General Dakovya

Dr. J. J. Mortimer's page

43 posts. Organized Play character for Edward Sobel.


| SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +2; Ref +4; Will +0 | Init: +2 | Perc: +0, SM: +0


| Speed 30ft | Active conditions: None.


Male NG Human Scholar, Mechanic 1

About Dr. J. J. Mortimer

Character stats:

Dr. Jonathon J. Mortimer
SFS# 9406-701
NG, Male, Human, (Azlanti)
Scholar, Mechanic 1
Faction: Wayfinders
Archetype: Forerunner
Homeworld: Azlanti Star Empire
Init +2; Senses Perception +0

EAC 13 (10 +1 armor, +2 Dex, +0 Misc)
KAC 14 (10 +2 armor, +2 Dex, +0 Misc)
CMD 22 (08 +KAC)
Second Skin Armor: Max Dex +5

Stamina points 6 (+6 / level)
Hit Points 10 (+6 / level)
Resolve Points 4 (+1 character level +3 Int)

Fort +2, Ref +4, Will +0

Spd 30 ft.

. . Baton, tactical +2 (1d4 B) (Crit: - / level: 1 / Special: Analog, Operative)

. . Needler Pistol +2 (1d4 P) (Crit: Injection DC +2 / level: 1 / range: 30’ / Special: Analog, Injection / Capacity/usage: 6 darts/1)

Key ability: Int
Str 10 (+0)
Dex 14 (+2) (10 +4 points)
Con 11 (+0) (10 +1 Points)
Int 16 (+3) (10 + 2 human +1 scholar +3 points)
Wis 10 (+0)
Cha 12 (+1) (10 +2 points)

Base Atk +0; Melee attack +0; Ranged attack +2; Thrown Attack +0
Feats / Proficiencies
Light Armor, Basic melee weapons, grenades, small arms Proficiency
Skill Synergy (Culture, Life Science) Level 1
Skill Synergy (Bluff, Diplomacy) human bonus

Skills (skill points per level: 8)
ACROBATICS +2 (+0 ranks, +2 Dex +0 Misc, -0 ACP)
*ATHLETICS +0 (+0 ranks, +0 Str, -0 ACP)
*BLUFF +1 (+0 ranks, +1 Cha)
*COMPUTERS +8 (+1 ranks, +3 Int, +3 class, +1 Bypass)
*CULTURE +7 (+1 ranks, +3 Int, +3 class)
*DIPLOMACY +5 (+1 ranks, +3 Class, +1 Cha)
DISGUISE +1 (+0 ranks, +1 Cha)
*ENGINEERING +8 (+1 ranks, +3 Int, +3 class, +1 Bypass)
INTIMIDATE +1 (+0 ranks, +1 Cha)
*LIFE SCIENCE +7 (+1 ranks, +3 Int, +3 class)
MYSTICISM +1 (+1 ranks, +0 Wis)
*PERCEPTION +0 (+0 ranks, +0 Wis, +0 class)
*PHYSICAL SCIENCE +8 (+1 ranks, +3 Int, +3 class, +1 Theme)
*PILOTING +6 (+1 ranks, +2 Dex, +3 class)
SENSE MOTIVE +0 (+0 ranks, +0 Wis)
STEALTH +2 (+0 ranks, +2 Dex, -0 ACP)
SURVIVAL +0 (+0 ranks, +0 Wis)
* = class skill

Languages: Common, Azlanti, Aklo, Sarcesian, Akitonian, Ysoki
Class / Theme Abilities
Theme Knowledge: (physical Science – astronomy) : The DC of skill checks to recall knowledge about your specialty is reduced by 5. Your chosen skill is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to checks with your chosen skill.
Artificial Intelligence (EX): You construct an artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation.
Drone: You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it.
Bypass: (+1) You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1-insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Custom Rig (EX): (from an engineering kit) : You have created a customized toolkit you can use to hack systems and items. It is configured to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Level 1 Personal comm unit. Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.

Gear (unencumbered: 5 / Encumbered 10 / Overburdened 11)
Needler Pistol (105, level 1, L {0.1})
Darts (25, Level 1, L {0.1}, Qty 20)
Second Skin Armor (250, Level 1, L {0.1})
Baton, tactical (90, Level 1, L {0.1))
Personal Comm Unit (0 (custom Rig), Level 1, L {0.1})
Personal Comm Unit (upgrades joined with Custom Rig) (115 total cost (custom Rig)
-- Tier 1 Computer (50 credits to add to comm unit) Level 1 / Hack DC 19
-- Miniaturization 2 (10 credits, Bulk = -)
-- Hardened (25 Credits)
-- Security 2 (25 credits)
-- Self-Charging (5 credits)
-- Calculator (0 credits)
-- Flashlight (0 credits, (increases the light level one step in a 15-foot cone)
UPB’s (universal polymer base) x20 (20, Level 1, - {.001})

Remaining Credits: 95.0
Total Bulk: 0

Darts - 0/20

modified Custom Rig: Custom rig acts as a Personal Comm unit, it has been modified to add a Tier 1 computer with modifications and upgrades as listed above.


