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Perfectly logical. :)
Reflex 1: 1d20 + 6 ⇒ (5) + 6 = 11
Reflex 2: 1d20 + 6 ⇒ (10) + 6 = 16
Reflex 3: 1d20 + 6 ⇒ (13) + 6 = 19

Aleon Hunter |

reflex: 1 + 4 + 1d20 ⇒ 1 + 4 + (20) = 25
reflex: 1 + 4 + 1d20 ⇒ 1 + 4 + (4) = 9
reflex: 1 + 4 + 1d20 ⇒ 1 + 4 + (16) = 21

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Reflex#1: 1d20 + 1 ⇒ (13) + 1 = 14
Reflex#2: 1d20 + 1 ⇒ (5) + 1 = 6
Reflex#3: 1d20 + 1 ⇒ (18) + 1 = 19

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oops thanks! So 18, 10 and 23

GM 8574 - SFS |

Obozaya: OK
Rez: Round 1 hit
Altronus: Round 2 hit
Keskodai: Round 2 hit
Knowing that a poisonous storm is incoming, you all (likely) pop in one of the antitoxin plant bulbs provided by the ysoki proprieters of the Vat Garden on Absalom Station. It turns out to be vital for Rez, Altronus, and Keskodai, as each have their suits pierced once by the crystalline poison during the storm...
Rez FORT: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22 - SAVED!
Altronus FORT: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8 - FAILED!
Keskodai FORT: 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14 - SAVED!
Rez Storm DAM: 1d6 ⇒ 1 - Half Damage = -1 SP
Altronus Storm DAM: 1d6 ⇒ 6 - Full Damage = -6 SP
Keskodai Storm DAM: 1d6 ⇒ 3 - Half Damage = -1 SP
...and though Rez and Keskodai are only grazed by their suit breaches, Altronus gets a shard solidly through his shoulder!
Nearly as quickly as the storm sets in, however, it recedes. The harsh metallic smell in the air abates, as there is no similar storm pending in the near future, and the sky clears a bit for you.
You have a moment to collect yourselves and spend a resolve point to restore your SP if you wish.

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"Everyone okay?" Rez runs his gloved paw across the suit breach, and is relieved to see his O2 levels sitting stable, giving him more than enough to wait out the storm. Must just be a surface scratch, armour's fine. Good thing too... might have a breathable atmosphere, but this dust ball's kicking up way too much particulates for my tastes.

Aleon Hunter |

Yeah I'll spend a resolve point, does this recharge all of our SP?

GM 8574 - SFS |

It seems like the weather will hold for the foreseeable future, and you take ten minutes for Altronus to recuperate.
Continuing towards the crash site, you crest a hill and look down on the wreckage from above. It's obvious that it is far beyond repair at this point, though you hold hope that you can route enough power into their data logs to find what you need.
As you begin your descent down the hill, your suit sensors pick up a low rumbling to the south - a large creature appears to be in subterranean pursuit of your group! For a moment, it bursts forth from the ground and rears up to screech at you, before preparing to dive under again and burrow towards your position!
Altronus: 1d20 + 1 ⇒ (6) + 1 = 7
Keskodai: 1d20 + 1 ⇒ (15) + 1 = 16
Rez: 1d20 + 3 ⇒ (3) + 3 = 6
Obozaya: 1d20 + 7 ⇒ (6) + 7 = 13
Skreebara: 1d20 + 1 ⇒ (5) + 1 = 6
You all have the chance to take an action before the local fauna responds! Tabletop link is updated above.
To the east and south, down the hill, you see a large piece of wreckage from the ship. Mounted on a large chunk of the hull appears to be a tactical x-gen gun. It looks well attached to the hull piece, but pivotable to aim against your foe - if you can make it to the gun! (The star to the right on the map - standing on the star grants use of the weapon.)

