| Whiteclaw |
Whiteclaw growls at the enemy leader, but sees that one of the gnoll's is on Vel and so moves to cover her friend.
Shift to H14. Tide of Iron on G2. 1d20+9=12. Likely a miss. But just in case, damage 1d10+4=7. Lol, dice are tired. In the very unlikely event I hit, I move him to I13 and enter his square. Oh, and I mark him.
| Rev DM |
Don't worry about using daily powers - they're life savers, particularly at the moment. This is meant to be a tough encounter. Similarly, nobody is holding anyone up, we're swinging through the combat rounds.
Reason unveils more of Ioun's power, delivering healing grace to his wounded allies and rendering the Huntmaster gnolls weaker. The leader remains unaffected, but without the full support of his allies, his attacks will be less devastating. Whiteclaw shifts to a stronger defensive position, but her usual prowess is brought down by her grievous wounds. As you suspected Whiteclaw, that was indeed a miss.
Vel is up
Kia
| Vel |
Rev:
Vel is no longer bloodied -- thanks!
Vel dodges the gnoll -- what am I doing in melee? -- and fires her sickly green ray at the gnoll leader, even as her orb flashes blue. The battle-hardened gnoll shrugs off the first blast. Vel then, with an oath, gestures with both hands and golden flames leap up, engulfing the gnoll leader and one of his minions.
Minor - activate orb of far seeing -- range to G5 is halved through encounter; Move - shift 1 sq. N; Std -- ray of enfeeblement, miss; AP -- scorching burst at H11, crit on G5 for 11 damage, 20 vs Ref on G1 for 9 damage
EDIT: Fixed
| Kia Rubarka |
"OK, let's take the leader down now please! Whiteclaw, see what you can do!".
Whiteclaw again hitting the leader. (1d20+9=14, 1d10+7=13)
Kia moves into the room (to G13) to attack G5 herself. utilising her action point and her daily power Lead the Attack.
Lead the attack against the nasty gnoll who is hurting us. (1d20+7=26, 3d8+3=22)
"Hah, see how you like that!"
Everyone (except Arianwyn) on the party now has a +4 power bonus against G5 until the end of the encounter (assuming Kia hit with 26 vs AC)
| The Rogue Knight |
On my turn
"Kord! I strike in Your Name!"
Holy Strike; Spending Action Point to get another attack.
1d20+9=26, 1d12+7=14, 1d20+9=29, 1d12+7=16
Add another 12 damage.
If TRK hits, then he inflicts a total of 54 points of damage to G2.
| Rev DM |
Despite Kia's urging, Whiteclaw cannot penetrate the gnoll leader's heavy armour. The warlord leaps into the fray herself, her fine example at last making an impact and bloodying Gnoll 5.
Inspired by the eladrin's example, The Rogue Knight hurls himself at gnoll 2 and with two devastating blows destroys the creature, cleaving it in twain.
The Rogue Knight
As you all know by now, maths is not my strongest suit, but I can only make your damage add up to 42 rather than 54. 42 is plenty mind you. You took him to -9
The gnoll leader shakes himself and howls to the heavens as gouts of his blood spray the companions.
In abyssal:
"Rancid meat they may be, but worthy of scavenging. Attack!"
Gnoll 4 shakes off the effects of Reason's spell and hurls himself back into the fray and the pack attacks with renewed ferocity.
Gnoll 5's aura effect increases to +2 to attack rolls when he is bloodied.
Gnoll 5 misses completely (rolled a natural 1)
Gnoll 4's spear thuds into Whiteclaw's hide and is followed by another bite (total 26hp damage, halved due to weakness so 13hp damage to Whiteclaw)
Gnoll 1 attacks Kia with its handaxe and howls with frustration as the blow causes less damage than it should. (11hp halved, 5hp damage to Kia).
Arianwyn was out of range, but the rest of you are +4 to your attack rolls for the duration of this encounter. The tide would appear to be turning.
Arianwyn is up
Reason
Whiteclaw
Vel
Kia
| Reason |
Rev, I'm not seeing the correct map (still has G2 on it, and G4 across the room).
I'm going out for a while so...
After Arianwyn
If Gnoll5 is down, Reason uses Daunting Light vs Gnoll4: Daunting Light vs Ref (1d20+5=16, 2d10+4=17) (Radiant damage, if hit grant Combat Advantage to TRK vs G4)
EDIT: regardless, as a Minor Action, use Healing Word on Whiteclaw, gets surge + Healing Bonus (with +5 from Beacon of Hope) (1d6+8=9) (that's a couple of 1's this round)
| Arianwyn |
Curse G1, if not already. Move to C12. Concealment. Eyebite on G1. 19 vs Will. Damage: 6 psychic, 6 normal. Now invisible to G1 until start of my next turn.
"Bellow and bluster, thy predicament grows worse, beast-kin." Arianwyn mutters, as a glow starts to form in the gnoll leader's eyes.
| Rev DM |
Reason draws once more on Ioun's power and restores Whiteclaw, while at the same time firing divine flames at the gnoll leader. Arianwyn contributes to the mayhem from a sensible distance away, and gnoll 1 snarls with fury as the eladrin vanishes from its sight.
Whiteclaw can act. She's back among the living. She'll need to use her move action to rise from prone, but if free to use a standard and a minor.
MAP. I can't see that Reason moved, but if he did, could you tell me where to?
Whiteclaw is up - see note above
Vel
Kia
| Vel |
Unless Whiteclaw gets in the way
Vel drops back a step and invokes the flames once more, surrounding all three surviving gnolls, but doing minimal damage.
