Samnell's Against the Necromancers (Inactive)

Game Master Samnell

Sundabar and Environs
Setting primers
Present Battle Map


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Philo Pharynx wrote:

4d6 7

4d6 13
4d6 6
4d6 13
4d6 16
4d6 14

Does having a 7 and a 6 trigger a reroll?

-2, +1, -2, +1, +3, +2 = +2 net. But it does leave you 8 points short of 25 point buy, which is pretty rough. Yeah, you can reroll that.

Revision to Ability Score rolling stuff You can take a reroll if you have a net negative or zero ability modifier when they're all added together, just as before. Rolling less than 20 point buy also gives you the opportunity to reroll. Keep rolling until the first set of scores that satisfies both requirements if you would prefer rolling to point buy.


YoricksRequiem wrote:
Samnell wrote:
YoricksRequiem wrote:
Any chance you'd allow the Path of War Medic class?
Is it still in playtesting or is that more or less the final version?
That's final as far as I know (though isn't on the SRD for some reason). I own the released PDF and would be happy to highlight any differences that exist.

Ok. I'm willing to give it a shot.

Shadow Lodge

Oh yay.
Love me some gestalt and forgotten realms (specifically 2e) was where I got my start in dnd so it has a special place in my heart

4d6 ⇒ (4, 1, 6, 4) = 15 14
4d6 ⇒ (1, 3, 4, 4) = 12 11
4d6 ⇒ (6, 6, 3, 2) = 17 15
4d6 ⇒ (2, 3, 1, 6) = 12 11
4d6 ⇒ (1, 6, 6, 6) = 19 18
4d6 ⇒ (2, 2, 2, 6) = 12 10

Ok kinda lopsided stats there, but no negatives and I got three good ones

Now those stats say caster with an 18 casting stat and a positive con and dex, but i think I'd have more fun by challenging myself to make a gish character

Maybe alchemist/ageis
Or skald/paladin
Or magus/soulknife....
Actually....

Hey would you allow a black blade to take the form of a crystalline hilt?


alexgndl wrote:
Bolkvar Stonebeam wrote:
Seeing a lot of dwarves pop up
Probably because dwarves are the second best race, behind goblins.

I did slant the setting materials toward them. :)

To be clear for anyone considering elves, gnomes, halflings, etc: you'll get some kind of primer for yourself similar to what dwarves have when the time comes. In lieu of those just now (because I wanted to get recruitment up sometime this month :) ), I'm happy to field questions beyond the short paragraphs in the races doc.


Lord Foul II wrote:
Hey would you allow a black blade to take the form of a crystalline hilt?

I would. It might be a little unusual, but black blades are practically written as a plot hook and I'd be happy to use it as such. :)

Shadow Lodge

Samnell wrote:
Lord Foul II wrote:
Hey would you allow a black blade to take the form of a crystalline hilt?
I would. It might be a little unusual, but black blades are practically written as a plot hook and I'd be happy to use it as such. :)

awesome. Sadly soulknife works off wisdom, if it worked off int it'd be perfect, but I can probably make it work.

Thinking maybe elan for race so I can play the bored immortal character concept

As an elan you don't really need to eat much at all and you don't die of old age and you only sleep half as much

This is great... at first...

My character would start adventuring because sitting around reading or whatever I'm having him do as his old career would get intensely boring eventually


Lord Foul II wrote:
Samnell wrote:
Lord Foul II wrote:
Hey would you allow a black blade to take the form of a crystalline hilt?
I would. It might be a little unusual, but black blades are practically written as a plot hook and I'd be happy to use it as such. :)

awesome. Sadly soulknife works off wisdom, if it worked off int it'd be perfect, but I can probably make it work.

Thinking maybe elan for race so I can play the bored immortal character concept

As an elan you don't really need to eat much at all and you don't die of old age and you only sleep half as much

This is great... at first...

My character would start adventuring because sitting around reading or whatever I'm having him do as his old career would get intensely boring eventually

Elan could work. Bear in mind that they usually don't remember much of their prior lives and they try to keep their nature extremely secret. The notion that they have immortality on tap, even if an individual doesn't know the method, would be enough to draw intense interest. Maybe by partaking of their flesh or making an elixir steeped in elan blood, one could acquire something of their lifespan. And who knows what other secrets their minds might hold? Mind-reaming magic before the dissection, then! :)

Shadow Lodge

Nice! That could form nice things to RP

Ok former half elf turned elan pretending to be an actual elf because they are long lived enough you could move cities before people are able to question things

Also gives more motivation to adventure (not trusting their neighbors or feeling much of a connection to them)


Here is the submission for Johnnycat. All information including mechanics and background are in the alias.

With regards to the the campaign hook:

What better proof of a hero is there than to be acknowledged by the gods of Duty and Justice? He's not in any sort of trouble. He wants to be here, to show that he has what it takes to become a legend. Beating the snot out of some evil thing and saving a village with a heroic lineage of its own is even better.

Feedback/comments/criticism is welcome and appreciated.


