Name Tech
Mechanic/2
CG Medium Elf
Init +7;
Senses Perc +7, SM +0
--------------------
Defense
--------------------
EAC 14, KAC15
SP 10 HP 16 RP 5
Fort +3, Ref +6, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1
Ranged +4
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 9, Int 18, Wis 10, Cha 10
Skills
Acrobatics * 3
Athletics * 4
Bluff 0
Computers † 10
Culture † 8
Diplomacy 0
Disguise 0
Engineering † 10
Intimidate 0
Life Science † 4
Medicine † 8
Mysticism † 2
Perception 7
Physical Science † 9
Piloting 7
Profession (Repair man) † 9
Profession (?) † 0
Sense Motive 0
Sleight of Hand † * 8
Stealth* 0
Survival 0
Feats/Special Features
Improved Init
Skill Focus (Culture)
Neural Shunt (Mechanic Trick)
Elven Immunities (Pg 507)
Elven Magic pg 507
Low Light Vision
Exocortex
Light Armor Prof
Basic Melee Weapons
Grenades
Small Arms
Custom Rigged (Installed)
Heavy Armor & Long Arms (Exo)
Languages
Common, Elven, Akitonian, Castrovelian, Vesk, Brethedan
Other Abilities
Thematic Knowledge: Outlaw
Combat Gear
Pulsecaster Rifle +4 (5) 1d6 E (Nonlethal) 40 Charges
Azimuth Laser +4 (5) 1d8 (Crit 1d6 F damage) Range 120 , 20 Charges
Other Gear
Battery
Second Skin
Azimuth Rifle
Titanium Alloy (30ft)
Serum of Healing, mk 1 x7
Backpack (Industrial)
Data Jack (Standard)
Travel Clothes
Currency: 2691 credits
--------------------
Special Abilities
--------------------