N, Drone, (Azlanti)
Hover Chassis
Size: Tiny
Init +3; Senses Perception -1

EAC 14 (10 +0 armor, +3 Dex, +1 Misc)
KAC 14 (10 +0 armor, +3 Dex, +1 Misc)
CMD 22 (08 +KAC)

Hit Points 10

Fort +0, Ref +5, Will -1

Spd 30 ft. / Fly 30 ft. (average)

. . None

. . Semi-auto pistol, tactical +4 (1d6) (Crit: - / level: 1 / range: 30’ / Special: Analog / Capacity/usage: 9/1)

Key ability: Int
Str 06 (-2)
Dex 16 (+3)
Con -- (+0)
Int 06 (-2)
Wis 08 (-1)
Cha 06 (=2)
Ability increases: Dexterity, Wisdom

Base Atk +1; Melee attack -1; Ranged attack +4; Thrown Attack -1
Feats / Proficiencies
Weapon Proficiency: Small Arms
Bonus Skill Unit: Acrobatics
Skill Unit (Ex): Computers
Skill Synergy (Stealth, Life science)

Skills (skill points per level: 8)
* ACROBATICS +7 (+1 ranks, +3 Dex +3 Class, -0 ACP)
ATHLETICS -2 (+0 ranks, -2 Str, -0 ACP)
BLUFF -2 (+0 ranks, -2 Cha)
*COMPUTERS +2 (+1 ranks, -2 Int, +3 class)
DIPLOMACY -2 (+0 ranks, -2 Cha)
DISGUISE -2 (+0 ranks, -2 Cha)
INTIMIDATE -2 (+0 ranks, -2 Cha)
*LIFE SCIENCE +2 (+1 ranks, -2 Int, +3 class)
PERCEPTION -1 (+0 ranks, -1 Wis, +0 class)
PILOTING +3 (+0 ranks, +3 Dex, +0 class)
SENSE MOTIVE -1 (+0 ranks, -1 Wis)
*STEALTH +7 (+1 ranks, +3 Dex, +3 class, -0 ACP)
SURVIVAL -1 (+0 ranks, -1 Wis)
* = class skill

Languages: Common, Azlanti, Aklo, Sarcesian, Akitonian, Ysoki
Initial Mods:
-- Flights System (x2): Your drone gains a fly speed equal to half its land speed with average maneuverability for up to 10 minutes per day. This duration need not be continuous, but it must be used in 1-minute increments. You can select this mod a second time; in this case, the drone’s fly speed increases to its full land speed, and there is no limit on the amount of time it can fly.
-- Weapon Mount: You can affix a small arm or another one-handed ranged weapon on your drone, allowing it to wield that weapon and attack with it. This weapon cannot be disarmed. Mounting a longarm, a heavy weapon, or another two-handed ranged weapon requires two weapon mounts. A weapon mount can hold up to two batteries, two magazines, or two of another type of ammunition for the affixed weapon, provided this ammunition is of light bulk or less. Multiple weapon mounts used to affix a single two-handed weapon count as a single weapon mount for the purpose of how much ammunition it can hold. The drone reloads these batteries or magazines automatically, which takes the usual amount of time for the weapon. Spent batteries or magazines are stored within the drone. You can replace all of a weapon mount’s batteries or magazines as a move action. You must purchase separately or already have the weapon and ammunition for use with a weapon mount. You can replace the weapon with any other weapon that meets the criteria for your mount (for example, if you have two weapon mounts, you could replace a longarm with a heavy weapon). Swapping out a weapon in a weapon mount requires use of your custom rig and 1 hour of work. You can select this mod multiple times, each time adding an additional weapon mount to the drone.
Added Mods:
-- Weapon Proficiency (Ex) (Small Arms)

Gear (unencumbered: 3 / Encumbered 6 / Overburdened 7)
Semi-auto pistol, tactical (260, level 1, L {0.1})
Rounds, small arm (40, Level 1, L {0.1}, Qty 30)

Remaining Credits: N/A
Total Bulk: 0

Rounds, small arm - 0/30

Limited AI (Ex): Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll). You must be able to issue simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.
Master Control (Ex): As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.

back story:

Dr. Mortimer was not always known by this name. He was born in the Azlanti Star Empire and given the name Alamar Sigma. He was a half breed, not of true Azlanti pure-blood. His Father, Azar Sigma, was a rather prominent figure in Azlanti politics, primarily as a liaison for military affairs in dealings with the lesser races among the various systems within the empire. Azar’s shuttle was among the first to make contact with visitors from the Pact worlds. It was among these Starfinders that Azar discovered a young woman by the name Thespia.

The romance continued for 2 years, and Alamar was the fruit of that romance. Azar was able to keep Thespia hidden from the Aeon guard and the rest of the officials of the Throne. But after Alamar’s birth, the secret eventually got out. Needless to say, this did not go over very well with the Aeon Throne, and Thespia was imprisoned just like the rest of her Starfinders. All the Starfinders were tortured and questioned before eventually being executed. There was little Azar could do to stop the execution, it would mean the death of his child as well as himself to publicly question the Aeon Throne.

