SO (Gameday VII) Solstice Scar 8-99C (Tier 7-8) (Inactive)

Game Master ScorchedOne

Maps


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Fortunately for Scarlet's thoughts, the cavern is only 30 feet high, though there appears to be an escape route in the center ceiling. The dragon appears to notice you, and when it turns its eyes on you, you feel terror trying to overtake you. Frightful Presence, DC 17 will

It plunges you into a semitransparent darkness, fog roiling up out of nowhere. Scarlet can see beyond, but most of the rest of you have trouble seeing more than 5' in the thick pea-soup fog. Kobolds advance, and the dragon does in fact take to wing.

Party may act, in its entirety.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Will : 1d20 + 7 ⇒ (7) + 7 = 14

Wembly will quickly cast haste on the party.

"Well this fog is as thick as pea soup. Although I never understood that expression. I am starting to now ."


Also, a reminder that you have an aid token. You may use this or charge it and pass it to another table as you wish.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Thanks for the awesome haste!

Scarlet Will 1d20 + 6 ⇒ (13) + 6 = 19
Poppy Will 1d20 + 6 ⇒ (13) + 6 = 19

Scarlet and Poppy take off to attack the things that are at least on the ground.
Poppy takes the lead getting into position as she gets her blade to hand, then the Rogue doing her best to avoid any long reach attacks or blows from mount or rider!
Scarlet -Acrobatics to avoid AoO as she moves in - Acrobatics 1d20 + 15 ⇒ (10) + 15 = 25

Flank/Sneak/Haste
the 1d6 is Electrical
Attack (Claw) 1d20 + 13 + 2 + 1 ⇒ (4) + 13 + 2 + 1 = 20
Damage 1d4 + 6 + 2 + 1d6 + 4d6 ⇒ (1) + 6 + 2 + (1) + (5, 6, 3, 3) = 27
+ Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Whiskers Will : 1d20 + 2 ⇒ (20) + 2 = 22
Whiskers is able to resist the aura of the dragon

Seeing his feline stand tough, wembly tries again

Wembly Portfolio re-roll 2star : 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

I was about to call for the token and remembered my reroll .


Wembly cannot caste haste on the party as he cannot see anyone beyond 5' in the fog.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

He could haste himself and the two adjacent to him though, if he chooses to do so. I need to know before I act. Also, I believe movement is considered difficult terrain and will cost double in the fog.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

yes, I figured he was adjacent to at least a few.himselfand whiskers and any within 5'. Whisker s will ready to attack.

Sovereign Court

Female Half Elf HP: 51/66 | AC/FF/TCH: 26(21)/16) | F/R/W: +8/+11/+7 l init +5 I Per +3 Magical Child 7

Will Save: 1d20 + 7 ⇒ (6) + 7 = 13
Sigh. Well I guess I am scared and will not be doing anything this fight. Let me know what I do GM


Indeed, but the "party" is a group unit, and I was seeking specification just as so.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Will Save vs Frightful Presence: 1d20 + 15 ⇒ (4) + 15 = 19

Elven Spear, I think the fear is just -2, is it not GM ScorchedOne ?

With little else available to him to do Dolamite advances slowly in the fog, hoping it hapmers his enemies as much as himself. A Hasted single Move at half speed brings him to the edge of the fog. He will stay there and cast Protection from Evil on himself.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

If not hit by haste I would have still moved into position, I just wouldn't have been able to attack as it would be a double move :)

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Whiskers will fly upward 10' and left (west) out of the cloud.

Grand Lodge

”Kimo Vatthana” | Male CN Gunslinger (Pistolero) 7 | HP 46/46 | AC 23, T 17, FF 16 | CMD 22 | F +9 R +12 W +7; | Init +7 | Perc +12 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

will: 1d20 + 6 ⇒ (13) + 6 = 19

Kimo exits the fog. He shoots from his two pistols at northern kobold.

to hit vs touch AC, point blank: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
damage: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13

to hit vs touch AC, point blank: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Indeed, you are only shaken. Only a creature with 4 HD or less would be fleeing in terror. You're just scared. :)

The dragon comes up and breathes ice on all those still in the cloud, as it did not see all of them exit the cloud.

