying over the heads of the ranks of drones, landing atop the unshaken fin. That he kept his wits about him doesn't seem to aid him however, as Mus'ad's fists land upon his head, caving in his helmet.
Advocate quickly flicks his targeting reticule from the dead fin to the still standing one, moving it rapidly over the target as he searches for an unarmored spot which he can't seem to find. Finally he simply aims at where the armpit join of the full-body armor, and squeezes the trigger twice. Blood fountains from the holes punched in the join, the fin dropping his weapon as he looses strength in the arm, before he follows the weapon to the ground, unconscious and rapidly oozing a viscous turquoise fluid.
Shot at -6 for a tiny target. One benny spent, for 7 to hit, and 16 damage.
Drone 3 unshake roll: 1d6 ⇒ 6
The two drones affected by Belledonna's mental blast struggle to right themselves, while the other two unnafected ones move. The leftmost one takes several steps closer to the enraged Mus'ad, reaching out to touch him with one crackling gloved hand, while the other finishes lining up it's shot on Belledonna, and fires several blasts of energy.
Drone 4 blaster shots: 1d8 ⇒ 11d8 ⇒ 31d8 ⇒ 2
Mus'ad quickly elbows the Drone's arm aside as he turns to the new threat, while all three bolts 'miraculously' miss Belledonna, sizzling past her through the shattered window into the shop behind, splashing over a rack of coats, which burst into flame.
Initiative, Round 3: Mus’ad (AH), Belledonna (AD), Devil’s Advocate (9C), Fire (3S), Drones (2D)
Belledonna please repost your action, what with both fins being dead/dying

Belledonna |

Can I use that Mind Control Smarts roll against one of the two unaffected Drones?
Because that is what Belledonna will do with both 'fins' down, Mind Control one of the Drones who managed to shake off her Stun.
If I don't get to use the same roll. Smarts: 1d10 - 1 ⇒ (2) - 1 = 1, Wild Die: 1d6 - 1 ⇒ (5) - 1 = 4, aaaand I'm really hoping I get to use that previous Smarts roll now, although past experience tells me that Drones don't have much in the way of Smarts...

Mus'ad |

Laughing heartily Mus'ad spins and lashes out at drones with elbow and knee with gay abandon. "The Kashmiri blender destroys you... even though you are not worthy of being crushed by my fist."
Multi-Bludgeon: 1d12 + 3 - 2 ⇒ (6) + 3 - 2 = 7 and 1d6 - 2 ⇒ (1) - 2 = -1
For: 1d12 + 5 + 2d6 ⇒ (8) + 5 + (4, 3) = 20
and
1d12 + 3 - 2 ⇒ (12) + 3 - 2 = 13 explode 1d12 ⇒ 9 and 1d6 - 2 ⇒ (3) - 2 = 1
For: 1d12 + 5 + 2d6 ⇒ (3) + 5 + (6, 2) = 16: explode and raise?: 2d6 ⇒ (6, 3) = 9

Devil's Advocate. |

Round 3 Nine of clubs.
The Advocate looks about the shop. Notice if needed: notice 1d8 ⇒ 1, wild1d6 ⇒ 3
1. What is the clerk doing?
2. Is the cash register/valuable stock unattended? (and the greedy hindrance kicks in)
3. Is there anything other than the rack of coats on fire?
3a. Is the flaming rack something that could be hurled clear of the shop now that there is a Mus'ad sized hole in the front?
4. Are there extinguishers handy?

GM-Peanuts |

It doesn't matter in this case,but for future reference Mus'ad, when you make two attacks like that the second is at -4 due to it being your 'off-hand/foot/elbow' (-2 multi-action, -2 off-hand). You also only roll one wild die for both attacks, and it can be used in place of only one of them.
additional explosion (for fun :p): 1d6 ⇒ 5+25=30 damage to drone 2.
Mus'ad crushes the chest of the drone who just tried to attack him, before leaping the few meters to the next one, and likewise pummels it into submission.
Drone 4 Smarts: 1d4 ⇒ 1
You do not get to use the smarts roll, but it doesn't really matter.
Violet light flares around Belledonna's eyes and the faceplate of one of the drones, which then simply stands idly, awaiting instructions.
If Mus'ad plans to clobber the other two drones into the ground he should make a Notice roll to see whether he realizes.
The Devil's Advocate meanwhile turns his attention to his more close in surroundings. A few meters from him a fire merrily blazes, sending a growing pillar of smoke up towards the ceiling. The clerk can be seen hiding behind the counter, deciding whether he'd rather burn to death, or get pulverized or shot; his attention consumed with his immediate survival. As DA looks around he can't seem to spot any extinguishers.
3. Not yet, Fire goes after you :p 3a Mus'ad certainly could, but throwing a rack of around 2 dozen burning coats would likely prove difficult for someone of more 'normal' strength such as yourself.
That's pretty much your action.
Fire: 1d6 ⇒ 1
Tongues of flame lick from the rack of coats towards other racks and displays, but apart from some singeing it remains localized to the coat rack for now.
Initiative, Round 4: Mus’ad (QD), Drones (10S), Belledonna (9S), Devil’s Advocate (9D), Fire (8S)