Lord Foul II wrote:

Nice! That could form nice things to RP

Ok former half elf turned elan pretending to be an actual elf because they are long lived enough you could move cities before people are able to question things

Also gives more motivation to adventure (not trusting their neighbors or feeling much of a connection to them)

You could indeed. The most prominent sort of elves in the North (and mainland Realms in general) are the Teu'tel'quessir. (Most commonly rendered in human tongues as Gray, Silver, or Moon elves.)

"Life is for the living and is best spent among the lively. Revel in variety and laughter, for all living things can learn and laugh with each other."

Silver elves tend toward passion and thrill-seeking, if with a grim undertone. Most believe the future of their race demands cooperation with others, lest they all fall together. On their own, they tend toward small and semi-nomadic bands (from a few families to a few hundred elves) in forests, but many live in the cities of humans. One living in Sundabar would be a little unusual, but everyone knows elves are strange and do things for their own reasons.

Silver elves have ivory-white skin with blue tints, somewhat like white marble. Their hair is usually white, silvery-white, blue, or black. Blondes are quite rare. Eyes are blue or green, both with gold flecks, or rarely gray. Faerunian elves have basically normal eye anatomy, not the all-iris eyes found on Golarion.


dragon examples. Would you allow me to play this class? I was playing around with the idea of mixing it with a paladin, to become a paladin silver dragon.

I would take the human form gift that way I could blend it if needed.

Shadow Lodge

I very much like that visual

I also like that my character is going to have 18 int and I'm going to have at least a decent wis, but he's like "nah, I'm gonna be a warrior"

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Will you allow a pair of noqual daggers? If not, I'll make them mithral.


Tempting! I love the old, pre-TOT Realms, and I've always wanted to try gestalt.

dice rolls:

4d6 ⇒ (2, 2, 5, 5) = 14 12
4d6 ⇒ (3, 2, 3, 4) = 12 10
4d6 ⇒ (3, 5, 5, 5) = 18 13
4d6 ⇒ (1, 3, 4, 1) = 9 8
4d6 ⇒ (1, 6, 6, 1) = 14 13
4d6 ⇒ (5, 4, 6, 1) = 16 15
13 pt buy

2nd try:
4d6 ⇒ (3, 3, 2, 6) = 14 12
4d6 ⇒ (1, 5, 4, 3) = 13 12
4d6 ⇒ (1, 2, 2, 2) = 7 6
4d6 ⇒ (3, 3, 4, 1) = 11 10
4d6 ⇒ (2, 4, 6, 5) = 17 15
4d6 ⇒ (5, 4, 1, 6) = 16 15
...I'm not sure how many points a 6 is worth, but with a 7 that's 24 point buy. I guess I'll be going with 25 point buy. :P

I shall look around and see what's fun. :D

ETA:

Basic concept: unchained barbarian/magus (black blade kensai)

Vargdan is the son of Ulfdan, son of Ulvdan, who once struck the killing blow against a necromancer, and passed the sword that ended the wicked mage's life down through the generations. All proud warriors of the Tree Ghost Uthgardt, they also have kept a terrible secret: when the necromancer's black blood tainted that blade, it became infused with a terrible awareness. Now, dark secrets of magic are passed down the line of Ulvdan, and they wander the North in search of the undead and their masters, to prove that despite the touch of magic in their blood, they remain dedicated Tree Ghosts.

Elaboration (along with possible adjustment, to see if I can fit some more hooks and drama in there) and crunch to come!


Hey Samnell (FangDragon/Caitlyn here) an FR game sounds very interesting - especially the early stuff (I dislike what happened when 3e came along - strange I have the same feeling with dragonlance too). I think I'm going to give up waiting on that CoTCT game, so I'll try here instead.

Oh I see this is set waaay up north, funnily enough a few years back I played a campaign on these boards set in the spine of the world with this paladin. I think I might reprise him since I enjoyed RPing him. I'll go with something else flavorful to round him out - not sure what class yet, won't be anything too weird or it wouldn't be Marcus.

Dice rolls:

4d6 ⇒ (5, 1, 5, 3) = 14 13
4d6 ⇒ (2, 2, 6, 5) = 15 13
4d6 ⇒ (1, 3, 4, 1) = 9 8
4d6 ⇒ (3, 4, 1, 3) = 11 10
4d6 ⇒ (1, 1, 5, 2) = 9 8
4d6 ⇒ (5, 2, 3, 2) = 12 10
Eek I won't be reprising Marcus with rolls like those! Lets try that again...

4d6 ⇒ (1, 5, 6, 5) = 17 16
4d6 ⇒ (1, 6, 4, 2) = 13 12
4d6 ⇒ (4, 5, 1, 6) = 16 15
4d6 ⇒ (5, 5, 6, 1) = 17 16
4d6 ⇒ (2, 3, 6, 1) = 12 11
4d6 ⇒ (6, 3, 3, 1) = 13 12
That's fine, perfectly playable and not OP.


Neils D. Lafont wrote:

Here is the submission for Johnnycat. All information including mechanics and background are in the alias.

With regards to the the campaign hook:

What better proof of a hero is there than to be acknowledged by the gods of Duty and Justice? He's not in any sort of trouble. He wants to be here, to show that he has what it takes to become a legend. Beating the snot out of some evil thing and saving a village with a heroic lineage of its own is even better.

