
Shadowwalker |

Just wondering if any interst in a homebrew based off an Eberron novel set under 3.5 system.
1st level characters
ability score: 18,16,16,15,14,13
500 gp send
basicgear: bedroll,blanket,backpack,tindertwigs(5),5/day rations,masterwork weapon
players choice of: studed leather or chainshirt (can not use armor gain armor value gold for protective item)
Dot if intersted.

Max Hellspont |

Will the game take place in or near Mardakine and the Mournland border? I have an idea for a scion of House Orien (possibly either a psychic warrior or soulknife) sent to the area to investigate the remnants of the lightning rail path leading into the Mournland. As a representative of The Twelve, he could get drawn into the search for the bearer of the lost Mark of Death (if that is part of the campaign).

DM Darkwalker |

Will the game take place in or near Mardakine and the Mournland border? I have an idea for a scion of House Orien (possibly either a psychic warrior or soulknife) sent to the area to investigate the remnants of the lightning rail path leading into the Mournland. As a representative of The Twelve, he could get drawn into the search for the bearer of the lost Mark of Death (if that is part of the campaign).
It will start in Mardakine then into the Mournland itself.

DM Darkwalker |

hallowsinder |
Presenting
Male Shifter Swordsage 1
N Medium Shifter
Init +5; Senses low light vision; Spot +7
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DEFENSE
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AC 17, touch 15, flat-footed 12. . (+2 armor, +5 Dex)
hp ?? (1d8+3)
Fort +3, Ref +7, Will +5
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OFFENSE
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Spd 30 ft.
Melee masterwork rapier +3 (1d6+2/18-20/x2)
...in shadow hand stance +3 (1d6+5/18-20/x2)
Maneuvers Readied
1st- Shadow Blade Technique, Sapphire Nightmare Blade, Burning Blade, Moment of Perfect Mind
Stances Known
1st-Island of Blades
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STATISTICS
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Str 14, Dex 20, Con 16, Int 13, Wis 16, Cha 11
Base Atk +0; CMB +2; CMD 15
Feats Shadow Blade
Skills Balance +9 (+11), Concentration +7, Hide +9, Jump +6 (+8), Sense Motive +7, Spot +7,Tumble +9 (+11)
Languages Common, Sylvan
Combat Gear masterwork rapier, studded leather
Other Gear bedroll,blanket, backpack, tindertwigs(5), 5/day rations), 500 gp
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SPECIAL ABILITIES
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Swordsage Stuff:
Discipline Focus (Ex):
Weapon Focus(Shadow Hand): You gain the benefit of the weapon focus feat for the weapons associated with the shadow hand discipline, dagger, shortsword, rapier, kukri, unarmed strike, spiked chain,
Feats:
Shadow Blade: While wielding a shadow hand weapon (dagger, shortsword, rapier, kukri, unarmed strike, spiked chain) and in a shadow hand stance, use your dex modifier in place of strength for bonus damage on attacks.
Maneuvers:
Desert Wind:
Burning Blade (Swift, Boost, SU): Blade deals extra 1d6+1(initiator) fire damage till the end of your turn.
Diamond Mind:
Sapphire Nightmare Blade (Standard, Strike): Melee attack, roll concentration check with target's AC as the DC of the check, thenn attack. If the concentration check succeeds, the target is flat-footed, and you deal 1d6 extra damage. If it fails, the attack has a -2 penalty and deals normal damage.
Moment of Perfect Mind (Immediate, Counter): Make a Con check instead of a will save, must be attempted before the will save, natural 1 does not mean automatic failure.
Setting Sun:
Counter Charge (Immediate, Counter): Before a creature makes a charge attack, make a your choice of opposed strength or dexterity check against it, the creature uses same modifier as you choose. If you are of a larger size category +4 on strength check, if you are of smaller size category +4 on dex check. If you succeed, the target may not attack you, and you may move it up to 2 squares of your choice away from you. If you fail, the creature gains an additional +2 bonus on its attack against you.
Shadow Hand:
Clinging Shadow Strike (Standard, Strike, SU): Melee attack, +1d6 damage, opponent must make successful fort DC 14 save or suffer 20% miss chance on all melee and ranged attacks for 1 round.
Shadow Blade Technique (Standard, Strike, SU): Melee attack, roll 2d20 and choose which to use. If you use the higher, resolve as normal using that roll. If you use the lower or both die results are the same, your attack deals +1d6 cold damage if it hits.
Stances:
Island of Blades(Swift, Shadow Hand): Whenever you and an ally are both adjacent to an enemy, you both gain flanking against that enemy. This can be gained against multiple enemies if you are both adjacent to them, and with multiple allies.
A not quite finished statblock (I still need to spend some of that 500 gold, yea or nay, and hitpoints for first level is maxed, right?
It's of a class I don't fully understand (I used this document http://dndtools.eu/classes/swordsage/ to make it), in a system I don't fully understand (I was brought into the fold of Pathfinder before I really got a good handle on 3.5 ed). So please inform me if I've got things wrong!
But I've always wanted to try a swordsage and to try the world of Eberron. There's something about the rich layered history and worlds of DnD 3.5 that attracts me, even though I don't really understand it. So, here goes!
The first entry in my diary, and I am uncertain of what to say. A grown man keeping a diary is not a common thing, especially coming into it of my current age. As possibly easy to guess, it is because of a revelation or change in my life. Specifically, revelation.
There comes a time when a man looks back at his life. It is what separates oneself from a beast. Perhaps my closeness to a bestial nature is what has taken me so long to examine myself. But, here I am making excuses for myself, to myself. Do I imagine someone else will read this? Perhaps I secretly wish it so, but my heart trembles at the thought.
Here I sit, 39 years after the Sypheros I was born in, examining my life for the first. My life has been chaotic and ordered, of light and shadow. No, I over dramatize, it has been a sad, sorry tale, pathetic. I have spent my life seeking to prove some sort of innate better-ness, some uniqueness over my peers and others, while being too afraid to test myself, to put it to the test.
Ever since I was young, a paradox of pride hung over my life. I thought myself better than my fellow shifter playmates because I dreamed myself insightful, elegant, and wise, of the humans. I thought myself better than the humans because I thought myself strong, fast, and in tune with nature, of the shifters. This pride drove me away from friendship and towards secrecy. I was polite or playful with others, imagining myself a better, but never could I show weakness or tell my secrets. I feared embarrassment or betrayal of trust more than a naked blade.
Yet, one cannot be content with a life like this. As I grew older, I sought esoteric arts of swordplay and shadow, magic and might. One more thing that I might show my supremacy at. I had to be different, better. I could not learn the same arts as the common folk. No, it had to be mine alone. At the same time, I was afraid to test myself, to do more than dream up new techniques, but to actually put them to the test.
I am alone, in an ever thinning tower of my own design. Today is the day to leave it. The first step was putting my secrets to paper, to admitting at least to myself who I am. Now, I set forth from this home where nothing changes, to put myself to the test, steel and will, to see if I can become a better man.
Bit generic and short on actual detail there, but I think that services his personality and reason for adventure pretty well. Will try and get some more region/world specific flavor in there.

