[SFS - PbP Gameday VII] 1-06 A Night in Nightarch - GM bigboom (Inactive)

Game Master bigboom

Maps & Slides


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"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

TK423 sneeks thru the rack and takes a shot at purple drow

Trick Attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 2 ⇒ (3) + 2 = 5
stealth trick attack: 1d20 + 18 ⇒ (10) + 18 = 28
trick attack damage: 1d8 ⇒ 4


Starship Actions ; Live Exploration Extreme!
TK423 wrote:
TK423 sneeks thru the rack and takes a shot at purple drow

From your current position, the purple drow has total concealment from you. Remember that pallet racks with containers in them act like walls for the purposes of attacking (although you can still try to move through them with an acrobatics check). However, with 30 feet of movement, you can get to a position within the pallet rack where you can see the purple drow. I've moved your token to that spot as well as placed an arrow to indicate where you moved from. If you'd rather not move there, then please go ahead and reposition your token. Keep in mind that the pallet rack squares are difficult terrain.


"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

Thank you for moving me. I had to walk away from the computer before I moved him.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Chivix, not wanting to be run down by the glorified pallet jack, moved around the corner and drew a bead on the half-orc directly north of him. He engaged the overcharge stud and fired.

attack EAC: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

Targeting half-orc directly north

status:

RP: 3/4
SP: 18/21
HP: 24/24
ALR Battery charges: 5/20

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich sends another magic missile at the same drow she already hurt.
damage: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11

now out of normal spells. She will save her spell cache, since I have a feeling now that there are two drow here that this may not be the last fight...


Botting Brob...

Seeing that Twich failed to get out of the way of impending stomping doom about to be enacted on her by the Ettercap, Brob hits the stop button on the Ettercap.

He then moves forward to see where the other enemies are currently positioned.


Starship Actions ; Live Exploration Extreme!

Bakoyo swings at the red half-orc and hits for 8 points!
TK423's stealth gambit works as he hits the purple drow for 9 points!
Chivix advances forward and shoots at the green half-orc, hitting him and bringing him down!!
Twich sends another tight grouping of magic bullets straight towards the purple drow and there's no hiding or taking cover from those things! The purple drow goes limp!
Having shut down the Ettercap and advanced forward, Brob can now see the red half-orc, green half-orc, and red drow!

The red half-orc swings at Bakoyo!
Assault hammer vs KAC: 1d20 + 3 ⇒ (8) + 3 = 11
Bludgeoning damage: 1d6 + 2 ⇒ (6) + 2 = 8
The half-orc lands a solid hit for 8 points!!

The red drow also takes a shot at the target whom he can clearly see - Chivix!
Azimuth laser rifle vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
Fire damage: 1d8 + 1 ⇒ (6) + 1 = 7
The drow must be rattled at the loss of his fellow guards as his shot goes nowhere near Chivix!

Suddenly, a young drow woman sporting a mohawk and wearing spike-shouldered armor steps into view. For a split second, she just stands there, her head tilted to the side as she angrily glares at the dead half-orcs on the floor. She angrily shoves a half-orc standing next to her, uttering “Stupid, useless half-orcs!” before she ducks behind cover.
Image of Villyth revealed on the slides!

She moves down the aisle, takes a shot at Bakoyo and continues moving into cover. She's a nimble little mynx!
Trick Attack (Stealth): 1d20 + 22 ⇒ (1) + 22 = 23
Trick Attack - Thunderstrike sonic pistol vs EAC: 1d20 + 9 ⇒ (10) + 9 = 19
TA Damage (Sonic): 1d8 + 3 ⇒ (1) + 3 = 4
TA Bonus Damage: 1d8 ⇒ 1
Her attack hits Bakoyo but was a weak one, doing only 5 points!

Four more half-orcs (yellow, orange, sky blue, magenta) behind Villyth double move forward, assault hammers in hand and taking up positions around Bakoyo!

I put in a red arrow to show the general direction that Villyth moved as well as an orange arrow to indicate the general movement of the four new half-orcs that Villyth brought with her.

-------------------------------------------------------

Round 3
The following characters in bold may take their turn:

Red half-orc (-8)
Red drow (prone)
Villyth
Orange half-orc
Yellow half-orc
Sky Blue half-orc
Magenta half-orc
Chivix (-3SP, -1RP)
Twich (-1RP)
TK423
Bakoyo (-24SP, -4HP, -1RP)
Brob (-1RP)

Ettercap
Blue half-orc (dead, removed from combat)
Purple half-orc (unconscious, removed from combat)
Purple drow (dead, removed from combat)
Green half-orc (unconscious, removed from combat)

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich gets a naughty look of glee into her shiny little black eyes, and uses her spell cache to send a cluster of little magical pellets at Villyth.