Feedback/comments/criticism is welcome and appreciated.

Does he worship Tyr or Torm himself? They're both Lawful Good, but sometimes subtly different. Some sample ideas-to-live-by stuff. These are pitched more to clergy than laity, but you get the idea. One can easily be a less than perfect worshiper, one who struggles to live up to the faith, or has a wildly different take. Priests might want to have talkings to with such people, but such sins wouldn't lead to one ending up in the stocks or something unless they happened in the course of some kind of sacrilege or pressing secular matter: "Oh ho, you're the one who fled the barricade! That's desertion and we'll have words with the Ruling Master now. Best hope you he's in a kind mood..."

Torm:
Be loyal, obedient, and dutiful, upholding laws, rules and the most ethical stances through both unwavering support and armed vigilance. Seek corruption constantly and stamp it out. Give swift but brutal death to traitors. Where laws are unjust or flawed, urge improvements and alternatives rather than a confusion of ever more laws. Train law keepers and judges to be just, and watch over them to ensure that they perform with impartiality. Serve with all your hearth as well as all your reason. Every failure of duty diminishes the Loyal Fury; every success empowers him and brightens the world. Be vigilant always. Questions your actions and stances rather than sink into the sin of self-righteousness. Torm watches over you, and expects you to watch and guide others.

Tyr:
Follow all just laws and work to get unjust laws changed. Work against injustice everywhere, and never refuse to give aid or allow your aid to be less than wholehearted. Defend against injustice as if every wronged being is your beloved. Be good and fair always, exposing corruption and remaining steadfast and firm. Where laws fail, lawkeepers are corrupt, or rules are cruel, capricious, or unfair, be the wise and even hand of justice. Always consider consequences rather than merely the judgment of the moment. Yet behave without pride or aggression, so secular authorities defer to you rather than feeling defied or disrespected. Guard against the twisting of laws, but show understanding and mercy rather than harsh conformity, for all laws are imperfect. Strive ever to make laws better. Never prejudge; let your mind always be open.

Shadow Lodge

Can I worship Sharess?


4d6 ⇒ (2, 2, 6, 1) = 11 10
4d6 ⇒ (2, 1, 4, 2) = 9 8
4d6 ⇒ (4, 2, 1, 1) = 8 7
4d6 ⇒ (3, 6, 6, 4) = 19 16
4d6 ⇒ (3, 6, 1, 2) = 12 11
4d6 ⇒ (4, 6, 2, 2) = 14 13

Point Buy: 8

Okay, the die roller is trying to tell me to use point buy.


Teiidae wrote:

dragon examples. Would you allow me to play this class? I was playing around with the idea of mixing it with a paladin, to become a paladin silver dragon.

I would take the human form gift that way I could blend it if needed.

That's surprising, cool, and interesting. I'm a bit concerned about the gosh wow spectacular gap, but we can probably massage that in-game. Basically, if everyone else gets a cool thing (which I try to do, not always successfully) then your cool thing would be the dragon class. Also a bit leery of all good saves and a good BAB on top...but you can get those with normal gestalt pairing so I'm not going to flip over it.

Do you want the Taninim race too? I'd let you flavor the class an unfolding, mysterious legacy that happens to befall a human, elf, halfling, etc. (In that case, I would probably make up the details as we went and it would be something that plays out in-game.) Taninim are unlikely to be a major presence, but if you'd like to go that way then I can probably fit some in very far away from Sundabar. Your PC could also be a unique (so far as they know...) creature of unknown origins, possibly found in a failing spell-field of some ruin and mistaken for a monster at first.

Either way, I have strings to attach to a yes. :) Dragons are a big deal. Beings that are not dragons assuming dragonshape is a bigger deal, because true dragons are seen as the mightiest, most magical, fearsome, and nigh-immortal beings short of gods. (If you can become a dragon, what can't you do?!) They're not a moribund race, but they are quite rare for complicated and much-debated reasons. (Some speculate that many prefer to life in human or elven guises; they may be right.) An ordinary-ish person who has visible draconic traits would draw a great deal of attention and be liable to be seized by unscrupulous types. Being a quadruped and scaly can also suggest a demonic taint best swiftly dispatched. The humanoid form gift would be a practical must, whether to hide the Taninim features or to just keep from flashing attention-getting silver scales that develop over time before the wrong eyes.

There's a catch there too. It looks like humanoid form turns off a good portion of your dragon goodness and there will definitely be indoor battles where that becomes an issue and all your toys would not be available, possibly for extended periods. I would give you space to play, but can't promise there would always be room for a Huge, Gargantuan, or Colossal dragon.

Either way, this is cool and all but if I take him I would be watching closely to see that he doesn't effortlessly dominate the spotlight.

FR Draconic gods are less developed (and dragons aren't super-pious in general) but this is very much an appropriate PC to revere one if you'd like some details. Of course dragons in FR also serve diverse non-dragon deities. If you want the option, or even just picks among likely non-dragon gods, let me know.


Reckless wrote:
Will you allow a pair of noqual daggers? If not, I'll make them mithral.

The Realms has plenty of metals with unusual magical properties. Noqual fits right in.


