[Savage Worlds] A Necessary Evil (Inactive)

Game Master Peanuts


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Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

GM-Peanuts:
Scanning the street for a courier, Isabelle prepares herself to insinuate into another mind. Still Mind Reading, if she spots the courier she will attempt to establish whether he/she is just a courier. Smarts: 1d10 - 1 ⇒ (4) - 1 = 3, Wild Die: 1d6 - 1 ⇒ (2) - 1 = 1. Wow, not even.
Sighing to herself in frustration, she contemplates playing her Joker in this metaphorical card game & decides against it. She has made mental contact with Dr. Destruction, she could always try & contact him with telepathy, I'm not saying she would succeed... Or even that it would be a good idea. I'm just saying she could try.
Steeling her resolve, Isabelle walks over to the parcel, picks it up & begins examining it minutely. Notice: 1d8 - 1 ⇒ (4) - 1 = 3, Wild Die: 1d6 - 1 ⇒ (4) - 1 = 3, to spot any possible traps or bugging devices. Still not a clue. Well, since Paranoia is not one of her Hindrances...
Finding nothing overtly disturbing beyond the fact that it was delivered to her, Isabelle proceeds to open the parcel.


Masque:
Well, you've had the gun there the whole time pointed at her, so I wouldn't really call it the drop. I would give you a +2 to hit for the Aim maneuver however, but that doesn't affect anything.

The drop is actually +4 to hit and damage, which the real Masque has, which means she scored a raise to hit.
Raise damage: 1d6 ⇒ 4, giving a total of 16 damage. I'll spend the benny to see if she can ace her Vigor a whole bunch :p
Soak roll: 1d6 ⇒ 1

The courier finally seems to realize her danger at the last moment, the woman starting to dive out of the way as the false Masque pulls the trigger. Instead of going through her head the bullet instead wings her in the shoulder, and she goes down cursing mightily, before the real villainess puts her out of her misery. The package falls to the floor, now splattered in blood.

Warehouse:
In the distance, a couple blocks away several gunshots are heard. Some neighbourhood Doctor D stuck you in... The courier's head snaps in that direction, but he couldn't really get more nervous.

Belledonna:
The package appears to be a box about 6" square by 3" deep, wrapped in brown paper, with 'Belledonna' written in sloping black sharpie. It does not seem to be making any noise. As she is examining the package she hears an engine start up and rushes to the window, which faces the bay, not the street as she had hoped.


Bennies: 3, Wounds: 0, Fatigue: 0

GM:
There was a method to the madness. I figured she'd seen the gun. From her reaction, she didn't seem to understand what it was for, so I thought it actually being fired might have come as a complete surprise and give masque the drop. The girl's still dead. Or if not, one more in the brain. Tomato/tomato.

Or was it pumpkin?

PS. Are you going to be tracking GM bennies in your class line? ;)

Masque quickly pats the courier down, taking her wallet, keys and anything that seems like it might be useful. She hands the package to the masque, who steps back into the apartment and bolts the door from the inside. The masque carefully opens the package.

If it doesn't blow her off the face of the earth:

The masque opens the door and gives Masque the contents of the package.

"We should probably find someplace else to sleep tonight," Masque says to herself, looking around at the bloody mess in the hallway.

The masque nods, and they make their way back to the warehouse, to see if anyone wants to go to a funeral.


Male Human Sorcerer

Professor Mayhem had grown tired of preparing the warehouse for the transmutation of more suitable living accommodation so he found a place to rest. As morning came and someone arrived looking for him he just grunted and took the item.


Masque:
Yeah no, she knew what the gun was :p She is very much dead from that second shot however.

Masque finds a wallet with $40 in it, and various ID identifying her latest victim as one Cynthia Jones. She finds a set of keys on a keychain with a corporate logo matching the one plastered on Cynthia's cap and shirt of a smiling package flying through the air accompanied by the company name. She also has a phone in another pocket, a strange scanning device, and a clipboard listing a number of names, addresses, times and an alphanumeric string below a barcode.