MM: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12


Starship Actions ; Live Exploration Extreme!

Twich, unfortunately, you currently cannot see Villyth. Those pallet racks with containers in them provide total concealment between you and Villyth. Right now, only Bakoyo and TK423 can see Villyth.

But those are great damage rolls! I'm fine with you saving that 12 point MM for use later if you want! For now, do you want to specify a different action for this round?

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Chivix pulled an incendiary grenade and lobbed it straight into the scrum at the end of the aisle. Unfortunately, he was so concerned about not hitting Bayoko that he bounced the grenade off the crates just a little too hard. it flew long and exploded just behind the group. The shirren shrugged, as it ended up getting most of the bad guys anyways.

grenade: 1d20 + 3 ⇒ (1) + 3 = 4
fire damage: 1d6 ⇒ 6
miss direction: 1d8 ⇒ 5

Lobbing an incendiary grenade. It missed and landed at the spot marked on the map.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich turns back on the crush-o-matic and dodges out of its way.


"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

Using the pallets and creates as cover for his movements from Villyth, he takes a shot at her.

Trick Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Stealth trick attack: 1d20 + 18 ⇒ (5) + 18 = 23
Trick attack damage: 1d8 ⇒ 7

"Mohawks are so last decade."

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Atunement points: 3

Bakoyo steps up into the group of half-orcs that have joined the fight. "Bad mistake, boys," he says, as he releases his supernova attack.

Supernova: 4d6 ⇒ (4, 4, 3, 4) = 15 F


Starship Actions ; Live Exploration Extreme!

Aside from the grenade bounce direction, we'll also need a d4 to determine how far it bounced.
bounce distance: 1d4 ⇒ 2
Chivix tosses a grenade at the group of orcs and it bounces behind the intended spot by 10 feet, exploding harmlessly!
I've re-positioned the marker to indicate where the grenade landed.

Twich switches the Ettercap back on and bolts outta the way of the oncoming crush-o-matic onslaught!!

Despite all the racks and half-orcs providing cover between TK423 and Villyth, TK423 manages to land his shot on her for 12 points!!
She returns TK423's insult saying, "And androids are sooooo... pedestrian!"

Bakoyo appears to be hopelessly surrounded as the half-orcs are absolutely POSITIVE they've got this puny vesk at their mercy. Villyth laughs, "You FOOL!!! HAHAHA!!!" as she sees Bakoyo step right into the group of half-orcs. Suddenly a bright light explodes out from Bakoyo and everyone is momentarily blinded.

Reflex:
DC14 Reflex Orange: 1d20 + 2 ⇒ (9) + 2 = 11
DC14 Reflex Red: 1d20 + 2 ⇒ (15) + 2 = 17
DC14 Reflex Yellow: 1d20 + 2 ⇒ (11) + 2 = 13
DC14 Reflex Magenta: 1d20 + 2 ⇒ (19) + 2 = 21
DC14 Reflex Sky Blue: 1d20 + 2 ⇒ (7) + 2 = 9

As everyone's vision returns to normal, you can make out only two shapes still standing amidst a pile of half-orcs now on the ground. One of those left standing is Bakoyo!

"Aaaaaarrrrgghh! Who are you meddling kids?!?!" screams Villyth.

Round 3
The following characters in bold may take their turn:

Red drow (prone)
Villyth (-12)
Magenta half-orc (-7)
Chivix (-3SP, -1RP)
Twich (-1RP)
TK423
Bakoyo (-24SP, -4HP, -1RP)
Brob (-1RP)
Ettercap

About to get in a car so I'll bot Brob later unless he posts first. Suffice it to say, I'm pretty sure we'll finish before Oct 1!


Botting Brob...

Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27
Brob squeezes in between the containers, getting himself out of the oncoming Ettercap of death's way.

Then he says to Bakoyo:
"Wow! Bakoyo baby, you're a firework!
C'mon, you showed 'em what you're worth!
You made 'em go, "Aah, aah, aah"
As you shoot across the ai-ai-aisle!
Bakoyo baby, you're a firework!
C'mon, let your nova burst!"

And with that, Bakoyo is inspiring boosted for 9SP.


Starship Actions ; Live Exploration Extreme!

The Ettercap moves another 20 feet!

