[SFS] GM-8574: 01-QUEST Into the Unknown - Part 1 (28 AUG 2017) - Table 2 (Inactive)

Game Master Jason Lillis

Blog post with rules cheat sheet!

CURRENT TABLETOP!

The Odyssey:

STARFINDER SOCIETY DRAKE (TIER 4)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70 (forward 20, port 15, starboard 15, aft 20)
Attack (Forward) heavy laser cannon (4d8), coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile launcher (4d8 - 5 missiles)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round
Complement 4–7

Other pertinent graphics and maps will be linked here in the header.


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Wayfinders

EAC: 12 KAC: 13 vsCM: 21 | SP: 7/7 HP: 10/12 RP: 5/5 | Init: +1 | F:+1 R:+1 W:+6 | Perception +8 | Conditions:
Mystic Spells:
CL 1st, ranged +1) 1st (3/3)—mind thrust, mystic cure, share language 0 (at will)—detect affliction, detect magic, stabilize, telekinetic projectile

balance shields: 1d20 + 2 ⇒ (13) + 2 = 15

Keskodai attempts to balance the shields on the portside.


Male Outsider (native) Gamer 15 / DM 7 / Author 4

Obozaya

This is going to be a tight exchange!" Obozaya calls out, trying to aid the gunner, since she has trust in the pilot's currently stellar skills.

Aid gunner: 1d20 + 4 ⇒ (12) + 4 = 16


Unfortunately, Keskodai punches in the wrong combination of controls, and isn't able to get the shields balanced appropriately.

Altronus is able to lock on with the Turret, peppering the pirate ship's shields and the front of their hull!

The pirates return fire, but their attack goes wide and slams into the asteroid behind you!

Odyssey Condition:

HP: 85/85
Fore Shields: 20/20
Port Shields: 8/15
Starb. Shields: 15/15
Aft Shields: 20/20
Damaged systems: None

Lawblight Condition (No peeking):

HP: 31/70
Fore Shields: 0/15
Port Shields: 2/5
Starb. Shields: 2/5
Aft Shields: 3/5
Damaged systems: Engine (Glitching)

- - - - - - - - - -

Lawblight Piloting Check: 1d20 + 9 ⇒ (1) + 9 = 10
Rez's Piloting Check: 1d20 + 9 ⇒ (6) + 9 = 15

Lawblight Ship Checks(Round 8):

Engineering
Lawblight Check (Divert: Shields): 1d20 + 8 ⇒ (2) + 8 = 10
Helm
Lawblight Piloting Check (STUNT) vs. DC 14, 19, or 24 (Tier 2): 1d20 + 9 ⇒ (13) + 9 = 22
Lawblight Captain (Encouragement: Gunnery) vs. DC 17: 1d20 + 8 ⇒ (17) + 8 = 25
Lawblight Science Officer (Target System: Life Support): 1d20 + 8 ⇒ (16) + 8 = 24
Gunnery
Lawblight Gunnery Check 1 - Firing Arcs: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Lawblight Gunnery Check 2 - Turret: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
If a hit via front arc: Coilgun: 4d4 ⇒ (1, 1, 1, 4) = 7
If a hit via front arc: Heavy Torpedo Launcher: 5d8 ⇒ (2, 3, 6, 1, 7) = 19
If a hit via aft arc: Light Laser: 2d4 ⇒ (2, 4) = 6
If a hit via Turret: Coilgun: 4d4 ⇒ (4, 4, 3, 1) = 12

The pirates back off and try to keep you in their front firing arc as they prepare another torpedo to fire!

Wayfinders

EAC: 12 KAC: 13 vsCM: 21 | SP: 7/7 HP: 10/12 RP: 5/5 | Init: +1 | F:+1 R:+1 W:+6 | Perception +8 | Conditions:
Mystic Spells:
CL 1st, ranged +1) 1st (3/3)—mind thrust, mystic cure, share language 0 (at will)—detect affliction, detect magic, stabilize, telekinetic projectile

Keskodai tries to work the shields not wanting to be unprepared for the possibility of the pirate's next attack.

Computer=Balance: 1d20 + 2 ⇒ (8) + 2 = 10

But the imminent danger of the enemy ship bearing down on them completely throws him off.

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Rez maneuvers the ship to fly alongside the pirate ship in a broadside attack.

