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"I suspect if we were to lay down our arms, they would still give us a beating. I'd prefer not to go into battle without my staff and pistol." admits Compucast.
Readies an action to cast Supercharge weapon

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Markar puts down his drink unsipped and stands up to unhook his tactical pike from his back while simultaneously unholstering his pulsecaster rifle.
We do not know where to find our quarry so where would we even leave too? He asks rhetorically This person seems to know where to find him so I believe our course is clear.
It is clear that the Kasatha is ready for a fight.

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Well, can't argue with that. She eyes Markar's rifle, You okay being on team "Take at least one alive?"
Still fiddling with her datapad she moves over behind some cover.

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Are we sure they aren't talking about the the Abadarcorp folks? I'm good with whatever you all want to do?
Walking over to the bartender, Think I'm going to need one more to go

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I will endeavor to keep one alive as you suggest Vixi Trixen Markar says quite seriously If one of us can not make them listen to reason and stand down.
Markar's rifle is cheapo and non lethal!

DM Kludde |

The starfinders have a few moment, until suddenly the door is kicked in and a huge sobhan blocks the exit, flanked by an ysoki, who looks small in comparison.
init, Tech: 1d20 + 7 ⇒ (19) + 7 = 26
init, Vixi: 1d20 + 6 ⇒ (19) + 6 = 25
init, Gary: 1d20 + 1 ⇒ (2) + 1 = 3
init, Markar: 1d20 ⇒ 19
init, Mobius: 1d20 + 7 ⇒ (3) + 7 = 10
init, X: 1d20 + 0 ⇒ (14) + 0 = 14
init: 1d20 + 2 ⇒ (11) + 2 = 13
Bold can act!
---
Tech
Vixi
Markar
Compucast
---
Enemy
Enemy
Enemy
---
Mobius
Gary
---

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Markar aims at the Sobhan and fires
Pulsecaster nonlethal: 1d20 + 3 ⇒ (6) + 3 = 9
Rifle damage: 1d6 ⇒ 3
Before moving into cover next to a table closer to the enemies.

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Vixi taps at her datapad and a bolt of energy shoots out of it, disrupting the glamour that had disguised her pistol. It's quite surprising, but wasn't really the best firing stance...
Trick Attack - DC 20+CR: 1d20 + 18 ⇒ (17) + 18 = 35 Unless we are all moments from death, the Shobhad is flat-footed
Laser Pistol: 1d20 + 7 ⇒ (4) + 7 = 11
Tricky Fire: 1d4 + 1d4 ⇒ (1) + (2) = 3

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Having been quietly watching through the window as the Sobhan made his threats, Tech chuckles at his companions willingness to do things the hard way and draws one of the rifles from his back, a non-lethal pulsecaster.
When the Sobhan kicks the door in, he takes a guarded step back and levels his weapon at the larger foe, and fires an electric bolt at him.
Pulsecaster Rifle: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 2

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Compucast taps his battle staff to his pistol. As he does so the pistol starts to glow with a strange green light.
Casts overpower weapon

DM Kludde |

Vixi tricks out the Sobhan and lands a cheap shot, but Markar misses. Tech lands a solid hit, while Compucast makes his pistol glow.
The sobhan deals a mental blast to Tech
Damage: 2d10 ⇒ (10, 10) = 20 DC 14 Will for half
The back room opens, and a single Ysoki levels a shot at Gary
Laser pistol, Gary: 1d20 + 9 ⇒ (10) + 9 = 191d4 + 1 ⇒ (1) + 1 = 2
The ysoki next to the sobhan fires at Markar
Laser pistol, Markar: 1d20 + 9 ⇒ (7) + 9 = 161d4 + 1 ⇒ (3) + 1 = 4
---
Mobius
Gary
Tech
Vixi
Markar
Compucast
---
Sobhan (5)
Enemy
Enemy
---
---

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"Whelp, that got out of hand quick. Get ready to get me details regarding these outlaws, M.I.C.H." He takes out his laser rifle and blasts the Sobhan by the entry way.
Laser Rifle: 1d20 + 3 ⇒ (5) + 3 = 8
He stares at his rifle in disbelief. C'mon now! I spent credits for this?!"

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Vixi lines up another shot on the Shobhad, ideally on something not inherently fatal, seeming to fire from directions that couldn't have possibly hidden even someone as small as she is.
Trick Attack DC 20ish: 1d20 + 18 ⇒ (9) + 18 = 27 So flat-footed
Laser Pistol (nonlethal): 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Fire Damage: 1d4 + 1d4 ⇒ (4) + (4) = 8

DM Kludde |

Mobius underestimates the recoil on his gun, and utterly misses his target, but Vixi again manages to trick out the slow Sobhan, and burns her badly.
---
Mobius
Gary
Tech
Vixi
Markar
Compucast
---
Sobhan (13)
Enemy
Enemy
---

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Shot in the arm, Wow! What the hell mate!
Gary rushes around and ducks behind the opposite side of the bar to avoid the ysoki's laser. Hiding under the bar
Then calls out to the others, Get the big guy down maybe, these ysoki's will bugger off!
Use Get 'em on the Sobhan - Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy.
Move to move, standard to Get 'em

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Tech takes another shot at the Sobhan from close range, then turns and rushes toward the table Marker is using for cover and joins him.
"This brings me back!" He says to the Kasatha.
Pulsecaster Rifle+Get Em': 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 151d6 ⇒ 5
Unable to move my token as I'm on mobile, if somone could place Tech to the Left of Marker, that'd be awesome.