Reflex DC 21 Half: 12d4 ⇒ (2, 2, 2, 4, 2, 4, 1, 3, 2, 2, 1, 1) = 26

The kobolds ride up on Scarlet and attack her mercilessly. One has a pair of bullet holes but does not seem deterred!

Attacks: 1d20 + 13 ⇒ (4) + 13 = 17
Attacks: 1d20 + 8 ⇒ (13) + 8 = 21

Attacks: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Attacks: 1d20 + 8 ⇒ (12) + 8 = 20

They also encourage their mounts to attack her as well!

Attacks: 1d20 + 8 ⇒ (2) + 8 = 10
Attacks: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Party may act.

Sovereign Court

Female Half Elf HP: 51/66 | AC/FF/TCH: 26(21)/16) | F/R/W: +8/+11/+7 l init +5 I Per +3 Magical Child 7
ScorchedOne wrote:

Indeed, you are only shaken. Only a creature with 4 HD or less would be fleeing in terror. You're just scared. :)

In that case I will have cast shield last round

Elven spear five-foot flies forward and goes for a power attack vital strike

”Your-your intimidation tactics will not de-deter the SPEAR OF JUSTICE!”

Shaken power attack furious focus vital strike: 1d20 + 9 ⇒ (20) + 9 = 29
confirmation?: 1d20 + 9 ⇒ (8) + 9 = 17
If hit-Damage: 2d8 + 13 ⇒ (6, 4) + 13 = 23
If crit-Damage(branch spear is a x3 Weapon,+1d8 from vital strike: 4d8 + 39 ⇒ (2, 1, 3, 6) + 39 = 51

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Updated Wembly's position on map

Wembly, from his vantage behind Elven Spear calls out.

Nice shot! He cannot be happy after that skewering, I'd say.

Is the dragon even or above or below us? Asking for purposes of charging/pouncing, but I think Elven spear is blocking.

Wembly will cast glitterdust on the dragon.

DC18 Will vs blind

CHARGE!

Whiskers will charge into the white beast (if possible, otherwise move to flank and attack).

Whiskers Mgc bite, haste, flankk: 1d20 + 10 + 3 ⇒ (4) + 10 + 3 = 17
for dmg: 1d6 + 4 ⇒ (6) + 4 = 10

charge?:

if charge/pounce, then add these
WhiskersMgc claw, haste, charge: 1d20 + 10 + 3 ⇒ (3) + 10 + 3 = 16
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7
Whiskers Mgc claw, haste, charge: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28
for dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Hasted Whiskers Mgc bite, haste, charge: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Reflex: 1d20 + 9 + 1d6 ⇒ (16) + 9 + (1) = 26

The hasted warpriest casts Divine Favor as a swift action has he charges in to the closer of the mounted kobolds. He attacks the kobold first this time but will continue to the mount if it drops.

unarmed strike flurry of blows: 1d20 + 13 + 1 + 3 ⇒ (12) + 13 + 1 + 3 = 292d6 + 13 + 3 ⇒ (6, 4) + 13 + 3 = 26

unarmed strike flurry of blows: 1d20 + 13 + 1 + 3 ⇒ (20) + 13 + 1 + 3 = 372d6 + 10 + 3 ⇒ (1, 5) + 10 + 3 = 19

unarmed strike flurry of blows: 1d20 + 8 + 1 + 3 ⇒ (1) + 8 + 1 + 3 = 132d6 + 10 + 3 ⇒ (2, 5) + 10 + 3 = 20

unarmed strike flurry of blows: 1d20 + 8 + 1 + 3 ⇒ (4) + 8 + 1 + 3 = 162d6 + 10 + 3 ⇒ (1, 3) + 10 + 3 = 17

Hasted Attack: 1d20 + 13 + 1 + 3 ⇒ (8) + 13 + 1 + 3 = 252d6 + 10 + 3 ⇒ (6, 2) + 10 + 3 = 21

