Ruins of Empire (Inactive)

Game Master EltonJ

Game of Thrones via Pathfinder. This is a birthright campaign using the 1st edition Pathfinder ruleset.
map of Anuire
Player's Domain Tracking Map


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Tharasiph wrote:


My earlier idea had been to go Dwarf Druid.. now i'm thinking Aerenwe, but you've said fighter domain...

Would it work if I made a combat type dwarf druid for Aerenwe or should I switch to human or just to fighter?

Thanks

Make Arwenwe into a druidic domain. Even if it's full of dwarves.

Liberty's Edge

SO should I add the 10 points before or after I double the number to get my blood strength?? (LOL...just joking, I know to add it after!!)

Blood strength: 32+10=42
Bloodline Derivation: Anduiras
Blood Abilities: +6 mod, 2 MI, 2 MA, 1 GR, +21Hp
Minor:
1d100 ⇒ 87 Major Resistance - Charm
1d100 ⇒ 60 Heightened Ability - Charisma
Major:
1d100 ⇒ 72 Major Resistance - Charm
1d100 ⇒ 25 Battlewise
Great:
1d100 ⇒ 44 Divine Aura


Daniel Stewart wrote:

SO should I add the 10 points before or after I double the number to get my blood strength?? (LOL...just joking, I know to add it after!!)

Blood strength: 32+10=42
Bloodline Derivation: Anduiras
Blood Abilities: +6 mod, 2 MI, 2 MA, 1 GR, +21Hp
Minor:
1d100 Major Resistance - Charm
1d100 Heightened Ability - Charisma
Major:
1d100 Major Resistance - Charm
1d100 Battlewise
Great:
1d100 Divine Aura

Wow! That's like crazy. You do know that Medoere is a theocracy of Ruornil's faith right? You will be the sacred voice of Rournil. And Suris Enlien retires.

Liberty's Edge

Yeah...worked out weirdly. Also, should I re-roll the Major Resistance-charm as I have it twice?


yes. reroll Major Resistence - charm.

Liberty's Edge

ok

1d100 ⇒ 86 Protection from Evil

Liberty's Edge

Sorry about the delay...here is the rough outline for my character, the Arch Prelate of Ruornil, Dalan Enlien

Dalan:

ARCH PRELATE DALAN ENLIEN CR 1
Male Human Cleric 1
TN Medium Humanoid
Init -1; Listen +3, Spot +3
Languages Common
---------------------
AC 14, touch 9, flat-footed 14
. . (-1 Dex, +5 armor)
hp 8 (1d8)
Fort +2, Ref -1, Will +5
---------------------
Blood strength: 42
Bloodline Derivation: Anduiras
Blood Abilities: +6 mod, 2 MI, 2 MA, 1 GR, +21Hp
Minor: Major Resistance-Charm, Heightened Ability-Charisma
Major: Protection from Evil, Battlewise
Great: Divine Aura
---------------------
Speed 20ft.
Melee weapon Ruornil's Will +3 (1d6+4) and
. . Unarmed Strike +2 (1d3+2)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +2
---------------------
Combat Gear Breastplate, Ruornil's Will
Cleric Spells Prepared (CL 1, +2 melee touch, -1 ranged touch):
1 (DC 14, 2/day) - Comprehend Languages, Detect Secret Doors, Endure Elements
0 (DC 13, 3/day) - Detect Magic, Light, Read Magic
---------------------
Abilities Str 15 Dex 9 Con 10 Int 11 Wis 16 Cha 14
SQ Aura (Ex), Cast Divination spells at +1 caster level, Knowledge, Magic, Spontaneous Casting, Turn Undead (5/day) (Su), Use devices as Wizard
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Magical Aptitude, Negotiator, Shield Proficiency, Simple Weapon Proficiency - All
Skills Balance -5, Climb -2, Concentration +1, Diplomacy +6, Escape Artist -5, Gather Information +3, Heal +4, Hide -5, Jump -8, Knowledge: Arcana +1, Knowledge: Nobility & Royalty +1, Knowledge: Religion +2, Move Silently -5, Sense Motive +5, Spellcraft +4, Swim -6
Possessions combat gear plus Artisan's Outfit (Free), Money
---------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cast Divination spells at +1 caster level You cast Divination spells at +1 caster level.
Knowledge Add all Knowledge skills to your list of cleric class skills.