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Rez sees the large insect, and a chill runs down his tail. He shouts to the group, only to see Obozaya make her way towards the gun emplacement in the wreckage.
"You all get to the gun and set up a defensive perimeter, and I'll cover you! Surely I can outrun this thing!"
He then pulls out his pistol and tries to get the beast's attention by firing at it.
Trick Attack: Stealth, vs. DC 20+CR: 1d20 + 17 ⇒ (2) + 17 = 19 = FAIL
Attack, ranged, semi-auto pistol: 1d20 + 4 - 6 + 2 ⇒ (15) + 4 - 6 + 2 = 15 (the -6 due to target being 80' / 3 range increments away)
(Possible?) Damage: 1d6 ⇒ 6

Aleon Hunter |

Altronus moves or doublemoves towards the creature if possible. The map is confusing to me, I assume the +10 is movement speed added to move 5 feet, but could also be height, so I did not move myself until I know. Oh, if he does crit me on his turn or does deal more than 15 points of damage, I own the welcome to starfinder boon,
I'll gain 10 temp hit points.
Society. As an immediate action when you are struck by a critical hit or dealt at least 15 points of damage from a
spell or supernatural ability, you can check the box that precedes this boon and expend the tattoo’s magic to gain
10 temporary Hit Points that last for 1 minute. You also regain 1 previously expended Resolve Point when using
this boon.
Hit Points are a precious commodity at low levels, and a few lucky attacks from an opponent can sometimes kill
a character. Similarly, Resolve Points are key to using special abilities and stabilizing if a deadly attack takes you
down. Consider this option to reduce the chance that a lucky critical hit will kill you.

GM 8574 - SFS |

Sorry, all, didn't mean for it to be confusing, or to delay so long in responding.
1) Obozaya: You are acting in the first round of combat (not a surprise round). You can take full actions. On the next turn you can take a 5' step and use the x-gen gun.
2) The +10 and +5 are elevation differences. It counts as difficult terrain to move down or up. I've moved
To Rez's surprise (and the beast's!), the pistol shot punches through its carapace!
KeskodaiBOT steps forward and prepares to heal anyone who is injured.
The creature skitters forward to Altronus, and bites with a massive maw...
Bite ATK: 1d20 + 12 ⇒ (1) + 12 = 13
...but STUMBLES on a rock on the way, throwing its bite wide of the mark! Lucky lucky!
The Party is up for Round 2!

Aleon Hunter |

Altronus enters photon mode and strikes at the creature with his melee weapon hit: 4 + 1d20 ⇒ 4 + (1) = 5 dmg: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

GM 8574 - SFS |

Obozaya takes a look at the gun while putting the next round in the chamber, and notices two things. First, that it is very well attached to the hull piece, and unlikely to come off without tools and time. Second, that the current magazine is capable of filling the chamber, but it doesn't look like you can reload it again. The weapon will be a (fancy) piece of scrap after the nine remaining rounds are fired.

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Trick Attack: Stealth, vs. DC 20+CR: 1d20 + 17 ⇒ (20) + 17 = 37
Attack, ranged, semi-auto pistol: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d6 + 1d4 ⇒ (5) + (4) = 9
Rez traverses down the side of the sand dune as fast as he can, and waits at the bottom of the hill in the small crevasse between the two plateaus. When he sees the beast strike at Altronus, Rez knows it's his opportunity to strike.
C'mon, give me a soft fleshy spot somewhere in that mass of chitinous plating...
Rez spots what he thinks might be a weak spot, and squeezes off a round.

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Keskodai summons the strength of his mind to propel a large rock at the burrowing creature even as it tries to devour Altronus
Telekinetic Projectile: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 ⇒ 1

GM 8574 - SFS |

Rez's bullet slams home between two armored plates, and Keskodai's rock grazes the beast's head!
The beast REARS in pain, and brings its mandibles crashing towards Altronus once more...
ATK: 1d20 + 12 ⇒ (15) + 12 = 27
DAM: 1d6 + 3 + 1d3 ⇒ (2) + 3 + (2) = 7 (Slashing plus Sonic)
...and the great teeth tear through suit and flesh, while a strange ringing pierces your ears!
The party is up for Round 3!!