Marcus of Torm wrote:
Hey Samnell (FangDragon/Caitlyn here) an FR game sounds very interesting - especially the early stuff (I dislike what happened when 3e came along - strange I have the same feeling with dragonlance too). I think I'm going to give up waiting on that CoTCT game, so I'll try here instead.

Hello there. :)

At first I was all for the new 3e style, though the unsubtle appearance of a flying city did jar me a bit. These years later, I mostly prefer the late-2e style of book with reams and reams and reams of history. But I do admit all the hinting and things dropped for DMs to fill in could have the a perverse effect of asking what's "really" to that rather than making it yourself. The more the books read like a sort of narrative fiction, the more I was always inclined to treat unresolved matters as things that would be resolved down the road.

I might be weird, though.

Marcus of Torm wrote:
Oh I see this is set waaay up north, funnily enough a few years back I played a campaign on these boards set in the spine of the world with this paladin. I think I might reprise him since I enjoyed RPing him. I'll go with something else flavorful to round him out - not sure what class yet, won't be anything too weird or it wouldn't be Marcus.

No shame in playing it more even keel. The weird concepts get more verbiage because they need to be integrated more. Fighter is always a great addition for paladins. Cleric would lend more of that 2e votary kit kind of feel.

Shadow Lodge

Samnell wrote:
Marcus of Torm wrote:
Hey Samnell (FangDragon/Caitlyn here) an FR game sounds very interesting - especially the early stuff (I dislike what happened when 3e came along - strange I have the same feeling with dragonlance too). I think I'm going to give up waiting on that CoTCT game, so I'll try here instead.

Hello there. :)

At first I was all for the new 3e style, though the unsubtle appearance of a flying city did jar me a bit. These years later, I mostly prefer the late-2e style of book with reams and reams and reams of history. But I do admit all the hinting and things dropped for DMs to fill in could have the a perverse effect of asking what's "really" to that rather than making it yourself. The more the books read like a sort of narrative fiction, the more I was always inclined to treat unresolved matters as things that would be resolved down the road.

I might be weird, though.

Marcus of Torm wrote:
Oh I see this is set waaay up north, funnily enough a few years back I played a campaign on these boards set in the spine of the world with this paladin. I think I might reprise him since I enjoyed RPing him. I'll go with something else flavorful to round him out - not sure what class yet, won't be anything too weird or it wouldn't be Marcus.
No shame in playing it more even keel. The weird concepts get more verbiage because they need to be integrated more. Fighter is always a great addition for paladins. Cleric would lend more of that 2e votary kit kind of feel.

2e did have flying city style stuff but only if you had your adventure in the past (specifically they belonged to the netherese arcanists)

@re: dragons
Check out the song dragons
They were basically the silver dragon version of werewolves (but always female for some reason)


Lord Foul II wrote:
Can I worship Sharess?

You certainly can. There's no local religious establishment of hers up here, but you could have learned of the faith in Silverymoon or even Waterdeep. Those are both easier if you're from those places (which is cool) but Waterdeep is basically the end of Sundabar's long-range trade network, which runs right through Silverymoon, so you could have gone off as a caravan guard, accompanying parents, or any other handy reason and had a, erm, spiritual experience.

Sharess (no surname-style title because she's not well-known in the North, conventional titles: The Festhall* Madam, the Lustful Mistress, Feline of Felicity, Succubus of Sensation, the Tawny Temptress, the Dancing Lady, Foe of Set, Mother of Cats)

Alignment of Priests: NG, CG, N, NE, CN, CE (Evils are still not ok for PCs.)

Concerns: Hedonism, excess, lust, sensual fulfillment, festhalls, brothels, cats, pleasure seekers.

Domains: Chaos, Charm, Good, Travel, Trickery

Weapon: claw bracer (I think there's a PF version of this.)

*A festhall may just be a brothel, but generally offers extensive sensual entertainments (music, food, massages, gambling, etc) which aren't necessarily sexual. They may specialize in novel amusements like scantily clad dancers wearing masks and little else. Performers may serve as coinlasses and coinlads on the side, but that's between them and their patrons rather than a standard service offered.


Oh, this has sent my head a-spinning with ideas! I've started brainstorming, and I've a question for you: How do we deal with Prestige classes in gestalt? One of my ideas would want to go into Dragon Fury.

A Few Rolls:

Set One (and hopefully only):
4d6 ⇒ (2, 4, 3, 5) = 14
4d6 ⇒ (5, 1, 3, 3) = 12
4d6 ⇒ (5, 3, 1, 2) = 11
4d6 ⇒ (6, 4, 3, 1) = 14
4d6 ⇒ (2, 2, 3, 6) = 13
4d6 ⇒ (4, 6, 5, 2) = 17

14 point buy... lets try again.

4d6 ⇒ (6, 5, 3, 5) = 19
4d6 ⇒ (6, 2, 6, 4) = 18
4d6 ⇒ (6, 4, 2, 3) = 15
4d6 ⇒ (3, 3, 6, 2) = 14
4d6 ⇒ (3, 1, 1, 1) = 6
4d6 ⇒ (6, 5, 5, 5) = 21

21 point buy. I'll have to give this one some thought; I'm not even sure I can play a character with a five in an ability score.