The package when the false Masque opens it, does not explode or react at all. Inside is what appears to be a watch style object, with a moderately sized LCD screen and a number of buttons. A few moments later, as the false is about to hand it to the real it buzzes and vibrates for a short moment, before a message appears on the screen.

Was that really necessary?

Warehouse:
The packages when the various villains open them, spectacularly fail to explode, erupt, shatter, fire, cause their brains to dribble out their ears, or otherwise inflict injury or really do anything at all. Beneath the brown paper is a non-descript box, and inside is what appears to be a watch style object, with a moderately sized LCD screen and a number of buttons. The screen seems to be active, but there is a fairly obvious power button. Should they care to compare them amongst themselves they find that apart from Mus'ad's being larger and of slightly sturdier make, they are more or less identical.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Warehouse:
Mus'ad furrows the brow over his piggish eyes at the watch before shrugging and slipping the 'watch' onto his arm. "Ugly... would look better in gold, but gift is gift. Mus'ad will exorcise demon in toilet first... but unless someone have other idea by time finish, Mus'ad wants to go kill someone..."

He then stalks to the toilet and given his gastronomic indulgence last night... you wonder if the lurk has been outfitted with anywhere near enough air freshener...


Bennies: 4 Wounds: 0 Exp: 4

Warehouse:
In the habit of old people, Bad Penny seemed to barely sleep. He had been up for several hours when the courier arrived, but had been occupied tracking down a leak in the roof. Arriving at Mus'ad's shout, Bad Penny looks dubiously at his watch device. Mus'ad puts one on with no apparent ill effect, then leaves to commit violence on the plumbing. With a shrug Bad Penny fastens the watch over his wrist.

If I lose a hand from this... He thumbs the power button and starts experimenting.


Bad Penny:
Having been exposed to so many odd devices over the years is a bit more tech savvy than most people his age. He quickly determines that the device primarily focuses on secure communication functions with a pre-entered list of 6 names; the other five members of his cell, and Doctor Destruction. He also discovers a camera/documentation function, data storage, and an interesting function called V-MAP, or V'Sori Military Activity Profile which currently shows several locations around Star City with various tags and icons presumably representing different activities and targets.; as he looks at it one turns red and disappears, another taking it's place in a different part of town a short time later.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Warehouse:
Mus'ad returns from his biological evacuation to the warehouse proper and bellows "So! Puny men and Bald Devil have better idea? - or Mus'ad need to make his own sport?"


Belledonna:
If you could try and keep the in character and out of character stuff more seperated, makes it a bit easier to read thanks.

Beneath the brown paper is a non-descript box, and inside is what appears to be a watch style object, with a moderately sized LCD screen and a number of buttons. The screen seems to be inactive, but there is a fairly obvious power button.

After switching it on, the device seems primarily to focus on secure communication functions with a pre-entered list of 6 contacts; the other five members of your cell, and Doctor Destruction. Belle also discovers a camera/documentation function, data storage, and an interesting function called V-MAP, or V'Sori Military Activity Profile which currently shows several locations around Star City with various tags and icons presumably representing different activities and targets. As she looks at it one turns red and disappears, another yellow icon taking it's place in a different part of town a short time later.

Masque:
You just got a message on your new gadget (see previous of your spoilers), waiting for your reaction to that before you can get back to the warehouse.


Male Human Sorcerer

Warehouse:

Professor Mayhem frowns and holds the piece of technology up. He makes a detestable face before he sets the watch back in the box. "The Devil one can probably tell us what it does. Someone should find him. I am not wearing any piece of technology until I know what it does, especially from Destruction. I don't trust him anymore then I trust anyone else."


Bennies: 4 Wounds: 0 Exp: 4

Warehouse:
Bad Penny grins. It looks out of place on his usually scowling face. These old bones could use a stretch too... and we have a new toy that should let us find some fun playmates and avoid the... less fun ones. Bad Penny taps the display of his wrist comm.