Move to G16. Target scorching burst on H11. Wow, two 1s, and I doubt the 15 hit either. G1, G4, G5 vs Ref, Fire (1d20+6=7, 1d20+6=7, 1d20+6=15, 1d6+5=6)
| Whiteclaw |
Once more Whiteclaw rises from the ground, battered and bloody but thanks to teamwork not out. She snarls at the leader, even as she swings at him
the three heads of her flail managing to give another gnoll a minor injury.
Cleave, targeting G5. Marking him as well. 1d20+9=17. Damage 1d10+6=12. G1 takes 3 damage.
| Rev DM |
Vel and Whiteclaw both forgot to add in the +4 from Kia's daily when targetting Gnoll 5, so you did better than you think.
Rising from the dead once more, Whiteclaw uses all the power bestowed upon her by her comrades and lashes her flail down and into the leading gnoll. His adjacent companion suffers some collateral damage as an added bonus. Almost at the same time, Vel unleashes more flame. The leading gnoll is too distracted by Whiteclaw's attack to dodge. 18 damage to Gnoll 5 from Whiteclaw and Vel combined, and he's looking very ropy.
Kia to go
The Rogue Knight
Gnolls
| Kia Rubarka |
"Whiteclaw, you are better than me at this, why don't you try to finish the leader off?"
"That ought to put him in his place!"
Kia then uses inspiring word so that Whiteclaw can (hopefully) be standing when her turn comes up next.
"Come on there Whiteclaw, you'll get through this!.
Healing for Whiteclaw so that she doesn't need to be stood up before her next hit. (11+1d6=12 HP)
Finally she shifts to F13.
| Rev DM |
The loss of their leader causes both gnolls to turn on Whiteclaw. Shrugging aside the wounds delivered by The Rogue Knight Yes, you did hit it, it's just uber tough, Gnoll 4 lunges at her and misses. Gnoll 1's handaxe strikes true however.
1d20+10=21, 1d6+8=12hp damage. No Quick Bite attack this time, even if Whiteclaw is bloodied again as Gnoll 4 missed and Gnoll 1 doesn't have that power.
Arianwyn is up
Reason
Whiteclaw
Vel
Kia
| Arianwyn |
Move to F15. Concealment. Curse G4. Eldritch Blast G - 20 vs Ref. Damage - 15 normal to G1.
Arianwyn rejoins the group and sends another bolt of magic screaming to the gnoll.
Oh. I've been operating on the premise that G1 was the leader for the whole battle. Whoops.
| Reason |
Reason calls down Ioun's light upon the bloodied Gnoll.
Daunting Light vs G1 Reflex 1d20+6=17, 2d10+4=16 Radiant damage if hit
He then circles to flank the other gnoll with Whiteclaw. J11 avoiding Opp Attacks
| Rev DM |
In seconds, the tide of battle has turned in favour of the party. Reason's invocation of Ioun demolishes the last Huntmaster and the final gnoll is left very much alone, facing a cluster of stern-faced foes. Faint respect crosses his face and he confronts Whiteclaw.
in Abyssal
You and your pack may be worthy meat. Single combat to the death. You and I.
Whiteclaw is up
Vel
Kia
| Vel |
Trying to give her companions some relief, Vel calls up the illusion of grasping arms and hands, impeding the remaining gnoll.
Illusory Ambush vs Will (1d20+6=24, 1d6+5=10) Psychic damage, -2 to attacks through Vel's 2nd turn (might as well impose with the orb)
| Kia Rubarka |
Kia, with a mind to giving all the melee fighters combat advantage, teleports to I11, grins at the Gnoll and swings her sword.
Hit that gnoll! (1d20+9=21, 2d8+3=11)
Warlord's favour. If it hits, the Rogue Knight gets a +4 bonus to his attacks until the end of Kia's next turn.
| Rev DM |
Er.. The map is showing Kia in the wrong place, she should be at I11, giving TRK combat advantage. At least that is the map I see when I click on your last link...
Weird. It's showing up fine for me. Just cut and pasted it again. Can you try it and let me know if it's still a flub? Also, why am I typing this when you're sitting upstairs about 8 feet away from me?
| Rev Rosey |
The only thing I can think of is that Photobucket doesn't like me replacing the older versions with the edited one and gets snitty about it. It's happened occasionally with the Spellgard maps as well. How irritating. Worst case I'll just upload the clean version and start from scratch with it. Can't have you not knowing where you all are.
| Rev DM |
Apologies TRK, but I'm rolling for you.
The Rogue Knight swings his axe high above his head and attempts to finish the last gnoll. The blow thuds into the ground next to his foe, but despite the miss, the paladin still issues a divine challenge.
"Turn and face the wrath of Kord!"
Total flub on the roll I'm afraid, there is no way I can make an 8 hit him. Gnoll 4 is under divine challenge and will be at -2 to attack if he goes for anything other than TRK.
The gnoll snarls horribly and jabs his spear at the paladin. Without the benefit of his leader, his morale is failing, and he misses completely. Rolled a 5. Stalemate between paladin and gnoll then.
Arianwyn is up
Reason
Whiteclaw
Vel
Kia
| Reason |
For the first time since joining the group, Reason decides to use his mace. Gripping it in both hands, he swings at the gnoll.
Mace (1d20+7=14, 1d8+2=7) vs AC, includes +2 for Combat Adv, +1 for Bloodied. Unlikely to hit.
He is obviously out of practice.
| Vel |
| Rev DM |
Ahem. It has been pointed out to me that The Rogue Knight should indeed have hit with his majestic roll of 8 as Kia had buffed him last turn, he has a +9 anyway and he got a further +2 combat advantage. Therefore...
The gnoll howls in anguish as The Rogue Knight's greataxe cuts through flesh and bone. For all it's brute strength, you can see the creature is rapidly running out of resources. 11hp damage.
Whiteclaw is up
Vel has posted
Kia