4d6 ⇒ (1, 3, 6, 3) = 13 12
4d6 ⇒ (1, 6, 3, 3) = 13 12
4d6 ⇒ (5, 2, 2, 5) = 14 12
4d6 ⇒ (6, 2, 1, 1) = 10 9
4d6 ⇒ (2, 6, 2, 2) = 12 10
4d6 ⇒ (2, 1, 2, 5) = 10 9

Nice.

4d6 ⇒ (5, 5, 3, 4) = 17 14
4d6 ⇒ (6, 6, 3, 5) = 20 17
4d6 ⇒ (2, 3, 3, 3) = 11 9
4d6 ⇒ (6, 3, 6, 6) = 21 18
4d6 ⇒ (1, 3, 1, 3) = 8 7
4d6 ⇒ (1, 2, 5, 5) = 13 12

Ouch. Those 9 and 7 hurt, but.... 32 point buy, I think? And the remaining scores are still solid enough to make something interesting, I'm sure.

Samnell: Would you be willing to consider the Malefex, from Dreamscarred Press? I have other ideas for a character, but Malefex is definitely interesting to me. The tl;dr of the class is a somewhat melee-focused debuffing supporter, with some rogue-ish tendencies. The other side of the Gestalt, if Malefex is allowed, shall be a Deadly Fist Soulknife (Hopefully allowed some of the Psionics Augmented: Soulknife blade skills, like Telekinetic Athleticism, Psychic Platform (eventually), that sort of stuff.

Secondary question: Soulknife interactions with ABP?

If Malefex isn't an allowed source, I shall figure something else out, certainly. Perhaps you'd consider Akashic Mysteries, Dreamscarred Press' reboot of the 3.5e Incarnum subsystem? I could definitely see a Bard(Archetyped or Not)// Warlord (Akashic subtype I can't remember the name of) being a really fun combination.


Samnell wrote:
Neils D. Lafont wrote:

Here is the submission for Johnnycat. All information including mechanics and background are in the alias.

With regards to the the campaign hook:

What better proof of a hero is there than to be acknowledged by the gods of Duty and Justice? He's not in any sort of trouble. He wants to be here, to show that he has what it takes to become a legend. Beating the snot out of some evil thing and saving a village with a heroic lineage of its own is even better.

Feedback/comments/criticism is welcome and appreciated.

Does he worship Tyr or Torm himself? They're both Lawful Good, but sometimes subtly different. Some sample ideas-to-live-by stuff. These are pitched more to clergy than laity, but you get the idea. One can easily be a less than perfect worshiper, one who struggles to live up to the faith, or has a wildly different take. Priests might want to have talkings to with such people, but such sins wouldn't lead to one ending up in the stocks or something unless they happened in the course of some kind of sacrilege or pressing secular matter: "Oh ho, you're the one who fled the barricade! That's desertion and we'll have words with the Ruling Master now. Best hope you he's in a kind mood..."

I wouldn't say Neils is a worshiper of either of these two (I have the Cagebreaker Brotherhood on my sheet, so law stuff isn't my thing). If I had to pick someone from the pantheon, I'd say Tymora is the closest to my ideals.

That said, based on the primer I think having my character doing things on behalf of the church to stock up on good karma seems to be in line with the religious beliefs of that area.


Whiskey and a Bonesaw wrote:

Oh, this has sent my head a-spinning with ideas! I've started brainstorming, and I've a question for you: How do we deal with Prestige classes in gestalt? One of my ideas would want to go into Dragon Fury.

** spoiler omitted **

As long as you meet the prerequisites for the PrC, you should be good to go ahead. Main thing I'd say is no chicanery like starting as wiz/cleric, then taking mystic theurge to consolidate the casting on one side so you can get the better part of a third class in there.


Joseph Soltz wrote:
Samnell: Would you be willing to consider the Malefex, from Dreamscarred Press? I have other ideas for a character, but Malefex is definitely interesting to me. The tl;dr of the class is a somewhat melee-focused debuffing supporter, with some rogue-ish tendencies. The other side of the Gestalt, if Malefex is allowed, shall be a Deadly Fist Soulknife (Hopefully allowed some of the Psionics Augmented: Soulknife blade skills, like Telekinetic Athleticism, Psychic Platform (eventually), that sort of stuff.

Malefex and the Soulknife stuff is cool. You can use the High Psionics option and take the Gifted Blade archetype without giving up your psychic strike too if you'd like.

Joseph Soltz wrote:
Secondary question: Soulknife interactions with ABP?

I hadn't thought of that. You have a built-in advancement in enhancement bonuses, which is redundant with ABP. They start at almost the same place, but soulknife goes up faster. Hm. Since it's integral to the class, and they're both doing the same thing, let's say soulknife progression takes precedence over ABP's weapon attunement.

Joseph Soltz wrote:
Perhaps you'd consider Akashic Mysteries, Dreamscarred Press' reboot of the 3.5e Incarnum subsystem? I could definitely see a Bard(Archetyped or Not)// Warlord (Akashic subtype I can't remember the name of) being a really fun combination.