Confirm?: 1d20 + 13 + 1 + 3 ⇒ (6) + 13 + 1 + 3 = 232d6 + 10 + 3 ⇒ (4, 5) + 10 + 3 = 22

Grand Lodge

”Kimo Vatthana” | Male CN Gunslinger (Pistolero) 7 | HP 46/46 | AC 23, T 17, FF 16 | CMD 22 | F +9 R +12 W +7; | Init +7 | Perc +12 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Kimo reloads his pistol and shoots again at northern kobold.

to hit vs touch AC, point blank: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
damage: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

With the dragons defeated and their kobolds fleeing, the Pathfinders assemble in the deep cave. With her phantom Anok in tow, Medda approaches the frozen column and brushes away the outer layer of frost. Frozen within the column is a dwarven woman in steel armor, her body torn as if by immense claws. With her hand pressed against the ice, Medda pleads. “Ivvora, I have found you. Now what? Vildeis said to find you and that you would help me, but how can we help you in this state?”

“You look to me when you should look to the evil that stalks our homeland. It is not I who needs help,” declares a voice that is both sweet as music and powerful as a thunderstorm. The frost melts away from the column, revealing dozens of clear facets that dribble melt water as if from open wounds. The image of a wounded angelic figure reflects in each facet, simultaneously warming the chamber and judging all that the angel sees. “As you can see, I serve Vildeis more directly than before.” The images look to Anok. “I see you took your oath seriously, Anok. I was wrong to have doubted your conviction. How are our people?”

The red phantom’s hue turns rosier as he looks to Medda and responds, “You would be proud.”

With a nod, the angel addresses everyone at once. “Then why do you seek me?”

“Eshimka has returned,” Medda announces. “We fought off the horror once, but it shall return at the next solstice.”

The angel’s eyes flare with righteous fire. “Then you will need a weapon to defeat it, as I had. Vildeis granted me the blade that I gave your people, but only after I thought I had given everything to vanquish my greatest foe. Even now I can sense evil has returned to that land, far to the south in a forest where the Whispering Tyrant’s legions once ruled. Show our patron Vildeis the same dedication that I did, and I shall ask that she equip you in the same way.” With that, the angelic images fade from the melting column.

Medda addresses the gathered Pathfinders. “I believe I know the forests Ivvora mentioned. You have already done so much, Pathfinders, but I invite you to help more. After I give Ivvora the burial she deserves, I will set forth with all who are able and willing for the Fangwood.”

---------End of Part 4---------

The long journey south from the slopes of the Tusk Mountains to the edge of Fangwood took several weeks, during which many of the Twinhorns and Pathfinders exchanged ancestral stories and tales of daring adventures to pass the time on the relatively uneventful trek. By the time the Fangwood rises ahead in the brisk morning air, both groups are eager to confront whatever lies ahead.

Medda addresses the crowd gathered before her. “South of here lies a battlefield where the paladin Ivvora risked her life in a daring ploy to help her battalion defeat an undead horde. For her selflessness, Ivvora earned a token of Vildeis’s favor: the dagger she used to deal a terrible blow to Eshimka! For all the crusaders’ heroism, I can sense an undead taint lingered here, and that stretch of the Fangwood has expanded in the centuries since to absorb it. It is now our turn to earn Vildeis’s blessing, risking ourselves to end this threat so that in turn we might slay Eshimka once and for all.

“The terrain favors small groups over larger formations, so we shall divide into smaller groups to navigate the forest and identify the corruption’s heart. May Ivvora’s example guide us to victory!” With that, Medda and her phantom Anok turn and enter the Fangwood, followed by Pathfinder and Twinhorn teams that fan out behind her.

Table GMs, please narrate any unfinished business in Part 4 and move to Part 5. Once the PCs have cleared the brambles Area O is now accessible.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

"Seems we are more adept at slaying dragons than we'd have imagined - Perhaps Elven Spear's epic blow stole the show?"