Professor Mayhem expresses his suspicion of the device and its maker. Better the bug you know about, no?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

GM-Peanuts:
Oooh Doctor! You know just what to get a girl...
Looking back at Oz' sleeping form, Isabelle decides against waking him, makes a domestic shopping list & after changing into the now slightly-too-large-and-three-years-out-of-date street clothing she had Ozwald stash for emergencies, proceeds to both fill the shopping list & better familiarize herself with the neighborhood.
The outfit will have a hoodie or some other means of concealing Isabelle's looks from casual observation.

Devil's Advocate:
Telepathy: 1d10 - 2 ⇒ (9) - 2 = 7, to establish the link.
'Advocate, darling! You will never guess what Santa brought me...
Actually, I suspect you will given there is evidence to indicate Santa made a similar delivery to everyone.'
'If you haven't already, open yours. You especially will enjoy your present. Still on for our 'date' this afternoon?'


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

DA staggers from the office hair still wet from the rag bath provided by the small office sink.

Seeing the communicators on the others wrists and the unopened package in the dirty table Advocate exclaims. "Oh hell, no!"

Carefully opening the package to reveal the unit the Advocate the combat helmet you have seen before. Dim lights and soft sounds accompany the eyepiece sliding into place.

"Hmmm seems solid enough...Good sleek design...Modeled on the units the secret service used I think... Right let us see what you are hiding."

While the Advocate cracks the case Rebecca scans the known spectrum to identify any signals this new toy is emitting.

Belle':
'Well you are in a good mood. Not being shot will do that. I'll have to try it some time..(distracted) Working of Santa's leaving right now. Seems innocuous the Mouth, the Meat, and the Coin are wearing theirs and still breathing. I expect there is at least a location bug if not a full monitoring suite in here... At least that is what I would install. Mmmm maybe a bomb...Not sure, rather crude. Yes on for lunch. I have a small errand in the way but I won't be too late. I may bring company... Meat and Coin are getting restive and would like to meet the neighbors.'


Bennies: 3, Wounds: 0, Fatigue: 0

sorry for the delay. work work work

GM:
Masque looks at the Council's device and smiles. Very well, they knew how to find her now. That meant the snitch was closer than he appeared, and was able to follow her despite her efforts to cover her tracks. The woman that put herself in everyone's minds, perhaps?

She certainly was arrogant enough, but Radio-Girl quibbled about taking lives. That didn't make her any less guilty, however. Whatever Masque was meant to see this device as, a gift from the Council could only be a trap. She did not take it from her masque's hands, and the masque simply shrugged and dropped it on the courier's body.

"Absolutely necessary," they both said, in case anyone was waiting for a reply. They walked out of the building and made their way back to the warehouse.


Devil's Advocate:
The 'case' it would seem, has nothing to crack all forming a single, solid piece with no obvious join lines. There don't seem to be any detectable emissions coming from the device either, powered or otherwise.

Common Knowledge (everyone):
You suspect that these devices are the rumored Commlinks that Omega uses; designed by Destruction himself they are purported to be foolproof, and have uncrackable encryption. Since Omega has been using them for 3 years under the noses of the V'Sori, there may be something to these rumors.

Common Knowledge (Devil's Advocate):
Read the above as well if you haven't already
DA's paranoia kicks in over his initial excitement as he considers how best to get inside this device. He thinks to himself. "If I was an evil mastermind with a penchant for gadgets, and didn't want valuable technology of mine getting into the wrong hands, what would I do to such a device to prevent tampering."

Warehouse and Masque:
A few minutes after leaving the apartment Masque arrives at the warehouse to find everyone else present except Belledonna. Mus'ad and Bad Penny are wearing familiar looking bracelets, while Devil's Advocate stares at another with his helmet on. A fourth still rests in it's box near the Professor.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

Common knowledge 1d10 ⇒ 9, wild 1d6 ⇒ 4.