Piloting: Stunt (Evade, DC 18): 1d20 + 10 ⇒ (20) + 10 = 30

+2 to AC and TL for this round!


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Please pilot Rez, keep me on the offensive
front cannon: 2 + 2 - 4 + 1d20 ⇒ 2 + 2 - 4 + (3) = 3
dmg: 4d8 ⇒ (7, 5, 2, 3) = 17
turret: 2 + 2 - 4 + 1d20 ⇒ 2 + 2 - 4 + (12) = 12
dmg: 4d4 ⇒ (4, 4, 1, 3) = 12
although that might be a little to close to reach the firing arc, idk


Captain Assist: 1d20 + 4 ⇒ (10) + 4 = 14 - Success!

1d100 ⇒ 76

Rez deftly pilots the Odyssey through the black, bringing her alongside the pirates and avoiding their forward firing arc - and their turreted coilgun's fire - with ease! Though Keskodai isn't able to balance the shields, Obozaya barks a helpful word to Altronus, who lands a solid hit on the Lawblight with your turreted coilgun. The hit blows through the port shields of your enemies, and further damages their hull - critically affecting one of their systems!

Odyssey Condition:

HP: 85/85
Fore Shields: 20/20
Port Shields: 8/15
Starb. Shields: 15/15
Aft Shields: 20/20
Damaged systems: None

Lawblight Condition (No peeking):

HP: 21/70
Fore Shields: 0/15
Port Shields: 0/5
Starb. Shields: 2/5
Aft Shields: 3/5
Damaged systems: Engine (Malfunctioning)

- - - - - - - - - -

Lawblight Piloting Check: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
Rez's Piloting Check: 1d20 + 9 ⇒ (3) + 9 = 12

Lawblight Ship Checks(Round 9):

Engineering
Lawblight Check (Patch: Engine): 1d20 + 8 ⇒ (13) + 8 = 21
Helm
Lawblight Piloting Check (STUNT) vs. DC 14, 19, or 24 (Tier 2): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Lawblight Captain (Encouragement: Gunnery) vs. DC 17: 1d20 + 8 ⇒ (3) + 8 = 11
Lawblight Science Officer (Target System: Life Support): 1d20 + 8 ⇒ (1) + 8 = 9
Gunnery
Lawblight Gunnery Check 1 - Firing Arcs: 1d20 + 8 ⇒ (2) + 8 = 10
Lawblight Gunnery Check 2 - Turret: 1d20 + 8 ⇒ (1) + 8 = 9
If a hit via front arc: Coilgun: 4d4 ⇒ (4, 3, 3, 2) = 12
If a hit via front arc: Heavy Torpedo Launcher: 5d8 ⇒ (7, 5, 3, 5, 5) = 25
If a hit via aft arc: Light Laser: 2d4 ⇒ (2, 3) = 5
If a hit via Turret: Coilgun: 4d4 ⇒ (2, 1, 4, 1) = 8

Remember to use the updated DCs, listed in the Discussion thread!

The Lawblight comes about, hoping that your ship will have to come in front of its forward firing arc!

Wayfinders

EAC: 12 KAC: 13 vsCM: 21 | SP: 7/7 HP: 10/12 RP: 5/5 | Init: +1 | F:+1 R:+1 W:+6 | Perception +8 | Conditions:
Mystic Spells:
CL 1st, ranged +1) 1st (3/3)—mind thrust, mystic cure, share language 0 (at will)—detect affliction, detect magic, stabilize, telekinetic projectile

Keskodai quickly attempts to scan the system trying to determine what systems are failing on the enemy ship.

Scan: 1d20 + 2 ⇒ (4) + 2 = 6

For the scan action, the DC of the Computers check equals 5 + 1-1/2 times the tier of the starship being scanned + its bonus from defensive countermeasures.

They dropped the Science Officer checks a lot but of course I still failed lolol.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

90 degree turn please pilot, so we can face them

attacks:

front cannon: 2 + 2 - 4 + 1d20 ⇒ 2 + 2 - 4 + (10) = 10
dmg cannon: 4d8 ⇒ (5, 2, 3, 2) = 12
turret: 2 + 2 - 4 + 1d20 ⇒ 2 + 2 - 4 + (8) = 8
turret dmg: 4d4 ⇒ (3, 1, 3, 4) = 11


Male Outsider (native) Gamer 15 / DM 7 / Author 4

Obozaya
Aid Gunner: 1d20 + 4 ⇒ (3) + 4 = 7
"Wait for it!" she orders... Her timing is off, though."FIRE!