You cast divination spells at +1 caster level.
Magic Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Turn Undead (5/day) (Su) A good cleric can turn undead; an evil cleric can rebuke undead.
Use devices as Wizard Use scrolls, wands and other devices as a wizard of 1/2 your cleric level.


Starting up recruitment for another player or players. Birthright is an unusual campaign in where you play a noble playing the Game of Thrones (hehe, Birthright came before A Game of Thrones).

Looking for players who want to play a hero king. You can play a king in Roesone, or Aerenwe, Diemed, or Medoere. Prospective players should check Birthright.net. Although I'm playing my own mix of pathfinder and birthright rules. You may play an Anuirean, a Vos, a Khinasi, a Rjurik, a Brecht, an elf, a dwarf, and a halfling. No gnomes.

Prospective players should know one thing:
We are using the Pathfinder 1e ruleset. Also this campaign handles adult themes. (Politics is an adult theme, and we do politics in this campaign).


Seems interesting. What are the character creation specifics? Also, I don’t know a whole lot about Birthright so I may make a few mistakes in character creation.


25 point buy, 2 traits (may come from ultimate campaign), 2nd level. You might want to read the Wiki.
Birthright Wiki


Thanks for the creation info. I’ve looked through the wiki a bit since I saw the post, and I might have a character coming together.


I’ll have access to my computer and Hero Lab tomorrow, so I should have a character, or at least the stats and a basic concept, up then.


Eltonj, I missed this on Thursday. Are you still looking for players? How does Point Buy interact with bloodline strength?

Assuming you are, an half-elf arcanist is interested in taking the crown in Aerenwe.

Secret Plan!:
He plans to invite his kindred to inabit the Erebannien, building a kingdom by uniting elven magic and human dynamism.

I am assuming straight PF1 rules here, with bloodlines stapled on...

Basic Stats:

Niall Riordan Aeric Swordwraith

Init +4
Speed 30 ft
Low Light Vision

Defense

AC 13 Touch 12 Flatfooted 11
HP 15 (2d6+4 Con+2 FCB)
Fort +2 Ref +2 Will +3
CMD : 13

Offense

Melee : Longspear +1 1d8 Cestus +1 1d4
Ranged: Longbow +3 1d8
BAB : +1
CMB : +1

Arcanist (Occultist) 2,
Arcane Resevoir (4/5), Consume Spells

Race ½ Elf (Arcane Training, Weapon Training) (Favored class Arcanist)

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Weapon Familiarity: Half-elves raised among elves often feel pitied and mistrusted by their longer-lived kin, and yet they receive training in elf weapons. They gain the elf ‘s weapon familiarity trait. This racial trait replaces adaptability.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.

Abilities

Str 9
Dex 14
Con 14
Int 16 +2 (racial) = 18
Wis 11
Cha 14

Skills : (ranks, bonus)
K Arcane (2, +9), Spellcraft (2 +9), UMD ((2, +7), Perception (2, +7), Ride (2,+4), Diplomacy (2, +7), Sense Motive (2, +5)

Traits & Drawbacks
Missing Child (Legacy of Fire Campaign Trait), Elven Reflexes (Race), Seeker (Social), Meticulous (Drawback)

Feats
Spell Focus Conjuration (1st)

Exploits,
Conjurers Focus(1st)

Equipment, carried personally in bold
Weapons ( gp)
Longspear, Cestus, Longbow, 20 Arrows, 20 Arrows
Armor (3gp)
Haramaki (3gp)
Equipment ( gp)
Riding horse, Saddlebags, Bit and Bridle, Harness, Riding Saddle, Horse food 10 days , Leather Barding (Horse)

Spell book, Explorer’s outfit, backpack (2 gp), bedroll (1sp), blanket(5sp), hammock (1sp), Bear trap (X2, 4 gp), 100 ft hemp rope (2gp), String 50 ft (1 sp), trail rations 10 days (5gp), belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp), waterskin (X2, 1 carried), spell component pouch (X2, 1 carried), mess kit, Noble’s outfit

Cantrips (memorizes, knows all)
Daze, Detect Magic, Message, Resistance, Prestigidation

Spells (Bold is memorized)
1st 4 /Day
Color Spray, Grease, Magic Missile, Summon Minor Monster, Unseen Servant, Mage Armor, True Strike, Crafter’s Fortune, Shield

Bloodline Stuff:

Please double check this. I am not quite sure I am doing it right. In particular, the 4d6X2 +10 formula is what Daniel Stewart did, but I don't understand where it comes from in the birthright wiki.