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Compucast takes a quick aim at the Yoski.
attack: 1d20 + 1 ⇒ (6) + 1 = 7
But misses, badly.

DM Kludde |

Gary is upset and directs his anger at the largest enemy. Tech picks up on the vibe, and lands a good shot. The sobhan is bleeding profusely, but seems to be holding together by mere grit. Compucast fires at the ysoki, but misses.
---
Mobius
Gary
Tech
Vixi
Markar
Compucast
---
Sobhan (18, grit mode)
Enemy
Enemy
---

DM Kludde |

Markar shoots a final blast into the Sobhan, who shoots a final blast from her rifle before collapsing
Hunting rifle, Markar: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 1 ⇒ (5) + 1 = 6
Crit: 1d8 + 1 ⇒ (2) + 1 = 3
The ysoki seem undaunted by the fall of their leader, and keep sniping at the adventurers.
Laser gun, Tech: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 161d4 + 1 ⇒ (3) + 1 = 4
Laser gun, Mobius: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 221d4 + 1 ⇒ (1) + 1 = 2
---
Mobius
Gary
Tech
Vixi
Markar
Compucast
---
Enemy
Enemy
---

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Compucast gives up on magic for the moment, preferring to just send a shot at the Ysoki.
attack: 1d20 + 1 ⇒ (9) + 1 = 10
But misses, again.

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There is a yoski at the back door. And he's a real wanker!
Gary calls out the yoski who shot him, he then draws his laser pistol.
Use Get 'em on the back door Yoski - Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy.
Move to Get Em; Standard to draw weapon. While staying down behind the bar.

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"I'm on it, Gary." Mobius moves in closer to have a better look at the ysoki behind the bar and takes a shot with his laser rifle.
Laser Rifle: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage: 1d8 ⇒ 6

DM Kludde |

Gary calls out the Ysoki for what it is, and compucast and mobius level a shot. While Compucast misses, Mobius manages a straight shot to the chest of the ysoki.
---
Mobius
Gary
Tech
Vixi
Markar
Compucast
---
Enemy (5)
Enemy
---

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Vixi creeps forward to outflank the gunmouse by the door, leaning around the table to take her shot.
Trick Attack: 1d20 + 18 ⇒ (19) + 18 = 37 So probably flat-footed :p
Laser Pistol: 1d20 + 7 ⇒ (1) + 7 = 8
Fire: 1d4 + 1d4 ⇒ (1) + (4) = 5

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Attack 1 + Get 'em: 1d20 + 5 - 4 + 1 ⇒ (4) + 5 - 4 + 1 = 61d6 ⇒ 2
Attack 2 + Get 'em: 1d20 + 5 - 4 + 1 ⇒ (14) + 5 - 4 + 1 = 161d6 ⇒ 1
Tech stays where he is and fires two shots at the Ysoki at the back door, trying to make sure they don't all get flanked.

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While the others go after the newcomer to the south Markar shrugs off the final parting short of the large enemy and crowds into the Ysoki to the north to make it think twice about firing again.
Surrender! he urges as he swings his pike about.
Pike Kinetic: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

DM Kludde |

Vixi makes a good move, but a poor shot spoils the surprise. Tech manages to scorch the furry creature at the door, but Markar's aim is off.
The Ysoki by the aims for Mobius, who is saved by his armor, while the other Ysoki is cornered by Markar. The ambusher takes a swing at Markar with his club, dropping the gun he's holding.
Club, Markar: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 3 ⇒ (4) + 3 = 7
Laser Gun, Mobius: 1d20 + 9 ⇒ (3) + 9 = 12
---
Mobius
Gary
Tech
Vixi
Markar
Compucast
---
Enemy (6)
Enemy
---

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Markar's brand new armor is able to block the Ysoki's club attack. Behind his mask Markar's lips curl up in a sneer That was not a wise decision! he spits out as he whirls his pike at his assailant.
Pike Full attack: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Pike Full attack: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Pike Damage: 1d8 + 3 ⇒ (7) + 3 = 10
His first stab goes well wide but his second is far closer to the mark.