The magenta half-orc swings at Bakoyo!
Assault hammer vs KAC: 1d20 + 3 ⇒ (2) + 3 = 5
Bludgeoning damage: 1d6 + 2 ⇒ (2) + 2 = 4
The half-orc, now absolutely shaking in his boots, misses Bakoyo by a mile!!

The red drow also takes a shot at Bakoyo!
Azimuth laser rifle vs EAC: 1d20 + 8 ⇒ (16) + 8 = 24
Fire damage: 1d8 + 1 ⇒ (4) + 1 = 5
The drow, however, regains his composure and hits Bakoyo for 5 points!

Villyth, determined to take down the vesk that brought most of her half-orcs to their knees, moves into the aisle, shoots, then backs up!
Trick Attack (Stealth): 1d20 + 22 ⇒ (3) + 22 = 25
Trick Attack - Thunderstrike sonic pistol vs EAC: 1d20 + 9 ⇒ (20) + 9 = 29
TA Damage (Sonic): 1d8 + 3 ⇒ (6) + 3 = 9
TA Bonus Damage: 1d8 ⇒ 2
Her fancy footwork and shots works wonders as she hits Bakoyo for 11 points!

--------------------------------------------

Round 4
The following characters in bold may take their turn:

Red drow (prone)
Villyth (-12)
Magenta half-orc (-7)
Chivix (-3SP, -1RP)
Twich (-1RP)
TK423
Bakoyo (-24SP, -11HP, -1RP, IB'd)
Brob (-1RP)

Ettercap

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob tries unsucesfully to hit the Magenta Half Orc but continues singing! Get'em
Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

"Die here, Die Drow!
There is no other place you'd rather be?
Die here, Die Drow!
On this dark world we will make history!"

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Chivix lowered his rifle and fired at the remaining half-orc, watching it fall before running forward to get an angle on teh remaining drow.

Firing at half orc. Assuming it falls, moving to new location on the map. If it doesn't fall, then stopping short of the AOO.

attack eac: 1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 3 ⇒ (8) + 3 = 11

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich aims her very last magic missile at the halforc so that the melee combatants can go after the drow.

using that saved damage roll from before.


Starship Actions ; Live Exploration Extreme!

Brob's shot goes awry but his encouragement helps his teammates focus on the last half-orc!
Which Chivix takes advantage of as his shot takes down the magenta half-orc!
Twich sends the last of her magic missiles at Villyth, hitting her for 12 points!
From you current position, you can just about see Villyth.

--------------------------------------------

Round 4
The following characters in bold may take their turn:

Red drow (prone)
Villyth (-24)
Chivix (-3SP, -1RP)
Twich (-1RP)
TK423
Bakoyo (-24SP, -11HP, -1RP, IB'd)

Brob (-1RP) [/b]
Ettercap


"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

TK423 quickly moves quickly down the racks
Double move

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Solar atunement point: 1

Bakoyo glares down the aisle ... then darts laterally down a side aisle.

Double move, token moved on board. As part of my move, I am pulling my starknife in my non-clawed hand.


Starship Actions ; Live Exploration Extreme!

TK423, not a big deal but counting up the squares of difficult terrain you move through, I'm going to back you up 10 feet (2 squares).

*THUMP* *THUMP* *THUMP* *THUMP* The Ettercap moves 5 feet, turns north, then advances another 15 feet.

The red drow also takes a shot at Chivix!
Azimuth laser rifle vs EAC: 1d20 + 8 ⇒ (15) + 8 = 23
Fire damage: 1d8 + 1 ⇒ (3) + 1 = 4
Chivix is hit for 4 points!

Villyth, also targets Chivix, moving into the aisle, takes a shot, then continues into the row!
Trick Attack (Stealth): 1d20 + 22 ⇒ (2) + 22 = 24
Trick Attack - Thunderstrike sonic pistol vs EAC: 1d20 + 9 ⇒ (6) + 9 = 15
TA Damage (Sonic): 1d8 + 3 ⇒ (2) + 3 = 5
TA Bonus Damage: 1d8 ⇒ 1
She just manages to hit Chivix for 6 points!

--------------------------------------------

Round 4
The following characters in bold may take their turn:

Red drow (prone)
Villyth (-24)
Chivix (-13SP, -1RP)
Twich (-1RP)
TK423
Bakoyo (-24SP, -11HP, -1RP, IB'd)
Brob (-1RP)

Ettercap


"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

Using the pallets and creates as cover for his movements as he crosses the aisle from Villyth, he then takes a shot at her.