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Ok, that seemed to do the trick... hows about another?
Trick Attack: Stealth, vs. DC 20+CR: 1d20 + 17 ⇒ (12) + 17 = 29
Attack, ranged, semi-auto pistol: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d6 + 1d4 ⇒ (3) + (2) = 5

Aleon Hunter |

Altronus after taking a big hit will try to swing his weapon again at the creature. hit: 4 + 1d20 ⇒ 4 + (8) = 12 dmg: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
still waiting for it to crit me or deal 15 points of dmg from any special ability it might have, so I can use my boon up, since society says you can only have one boon of each type for your character. Otherwise, it goes to waste as I replace it at higher level.
Also, with one of his spare arms, Altronus pulls out a serum of healing, just in case he will need it. I'm glad they well equip the pregens

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Keskodai watches the creature tear into Altronus and moves closer. His antennae move frantically as he hurls a wave of psychic energy at the creature.
mind thrust DC15 half: 2d10 ⇒ (1, 4) = 5

GM 8574 - SFS |

Sorry for my delay, everyone. The forum weirdness + toddler + extra work = not a lot of posting time. My apologies!
Shots ring out from Obozaya and Rez, but both go wide of their mark, as does Altronus' solar weapon! Keskodai tries to pierce the creature's mind...
Will Save: 1d20 + 2 ⇒ (9) + 2 = 11
...and it rears in pain again before bringing it's teeth to bear against Altronus once more...
Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d6 + 3 + 1d3 ⇒ (6) + 3 + (2) = 11
...and the creature slashes through the kasatha's armor, nearly killing the mighty solarian!
The creature is nearly dead, too. Who in the party will bring it down!
PS. Sorry to miss killing you by just 2 points, Altronus. I'll keep trying if everyone wants to just watch. :)

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As the creature enacts it's rage on Altronus, Keskodai begins to summon his mystic energy and rushes to his near dead companion touching him with his hand filling Altronus' body with the precious life energy.
Use 1 RP to use Healing Channel as a standard action.
Healing Wave: 2d8 ⇒ (5, 5) = 10

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Trick Attack: Stealth, vs. DC 20+CR: 1d20 + 17 ⇒ (4) + 17 = 21 - FAIL
Attack, ranged, semi-auto pistol: 1d20 + 4 ⇒ (1) + 4 = 5 - AUTO MISS
Damage: 1d6 + 1d4 ⇒ (1) + (1) = 2 - MINIMUM DMG
What a fine set of rolls that was, haha.

Aleon Hunter |

Map keeps freezing on me when I open it, but Altronus will disengage by moving 30 feet to the right, not straight back just in case it has a breath weapon creature or something of that nature. I've learned to always disengage and spread out left and right when there are a few people facing the creature forward when dealing with big creatures like these.
Thanks Keskodabi And altronus takes off to the right
PS Dm, even if you would have dealt max Dmg, you'd still miss killing me by 1. You'd have to crit me, but then my tatoo would activate cause of it.

GM 8574 - SFS |

Well, Altronus, I tried. :)
The weapon does not explode in Obozaya’s hands, but the shot is definitely way off, as is Rez’s attack. Altronus looks much better after Keskodai’s healing channel, leaving the shirren directly in the path of the rampaging beast...
Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d6 + 3 + 1d3 ⇒ (2) + 3 + (3) = 8
...and the Mystic is sliced by teeth and rattled by sonic damage as the creature crunches in on him!
Party is next - you’ve almost got it, just need to land a hit!

Aleon Hunter |

Altronus pulls out his laser pistol to fire hit: 2 + 1d20 ⇒ 2 + (14) = 16 dmg: 1d4 ⇒ 3

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Rez proceeds to pop off, projectiles produced from his pesky pistol.
Trick Attack: Stealth, vs. DC 20+CR: 1d20 + 17 ⇒ (3) + 17 = 20 fail, subject is not flatfooted, no bonus DMG
Attack, ranged, semi-auto pistol: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 ⇒ 2
Alliteration fails me again.

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Keskodai feels the teeth slice through suit but the mystic is sturdy and stands up against the onslaught.
"Tchk..tchk...we have done you no wrong...tchk..tchk...but your nature causes us to protect ourselves...tchk..tchk for that breathe deep this will be your last breath"
mind thrust DC15 half: 2d10 ⇒ (1, 7) = 8

GM 8574 |

The beast roars in agony as Rez's shot pierces it’s side and Keskodai's mental assault overwhelms its insectile intellect, shuddering under each blow before falling lifeless to the ground, an unmoving mound of shattered carapace, ichor, and crystalline shards.
You can inspect the dead beast with a Life Sciences check, try to dismount the x-Gen Gun from its pivot stand, or take a look at the wreckage of the other Starfinder ship. You can also spend resolve points to restore lost stamina points or try to heal HP damage. What do each of you do next?

