[SFS - PbP Gameday VII] 1-06 A Night in Nightarch - GM bigboom (Inactive)

Game Master bigboom

Maps & Slides


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Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

I got Pact Worlds installed into PCgen, but the archetype I'm using doesn't appear to be an option. I'm guessing that's because one of the archetype features would be very hard to implement (the one that lets you use more magic items than normally allowed)

edit: I dug around in the data files, and it looks like that archetype is coded, so I wonder why it's not an option.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

I looked into it, and it appears that the archetype is commented out for some reason. Probably needed to test something and forgot to uncomment it. Open the spw_abilities.lst file in a text editor and remove the # symbol from the start of lines 247-253 and 301-305.

Also, if you have any more comments/questions, you can send me a private message so as not to clutter up Bigboom's thread :)

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Sorry, Bigboom, moved this to PM.


Starship Actions ; Live Exploration Extreme!
TK423 wrote:

[Dice=boon]1d20 +10

Look I got a 19 wink,wink

Congrats! Can you now give me a d2 roll please?


Starship Actions ; Live Exploration Extreme!
Twich wrote:
Sorry, Bigboom, moved this to PM.

No worries! I actually find this interesting since I'm also a PCGEN user.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Sorry, everyone, I wasn't getting notifications of new posts in gameplay, only in discussion.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Two questions before slotting boons:
1. Is there starship combat?

2.

Spoiler:
Do you consider the drow families to be sufficiently gang-like that the following social boon might be useful?:

Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.


Starship Actions ; Live Exploration Extreme!

1. Nope, there is no starship combat

As for #2:

Spoiler:
No, I wouldn't consider the drow Houses to be gang-like. They're more like corporations than gangs. Good question though!


Starship Actions ; Live Exploration Extreme!

Hey Guys, I'm going to give Wolfspirit a little bit more time to check in before moving on, especially as the site went down for a while. In the meantime, feel free to RP the gather information rolls a bit if you wish!

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

I seem to have misplaced my SFS folder after Origins., so I don't know what boons Chivix has available. Would it be possible to slot them later if I can find the folder?

I do have a SFS shirt, though. And a Paizo goblin if that helps.


Starship Actions ; Live Exploration Extreme!

Yup, that's no problem. If it helps you out, let me know which scenarios Chivix has completed and I can share blank chronicle sheets with you for those scenarios, assuming I own them. That way, you'll at least have an idea of what boons Chivix has earned...

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Bigboom: Given the recent blog post, is it okay if I spend 2 Fame to buy the Second Seekers (Jadnura) boon and slot it for my Faction this game?

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

If you don't have one that is needed, let me know, Bigboom. I can almost for sure fill in any gaps.


Starship Actions ; Live Exploration Extreme!

Bakoyo, that's absolutely fine. Just change the faction slotted value you currently have listed in slide #2.

Twich, will do, thanks!!!

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

I have all the blank sheets, so that's no problem, but thanks for offering.


Starship Actions ; Live Exploration Extreme!

Paizo site has been having a rough time staying up, eh?

I'm going to wrap up the boon rolls for TK423 and Wolfspirit while the site is up!

TK423 had previously already rolled a 19...
TK423 Boon selection roll: 1d2 ⇒ 1

Wolfspirit boon roll, 19 or 20: 1d20 ⇒ 19
Wolfspirit boon selection roll: 1d2 ⇒ 1

TK423 and Wolfspirit, congrats! You both win the Mining Laser starship boon!

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Couple of questions on telepathy, since I've seen it run a few ways:

Can a non-telepath send a thought to Chivix, or does Chivix have to initiate the telepathic conversation?

Is it only 1-to-1 with Chivix, or can Chivix basically have a telepathic conversation with multiple people at the same time, essentially creating a group telepathic bond?

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

So, anyone with telepathy can initiate a telepathic conversation with anyone else, as long as they are in range and share a common language. I'd not allow a non-telepath to initiate the conversation, as any telepath would consciously be blocking out the rest of the world most of the time, lest the random thoughts drive them mad.

They way I read it for multiple telepathic conversations (and the way I've always played it with Chivix) is that the instigator of the conversation can talk to all others in the conversation, but the others can't hear each other. So, if you wanted to have a telepathic conversation with 2 other people, in order for them to talk to each other, they'd have to relay the conversation through you.

That's the way I play it as a GM, and how I RP it. YMMV

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

When playing a character with racial telepathy, at the beginning of a mission I teach my team mates a non-obvious signal they can use to request telepathic contact.


Starship Actions ; Live Exploration Extreme!

I'm in agreement with Chivix's approach.

And to Twich's point, if you want to retroactively agree on a signal, I'm fine with that.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Chivix is fascinated by the behaviors of mammal life forms, but not very attuned to them. Anything subtle would likely be missed. Anything un-subtle...well, what's the point? :)

Pointing repeatedly at your head would likely work :)

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich won't be good at any of these, so it will not be rude if one of you takes an extra check instead of Twich's.


Starship Actions ; Live Exploration Extreme!
Chivix wrote:

Chivix is fascinated by the behaviors of mammal life forms, but not very attuned to them. Anything subtle would likely be missed. Anything un-subtle...well, what's the point? :)

Pointing repeatedly at your head would likely work :)

Your GM would sure love to see that...