Dolamite once again beats a kobold bloody and senseless, while Scarlet and her companion tear into the other one with the aid of Kimo's bullets. Wembly blinds a dragon which has trouble landing blows on Elven Spear, who through sheer force and rage impales the dragon's heart. It falls, and you are all left with the distinct impression that there should be time to loot things but isn't. Alas.

You have only moments read: 1-2 more turns to prepare yourself for the next area while Medda and Anok discuss.

Brambles grow wild throughout the edge of the wood where a thick canopy of trees begins to filter out sunlight, turning day into night. The overgrown plant life forbids easy access deeper into the forest and fills the air with the sickly-sweet smell of decay.

Skill Check:
Each of you must make one of the following: Acrobatics, Climb, Handle Animal, Knowledge (nature), or Survival.

If you have the ability, you may use wild empathy in place of Handle Animal (please denote that you are). If you have Woodland Stride or a similar ability, it grants a +4 bonus to this check.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Hooray! Hey, aren't dragons supposed to sleep on a bed of gold coins?

Wembly pats Whiskers as they dash around the circular chamber, doing a quick search of treasure or information.

search round 1perception: 1d20 + 9 ⇒ (14) + 9 = 23
search round 2perception: 1d20 + 9 ⇒ (4) + 9 = 13

***

After departing the dragon cave (hopefully with 5 chests of loot), Wembly stops shy of the brambles of the Fangwood.

Well this looks like it could be difficult. Well, as master Ignizi Dinnelletter used to say, 'We must find a way to succeed!'

Wembly is riding Whiskers (who is not really an animal.
If Whiskers will also need a check, he can just unsummon the eidolon. If summoning an earth elemental or other creature will help, he will do that as well. He has speak with animals if that would add to the check.(not sure what animals we are dealing with)

handle animal: 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

”Kimo Vatthana” | Male CN Gunslinger (Pistolero) 7 | HP 46/46 | AC 23, T 17, FF 16 | CMD 22 | F +9 R +12 W +7; | Init +7 | Perc +12 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Kimo reloads his pistols.

Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite offers a cure to anyone injured and uses another pearl to recall Divine Favor.

Empowered Cure Mod, of needed: 2d8 + 6 ⇒ (8, 2) + 6 = 16 forgot that Dolamite casts empowered cures...So that is 24 points of healing if someone needs it.

Inspired Acrobatics: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (3) = 18 Inspire is a three time use from a boon.


You are all finding this traversing of thorny bush difficult. Before I give results, you may hint use any rerolls you have available.

Sovereign Court

Female Half Elf HP: 51/66 | AC/FF/TCH: 26(21)/16) | F/R/W: +8/+11/+7 l init +5 I Per +3 Magical Child 7

Really? Only 1-2 rounds? Not a new day? Well if it is only a few rounds, can I fly above the tree line as fly is still active for at least six more minutes?

If I can’t fly above it-acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Acro reroll: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Knowledge (nature): 1d20 + 10 ⇒ (10) + 10 = 20

Ansha frowns and wrinkles her delicate nose in obvious distaste at the smell as the group wades through the brambles.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Scarlet - Acrobatics 1d20 + 17 ⇒ (4) + 17 = 21
Poppy - Acrobatics 1d20 + 15 ⇒ (4) + 15 = 19

Ouch - still, that's not a terrible final number...


Stuff: 1d6 ⇒ 5

Those who are not Dolamite find themselves encroached upon by various vines, and feel they may either make a reflex save to dodge out of the way of these thorny offenders, or may toughen their way through with a fortitude save.

Sovereign Court

Female Half Elf HP: 51/66 | AC/FF/TCH: 26(21)/16) | F/R/W: +8/+11/+7 l init +5 I Per +3 Magical Child 7

Reflex save: 1d20 + 11 ⇒ (8) + 11 = 19

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

The enchantress manages to avoid the brambles like so many unwelcome suitors.

Grand Lodge

”Kimo Vatthana” | Male CN Gunslinger (Pistolero) 7 | HP 46/46 | AC 23, T 17, FF 16 | CMD 22 | F +9 R +12 W +7; | Init +7 | Perc +12 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

ref: 1d20 + 10 ⇒ (17) + 10 = 27

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Scarlet Ref 1d20 + 13 ⇒ (6) + 13 = 19
Poppy Ref 1d20 + 9 ⇒ (18) + 9 = 27
Poppy can fly, has freedom of movement, immune to petrification - if any of that helps

The little circus does its best not to get jagged in the brambles...