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Rez pulls the throttle down to reverse speed, then disengages the helm navcomputer's Coriolis assist - without the ship's computers handling the constant orientation needed, Rez uses the inertia of the ship's travelling forward to keep himself within range, but then sets the yoke hard to port.

The Odyssey turns to face the Lawblight on its side, then Rez reactivates the navcomputer's auto-orientation.

The Lawblight lays in perfect line-of-sight of Altronus' guns. "You've got a clear shot!

Pilot: Stunt (Turn in Place, No DC)


Everyone seems to be a fair bit battered and battle weary at this point, and nothing goes according to plan but the maneuvers of the pilots for each ship. Weapon attacks go wide, spraying coilgun ammunition into the surrounding asteroid field and kicking up new little clouds of debris with each impact.

Odyssey Condition:

HP: 85/85
Fore Shields: 20/20
Port Shields: 8/15
Starb. Shields: 15/15
Aft Shields: 20/20
Damaged systems: None

Lawblight Condition (No peeking):

HP: 21/70
Fore Shields: 0/15
Port Shields: 0/5
Starb. Shields: 2/5
Aft Shields: 3/5
Damaged systems: Engine (Glitching)

- - - - - - - - - -

Lawblight Piloting Check: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Rez's Piloting Check: 1d20 + 9 ⇒ (16) + 9 = 25

Lawblight Ship Checks(Round 6):

Engineering
Lawblight Check (Patch: Engine): 1d20 + 8 ⇒ (6) + 8 = 14
Helm
Lawblight Piloting Check (STUNT) vs. DC 14, 19, or 24 (Tier 2): 1d20 + 9 ⇒ (6) + 9 = 15
Lawblight Captain (Encouragement: Gunnery) vs. DC 17: 1d20 + 8 ⇒ (9) + 8 = 17
Lawblight Science Officer (Target System: Life Support): 1d20 + 8 ⇒ (6) + 8 = 14
Gunnery
Lawblight Gunnery Check 1 - Firing Arcs: 1d20 + 8 ⇒ (14) + 8 = 22
Lawblight Gunnery Check 2 - Turret: 1d20 + 8 ⇒ (1) + 8 = 9
If a hit via front arc: Coilgun: 4d4 ⇒ (4, 4, 4, 1) = 13
If a hit via front arc: Heavy Torpedo Launcher: 5d8 ⇒ (7, 8, 5, 3, 1) = 24
If a hit via aft arc: Light Laser: 2d4 ⇒ (4, 4) = 8
If a hit via Turret: Coilgun: 4d4 ⇒ (3, 2, 3, 3) = 11

The Lawblight attempts to evasively maneuver to avoid your fire while getting a better firing solution, and manages to pull off some complicated maneuvers when they reposition!

Rez, your turn to move, and everyone is up!


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Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Altronus will fire cannon and turret. Bring it in buddy, I'm feeling good. Rez, you're up, I was waiting on you

attack:

hit: 2 + 2 - 4 + 1d20 ⇒ 2 + 2 - 4 + (17) = 17 cannon
hit: 2 + 2 - 4 + 1d20 ⇒ 2 + 2 - 4 + (18) = 18 turret
dmg cannon: 4d8 ⇒ (7, 1, 1, 4) = 13
dmg turret: 4d4 ⇒ (4, 3, 4, 4) = 15

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Piloting, Stunt (Slide, DC 16): 1d20 + 10 ⇒ (7) + 10 = 17

Rez banks hard to starboard to avoid the front firing arc of the enemy ship.

Apologies for the delay!


Altronus, I'm going to adjust your action in name only - that you fired both turret weapons instead of one turret and one firing arc.
Rolls and damage are the same.

The Lawblight can't get a lock on you from their turret, and you're out of their firing arcs. However, Altronus is perfectly on point with his turret firing, and both a missile and the coilgun slam home through the depleted shields of the pirate vessel, disabling your enemy!

It sits there, listing in space, a scourge of the Vast. Venture Captain Arvin left no instructions on dealing with this threat. What do you do? Do you board the ship? Do you destroy them? Or do you just go home, and leave them to the hand of fate? The rest is up to you!