The dun suited villain downs tools and studies the bracelet thoughtfully.

To the room: "I must admit to some caution with this gadget. If, as I think I am, I am looking at an Omega communicator. Then dear mad Dr. D has been using these successfully for the past three years. Using them without them being tapped or cracked. These must annoy the V'sori to no end."

"I expect, given time I could coax the secrets from this fine piece of work but I ask myself, what countermeasures would I install in such a thing? I would start with the best anti-tampering systems I could think of. Push too hard and the device dies and sends a kill signal back to the network. I expect there are occasional false positives and these beauties have a limited active life but that just means a bit more courier work getting replacements out."

"All in all I think this is more useful intact for now. Perhaps when I have proper equipment and an actual clean room again I will pull the pearl from this oyster but for now assume they are monitoring our location and reporting what they can back to the Doctor."

"If you like I can work up a black-box system to prevent this but that might trip the kill-setting."

Around noon, barring other excitement.

Devil's Advocate stands and walks away from the table. The Vmap tucked securely in a pocket. "Gentlemen, Ladies. I have an errand to run and then will be joining Bella for brunch. There was some loose talk about hitting up So-corp or some local drones for donations...

The Advocate presses a few buttons and the familiar figure is replaced by that of an Asian youth. Male, mid to late twenties sporting a number of tattoos and a spiked black leather jacket.

The Advocates voice seems odd coming from the youth. "..so if any of you would care to join me?"

Walkies!:

Devil's Advocate leads as many as choose to follow on a lovely walk through South-point. The first stop is at a heavily vandalized and clearly non-functioning cash machine in a little used alley. The unit swings open as DA approaches revealing a safe like space containing a pair of guns a short black baton and two clip on belt-pouches.
"Ah, it feels good to be fully armed again."

The youth touches a couple of spikes on the jacket and the guns, pouches and baton vanish into the figure as the cash-point swings shut.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Common Knowledge: 1d10 ⇒ 10, wow, what a waste of an ace... DA, Belledonna is still elsewhere than the warehouse. She will meet you at the diner.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

As DA's monologue descends into words much longer than Mus'ad's entire vocabulary the massive man's brow furrows into a series of valleys and mountains. Tentatively he says after "Little man want Mus'ad to come and break heads? Mus'ad is not sure... words are far too many and long"


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

"Yes Mus'ad," The Advocate replies speaking slowly and stressing each word as one would when speaking to a small, rather thick, child. "we are going to meet the pretty lady for brunch. We may find some SOCorp or drones along the way who will give us their toys if we ask nicely. Now, do... you.... want... to... come... along?"


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad focuses in on DA's words, squinting with effort before straightening with a laugh. "Ha! Mus'ad will come... but for food, where we eat muszt have tandoor, yes?" giving DA a companionable slap to the shoulder... a little o'erhard for his comfort.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

Staggering a bit from Mus'ad's friendship The Advocate turns to the remaining residents of decrepit central.
"Professor? Bad Penny? Coming along? It's South-point Sam's."

Either as a group or with Mus'ad alone for company Devil heads off for brunch.

(the spoiler "Walkies" in previous post occurs now.)

Felonies and the single supervillain:

Next stop is a functioning cash machine on a more frequented street.
"I'll just be a moment. If you wait here the camera can't see you." The youth approaches the cash point and draws a flat silver card from his jacket. A thin wire trails from the card into the youth's sleeve. The Advocate feeds the card into the reader and again touches a few spikes on the jacket.
Stealing the cash in the machine. Not too stressed about alarms but deactivating any really exuberant security systems like automated dye sprays. Electronics 1d4 ⇒ 4 ace 1d4 ⇒ 2, wild 1d6 ⇒ 3. Total {6 +4(interface)} 10 Two successes? Some minimal Google-fu found 10-20K as the minimum load in streetside ATM's like this with a max of 2ook for one in or attached to a bank, but the invasion might have changed things. Just trying to save you some work.
The cash machine whirrs and returns the card along with a sizable stack of bills. As the youth passes out of the cameras view his form shifts again and a Caucasian woman with a dyed blond Mohawk, multiple piercings and a similar but midriff baring spiked leather jacket rejoins the group. "That's better. Brunch appears to be on me." The woman smiles and takes Mus'ad's arm as they head toward South-point Sam's