Alamar was raised as a pure-blood Azlanti. Sent to the best schools, introduced to many high ranking political and military figures. Eventually Alamar was appointed as overseer on a small remote holding on the edge of the Empire, the Jungle planet of Felucia. He reported directly to Admiral Varth, commander of the 3rd Aeon carrier group; perimeter defense group Omega.

During this time, Alamar discovered that not all the Starfinders that visited the Empire were captured. The Feucians had been taking care of one that had been stranded on the planet’s surface after being downed by an Azlanti interceptor. Alamar spent some time with him, learning about the Pact worlds.

The Felucians have been suffering from plague and starvation as the Azlanti fleet had reduced the supply runs to the system. Alamar approached Admiral Varth about the situation. His only response was to deal with it. The Empire has more pressing matters that need to be attended to, and this little holding was of little value. “let them die, no concern of mine” was his exact quote.

Alamar returned with the news, during his time with the Felucians, Alamar had begun to empathize with their plight, and had started to question the Azlanti ways. With the help of the stranded Starfinder, Alamar plotted an escape for the Felucian tribe; they managed to fit together several ships. Outfitted with Drift engines, reversed engineered from the crashed Starfinder explorer. And with Alamar’s help they managed to put a small fleet together to make a run for the Golarion system.

They needed a distraction, with another shipment of supplies from Fulucia headed up to the Azlanti fleet, they rigged bombs in the crates. As the crates were offloaded onto the Azlanti carrier, the bombs went off causing severe damage to the hangar bays.

In the confusion, Alamar used his Azlanti shuttle to distract the fleet as the Felucians made the jump into the drift toward Absalom Station. Finally, Alamar made the jump to follow, but was suddenly hit with a heavy laser cannon, critically damaging the drift engine, He still made the jump but was unable to navigate out at the right spot.

Alamar made it to Golarian space, but ended up in the Diaspora. Drifting among the asteroids without power except for emergency life support, Alamar was unconscious and the only somewhat sentient creature was an automated robot that tried to activate a distress beacon before its systems failed as well.

The ship was discovered by a group of Sarcesians, Alamar was rescued along with the robot. He was nursed back to health, and he learned about where he was and tried to discover the fate of the Felucian refugees. The Sarcesians informed him that his ship was to only one that arrived.

Alamar lived with the Sarcesians and managed to repair the robot that helped save him, He named the robot Rex and re-designed it to be more dog like. He changed his name to Jonathon Mortimer, a name he had heard mentioned by the Starfinder survivor he met on Felucia. The idea of the Starfinders intrigued him, so he managed to sell off what he could, and reequipped himself, bought passage to Absalom Station to learn more about these Starfinders, and possibly offer his insights on the Azlanti Star Empire.


The command deck of an Azlanti Alpha Aeon class carrier is impressive, at least the few that can even access that level. The black polished metal decking, illuminated by integrated floor lighting. No less than 10 Aeon guard stand at various stations about the bridge. Several command stations flank a central command console, each manned by an Azlanti officer.

Overlooking the fleet through the large observation bridge, stands an Azlanti Admiral, His black and red uniform, trimmed in gold stands out among the lesser officers on the bridge. Admiral Varth gazes out the observation deck windows, surveying his fleet as the echoing footsteps of someone approaching rings out across the bridge.

Overseer Alamar, always good to see you. Varth says without even turning to face his visitor, his tone very arrogant and condescending.

Stopping at the appropriate distance as specified by regulations, Alamar composes himself, adjusting his uniform as though going through inspection. Admiral Varth, Sir, the food supplies are almost ready to begin shuttling to the fleet. I am afraid that the crop yield is light this season.

Excuses, Overseer. The Empire is not interested in your excuses, only results. It is your responsibility to ensure that these… creatures, contribute to the Empire. Varth still refuses to face Alamar, seeing him as something less than human.

Sir, the Felucian’s are suffering, their productivity is down due to the lack of medicinals from the Empire. Also plague has…

EXCUSES Alamar! Varth interrupts, turning now to face Overseer Alamar. Mind your place, and whom you serve. Were it not for your father, you would be dead for your tone. I owe him that much at the least. You will get no more supplies, in case you were unaware, The Empire has begun its expansion in the Telos system. I intend to be on the front lines instead of wasting my time with this insignificant little, colony. Now get those supplies loaded before I lose my patience with you. Varth lectures the young Overseer as he proceeds down the steps of the observation deck to be face to face with Alamar.

Yes sir. Alamar responds and takes his leave of the Admiral.

Exiting the lift on the hangar deck, Alamar meets with his Felucian shuttle pilot, Are we to get our medicinal shipment? he asks of Alamar.

I am afraid not this time. Let’s get back to the surface and start to load the shuttles; All of them. Alamar answers. A plan long time in the making starts to come to fruition.