Congratulations! You've completed "Into the Unknown!" The quest assumes that you leave them there, but if you are interested in continuing the adventure, I am willing to help create some content from scratch, if needed. Otherwise, I'm going to take a break from Starfinder Society until after the new year, at least. Let me know what you think! I'll get chronicle sheets together for all of you tomorrow, and we'll talk about what happens next in your story.


Male Outsider (native) Gamer 15 / DM 7 / Author 4

I'd like the credit for my mechanic dr. bradbury, and that sheet for the race thing. This was fun! Thanks so very much!

Acquisitives

Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

I'll take all credit towards Rez; I don't own the Alien Archive, so no worries there. I think I'm in the same boat as you, I now work 7 days a week for the holiday season, so keeping with games until the new year is harder than I've previously thought. But thanks so much for the well run game!

Wayfinders

EAC: 12 KAC: 13 vsCM: 21 | SP: 7/7 HP: 10/12 RP: 5/5 | Init: +1 | F:+1 R:+1 W:+6 | Perception +8 | Conditions:
Mystic Spells:
CL 1st, ranged +1) 1st (3/3)—mind thrust, mystic cure, share language 0 (at will)—detect affliction, detect magic, stabilize, telekinetic projectile

Great job GM 8574. Thank you for taking us through this adventure. can you please apply all credits for the scenarios to my character Sovokolok-Asnari # 58328-702. Great playing with all of you! Hoping to see you in the New Year!


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Z Data Z, 135676-701 is who I'm applying it to. Aquisitives
https://drive.google.com/file/d/0B5yu0JNoy7lFSjk5RUg3eWVzOTA/view Also have Alien Archive if you can sign off on it, this will be signature number 2 for me if you get can it downloaded somehow and signed off on.

And thanks for running this


Hey, all - sorry again for the delay on these forms. I meant to grab your SFS info for reporting purposes. Send your organized play number to me, like Keskodai and Altronus, and let me know if you want to make a day job roll for additional credits.

Altronus, I will be happy to include that Alien Archive info with your chronicle sheet, and for anyone else who requests it.

Thanks!

Acquisitives

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Male Ysoki (Outlaw) Operative 3.1 | SP: 11/21 HP: 18/20 RP: 4/5 | EAC 17 KAC 18 | CMD 26 | F: +2, R: +7, W: +3 | Init: +5 | Perc: +7, | Speed 50ft | Active conditions: None. | Acrobatics +12, Computers +9, Culture +7, Engineering +11, Piloting +12, Stealth +11 | played by zebeev

Rez Cleftear, #262447-701. Day Job is Courier, at a +6.

Wayfinders

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Male Human Mechanic 1

This is my alias for my sfs character. # 230291-701


Gidget, +26225-701. No day job roll


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision
Aleon Hunter wrote:

Z Data Z, 135676-701 is who I'm applying it to. Aquisitives

https://drive.google.com/file/d/0B5yu0JNoy7lFSjk5RUg3eWVzOTA/view Also have Alien Archive if you can sign off on it, this will be signature number 2 for me if you get can it downloaded somehow and signed off on.

And thanks for running this

When you click on the link, it does not work, not matter what you do, whether it is emailed or otherwise. When you copy and paste it works.


Rez (Courier): 1d20 + 6 ⇒ (8) + 6 = 14


Chronicle sheets are downloadable here!

Thanks, all!


8-07 Map DungeonMaster

You forgot to sign-off on alien archive when you handed back the boon of mine


Thank you for running 8574. Sorry I couldn't do the whole thing with you guys!


DoubleGold wrote:
You forgot to sign-off on alien archive when you handed back the boon of mine

Hmm, I remembered, looks like it just didn't upload correctly. Let me see...


GM 8574 - SFS wrote:
DoubleGold wrote:
You forgot to sign-off on alien archive when you handed back the boon of mine
Hmm, I remembered, looks like it just didn't upload correctly. Let me see...

Fixed!


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Ah, where's the link to the new one? still seeing the old one


Aleon Hunter wrote:
Ah, where's the link to the new one? still seeing the old one

This is it! Or at least, that should be it, right? Let me know if not - we'll get it.


1 person marked this as a favorite.
Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Working now, actually I editted the last post once I found out it was working, but the edit didn't work right.

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