Male Human Sorcerer

The Professor shrugged. "I have no intentions of accompanying you but Destruction made it quite clear that we are an Omegan group now. Drones are useful to unlock the secrets of the V'Sori, though I would like to take one of them apart for fun and research." He comes distracted for a moment as he runs through a list of spells, and possible components that he could gain from a live V'Sori.


Masque, feel free to make your post about arriving at the warehouse and finding these shmucks with the bracelets, but I'm going to move things along a little bit.

Devil's Advocate rallies the group together and heads off to loot some supplies, collecting from his stash first, before making a bee line for an ATM. Being in the slums of Star City that is Southpoint he only manages to score 2d6 + 5 ⇒ (6, 1) + 5 = 12,000 but well, at least it'll be enough for lunch.

A short time later the group makes their way to Southpoint Sam's Kede and Grill; despite the 'disappearance' of it's owner, the Atlantean-Human Hybrid for which the bar is named, not much has really changed since the place was opened a few decades ago. The menu is an odd assortment of strangely seasoned seafood dishes and more traditional bar style food, with the 'Chef's Surf and Turf' being one of the more well known fusions of the two.

Despite their odd looks the group that arrives there don't get more than a few glances in their direction, though they do have to wait a short time for a table to clear. Sam's disappearance certainly hasn't done anything to hamper the reputation of the place, and despite being in southpoint the place is known to attract all kinds from all over Star City. About the only people who don't seem to bother the place are the V'Sori and fins, how the new owner Murray accomplishes this is anyone's guess.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Damn, I was hopping Ozwald was wrong about Sam...
Well, it looks as if DA isn't here yet. Might as well enjoy a bit of people-watching...

Though she is certainly putting reasonable effort into not making herself obvious, it's kind of difficult to hide the fact that you are the most beautiful woman in the hemisphere when you have no real skill for self-concealment. The rest of you spot Belladonna sitting in a corner of the restaurant fairly soon after you enter, even with the hoodie pulled up over her head.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

The attractive punk-looking young woman who just walked in with Mus'ad...Blink....well it takes all kinds I guess... Hurries over to Belle's table.

"Jackie! I haven't seen you for since that ride with your Doctor friend. " she exclaims. Sitting down she continues loudly.

"He was a strange one, where ever did you dig him up?"
Not giving you a space to answer the mohawked woman continues.

"Anyway, I know I was supposed to be here, like, and hour ago or something but there was this thing, and then I had to go to the bank, lunch is on me by the way, and some shopping and the boy here...you know how it is. So tell me what have you been doing with yourself?"

Here she steals a drink from your water glass and winks.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad squints at the menu disapprovingly before ordering an item that piques his interest. "Mus'ad will have the wings of buffalo" thinking that implies he shall receive two slabs of magnificent bovine... and so cheap too!


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

"Billie!" Belladonna responds enthusiastically to the punk girl's greeting. Continuing, "Oh, you know, this 'n' that..." as she indicates a couple of bags filled with...
household cleaning supplies?

'Mus'ad, you magnificent pillar of rage, sinew & self-absorption...
If you expect to slake your hunger on that, you will need to trouble our friend here for much more than just one order...'

Yes, all the 'team' present 'heard' that. Since you are visible to her, she doesn't need to make a Smarts check to establish a Telepathic link.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Responding out loud to the voice in his head "What?! Buffalo is big like cow no?"


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

"Yes but with very tiny wings." Billie fails to cover a smile.