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Keskodai looks over the dead beast.
life sciences: 1d20 + 5 ⇒ (7) + 5 = 12
life sciences reroll via Communalism: 1d20 + 5 ⇒ (2) + 5 = 7
hehe fails!
Following that he tends to his wounds. "Tchk...tchk...my link to the aether...tchk...tchk...is expended. I will not have the...tchk...tchk...ability to heal you of your wounds should we face something else."

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Rez makes sure that his teammates are okay, and then heads over to Obozaya on the x-gen turret to see if he can assist in any way, using his journeyman Engineering skills (+8) if needed.

Aleon Hunter |

altrnus will try to examine it life science: 4 + 1d20 ⇒ 4 + (17) = 21 reduce dc by 5 if it is xenobiology

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Engineering: 1d20 + 8 ⇒ (9) + 8 = 17
Rez fumbles around with the mechanism. "There's usually a slip-pin in here somewhere, maybe it just needs a little tender paw rather than brute force? Let's see... "

GM 8574 - SFS |

Keskodai and Altronus start examining the beast, and manages to pull / carve off a few crystals from the carapace that will fetch a good price back at Absalom Station, 800 credits at least!
Rez and Obozaya take about ten minutes to pull the gun from it's mounting. However, the magazine of the gun is mangled beyond repair. It'll fire a few more times, but it's unlikely to get more than a couple hundred credits for someone who wants to break down the whole thing.
Who approaches the downed ship first?

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With the matter at hand settled, Rez draws his pistol and knife (OMGMGS3CQC) once more, and approaches the wreckage of the Wayfarer.
"Give me a second, I'll scout ahead." he says, and nods to the rest of the crew.
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

GM 8574 - SFS |

Rez enters the ship quietly, quiet as death itself. Appropriate, for the ship is home only to the scattered bones of your fellow Starfinders, and you feel that it is safe to wave in the rest of your team.
Seven desiccated corpses remain in the wreckage, already thoroughly decomposed by the severe environment of the planet over the past several weeks.
You see the characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. The damage on the ship's hull indicates that it tried to dodge the strafing fire but darted the wrong way, and the damage was sufficient to send it here.
Nothing else of value remains in the wreck; anything obviously worth salvaging was taken by the Corpse Fleet explorer that plundered it earlier. Although the Unbounded Wayfarer’s computers are beyond repair, they retain sufficient power to interact with the Starfinder insignias that you brought with you. The computer interface ports contain an indentation the same shape as the Starfinder insignias.
When one of the insignias is slotted into the indentation, the computer flares to life just enough to display a datafile of worlds previously explored by crew of the Unbounded Wayfarer. They include:
• A wasteland planet called Elytrio that displayed signs of scattered technology.
• A sentient asteroid called Lamentia teeming with morlock “children” in the Vast.
• A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
• A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean’s surface.
The final location’s coordinates are too damaged to display, but the computer has enough power to pop open a nearby storage slot, revealing an iridescent spindle aeon stone gathered from Wealdriad. There aren't any notes to accompany it's origins, however.
Do you do any further exploration of the ship or environs? Or do you return to the Odyssey and prepare for departure?

rungok |

Obozaya
Obozaya will look over the Aeon stone and hand it over to Altronus. "Here, hold onto this until we can return it to the Lorespire."
She will search the ship for any other possible hidden locations that could use the starfinder insignia to open, like hidden caches of weapons or gear.
Perception: 1d20 ⇒ 1

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Rez quickly takes a moment to look over the ship's contents, keeping an eye on the horizon any moment he can for another unfriendly creature or sandstorm.
Perception, taking 10: 10 + 8 = 18

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Keskodai looks around the ship for anything that might have been missed.
perception: 1d20 + 8 ⇒ (4) + 8 = 12

GM 8574 - SFS |

A thorough search reveals nothing - clearly the Corpse Fleet did a good dismantling of anything worth a credit that they could haul away, and any obvious pieces of equipment are now gone. It’s likely that Exegara would have used them to trade for the muscle she hired back on Absalom station (for all the good it did her).
Continuing tomorrow!