Vandor Draak |
Vandor sticks his head up over the console he's hiding... I mean taking cover... behind. "I've got a bad feeling about this." His eyes dart around the room. "It's too damn dark in here! What about those flares? Will they light up the room?"
Chk'tarlsh |
Chk'tarlsh continues looking around, trying to peer into the gloom. "Yesh, I believe it ish called the heebie jeebiesh? At leasst, that'sh what I have beehn called."
Holding one of the flares, he seems momentarily frozen as he regards it, antennae twitching rapidly. He snaps out of it when Aldane utilises the other flare, taking the need for the decision out of his hands. "Stay close. I'll parallel Aldane," he sends telepathically to the others as he moves further into the warehouse, keeping close to the crates.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Stealth: 1d20 + 1 ⇒ (4) + 1 = 5
Dr. J. J. Mortimer |
Rex continues to navigate around the catwalk, scanning for danger.
meanwhile Mortimer begins looking for some sort of terminal to access lighting controls or computer access.
perception Mortimer: 1d20 ⇒ 11
perception Rex: 1d20 - 1 ⇒ (12) - 1 = 11
SFS GM Z..D.. |
As the group moves further in, the agents here a screech, as the creature comes from the corner by the vehicle.
J.J.: 1d20 + 2 ⇒ (13) + 2 = 15
Chk'Tarlsh: 1d20 + 3 ⇒ (2) + 3 = 5
Aldane: 1d20 + 1 ⇒ (17) + 1 = 18
Vandor: 1d20 + 5 ⇒ (15) + 5 = 20
Raial: 1d20 + 5 ⇒ (13) + 5 = 18
Alexander: 1d20 + 3 ⇒ (7) + 3 = 10
GM: 1d20 ⇒ 8
Round 1-Bold May Act
Vandor
Aldane
J.J
Raial
GM
Alexander
Chk'Tarlsh
Vandor Draak |
Upon seeing the feather stalker emerge from hiding, Vandor exclaims OH S^*%!!!! and chucks the stickybomb grenade he had out at the creature.
Just thinking out loud here... 70 feet to the monster is three range increments, so -6 penalty to hit the floor right in front of the feather stalker which is AC 5...
Stickybomb Grenade: 1d20 - 6 ⇒ (11) - 6 = 5 (Phew, just made it!)
The grenade looks like it's about to fall short, but as it hits the ground it rolls just far enough to the feather stalker and it detonates covering the area in front of the vehicle in it's sticky resin.
Sorry, I'm not really familiar with the grenade rules so I'm just figuring it all out here... Ok, so the feather stalker must make a reflex save. The book says... "The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Any penalty you take to your attack roll also applies to this save DC." .. sooo, it only has to make a DC 5 save or it gains the entangled condition. (Lol. Only DC 5. That's not as useful as I was hoping, haha...)
Dr. J. J. Mortimer |
assuming Rex goes the same time as J.J.
as the creature makes its appearance, Rex, engage combat mode
affirmative, master Rex responds and the barrel of a weapon extends from Rex's nose as he hovers closer, along the catwalk, to get in range of the creature
Rex takes a double move along the catwalk (actually hovering a about a foot off the catwalk grating).
meanwhile Mortimer continues is search for some sort of control console.
Aldane |
Aldane will wait with his solar weapon active. When enemy approaches he will strike him.
to hit KAC : 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 + 1 ⇒ (6) + 1 = 7
SFS GM Z..D.. |
Aldane, the initiative rolls do not add the modifier on the creature, which puts it in front of Alexander.
The grenade goes off with a bang, but the beast is able to avoid the goo.
The feather stalker shoots out a harpooned feather back at Vandor. Vandor takes 3 points of piercing damage, and need a DC 11 fortitude save or be sickened for 1d4 + 1 ⇒ (3) + 1 = 4 rounds
Round 1 Bold May Act
Raial
Alexander
Chk'Tarlsh
Round 2-Bold May Act
Vandor
Aldane
J.J
GM
Aldane |
Aldane moves to the creature and tries to hit it.
to hit with solar weapon: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
damage: 1d6 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Aldane choose photon-attuned mode. He gains 1 attunement
point for the photon-attuned mode.
Chk'tarlsh |
Chk'tarlsh fires his pistol at the beast before dashing forward, brandishing his hammer, hoping to get inside the range of the creature's harpoons.
Tactical semi-auto pistol: 1d20 + 4 ⇒ (14) + 4 = 18
Piercing Damage: 1d6 ⇒ 5
Chk'tarlsh |
My apologies, the excitement of making my first SF combat rolls got the better of me and I forgot to include this: :p
He watches the feather stalker's retaliation to his companion's grenade.
"All I know is it's intelligent enough to single out Vandor. And kill that guard," he sends telepathically, in reply to Raial.