Malefex is ok. But I can look at the Akashic stuff tonight or tomorrow all the same. (Ping me if I don't get back to you.) I don't see any Akashic AT for Warlords on PFSRD, though.


Neils D. Lafont wrote:

I wouldn't say Neils is a worshiper of either of these two (I have the Cagebreaker Brotherhood on my sheet, so law stuff isn't my thing). If I had to pick someone from the pantheon, I'd say Tymora is the closest to my ideals.

That said, based on the primer I think having my character doing things on behalf of the church to stock up on good karma seems to be in line with the religious beliefs of that area.

It is. Nobody but priests (and not all of them) is expected to worship one and only one god. If a loved one goes off to war, the pious thing to do would be to pray and maybe make offerings to Tempus (for victory), Helm (to keep said loved one safe), Torm (so the right cause, ours, prevails), Tymora (for good luck), Talona (to ward off camp sickness), Chauntea (so there are ample rations) and so forth down the line. It's more common to get all or as many gods as one can think of than to just choose one and hope for the best.


Samnell wrote:
A bunch of neato stuff.

Don't worry about Akashic Stuff; Deadly Fist//Malefex is definitely my Go-to concept for this.

However... Does this mean I can make a Gifted Blade/War Soul?


By the by, up top you'll find a GDoc with the completed-ish submissions to date. I don't place a whole lot of stock in the notion of a precisely balanced, diverse party but I know some players do or just prefer not to put themselves in direct competition with someone else hunting for the same niche in flavor or rules. So there it is if you'd like to check.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Somehow missed the ABP, so wealth is a little low for a pair of noqual daggers. Looks like regular masterwork will have to do.

So, what I'm building is a Human UnRogue(Knife Master)/Warder(Dervish Defender) with Fast Learner/Improvisation/Improved Improvisation- the skill monkey's skill monkey, and deadly as hell with his funny little pigstickers. Probably going to worship Tymora. Definitely taking the Pride Flaw. Because, y'kow, he can do just about anything.

I'm thinking he owes someone big at one of those goody-good religious shops selling the peaceful road to rubes. Probably nicked himself a bit of trouble with his big mouth and now he's got this debt to pay off.


Samnell wrote:
Ok. I just didn't want to have you spend money over a possible misunderstanding. :)

Alright, I've had my read through and there are some nifty feats and such for the Malefex as well as some stuff for Rogues, Slayers, and Vigilantes that lets them have limited access to Malefex abilities. Most notable are Ability Focus (Malediction) (+2 to save DCs), Street Lessons (extra knocks), and Wrack and Ruin (Bleed damage on attacks against cursed creatures). Still going with a Malefex/Harbinger combo because the flavor of that idea is delicious.

I'm working up the fluff to go with it, but I'm thinking of a gutter mage know as a 'Courser' or a 'Hexhand'. They serve as a sort of community retribution engine, contracted by those who have been wronged but have no power to seek legal recourse to investigate and mete out appropriate punishments for the wrongdoing in question. Most are proper hedge mages, but there are some like our lad who take a much more hands-on approach. Secretive, insular, and fitted to a rather humble calling, they tend to self-police those that transgress the few common rules between the various traditions. Would be one of perhaps five others that work in some capacity as Hexhands and Coursers in Sundabar.

How are half-orcs treated in Sundabar? I know there is little tolerance for them, but I was planning on giving my character a half-orc relation under the care of the temple as a hook for keeping him in line with the sort of people he typically avoids.

Also, if I could get a better feel for the criminal element in Sundabar, it would help out massively. I know the city has managed to stymie any attempts at forging a Thieves' Guild, but any major players or notable gangs would be nice to know.


Joseph Soltz wrote:
Samnell wrote:
A bunch of neato stuff.

Don't worry about Akashic Stuff; Deadly Fist//Malefex is definitely my Go-to concept for this.

However... Does this mean I can make a Gifted Blade/War Soul?

Hm...it seems like it technically does, as you have psychic strike to give up for war soul. However, looking at it just now I see that that opens up both maneuvers and psionics on one side of the gestalt while leaving a whole other side to do with as you will. That's not quite tristalt (neither has full progression, at least)...but it's awful close. I'm not opposed in principle to having multiple sets of magic tricks in a gestalt -I would have said so- but that's a bit too much for comfort.

On reflection, I'm not going to allow Gifted Blade and War Soul to stack. ...which also impacts Neils' build that I completely missed this on. Sorry Neils. :(


I'm not going to say I'm glad to hear it, but I have alternatives. I'm still getting full maneuver progression from Stalker so I'll be able to qualify for Awakened Blade at the same level even if I drop War Soul. If that's the final decision I'll make the necessary adjustments.

Shadow Lodge

re:soulknives loose out on the weapon enchantment of abp

Wait what?
Ok that character idea needs to be thrown out now

Does this mean paladins don't get it because of weapon bond
Or fighters don't get it because of weapon training
Or magus don't get it because of arcana pool
Or war priest don't get it because of sacred weapon?

Every martial class has some effect to bump up their to hit and the ability to use magic weapons
You are effectively saying to the soul knives that they will be five behind every other class in to hit/damage by 15th level.