Mus'ad |

Notice: 1d6 ⇒ 4
Seeing the slackened eye of one drone Mus'ad disdains destroying it for the moment. There is no pleasure to be gained from crushing something when it is unaware of your magnificence.
Instead he reaches out and grips the other drone by the shoulder... and attempts to punch it's head off of it's body...
Fighting: 1d12 + 3 ⇒ (4) + 3 = 7 and 1d6 ⇒ 3
For: 1d12 + 5 + 2d6 ⇒ (10) + 5 + (2, 5) = 22
Roger on screwing up the multi-attack, I shall not bathe for twenty days in penance...

GM-Peanuts |

That's you as in Mus'ad I hope :p In which case being forced to bathe would probably be the correct penance :p
1d6 ⇒ 3
With the only living/conscious drone under Belledonna's control the danger seems to have passed. The fire within the camping goods store triggers the smoke alarm, and the sprinklers activate, soaking Devil's Advocate and his purchases as it extinguishes the coats.
So, mission successful?

Belledonna |

'Remove your armaments & armor.' Belledonna directs the remaining Drone.
"Are there any survivors in the store?" She asks DA & Mus'ad.
I just got done spending 7 minutes trying to get my Dad to recognize that it is a bad idea to try driving from Tulsa, Oklahoma to Kansas City, Missouri today...
I love family.

Devil's Advocate. |

"Well done! We have about five minutes until company arrives so time to gather up their toys and vanish."
'Billie' Hauls their purchases out to the street and then moves to the dead fin Mus'ad is not playing with and rapidly strips it of everything that comes off easy starting with its gun. All this goes in the backpack.
"Pity we can't take the armor. Time to go!"
Once out of sight of the shop and any security cameras 'Billie' presses a few buttons and where she was standing there is now a morbidly obese man in a stained yellow sweater and leaning on a walking cane.
"There that should help hide the pack"
The Advocate walks towards the nearest Mag-lev station.

Belledonna |

"Who said anything about dragging?" Belledonna replied. Pausing a moment to find her bearings, she turns to the drone, the odd lightshow about her eyes & the drone's helm cycles faster for a time & the Drone takes off in a Southerly direction.
'Keep yourself out of sight of others & head to this location.' As she gives him a mental image of an abandoned lot only a few blocks away from the Warehouse. "Shall we depart as well?"

Mus'ad |

Mus'ad brings a small smile to his face by disposing of the dead fin... by throwing it through the window of the store that was not yet broken. After that he sighs, stretches out a kink in his back and then sets to follow the others kicking at occasional stones as he sulks.

GM-Peanuts |

The drone sets off immediately after being given it's instruction, heading towards Southpoint. The rest of Mus'ad's Harem follows it after the titular member indulges in some further violence, making their way back to the warehouse, where they find the Professor still scrawling symbols on floors, walls and even the ceiling.
Alright, advancing this a little bit, if you guys are doing anything significant in the intervening time then let me know :)
1d10 ⇒ 8
A few days pass with no sign of Bad Penny or Masque at the warehouse. The professor completes his preparations and converts the warehouse into something more palatable--at least temporarily. Belledonna brings in the captured Drone, and DA goes to work at butchering it up and figuring out what it is and how it ticks.
I will require a Knowledge: Biology and Knowledge: Electronics roll please :)
Professor I also need the list of what modifications you are applying to the headquarters.
What are Belle and Mus'ad getting up to during this time?

Devil's Advocate. |

"Ah bella my dear I did not know you delivered." The Devil says with a smile.
Safeguards, Likely needless but you never know.
1) Appearing as King Richard II when we pick up the Drone from the carpark.
2. Using one of the captured nullifiers on the drone before we bring it to the lair.
3. Scanning it for radio signals multiple times both inside and outside the lair.
Once drone is in what ever lab the Professor agrees to provide The advocate will fully restrain the Drone before converting the Chameleon device into a series of specialized tools, sensors and expert systems.
{Invent 3 converting to 3 levels of Super Skill giving the Advocate a Kn. Bio and Kn. electronics of d6 each.}
Rolls: Kn. Biology 1d6 ⇒ 4 wild 1d6 ⇒ 5 total 5 or 9 if interface applies. Kn. Electronics 1d6 ⇒ 5 wild 1d6 ⇒ 3 total 5 or 9 if interface applies. Plus or minus any lab modifiers.
After cleaning up the Devil's own will start examining the blaster rifles and grenades. Kn. Electronics 1d6 ⇒ 2 wild 1d6 ⇒ 2 total 2 (+4 interface -4 alien tech) plus any lab modifier.
One roll for the lot or should I try more?
If there is time The Advocate will take a further look at the communicator watch that the Doctor provided. What exactly does it do?