*insert previous post here*
Alexander Caslan |
With artillery laser in hand, Alexander moves in closer to Raial to guard her in case the creature takes another shot. He aims and shoots towards the creature.
Artillery laser vs EAC: 1d20 + 4 ⇒ (13) + 4 = 17
Fire Damage: 1d10 ⇒ 2
Vandor Draak |
Fortitude Save: 1d20 ⇒ 11
Vandor curses as the harpoon leaves a slash in his arm, just under his shoulder, the wound burns and he quickly realizes there was more to the feather stalker's attack than just a bad cut. A wave of nausea and dizziness washes over him and he almost gives in to the sickness, but instead he grits his teeth and fights off the nausea.
That was close, I should say something clever, like "Sorry, not today! I've already been vaccinated for bird flu!!... Nah, that's stupid; just fight!"
Vandor moves up into closer range, and fires his pistol at the feather stalker.
Tactical semi-auto pistol: 1d20 - 1 ⇒ (4) - 1 = 3 (-2 for range, again, gotta get some longer range weapons!)
Damage: 1d6 ⇒ 3
Dr. J. J. Mortimer |
Rex continues in combat mode, hovering over the rail of the catwalk and soon gets in range for his weapon.
Rex attack with tactical semi auto pistol: 1d20 + 4 ⇒ (15) + 4 = 19
piercing damage: 1d6 ⇒ 1
Dr. J. J. Mortimer |
Meanwhile, Mortimer advances and ducks behind some crates to take cover from the feather projectiles
stealth if needed?: 1d20 + 2 ⇒ (1) + 2 = 3
drawing a small needle pistol as he crouches down behind the crate
SFS GM Z..D.. |
6 damage
The feathered creature does not seem to want to communicate with Raial.
The other send a barrage of bullets and laser, while Vandor moves up to engage the creature in melee.
The lasers fire damage does not seem to bother the creature.
The creature swings its feathery appendage at Chk'Tarlsh, slamming right into its abdomen, knocking the wind our of it for a second. Chk takes 8 damage
Party is up
Aldane |
Aldane tries to hit the creature again and makes a step back.
to hit with solar weapon: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
damage: 1d6 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Aldane gains 2nd attunement
point for the photon-attuned mode.
great rolls :)
Chk'tarlsh |
Chk'tarlsh reels from the impact of the feather stalker's blow, doubling over and struggling to draw breath.
Fighting through the pain, he slides a single step to his right to create an opening for his fellow Pathfinders' ranged attacks. (Guarded step)
A chittering resonating deep within his abdomen, Chk'tarlsh roars and swings his hammer at the feathered beast. Those within 30 feet of him might perceive a momentary red cloud of vision and imagery of destruction as a burst of rage surges out telepathically.
Assault hammer: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 The +2 is for Opening volley, if his ranged attack in Rd 1 was a hit
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Vandor Draak |
Vandor curses at his miss, and continues to move, trying to take cover behind a crate.
"What the frag? Lasers didn't even faze him guys! Let's see how he likes a little lead!"
He lines up another shot with his pistol and fires.
Tactical pistol: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 ⇒ 2
Alexander Caslan |
Seeing that his laser isn't any help to taking down the creature, Alexander shouts a heads up to his comrades."Stand back! Gonna throw a grenade at that thing."
He aims his laser rifle and tries to distract the beast to give his companions a moment to take cover.
Harrying Fire: 1d20 + 4 ⇒ (5) + 4 = 9
Dr. J. J. Mortimer |
Rex hovers a bit closer, looking to get a clear shot. and another shot is fired from the gun barrel protruding from his nose.
attack, semi auto pistol: 1d20 + 4 ⇒ (3) + 4 = 7
piercing damage: 1d6 ⇒ 4
meanwhile Mortimer slips through the crates cover to cover to get closer.
SFS GM Z..D.. |
Aldane fails to hit the creature.
Raial manages to strike the beast with its telekenetic fist
Chk manages to follow up the volley with a solid hit from his hammer.
Vandor manages to give a glancing blow as well.
Alexandor attempts to distract the stalker, but is unable to get under its feathers.
The robotic dog, misses with his shot. While mortimer goes around the side.
The feather stalker, tries to return the blow that Chk gave. The feathery appendage lands again, catching him on the shoulder. Chk takes 5 damage
Aldane |
Aldane is now full attuned in photon mode.
Aldane makes step closer to the creature and fires a photon.
damage_fire: 2d6 ⇒ (1, 3) = 4
fully attuned to photon mode, as a standard action he can deal 2d6 fire damage to all creatures within 10 feet of him (Reflex DC 11 half)
Chk'tarlsh |
Grunting in pain as his avian adversary lands another blow, Chk'tarlsh takes a defensive stance; arms raised protectively before him, one shoulder hangs lower than the other, he hisses at the stalker.