Hola Samnell. Your words intrigue me and I wish to know more.

Would you allow the new Malefex class from Dreamscar? As far as I can see it's not Psionic nor Path of War, so I thought it would be wise to check. Not sure what I'd pair it with - Warpriest might be tempting, but I'd have to look through the FR gods and see if any grab my fancy - but this caught my eye and my imagination me a lot.


Not a problem,thats probably the most reasonable interpretation even in a gestalt setting. It's a tough choice, whether to take War Soul and give up psychic strike et al, or get gifted blade for free.

Han Del: What you've just described is a far more in depth and badass version of what I was thinking for myself, actually. I'm pretty darn jealous.


Hey Samnell,

First of all, thank you for being so thorough in your opening post and providing background on many aspects of your setting. It makes building a character a lot nicer.

A couple questions:
Would you allow this conversion of the zen archer archetype to be compatible with the unchained monk?
As a correlary, would a monk be thematically appropriate for this setting or is there a way it could be reskinned to make more sense?

Thank you in advance for your answers!


Lord Foul II wrote:

re:soulknives loose out on the weapon enchantment of abp

Wait what?
Ok that character idea needs to be thrown out now

Does this mean paladins don't get it because of weapon bond
Or fighters don't get it because of weapon training
Or magus don't get it because of arcana pool
Or war priest don't get it because of sacred weapon?

Every martial class has some effect to bump up their to hit and the ability to use magic weapons
You are effectively saying to the soul knives that they will be five behind every other class in to hit/damage by 15th level.

I don't understand what this is saying.

Soulknives will be ahead, mindblades progress faster than ABP weapon enchantment.

Shadow Lodge

Johnnycat93 wrote:
Lord Foul II wrote:

re:soulknives loose out on the weapon enchantment of abp

Wait what?
Ok that character idea needs to be thrown out now

Does this mean paladins don't get it because of weapon bond
Or fighters don't get it because of weapon training
Or magus don't get it because of arcana pool
Or war priest don't get it because of sacred weapon?

Every martial class has some effect to bump up their to hit and the ability to use magic weapons
You are effectively saying to the soul knives that they will be five behind every other class in to hit/damage by 15th level.

I don't understand what this is saying.

Soulknives will be ahead, mindblades progress faster than ABP weapon enchantment.

soulknife enchantment bonus isn't equilivant to a regular enchanted weapon

It's a class feature
It's equivalent to a fighter's weapon training or a magu's arcana pool or a war priest's sacred weapon

The equilivant to a regular magic weapon to them is the crystalline sheath


I don't really think it's a big enough issue to get up in arms about, though I see your point. I just want to make a combo that I think is neat.


Lord Foul II wrote:
Johnnycat93 wrote:
Lord Foul II wrote:

re:soulknives loose out on the weapon enchantment of abp

Wait what?
Ok that character idea needs to be thrown out now

Does this mean paladins don't get it because of weapon bond
Or fighters don't get it because of weapon training
Or magus don't get it because of arcana pool
Or war priest don't get it because of sacred weapon?

Every martial class has some effect to bump up their to hit and the ability to use magic weapons
You are effectively saying to the soul knives that they will be five behind every other class in to hit/damage by 15th level.

I don't understand what this is saying.

Soulknives will be ahead, mindblades progress faster than ABP weapon enchantment.

soulknife enchantment bonus isn't equilivant to a regular enchanted weapon

It's a class feature
It's equivalent to a fighter's weapon training

Ok?

The GM ruled that Soulknives get their enchantment bonus above if I'm reading things correctly.

Are you saying that the Soulknife enchantment bonus and ABP enchantment bonus should stack?

Shadow Lodge

Johnnycat93 wrote:
Lord Foul II wrote:
Johnnycat93 wrote:
Lord Foul II wrote:

re:soulknives loose out on the weapon enchantment of abp

Wait what?
Ok that character idea needs to be thrown out now

Does this mean paladins don't get it because of weapon bond
Or fighters don't get it because of weapon training
Or magus don't get it because of arcana pool
Or war priest don't get it because of sacred weapon?

Every martial class has some effect to bump up their to hit and the ability to use magic weapons
You are effectively saying to the soul knives that they will be five behind every other class in to hit/damage by 15th level.

I don't understand what this is saying.

Soulknives will be ahead, mindblades progress faster than ABP weapon enchantment.

soulknife enchantment bonus isn't equilivant to a regular enchanted weapon

It's a class feature
It's equivalent to a fighter's weapon training

Ok?

The GM ruled that Soulknives get their enchantment bonus above if I'm reading things correctly.

Are you saying that the Soulknife enchantment bonus and ABP enchantment bonus should stack?

that is exactly what I'm saying, that or fighters, paladins, maguses, war priests etc should also not get it

If the DM is adamant about it, my ,character could work ok as an ageis/magus instead


JonGarrett wrote:

Hola Samnell. Your words intrigue me and I wish to know more.

Would you allow the new Malefex class from Dreamscar? As far as I can see it's not Psionic nor Path of War, so I thought it would be wise to check. Not sure what I'd pair it with - Warpriest might be tempting, but I'd have to look through the FR gods and see if any grab my fancy - but this caught my eye and my imagination me a lot.