Derivation
1d100 ⇒ 95 Elven Bloodline = Anduiras
Strength
1d100 ⇒ 45 Minor Bloodline
Score
4d6 ⇒ (1, 4, 1, 6) = 12 Bloodline Strength = 12*2 +10 = 34
Which is a Mod of +4, 3 minor abilities, and 17 bonus HP

Abilities
1d100 ⇒ 43 Healing
1d100 ⇒ 13 Animal Affinity
1d100 ⇒ 75 Iron Will


Dotting for interest.

Birthright is one of the old campaign settings that piqued my interest back in the day, but I never actually played in.

Thinking of a Vos Cavalier (Emissary archetype) will delve more into the wiki and the game itself and see what I conjure up for consideration :)


pad300 wrote:
Eltonj, I missed this on Thursday. Are you still looking for players?

Yes. I am.

Quote:
How does Point Buy interact with bloodline strength?

It doesn't. Point buy for stats and bloodline strength are two different mechanics.

Quote:

Assuming you are, an half-elf arcanist is interested in taking the crown in Aerenwe.

I am assuming straight PF1 rules here, with bloodlines stapled on...

Well, okay, King Niall Riordan Aeric Swordwraith. You will have access to 1d3 Realm Spells. Your rival for sources happens to be one of the original players.


EltonJ wrote:
pad300 wrote:
Eltonj, I missed this on Thursday. Are you still looking for players?

Yes. I am.

Quote:
How does Point Buy interact with bloodline strength?

It doesn't. Point buy for stats and bloodline strength are two different mechanics.

Quote:

Assuming you are, an half-elf arcanist is interested in taking the crown in Aerenwe.

I am assuming straight PF1 rules here, with bloodlines stapled on...

Well, okay, King Niall Riordan Aeric Swordwraith. You will have access to 1d3 Realm Spells. Your rival for sources happens to be one of the original players.

Ok, Alias created. I assume you mean select 1d3 realm spells

1d3 ⇒ 1

Realm Spells:

Subversion

I will try to write up a character background ASAP, but that may be a bit...


Black Dow wrote:

Dotting for interest.

Birthright is one of the old campaign settings that piqued my interest back in the day, but I never actually played in.

Thinking of a Vos Cavalier (Emissary archetype) will delve more into the wiki and the game itself and see what I conjure up for consideration :)

cool. Cavalier, huh? There is a Vos paladin of Haelyn, if you wanted to know.


Introducing Galwain Avaldemour, Baron of Diemed and generally conniving bastard!

Stats:

Galwain Avaldemour
Human (Anuirean) mesmerist 2 (Pathfinder RPG Occult Adventures 38)
LE Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 14 (2d8+2)
Fort +0, Ref +6, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk sword cane +2 (1d6)
Special Attacks hypnotic stare (-2), mesmerist tricks 5/day (enchanting words, unwitting messenger), painful stare (+1)
Mesmerist Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—charm person (DC 15), command (DC 15), compulsive liar[UI] (DC 15)
. . 0 (at will)—detect poison, ghost sound (DC 14), message, touch of fatigue (DC 14), unwitting ally[APG] (DC 14)
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +1; CMD 14
Feats Intimidating Glance[OA], Noble Scion of War[ISWG]
Skills Bluff +10, Diplomacy +9, Disguise +8, Intimidate +9, Knowledge (local) +7, Knowledge (nobility) +9, Perception +5, Sense Motive +5, Sleight of Hand +8, Stealth +7
Languages Common
SQ consummate liar +1
Other Gear mwk sword cane[APG], jewelry[UE], noble's outfit, signet ring, 475 gp
--------------------
Special Abilities
--------------------
Consummate Liar +1 Counts as Combat Expertise for some feats.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Intimidating Glance You can attempt to demoralize the target of your hypnotic stare as a swift action.
Mesmerist Tricks (120 feet, 5/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Noble Scion of War You are a member of a proud noble family.
Painful Stare (+1, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.

