| Rev DM |
Ignoring his own grievous wounds, Reason goes to Whiteclaw's aid. Calling on all his skill, he pulls his companion back from the arms of death. She will live to fight again.
Whiteclaw, you're at 11hp. You don't get the defence bonus for second wind as it was given via Reason's heal check. You are prone and will need to use a move action to stand. If you attack from prone, you do so at -2.
Vel is up
Kia
Gnolls
| Amelia |
Reason circles around the ex-drum, to go to the aid of Whiteclaw.
Move to G10 without provoking OA. Heal (1d20+9=18) Allow Whiteclaw to use Second Wind.
I don't think that will work as I don't think you can second wind while unconscious. The heal skill itself hints at it by giving the stabilize the dying option. And Healing the Dying says also seems to indicate that the healing has to come from an external source and not you. The description of Second Wind, itself, also seems to indicate you need to be awake to use it. I could be wrong, but it really looks to me as if it's not an option while you are in the dying state.
| Rev DM |
Reason wrote:I don't think that will work as I don't think you can second wind while unconscious. The heal skill itself hints at it by giving the stabilize the dying option. And Healing the Dying says also seems to indicate that the healing has to come from an external source and not you. The description of Second Wind, itself, also seems to indicate you need to be awake to use it. I could be wrong, but it really looks to me as if it's not an option while you are in the dying state.Reason circles around the ex-drum, to go to the aid of Whiteclaw.
Move to G10 without provoking OA. Heal (1d20+9=18) Allow Whiteclaw to use Second Wind.
Ack. You may be right. Blast. I thought I'd read it right and assured Reason on the discussion thread that he could do this, but it looks like he may not be able to. Or rather he can, but only if you can be got back to 0hp. Reason, I am so sorry to have mislead you, but it did genuinely look as if you could do this - and indeed I'm sure we've used the tactic on another pc in another pbp who managed to go negative 5 times in the same encounter.
Whiteclaw is at least stable however and while there are still upright foes available, the gnolls won't coup de grace you.
| Vel |
Orb flashing, Vel unleashes her greenish ray on the remaining scourge ,weakening it.
RoE vs S2 (1d20+6=23, 1d10+5=11) That's 23 vs. Fort, 11 necrotic, and weakened through Vels next two turns, thanks to Orb of Imposition
| Rev DM |
Vel's orb focusses the sickly green light of her enfeebling ray and it strikes the gnoll scourge in the back. She raises her muzzle and howls as the marks on her chest glow demonic red. The Rogue Knight and Reason have already seen this on the other scourge and realise that the creature is at last bloodied. The baleful flame in her eyes warns that that she may have become more dangerous yet and hope that Vel's spell is enough to control the worst of her powers.
Scourge 2 is bloodied.
Kia is up
gnolls
| Kia Rubarka |
Desperate times call for desperate measures. Sensing that getting rid of the scourge is the most important thing to do, Kia decides to risk all (well a lot) on a direct attack.
"Will you gnolls never learn when you are defeated? This fight is over! Understand?"
Kia moves to E9 and lashes out at the gnoll with her longsword.
Lead the attack vs S1 (1d20+7=22, 3d8+3=21)
If S1 is still standing, Kia gulps a bit, but everyone (except Vel who is out of range) now has an extra +4 power bonus to attack rolls against S1 until the end of the encounter (and Kia may well be unconscious soon)
EDIT: I have just realised that Kia used her daily last battle. In which case, just make this a basic attack. Damage: Normal damage (1d8+3=8) Even doing that (if she survives) she will take some of the stress off TRK.
| Rev DM |
The scourge roars as Kia's blade bites home, but she risks taking more damage from the eladrin to reform around The Rogue Knight with her remaining Clawfighter.
Abyssal
"The throne must remain inviolate."
Evil words tumble from the scourge's lips.