Professor Mayhem |

Headquarters (4) - 10 HQ Points
Command Center (1)
Personal Quarters (2) - 8 heroes
Teleporter (3) - Teleport Door up to half a mile from base that can accommodate up to 10 people.
Well-Hidden (3)
Kitchen & Dining (1)
Professor Mayhem places the sigils and begins to summon in the various locations in the warehouse.
1d12 ⇒ 51d6 ⇒ 4

GM-Peanuts |

I'll wait for some clarification from the Professor before I elaborate on the rest. One roll for each type of gear, so we'll say that's for the Rifles, give me another for the grenades.

Mus'ad |

Mus'ad is sullen, grumpy, prone to rage and unhappy at being idle... in other words Mus'ad is Mus'ad. The days between the last time he managed to exercise his knuckles stretch like saltwater taffy and do not pass easily.
The others have likely taken to completely ignoring the bestial wrestler as he wanders the street in search of good tandoori and entertainment of a more martial nature... as in people to punch... in the head...
Mus'ad have simple tastes... but not much to do in downtime.

GM-Peanuts |

By the end of the first day the lair has been transformed from a slightly musty, empty warehouse, into a simple, dark lair. One corner has been walled off, containing 8 alcoves, two on each wall 'bunk bed' style with a moderately comfortable mattress and clean sheets--two of them large enough to accommodate Mus'ad. Beside that is another room, with a large archway opening into a room with a large wooden table, a dozen chairs, and an opaque oval taking up most of one wall. The final feature of note is a large circular platform against one wall in the remaining open space, encircled with strange runes and symbols.
The first time everyone leaves the place they struggle to find their way back, their memories feeling fuzzy as they try to navigate to the unfamiliar location.
He discovers a number of interesting things:
- The creature's biology as far as he can tell roughly matches up to human physiology
- The creature's 'lungs' and 'trachea' have been supplemented with an artificial system resembling gills, potentially allowing them to operate underwater
- Superfluous organs (stomach, digestive track, reproductive organs) have been removed to make way for a large internal capacitor in the abdomen, it is this capacitor that powers the drone's weapons
- The right arm contains a large superconductor cable which runs from the abdomen capacitor to both the Blaster Rifle implanted in the drone's forearm, and the drone's armored glove
- The right hand/glove seems to contain several contact points that would allow it to discharge electricity directly into a target with direct contact
- Contained in the left hand/glove are vibro-blades which can extend from each finger and thumb
- Progressing his examination to the creature's head he finds it less recognizable as human, at least superficially. There is no sign of a nose, and the mouth has been replace with a respirator device. The eyes are cybernetic, able to function more efficiently in adverse conditions
- The brain has been significantly altered, but the ability of his scanning device and the information Rebecca is able to retrieve can only go so far. Whatever performed the many surgeries this creature has undergone did so with incredible finesse and accuracy.
At some point during the process the drone ceases functioning.
Sounds like Mus'ad needs another hobby. Or should perhaps try and track down a certain alien infidel who stole his turban.
Remember your beliefs people :) If everyone could go over them again and make sure you're happy with them; they should have some goal that you can reasonably accomplish in a shortish time frame.

Doctor Destruction |

Late in the evening of the third day (approx 08:40pm) after the prison break the communicators provided by Doctor Destruction indicate an incoming message. When activated, the below message plays.
"The information Mindjack brought me reveals that there is a power source located deep beneath Star City that the aliens haven’t discovered. I need access to that power source for my own purposes.
"Finding it won’t be easy, however. It was created by the villain named Terron some years ago, and its exact location died with him. It is my firm belief that the Undergrounders who live beneath the city know its location. Persuading them to share this information is another matter.
"You’ll need a very heavy piece of equipment to make the power terminal useful to me, it should be delivered shortly. You'll need Mus'ad to carry it, or else find another way to transport it.
"Since Bad Penny and Masque seem have reconsidered my offer, I'll be sending someone along to replace them, his name is Happy Jack."
Approximately 10 minutes later there is another message from the Doctor, only text this time.
"You've been busy; good. Collect the device from the storage facility at <address>, unit E28; the code is 4723" the provided address is to a storage hire site a few blocks away.
Just let the others post who's going to collect the device and then insert yourself from there :)
Your Adventure Deck card is...
Turncoat
"How much are they paying you?"
Your hero somehow convinces or bribes a minor foe to perform a small favour--such as helping the hero escape, revealing the location of the "boss" etc.