"Let me get this...." Billie turns to the waiter and orders a deep kelp and braised sea lice salad for Bella, chilled sea hare shashimi with blanched carrots and kale for herself and four orders of everything on the menu that is deep fried for Mus'ad. Pints of Nor'easter pale are also included. Unless the seasonal brew looks better.

"So.." Billie gives Jackie a significant look "...did you run into anyone interesting while shopping? I was thinking of heading downtown to see what is in the shops today."


Male Human Sorcerer

Professor Mayhem sits quietly with his arms crossed just staring at Belledonna for a few minutes before he turns to the waiter and orders something completely out of place that gets him a blank look from the staff. He tries several languages as well before ending with "I hate mortals. Very well, I will take the... Salad named after the amateur conqueror Caesar."


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Common Knowledge: 1d10 ⇒ 1, Wild die: 1d6 ⇒ 6, WooHoo Ace! exploding die: 1d6 ⇒ 6, Ehrmagehrd! exploding die: 1d6 ⇒ 1, for a total of 13, which is two raises to remember pertinent information about Professor Mayhem.

"That's right, you were always more of an Enkidu fan-boy if I recall..." 'Jackie' responds, smiling beatifically at the darkly scowling professor. Turning back to 'Billie', "Not really, mostly just catching up with old friends. Although this cute guy I'm seeing did give me this great watch...
But I'm not sure about him. I think he might be seeing others as well."


So have Masque and Bad Penny accompanied the others, or are they doing their own thing (Masque's funeral and whatever Bad Penny might wish)?


Male Human Sorcerer

Professor Mayhem slams his fist on the table, "I was no friend of Gilgamesh. Enkidu was after my times, the heavens reminder to curb his arrogance because people as strong him could still exist. Gilgamesh would have knelt before me with all of his people had it not been for the meddling of the sages and their prison." He flexes his hands as he stares at them.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice
Belledonna wrote:

[dice=Common Knowledge]1d10, [dice=Wild die]1d6, WooHoo Ace! [dice=exploding die]1d6, Ehrmagehrd! [dice=exploding die]1d6, for a total of 13, which is two raises to remember pertinent information about Professor Mayhem.

"That's right, you were always more of an Enkidu fan-boy if I recall..." 'Jackie' responds, smiling beatifically at the darkly scowling professor. Turning back to 'Billie', "Not really, mostly just catching up with old friends. Although this cute guy I'm seeing did give me this great watch...
But I'm not sure about him. I think he might be seeing others as well."

"Yes they are quite the rage today. A bit flashy but I see no harm in them." Billie extends her order to include the Professor's salad and whatever Oz is eating. (Same for the others if we hear from them.)

As the meal ends. "So Jackie, shopping? Downtown? You can try out your watch and see if we can dig up any friends."


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
Devil's Advocate. wrote:
Billie extends her order to include the Professor's salad and whatever Oz is eating.

Belledonna left Oz to sleep in his own bed in the apartment. Wow, that sounds bad in print...

"Let me make a quick stop at Oz' place. These..." indicating her street clothes, "aren't really shopping togs."


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Scratching idly at his hair, Mus'ad misses his turban as he awaits his repast.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

{assuming the meal passes uneventfully.}

Check paid, generous tip included, and every patron and staffer who came in range image scanned and safely stored for later use by the chameleon device, DA et.al follow Bella as she heads for Oz.

{Again assuming a quiet passage.}

Now kitted out in something dashing (like she would wear less) and perhaps with OZ in tow to carry the packages the would be Omega Cell heads north.

{unsure how you want to play this boss. Thinking Mag-lev to Downtown and then scouting the shops. Do you want a shopping list? Perhaps with a streetwise roll to start making black market contacts for the more interesting items?}


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad will follow... DA has promised that heads will be cracked and Mus'ad will be there to see it done!


Male Human Sorcerer

"I have no interest in mortal shopping. I will return to the warehouse to complete the ritual to turn it into a suitable living place. Do not get yourself caught by them again, I doubt our benefactor would be there a second time."