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly tries to dodge the encroaching vines
reflex: 1d20 + 7 ⇒ (7) + 7 = 14

Would casting grease on himself help or does this last for hours?

Ow! Hey! Um, guys!

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Guys? Anyone still there? I think I am stuck.


Wembly finds himself tagged by thorns, and feels their poison sickening him. Grease would not help. You are Sickened for the duration of this fight.

The forest floor is blanketed with eerie dark flowers that paint the otherwise lightless woods with their purple incandescence. Disorienting paths cut through the trees, forward-facing paths seem to lead back to where they started, and retracing one’s steps leads to unfamiliar terrain. Glowing eyes glare hungrily from within the impenetrable thickets where the vines slowly curl around anyone who gets too close.

You see eyes peering at you from the darkness, glowing purple eyes. Looking deeper you see the outlines of animal shapes through the dense forest, but they are somehow wrong.

Any tile with forest is extremely difficult terrain, costing 4 squares of movement, and 6 for any diagonal. Party may act.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Having cleared the woods, but still feeling the sickness from the thorns, Wembly re-summons Whiskers.

Whiskers, I don't feel so good. You will have to carry me, but no jumping around. Ewwww.

****

WHAT ARE THOSE?!?!? Quickly, Whiskers, get up!

At the sight of the strange shapes, Wembly casts haste yet again on teh party and then urges Whiskers to fly up 20'.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Any group spells going off before I run off into combat?


Looks like Haste happened.

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Next question... what ARE they? Just three mutated bears?

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Is there an updated map?

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Yeah the map is there, we appear to be surrounded by mutated bears :)

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Initiative? What are we waiting on? Time is short, right?

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

.Party may act... so let's do it!!!

"Charge!."

Is this the same day as dragon fight or later? .

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Acting then. Dolamite can charge through difficult terrain and is not charging far...

The warpriest charges the southern "animal", swift casting Divine Favor on the way.

unarmed strike flurry of blows: 1d20 + 13 + 1 + 3 ⇒ (2) + 13 + 1 + 3 = 192d6 + 13 + 3 ⇒ (1, 6) + 13 + 3 = 23

unarmed strike flurry of blows: 1d20 + 13 + 1 + 3 ⇒ (1) + 13 + 1 + 3 = 182d6 + 10 + 3 ⇒ (5, 1) + 10 + 3 = 19

unarmed strike Haste: 1d20 + 13 + 1 + 3 ⇒ (13) + 13 + 1 + 3 = 302d6 + 10 + 3 ⇒ (4, 2) + 10 + 3 = 19

unarmed strike flurry of blows: 1d20 + 8 + 1 + 3 ⇒ (13) + 8 + 1 + 3 = 252d6 + 10 + 3 ⇒ (5, 1) + 10 + 3 = 19

unarmed strike flurry of blows: 1d20 + 8 + 1 + 3 ⇒ (9) + 8 + 1 + 3 = 212d6 + 10 + 3 ⇒ (2, 5) + 10 + 3 = 20

Ki point to boost AC for a round to 33.


So far as I am aware, same day. I have actions from Dolamite and Wembly. The map is updated, and for more than "mutated bears" we will require knowledge: nature.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

34 AC with haste. :) No nature.

Sovereign Court

Female Half Elf HP: 51/66 | AC/FF/TCH: 26(21)/16) | F/R/W: +8/+11/+7 l init +5 I Per +3 Magical Child 7

"For the Pathfinders and JUSTICE!" Shouts Elven Spear.
Move, vital strike one of these creatures with power attack.

Attack Roll: 1d20 + 12 ⇒ (4) + 12 = 16

If I hit (which I sincerely doubt): 2d8 + 13 ⇒ (8, 7) + 13 = 28

AC is 22 with haste.

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