The dreadful flail rises in the air and lands on nothing. Guarded by his god, The Rogue Knight brushes the attack aside contemptuously. The last clawfighter musters all his resources and lashes out at the paladin, wounding him, but not subduing him. It looks the scourge in the eye, as though reaching agreement on something.
Clawfighter 4 v TRK (1d20 12=31, 1d6 9=13)
Kia gets an OA on S2.
Whiteclaw - (see discussion thread on house ruling) 11hp, prone. Can attack from prone but will do so at -2 and needs to use a move to stand up
TRK is up on 4hp
Arianwyn
Reason
| Kia Rubarka |
OA on nasty Gnoll (1d20+7=16, 1d8+3=11)
A little taken aback at the scourge ignoring her (and somewhat affronted) she fails to notice the attack opportunity in time and, though she strikes boldly, she misses.
"Come back and fight me, coward!"
| Whiteclaw |
Whiteclaw rises to her feet once more, snarling at the last two gnolls.
Abyssal:
Then her own flail is lashing out at the clawfighter nearest her.
Stand up with a move action then lay the smackdown, I hope, on C4 with Tide of Iron. 1d20+9=18. 1d10+4=5. Bleh. Mark him and if I did hit, shift him to G7 and enter his square.
| The Rogue Knight |
| Rev DM |
Calling on all the resources of her heritage, Whiteclaw rises. Brutally shoving the Clawfighter aside, she bloodies him at last and raises her muzzle to the sky as she realises that at last the tide of battle may be turning in the party's favour.
The Rogue Knight fights on, his deity seemingly at his side. The demonic scourge is clearly hanging by a thread, hacked by savage wounds that would surely have killed any other creature. Whatever drives these gnolls, there is no denying either their fighting ability or their fervent belief in their duty.
Channelling his god, the paladin brings blessing and hope to his comrades.
Clawfighter 4 is bloodied. Scourge 1 can't possibly last much longer. Kia, Whiteclaw, TRK and Reason all get 7 temp hp - please note them separately on your profile as they get used up first and disappear at the end of the encounter.
Arianwyn is up
Reason
Vel
Kia
| Rev DM |
TRK and Reason have powers that do that. Kia's focus more towards help with saving throws. Arianwyn, Vel and Whiteclaw just do damage in huge amounts. Temp hp would indeed be useful at this point. As long as more than one gnoll is standing adjacent to a character, you're in trouble as they'll get an automatic +5 to any damage they deal you. In your present fragile condition, that can take you down very fast. Which of course, you know already.
| Arianwyn |
Move to D10.
1d20+5=11, 2d6+4=12, 1d6=1
Your Delicious Waste of Time... on C4
Arianwyn directs dark energies to ferret out any weakness in the gnoll, but the gnoll's tenacity overmatches him.
| Vel |
Vel unleashes her old favorite, the golden flames shooting from the floor, scorching the floor itself, but not the gnolls.
Scorching burst on S1, C4 vs Ref (1d20+6=16, 1d20+6=9, 1d6+5=9)
| Reason |
Reason calls on Ioun for luck as he unleashes a bolt of light at the remaining scourge. Divine Fortune. Sacrd Flame (1d20+7=13, 1d6+4=8) vs Reflex (includes +1 from Bloodhunt, +1 from Divine Fortune). If hit, Radiant damage, Whiteclaw gets 4 temp hp.
He then circles the fight to flank the clawfighter.
| Kia Rubarka |
Me and allies within 5 squares gain 7 temporary Hp.
7hp is very useful.
"Oh, for heaven's sake!"
Kia dances round behind Reason to H6 where she flanks S1 (she can get there with no OAs).
"Now, Whiteclaw, we are relying on you..."
Commander's strike (via Whiteclaw) against S1. (1d20+11=22, 1d10+7=11)
She looks at the scourge expectently...
| Rev DM |
At Kia's urging, Whiteclaw raises her flail and looks the scourge in the eye. Seeing her death stroke approaching, the priestess gestures to the last Clawfighter and roars aloud
Abyssal
"Obitu Que! Defend the skull!"