We already got the green light for Malefex

Shadow Lodge

Joseph Soltz wrote:
Lord Foul II wrote:
Johnnycat93 wrote:
Lord Foul II wrote:
Johnnycat93 wrote:
Lord Foul II wrote:

re:soulknives loose out on the weapon enchantment of abp

Wait what?
Ok that character idea needs to be thrown out now

Does this mean paladins don't get it because of weapon bond
Or fighters don't get it because of weapon training
Or magus don't get it because of arcana pool
Or war priest don't get it because of sacred weapon?

Every martial class has some effect to bump up their to hit and the ability to use magic weapons
You are effectively saying to the soul knives that they will be five behind every other class in to hit/damage by 15th level.

I don't understand what this is saying.

Soulknives will be ahead, mindblades progress faster than ABP weapon enchantment.

soulknife enchantment bonus isn't equilivant to a regular enchanted weapon

It's a class feature
It's equivalent to a fighter's weapon training

Ok?

The GM ruled that Soulknives get their enchantment bonus above if I'm reading things correctly.

Are you saying that the Soulknife enchantment bonus and ABP enchantment bonus should stack?

that is exactly what I'm saying, that or fighters, paladins, maguses, war priests etc should also not get it

If the DM is adamant about it, my ,character could work ok as an ageis/magus instead

To be fair, similarly to Soulknife the enhancement bonus to physical abilities you can get via Aegis won't stack with those from ABP, since they're both enhancement bonuses.

nope: ageis doesn't get an enchantment bonus to their armor, they get customizations like extra arms or energy resistance.


Each of the armor types grants an enhancement bonus to Str, DEX, or Con, which is what I was referring to, but I realized it really has nothing to do with me.


Samnell wrote:

That's surprising, cool, and interesting. I'm a bit concerned about the gosh wow spectacular gap, but we can probably massage that in-game. Basically, if everyone else gets a cool thing (which I try to do, not always successfully) then your cool thing would be the dragon class. Also a bit leery of all good saves and a good BAB on top...but you can get those with normal gestalt pairing so I'm not going to flip over it.

Do you want the Taninim race too? I'd let you flavor the class an unfolding, mysterious legacy that happens to befall a human, elf, halfling, etc. (In that case, I would probably make up the details as we went and it would be something that plays out in-game.) Taninim are unlikely to be a major presence, but if you'd like to go that way then I can probably fit some in very far away from Sundabar. Your PC could also be a unique (so far as they know...) creature of unknown origins, possibly found in a failing spell-field of some ruin and mistaken for a monster at first.

Either way, I have strings to attach to a yes. :) Dragons are a big deal. Beings that are not dragons assuming dragonshape is a bigger deal, because true dragons are seen as the mightiest, most magical, fearsome, and nigh-immortal beings short of gods. (If you can become a dragon, what can't you do?!) They're not a moribund race, but they are quite rare for complicated and much-debated reasons. (Some speculate that many prefer to life in human or elven guises; they may be right.) An ordinary-ish person who has visible draconic traits would draw a great deal of attention and be liable to be seized by unscrupulous types. Being a quadruped and scaly can also suggest a demonic taint best swiftly dispatched. The humanoid form gift would be a practical must, whether to hide the Taninim features or to just keep from flashing attention-getting silver scales that develop over time before the wrong eyes.

There's a catch there too. It looks like humanoid form turns off a good portion of your dragon goodness and there will definitely be indoor battles where that becomes an issue and all your toys would not be available, possibly for extended periods. I would give you space to play, but can't promise there would always be room for a Huge, Gargantuan, or Colossal dragon.

Either way, this is cool and all but if I take him I would be watching closely to see that he doesn't effortlessly dominate the spotlight.

FR Draconic gods are less developed (and dragons aren't super-pious in general) but this is very much an appropriate PC to revere one if you'd like some details. Of course dragons in FR also serve diverse non-dragon deities. If you want the option, or even just picks among likely non-dragon gods, let me know.

I'm very interested and am willing to be put on a leash if needed. My goal would be to not take up the spotlight, merely to help my companions.

As for the Taninim, I'm fine with fluffing it as a divine blessing, vestige of Io or evening a Wyrmling. As far as deities go, could I be a disciple of Bahamut or a worshipper of the dead god Io?


Forgive me, I'm not trying to be facetious or argumentative but I'm legitimately having a hard time understanding what you're getting at.

The GM ruled that Soulknives get to keep their enhancement bonus progression. The only difference between ABP enhancement bonus and Soulknife enhancement bonus is that Soulknife enhancement bonus is faster.

If you're getting at that ABP and mindblades should stack (for a total of +10 mind blades) then there's a couple of problems with that. First, the two enhancement bonuses don't really stack like that. Secondly, ABP is already capped at +5 without legendary gifts and Soulknife is naturally capped at +5. Why should the Soulknife cap suddenly jump to +10?

Nothing is being taken away from the Soulknife. In fact, I'd say they're even better in ABP because they get their magic weapon one level before almost everybody else.

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