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Compucast takes a moment to steady his aim, and then squeezes the trigger on his laser again, winging the already wounded Yoski.
attack - semi automatic pistol: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 ⇒ 4

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Gary pops up from behind the bar and fires his laser pistol at the yoski in the door!
Zap! Gary exclaims as he pulls the trigger.
Azimuth Laser Pistol: 1d20 + 1 ⇒ (12) + 1 = 13
Fire damage: 1d4 ⇒ 3
Move to stand, Std to Fire

DM Kludde |

Markar violently stabs the unfortunate Ysoki in front of him, while Compucast and Gary focus on the Ysoki in the back room. The two hits they score are enough to bring the furball down.
---
Mobius
Gary
Tech
Vixi
Markar
Compucast
---
Enemy (10)
---

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Vixi continues her barrage of bolts at the ysoki.
Trick Attack: 1d20 + 18 ⇒ (7) + 18 = 25
Laser Pistol: 1d20 + 7 ⇒ (12) + 7 = 19
Fire: 1d4 + 1d4 ⇒ (2) + (2) = 4
Y'know, your boss is already taking a snooze. If you wanted to just be on your way, I'd throw in a free autograph.

DM Kludde |

The ysolki opens his mouth to make a witty retort, but the laser blast opening a hole in his abdomen leaves him gasping for air.
Combat over!
It is clear from the various overheard conversations earlier on that Talbot in hiding out in one of the mines nearby.
It's more than ten minutes away, so feel free to spend resolve if you need it
A sloping ramp descends to the west, made of hard-packed red dirt that shows signs of heavy vehicle traffic. The ramp opens into a large square chamber with rough walls. A metal track runs along the ground from a passage in the west wall and then turns north, ascending a five-foot ramp and then running along the north wall until the track terminates. A pair of metal lockers stand in the southeast corner, and a heap of ore is piled to the southwest.

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As the Ysoki go down Markar permits himself a moment to sit down and try to recover. The last blast from the Sobhan had hurt the Kasatha quite a lot.
Give me a moment. I shall be recovered enough to continue then. he says in a bit of a strained voice.
Spend one Resolve Point to recover all Stamina!

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Is the place small enough that the lockers and the ore are close to each other? If not then I'll examine the lockers first.
Mobius examines the room and tries to examine the pair of metal lockers. "Hmm. What have you got for me M.I.C.H.? You think we can open this one easily?"

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As the Yoski's drop, Gary is sure to take way too much credit, Yeah! That's how we do it when Gary King is in the room!
Good fighting you all. Before realizing he should recognize his fellow Starfinder's efforts as well.
Gary pours himself another ale, And one for the road, thanks to our dear friend Talbott!
-----
Arriving at the mine and pint long since consumed, Gary laments. I should have made it two for the road.
He hangs back as the others examine the lockers and gives the place a good look around.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

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Compucast also looks around the room, prodding at things with his battle staff.
perception: 1d20 + 1 ⇒ (15) + 1 = 16

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Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Eyeing the tunnel warily, Tech follows behind Mobius as the man checks the lockers for anything interesting.
"Tight place to have a fire fight, hopefully Talbot doesn't have any goons on his side and we can take him in without trouble." It's obvious Tech doesn't believe his own words as he hefts his rile and prepares for the worst.

DM Kludde |

Gary King, despite his increasing level of intoxication, manages to spot that the track have been recently used.
These tracks are for automated mine carts. Mine carts would enter this chamber and roll along the ramp. Once stopped, the carts are then uncoupled to tip over and pour their cargo into the bed of a vehicle that would back up to the tracks.
The ore is unrefined thasteron.
The lockers are securely locked. You'd need engineering or strengh to open

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Markar attempts to open the locker, gripping the doors securely with two of his arms while using the other two for leverage and pulling.
Str check: 1d20 + 3 ⇒ (17) + 3 = 20

DM Kludde |

The lockers seem to contain some emergency supplies: a basic medkit and an engineering specialty toolkit. Mining is not without its hazards, though the safety inspection would probably have something to say about locking the storage.
Please move your own token on the map - just make sure you are in position in case combat starts

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Markar takes the medkit I trust no one will have objections to me taking this. he says Our quarry inspires much loyalty and I think there will be more conflict before the day is done.

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Engineering: 1d20 + 10 ⇒ (7) + 10 = 17
Phys Science: 1d20 + 9 ⇒ (6) + 9 = 15
"Automated mine carts," Tech says as he inspects the track, "they'd be uncoupled when stopped and tip over, looks like they were transporting unrefined thasterson that they'd pour into another vehicle. Maybe we should be looking for tire tracks or some such."
He nods his approval to Market and waits for the others to move forward while bringing up the rear.

DM Kludde |

There's a string of lights throughout the mine. Dim lighting
The mine's passages fork off. In one direction is a passage deeper into the mine, that seems to be unused. In the other direction, there's a square ceiling support. On one side is a larger room, while the tracks lead to a junction on the other end.

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Computcast nods at the others assessment of the mines. "Space ship fuel from yesteryear." he adds.
Slowly be approaches the tracks, and checks down the corridor to the right, looking for people or tracks.

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Vixi ghosts along in the other direction, keeping a wary eye out to avoid being ambushed by any mean and nasty miners.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Stealth: 1d20 + 14 ⇒ (9) + 14 = 23