hallowsinder |
Been correcting errors, (wow, forget the shifting feature of the shifter. :P, and I made the age too old, for starters), and working on the background. Figure he might as well come from Wolf's Paw in the Eldeen Reaches.
Ugh.. And finding a profile picture. Found one I kinda liked, but it had horns. :/

DM Darkwalker |

I was kinda waiting on that link but, I'll search around and see what I can find out about Eberron and the area you describe. I will try to put something together before I leave work, otherwise, I will get it done tonight when I get back to work.
heres dndtools.eu/classes that will help with other classes

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Thank you for the links. I cannot access the first link from here at work but, I will look at it this afternoon when I wake up.
As for classes, I am thinking either Dragon Shaman or Favored Soul. I cannot believe I didn't immediately think of these. I very much like them both and never got a chance to play much of either back in the day. Is there any reason these are not good choices for an Eberron campaign? Are there any templates/feats/races/etc. I should know about?

Grand Moff Vixen |

This should give some info on the location. Not as much as I would like but it does enough.
My alias is ready. Warforged Fighter
His background is simple but effective I think. I feel it fits him well. Let me know what you think Darkwalker.

DM Darkwalker |

This should give some info on the location. Not as much as I would like but it does enough.
My alias is ready. Warforged Fighter
His background is simple but effective I think. I feel it fits him well. Let me know what you think Darkwalker.
Good job and looks good I like the back ground keeps true of the warforged.

Varshk |

I can start at any time. I need to finish up the character; feat, etc. I am still going back and forth on whether or not to take a dragonmark. I am not real up on the concept these marks and I am not sure if I am eligible for a regular, true?, dragonmark or if I need to get an aberrent dragonmark. Both seem to have their pros and cons.