However, Ceobarn probably won't be much impressed but hey, it's all in the delivery, right?

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Hi, just letting everyone know that I'm still here, since everyone is probably going to trickle in.


"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

here

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Back. Will try and post the follow up later.

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Actually, what all is left? I seem to recall everyone has better skills than I do at the remaining options.


"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

Sing a song about the fall of the Drow house not offering aid.


Starship Actions ; Live Exploration Extreme!

Twich's last post wraps this portion up so no more rolls needed. But feel free to RP a bit. I'm hopping onto a plane soon so will post the next portion later on!

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Chivix has returned and will post accordingly shortly.


Starship Actions ; Live Exploration Extreme!

Hey guys. Bad luck/news... I caught the stomach flu and am bedridden with stomach problems and a fever that won't go away. I'll probably be out of commission for at least a couple days. I'll start posting again as soon as possible. Sorry for the inconvenience!

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Thank you so much for letting us know, Bigboom. Feel better soon!


Did you give the paizo forums a nasty stomach bug? Did you? Be honest!

Hope you feel better soon.


Starship Actions ; Live Exploration Extreme!

Aye! That I did!! The timing of my illness and Paizo goin down is more than a little suspect... isn't it???

Anyways, I'm back guys! I'll get the next post up ASAP!


Starship Actions ; Live Exploration Extreme!

Alrighty guys, seeing as we're now moving around on a map with lots of doors, I'm happy to implement a door opening & room searching standard procedure if you guys want.

Also, just a reminder, I go by the rule of two, so once I see two people agree to do something, I'll assume the whole party goes with it.

For example, if at least two people decide to move to the next room, I assume everyone agrees. And if there is a standard operating procedure the group agrees to, I'll run that.

Just my suggestion for SOP:
This highest perception PC takes 20 on a door.
If there is a trap, the party's best engineer will take 10 with others skilled in engineering assisting. If preferred, I can roll for the engineer rather than do a take 10.
If the door is clear, group gets into formation and opens the door.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Happy to have a process. Chivix and Gravy have a +13 Engineering modifier, and a +10 to Computers. We would also suggest instantiating a telepathic link with whomever is opening the door, so Chivix can explain what he knows without sounds in a delicate situation.

Or explosives. Whichever.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

I'm not feeling well, so please bot me if I'm holding things up.

Twich also has +13 to engineering.

Please feel free to use limited resources like spells when botting if needed.


Starship Actions ; Live Exploration Extreme!

Totally understand. Get well soon!!


"Iseph" | Android ace pilot operative 4 // Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 ; Sense Motive +0 // SP 9/24 HP 28/28 RP 6/6 EAC 19; KAC 19 Fort +1; Ref +8; Will +4; +2 vs. disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs | Speed 30 ft | Active conditions: None

I have: Perception +9 and Engineering +10. So I will be assisting it looks like.

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Looks like we're back in the swing of things... just in time for me to head off to DragonCon. I'll try and make a post a day, but if needed, feel free to bot me.


Starship Actions ; Live Exploration Extreme!

Note to self regarding SOP:

TK423 takes 20 perception on doors for 29
If there is a trap/lock, Chivix takes 10 engineering for 23. Brob, Chivix, Twich, and TK423 take 10 assist for a total of 31 (impressive!)
If the door is clear, group gets into formation and opens the door.


Starship Actions ; Live Exploration Extreme!

Woops, I just realized I fail at math! I double counted Chivix so in reality with the take 10s, the group would have a total of 29, not 31.

This means the team was actually not able to take 10 their way through the couple of previous locked doors but that's okay, we'll leave what already happened as-is!

The corrected SOP numbers are:

TK423 takes 20 perception on doors for 29.
If there is a trap/lock, Chivix takes 10 engineering for 23. Brob, Twich, and TK423 take 10 assist for a total of 29.
If the door is clear, group gets into formation and opens the door.

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

A 29 doesn't get it? Nice locks ...

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

Bigboom: I accidentally posted with the wrong alias (Gabbers). Could you kick him off the characters list? Thanks!

Second Seekers (Luwazi Elsebo)

Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.

Back from my convention, and picking a fight over the rhyming of Drow (cow vs crow ;))

Exo-Guardians

Male CG vesk gladiator solarian 7 | SP 63/63 HP 45/55 | RP 7/7 | EAC 20; KAC 21 | Fort +7; Ref +2; Will +5 | Init: +4 | Perc: +4, SM: +4 | Speed 40ft | Active conditions: None.

I have always heard it like "cow."

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

It rhymes with "now" or "cow", according to an old Forgotten Realms text (2nd ed, I think). Of course, if you look at the etymology and assume it came from old scots-norse mangled mythology then most likely it should be pronounced "duh" with the silent r and the mushy mouthed ö.


Starship Actions ; Live Exploration Extreme!

Awesome, great to have you back, Brob!!

I too have always heard drow as rhyming with cow. But to me, I think it sounds better pronounced as rhyming with crow - just a personal preference tho.


Starship Actions ; Live Exploration Extreme!

The plush toy found in Villyth's office give you the option to download Abysshead's music album for free. I'll need to know if anyone decides to download it? Twich has already decided not to download it, which I've noted in slide 5.

Does anyone want to download it?

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

My hatchmother warned me about having unprotected downloads with strangers.

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