She falls between Kia and Whiteclaw, defiant to the last.
The Clawfighter looks at his fallen leader and growls. Brushing past his foes, he heads for Vel, both sets of claws extended ...
The situation is this. Scourge 2 is dead. Clawfighter 4 is headed out the room. He's not running (with a move of 8 he doesn't need to). Whiteclaw and Reason both get an OA on him. If he makes it as far as Vel, I'll roll the charge attack on her. Note that I've placed him where he will be if he gets that far.
OAs from Reason and Whiteclaw on C4
Whiteclaw is up
TRK
| Whiteclaw |
OA on the gnoll. 1d20+9=27. 1d10+6=12.
As the final gnoll races towards Vel, Whiteclaw's flail smashes into it hard as she growls once more and then sets off in pursuit.
If it reaches Vel, after it goes, I charge it. 1d20+10=28. 1d10+8=17.
Closing on the creature once more, her flail rises and falls, the blow powered by her own fury.
| Kia Rubarka |
OA against Final gnoll. (1d20+7=9, 1d8+3=4)
Kia, her mind full of alternative strategies and ways to win this battle, was a little distracted when the gnoll made a dash for it. Makes note to herself: When in melee concentrate on your opponent a bit.
| Rev DM |
Evading all but Whiteclaw's blow, the Clawfighter launches himself at Vel, desperation making his attack all the more potent.
Clawfighter 4 charge at Vel (1d20 11=31, 1d6 6=12, 1d20 11=31, 1d6 6=8). I'm not sure I really believe that I'm seeing a double crit. 24hp damage to Vel. At the very last gasp, because...
Raging, Whiteclaw is behind the Clawfighter almost before its claws leave Vel's body and she strikes true one last time. Her flail wraps itself around the gnoll's neck and you all hear the clear hard sound of the spine snapping.
Whiteclaw's last attack takes it to -3
OUT OF COMBAT
Please take 566XP each and level up. I don't know about you, but that was an intense fight from my end. Congratulations to you all.
| Reason |
"You know...", Reason speaks up, "my map shows a narrow tunnel leading away to a cave from this room, but I don't immediately see the entrance. It may be a defensible place to catch our breath."
He begins examining the east wall, as well as the floor and ceiling in the east part of the room for any hidden openings. EDIT: starting in the north-east corner.
Right after his short rest, spending 2 surges
| Reason |
For me, levelling works this way. You take any extra hp and healing surges immediately. Bung on the extra points for skills/attacks and so forth. Those also come into effect at once. Feats, power etc do not come into effect until you've had an extended rest.
Immediate ability increases as well? Yay, 4th level!!
| Reason |
Reason gathers up some of the rubble from the broken statues to stand on, so he can peer into the crevice he has found. When (if) he sees only darkness, he uses one of his javelins to try to determine the dimensions of the hole, and also if it follows the path indicated on his map.
| Whiteclaw |
Heh, down to 5 surges. Getting low on them.
Whiteclaw will rest a few moments and then examine the gnolls to see if she can figure out anything about them. She also remarks "They kept talking about protecting a skull. I'm not sure what they meant by it, but it probably important."
| Rev DM |
Kia's examination of the room reveals that this chamber has the same dual decorative scheme of the other areas of the tomb. The ancient home of the savage kings has been overlaid by more recent amendments. A five eyed skull sending beams of light towards gnoll worshippers is the most common image. The door to the south is decorated with the familiar animal spirt totems. Compared to the images of the skull they seem very benign.
Whiteclaw discovers that the marks on the bodies of the two demonic scourges are etched into the flesh. Both of the enormous gnolls are marked as priestesses in a recognisable way. The sigils on their chests are far from normal however. Remembering how they glowed when the gnolls were bloodied, she can only conclude that they were marked in this way to bind them to their master. Whoever, or whatever that might be.