Slowly, warily, he backs away from the creature, limping a retreat to the cover of the nearby crates where he raises his pistol, ready to shoot. (Withdraw)
SFS GM Z..D.. |
Chk withdraws from the creature, while Aldane explodes with fire. But just like the laser rifle, does not seem to harm the bird.
Raial, Vandor, Alexander and Mortimer are up.
Alexander Caslan |
Alexander takes out one of his grenades and throws it to a point near the creature, hoping that it can deal the beast more damage.
Frag Grenade, DC 13: 1d20 + 1 ⇒ (6) + 1 = 7
Damage, Piercing: 1d6 ⇒ 2
Dr. J. J. Mortimer |
Rex continues to hover where he is, sending another slug at the creature
semi auto pistol: 1d20 + 4 ⇒ (1) + 4 = 5
pistol damage: 1d6 ⇒ 2
meanwhile Mortimer slips closer and pokes his head out and fires his needler gun at the creature.
needler gun: 1d20 + 2 ⇒ (20) + 2 = 22
needle gun damage: 1d4 ⇒ 2
crit damage?: 1d4 ⇒ 1
don't remember about crits, do I need a confirmation roll?
Vandor Draak |
Guys, I was moving Vandor's token on Google slides, and accidentally shifted the map. I think I got it back in place,but maybe double check your placement . So sorry, Slides is awkward on my phone.
Vandor Draak |
Vandor leaves cover and moves to get a clear shot past Alexander.
"Please don't harpoon me, please don't harpoon me...."
Once clear he fires at the feather stalker.
Tactical semi auto pistol: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d6 ⇒ 5
SFS GM Z..D.. |
The only one that connects his JJ with his needler. And hits it hard.
The stalker whips its appendage overhead and down on aldane, delivering a glancing blow. Aldane takes 5 damage
The Agents are up
Aldane |
Aldane tries to hit the creature with his solar weapon.
to hit KAC: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
damage: 1d6 + 1 - 1 + 1 ⇒ (4) + 1 - 1 + 1 = 5
Aldane gains first attunement point for the photon-attuned mode and gains +1 to damage roll.
Chk'tarlsh |
Chk'tarlsh slips between the crates, moving into range for a clearer shot with his pistol. Taking cover on the opposite side of Mortimer's crate, he aims and fires at the Stalker.
Tactical semi-auto pistol: 1d20 + 4 ⇒ (16) + 4 = 20
Piercing Damage: 1d6 ⇒ 1
Alexander Caslan |
Alexander moves back and prepares to provide cover to Chk'tarlsh and Vandor should the Feather Creature attack them. He takes another shot at the creature with his rifle.
Artillery Laser: 1d20 + 4 ⇒ (6) + 4 = 10
Fire Damage: 1d10 ⇒ 6
Aldane, I think you forgot to roll your crit damage.
SFS GM Z..D.. |
@Aldane, I believe it is as a normal crit. The crystals just gives it extra goodies. So for now it is just double weapon damage.
The feather stalker finally falls. The party looking pretty worse from the wear.
Leaving the warehouse, the agents are again met by station security. Once they are sure that the stalker is dead, they move into the warehouse and begin clearing it out for the Exoguardian's use. As this occurs, Zigvigix emerges from behind the cordon line to congratulate the PCs on a successful extermination.
With the success of the mission, Zigvigix provides the party with a set of Iridishell armor, a pair of incendiary grenades and credits with a warning. “Have fun with the grenades, but don’t blow yourselves
up—I like you!”
Ok, where to next.
Aldane |
@Aldane, I believe it is as a normal crit. The crystals just gives it extra goodies. So for now it is just double weapon damage.
crit. damage: 1d6 + 1 - 1 + 1 ⇒ (2) + 1 - 1 + 1 = 3
I know it was not necessary but ...
If I remember, the junkrace is only thing left, or...?
Chk'tarlsh |
As the rush of battle recedes, Chk'tarlsh's primal impulses dissipate, leaving the shirren subdued and weary. At the suggestion of rest, he promptly removes his helmet, deposits his back pack on the ground and drops to a seated position.
Following several long minutes of silent contemplation, he tucks his helmet beneath his arm and reloads his pistol. Antennae raised, he says, "We need to seeh the other faction leadersh." He regards his companions with his multifaceted eyes. "We have the delivery to Historia-7 to make; are there any other faction headquarhtersh alonghk the way?"
SFS GM Z..D.. |
It doesn't say there is a time limit for these missions. So if you wish to rest, you can
Aldane |
"I'd love to sleep for one night. So tomorrow we will continue with our tasks rested. Waiting to buy a new album has exhausted me. Tomorrow we can go to Historia-7 and then visit other faction headquarhters."