Trick Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Stealth trick attack: 1d20 + 18 ⇒ (2) + 18 = 20
Trick attack damage: 1d8 ⇒ 4

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

With a warbling "Blarararararara", Chivix ran down the aisle, swiveling his torso and firing from the hip at Villyth as he passed. His overcharged rifle blasted ahole in the drow, then gave a beep. Over the sounds of combat, you can hear a tinny mechanical voice say Two charges left. Make them count

attack eac: 1d20 + 5 ⇒ (16) + 5 = 21
damage,overcharge: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (6) = 16

edit: huzzah! near max damage

status:

RP: 3/4
SP: 8/21
HP: 24/24
ALR Battery charges: 2/20


Starship Actions ; Live Exploration Extreme!

Chivix's shot indeed did count as it brings her down, a look of shock and surprise on her face as she crumples to the floor. "Mohawks... are... cool....!" she utters as the life passes out of her.

Right on the nose! Only the last drow is left and though he fights to the death, the party will easily overwhelm him so I'm calling it here!

Combat Concluded!!!

On the drow and half-orc bodies, are the same items you've previously found. On Villyth, you find: defrex hide, survival knife, thunderstrike sonic pistol with 2 high-capacity batteries (40 charges each), spell ampoule of invisibility, and credstick (600 credits).

This pretty much wraps things up. Before I conclude, I'll take a pause so that anyone can post up any actions you may want to take or post up any RP your character performs.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

"We should leave quickly. We only have limited time."


"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

"Should we load more creates onto the shuttle as a bonus for the society since it all stolen goods anyway?"

TK423 says to the party as he sees the Ettercap slowly makes it way through.


Starship Actions ; Live Exploration Extreme!
TK423 wrote:

"Should we load more creates onto the shuttle as a bonus for the society since it all stolen goods anyway?"

TK423 says to the party as he sees the Ettercap slowly makes it way through.

HAHAHA! How devious!

You find many, many boxes of various canned foods (mostly items that are appetizing to drow palates only), a crate of holoprojectors, another crate of low resolution video screens, a couple pallets of yamok sauce, another half dozen crates of self-sealing stem bolts, three crates of greeting cards for various drow holidays that play a song when you open them, a box of 'genuine leather' messenger bags that doesn't really look or feel like leather, jars upon jars of apricots soaked in honey, and hundreds of other mundane items. No other weapons though.


Starship Actions ; Live Exploration Extreme!

I'm posting the conclusion but if anyone wants to retroactively post anything for RP purposes, please feel free!!

The party has no issue transporting the weapons back to Ceobarn's ATV loaned to you. Locals grant you wide berth as you travel back to your transport, recognizing the significance of your victory over Villyth - clearly you and, by extension, the Starfinder Society, are not to be trifled with.

You leave Apostae with no further trouble. On your way back to Absalom station, you receive this message from VC Naiaj:
“Congratulations on your successful mission, Starfinders. With these new arms, the Society can undertake more difficult field missions. This day is just one more step toward recovering from our recent woes. Return to Absalom Station at once for a full debriefing. Following this, I’ll see about getting your next assignment ready.”

Days later, back at the Lorespire Complex, you sit down in a meeting room with VC Naiaj for a debriefing. She starts by saying, "While I appreciate your initiative, surely you could've figured out there was no need to bring back all of the extraneous items found in Villyth's warehouse. After all, Why would anyone want apricots, soaked in honey? I mean, it stops them tasting like apricots and makes them taste like honey... and if you wanted honey, you could just... buy honey. Instead of apricots..."

Congratulations!! Scenario Successfully Concluded!!

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Flameclaw makes sure Grimillak's dead body is secured in a crate for transport. "This is all I need," he says as he bleeds on the floor. The burnt remnants of the Abysshead plushy, devastated by his supernova attack, continue to dangle from its position on his chest.


Starship Actions ; Live Exploration Extreme!

VC Naiaj continues, "And Flameclaw, I don't know what you want with that flesh warped half-orc corpse. But whatever it is, be sure you make arrangements for its storage outside of the Lorespire Complex..."

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Brob wipes the sweat from his brow as the team victoriously emerge from the Warehouse of Death, thinking about how it could have turned a lot worse. He makes sure to key in the lyrics to the new songs he created, then reports to the VC. "Hopefully this all helps and we haven't prompted a Pact World-incident. But I suppose any adventure you walk away without your head being tranformed into a tentacle is for the best."

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