Mus'ad |

Didn't want to go running off for a solo adventure :P
Mus'ad listens to the message, but doesn't bother reading the text afterwards. Turning to DA he speaks "Fine... Mus'ad come and lift heavy things for you..." scratching his itching scalp and scowling.

Belledonna |

Yeesh, I have one connectivity moment, then get some sleep & the world changes.
switch 'Powers of the Mind' to Mind Reading, Smarts: 1d10 ⇒ 8,Wild Die: 1d6 ⇒ 4; trying for as much information about what/possibly who the Drone is before the pain starts. Depending on what she finds out, Isabelle may remain on hand during the 'Mad Scientist'(tm) bits to attempt some measure of anesthesia.
In response to the changed Warehouse.
"Ah, 'professor', I see you've made productive use of your time as well. Good, 'idle minds' and such..."
Once Isabelle notices Mus'ad's general dis-interest in anything not involving violence, she will try to arrange a 'play-date' for him. She, Oz, & Mus'ad will go looking for another patrol comparable to the one that netted DA a drone & other toys to play with. This of course assumes that Mus'ad is amenable to this idea. She won't describe it to him as a 'play-date', of course...

Devil's Advocate. |

1. So can The Advocate solidly confirm or deny that the drone was human? Or at least made from human and/or atlantean bits?
2. Any evidence of non-drone life? Tattoos, piercings or branding sort of things
3. Are any of the bits recoverable? I realize converting them will take time just looking for "possible with work" vs. "you have got to be kidding".
a. The artificial gills?
b. Capacitor? Could be useful to supplement high draw power needs. Mainly fluff I suppose.
c. Implanted rifle?
d. Could the shock glove be adapted to something usable?
e. Could the hand-knives be converted to a vibro-dagger?
4. What type of energy, for the purposes of the Energy Control power, do the Drone/Fin blasters use?
"That's not too far away. I am not so certain I like the good Doctor knowing exactly where we are..... Does anyone know anything about Teron or these Undergrounders?"
(For that matter does The Advocate know anything? Streetwise at d4 if it is relevant.)

GM-Peanuts |

So it appears to be just DA and Mus'ad going to collect the device.
1. As stated previously the drone's physiology appears to be very heavily modified human, or at least something very similar to human if not. It's impossible to be certain with the amount of modifications, but from what his systems can tell him there's nothing there apart from the tech that wouldn't be in a human.
2. The skin layers have been completely removed and replaced with armor, it no longer has ears, about the only thing he can determine is that there are no burn marks on the musculature that one would expect from a branding.
3. All of the parts are designed to function as part of the whole, in an organic form. You're not really going to know until you tinker with it. Implantation into another host would be the most likely to work. The weapons could potentially work separately, but would require some other sort of power source. The capacitor is way above DA's understanding at this point, so doing anything with that would be extremely iffy.
4. You've spent pretty much your entire time focused on the drone, but from what you've seen some sort of plasma, so I guess... heat? I'll have to get back to you.
Drone Smarts: 1d4 ⇒ 1
Belledonna easily slips into the creature's thoughts, but finds little of interest, memories of it's recent patrolling, it resting in an odd electronic 'rack', it mercilessly slaughtering someone. When DA starts to remove it's armor however, she feels pain bloom in it's thoughts, thought there is little outward indication of such.
Anyone wishing to know anything about the Undergrounders, or Terron can make an appropriate knowledge roll, or a common knowledge (Smarts) roll. Rolls for Terron will be at -2 (separate rolls please). You can use Streetwise if you wish to head out and talk to people to try and find out that information, which will take some time (an hour or two).

Happy-Jack |

As Devil's Advocate and Mus'ad approach the location given, a pale grinning figure in black blurs up to them. "Hail and well met, new friends! Had the deuce of a time finding it, which is odd as I've visited most places in this city, but never mind.". He briefly pulls a sleeve to show his Omega comms unit. "So, shall we about tonight's business?"

Belledonna |

No, you indicated that about three days passed between the 'shopping trip' & the call from Dr. Destruction. I was posting what Belledonna was doing over those three days.
Common Knowledge/Undergrounders: 1d10 ⇒ 3, Wild Die: 1d6 ⇒ 6, 'ace': 1d6 ⇒ 5 for a total of 11
Common Knowledge/Terron: 1d10 - 2 ⇒ (10) - 2 = 8, 'ace': 1d10 ⇒ 9 for a total of 17, Wild Die: 1d6 - 2 ⇒ (6) - 2 = 4, 'ace': 1d6 ⇒ 2 for a total of 6
So CK/Undergrounders: 11, one raise
CK/Terron: 17, three raises, obviously Terron was considered a key individual in the future.
Though her significantly slighter figure is easily missed next to/behind Mus'ad's, Belledonna answers quickly...
and Telepathically. 'We've business. You look like some jape-ing, capering fellow...'