The remaining half of the Omega cell--once the Professor leave to return to the warehouse--heads North, then south-east as Belledonna leads the way back to Oz's slovenly stye. She finds her minion snoring peacefully, and unless she bothers to wake him, he will remain as such while she changes into one of the other items of her meager wardrobe. More appropriately dressed she heads with Devil's Advocate back towards Downtown to spend some of his ill gotten gains, Mus'ad trailing in their wake.

Professor:
The Professor finds the warehouse vacant, the other two members of the Harem of Mus'ad busying themselves elsewhere. He finds a number of the preparations he began the previous night have already been smudged by the traffic of the others, but such one must expect when the proper materials are absent.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad sneers at just about everyone that they pass... more so at those that look weak or are lacking in cranial hair. His piggish eyes also rove for sign of something worth picking a fight with...

Notice: 1d4 ⇒ 2 and 1d6 ⇒ 3


Devil's Advocate, Belledonna, and the ever sour Mus'ad hoof it on foot into downtown--the only mag-lev operating in the city being the one which traverses the bridge to the mainland and back--to peruse the shops for supplies.

It is a much changed place from it's former glory before the invasion; people still wander the streets, stare into windows, chat at restaurants... but the occasional patrol of drones and fins still freezes conversations in their tracks, a tension running through the pedestrians as they pass.

Successful Notice:
The V'Sori seem not to care too much about the US Constitution, as you walk around downtown you find a distinct lack of any weaponry--except of course for that carried by the alien's patrols. None of the usual places you might expect to find such prove to stock anything, and some don't even seem to exist any more.

The group do their best to keep their heads down--two of them anyway--as they make their way into a sporting goods store to cross off the first few items on the list. Where DA might have been expecting rifles and ammunition he finds at best a crossbow and some arrows, and where he seeks a medical trauma kit, he finds only a first aid kit, about the most powerful thing in it some antiseptics and some antibiotics. A man in his early twenties stands behind the counter, eyeing Mus'ad warily as the brute glares around the store stocked with camping equipment, hiking gear, cold weather clothing, and other outdoor gear.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Noting the young man's attention, Mus'ad very deliberately walks up before the counter and stands his full height... glaring down at the man wordlessly with arms crossed...
Intimidation: 1d6 ⇒ 3 and 1d6 ⇒ 2 Doh...


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Notice: 1d8 - 1 ⇒ (1) - 1 = 0, Wild Die: 1d6 - 1 ⇒ (1) - 1 = 0, oh crud.
Incensed with the 'even-more-sheep-like' behavior of the citizenry about them, Belledonna ramps into one of her more incendiary screeds denouncing the current power structure, the human quislings, the V'sori, the 'fins' & even the deceased & captured heroes for not seeing the true threat when there might have been time to respond appropriately.
Feeling better. Unfortunately, not better enough to really get going on the monologue. Feel free to post accordingly.


Wow, Crit Fail on the Notice roll, want to benny it?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

If that is your way of saying 'please don't make me deal with Belledonna in full-blown Mastermind-Monologue-Mode (tm)', then sure. But otherwise, nah. What is the point of taking a Hindrance if it never comes into play?


No, just checking :) Will wait for DA to post before continuing.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

Notice 1d8 ⇒ 5 wild1d6 ⇒ 5 Pretty much as expected.

The Advocate or rather 'Billie' does not really bother to keep 'her' head down. Billie proves to be a very good customer. Buying camping gear, packs, clothes and more (buying everything on the ooc list that is available) Billie even buys the crossbow and bolts. (A silent weapon could be useful on occasion. Besides I might be able to work up some trick bolts.)

Bellie also takes care to spread a little money around for information and good will. Dropping only semi veiled questions about buying more useful goods. (AKA trying to get in contact with some black market sellers. Streetwise if you want me to make the roll, 1d4 ⇒ 3, wild 1d6 ⇒ 5.)

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