Bloodline:

Bloodline Derivation: 1d100 ⇒ 21 Bloodline: Anuirean Frequency: Common/Anduiras
Bloodline Strength: 1d100 ⇒ 26 Minor Bloodline
Bloodline Score: 4d6 + 10 ⇒ (5, 6, 6, 5) + 10 = 32 Bonus is +4, giving me 3 minor abilities (I believe), and 16 bonus HP

Not sure how to generate bloodline abilities, I'd love if somebody could fill me in.

General Concept:

The Avaldemours were once a minor family in Diemed, without much by way of prestige or power. However, they did contribute substantial amounts of troops to the armies of Diemed. Galwain, their third son of five, sought to increase the power and prestige of Diemed, and if possible, seize the throne of Diemed. Galwain was a mesmerist of somewhat substantial talents, and using his magical abilities and almost supernatural gift of charm, managed to become married to the sole daughter of the Baron of Diemed. The man was old and unwell, and it took a single payment for the old baron's apothecary to prescribe a rather vigorous session of bloodletting to ensure that the old man shuffled off his mortal coil. With the baron dead, inheritance and the de facto rulership of the Barony fell to him.

Galwain is not the best of men. Though he does care deeply for those he is close to, he sees most others as means to an end for securing his family's claim to the throne and increasing his family's prestige.


Can you change his class? Psionics (and their ilk) isn't a feature for Birthright Campaigns.


Sure. Wasn't aware of that restriction, my bad. I'll have to adjust a bit so the general background might be different. Also, how are bloodline abilities figured out?


Simeon wrote:
Sure. Wasn't aware of that restriction, my bad. I'll have to adjust a bit so the general background might be different. Also, how are bloodline abilities figured out?

Go here, if you got a bloodline score of 32, you get three blood abilities: one minor, one major, and one great.


Sorry chief I'm not going to have as much time to pitch as planned - some ongoing campaigns have kicked up a notch/been reskinned so my card is fuller than expected.

Will lurk with interest :)

Cheers


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Black Dow wrote:

Sorry chief I'm not going to have as much time to pitch as planned - some ongoing campaigns have kicked up a notch/been reskinned so my card is fuller than expected.

Will lurk with interest :)

Cheers

Feel free to lurk! It's so far interesting.


This looks interesting, I'll have to read over the wiki and see if it's for me.


Storm Dragon wrote:
This looks interesting, I'll have to read over the wiki and see if it's for me.

Neat.


How would you feel about a vigilante?


Simeon wrote:
How would you feel about a vigilante?

Vigilantes can control law holdings while they are in their presentable identity. While being a vigilante he goes against his own laws. It would be Confusion, while it can also lead to good roleplaying.


That was a bit of my thinking. I might not exactly go for the traditional “superhero” role expected from the vigilante, but I’m glad that the vigilante’s allowed.


Alright, here's the updated Galwain Avaldemour. I'll need to change the background slightly. My current idea is that his social identity is a typical noble, but his vigilante identity is restoring the Anuirean Empire by whatever means necessary.

Stats:

Galwain Avaldemour
Human vigilante (imperial agent) 2 (Pathfinder Player Companion: Blood of Ancients 21, Pathfinder RPG Ultimate Intrigue 9)
LN Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 16 (2d8+4)
Fort +1, Ref +7, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk rapier +8 (1d6+5/18-20)
--------------------
Statistics
--------------------
Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 16
Base Atk +2; CMB +2; CMD 16
Feats Fencing Grace[UI], Weapon Finesse, Weapon Focus (rapier)
Skills Bluff +8, Diplomacy +8, Disguise +8 (+28 to appear as part of polite society while in your social identity), Intimidate +8, Knowledge (local) +6, Knowledge (nobility) +6, Perception +5, Stealth +9
Languages Common
SQ dual identity, slander, vigilante specialization (avenger[UI]), vigilante talent (lethal grace[UI])
Other Gear mwk studded leather, mwk buckler, mwk rapier, 350 gp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Fencing Grace Use Dexterity on rapier damage rolls
Slander (Ex) Use Bluff or Diplomacy to spread malicious rumors in a settlement.


Simeon wrote:

Alright, here's the updated Galwain Avaldemour. I'll need to change the background slightly. My current idea is that his social identity is a typical noble, but his vigilante identity is restoring the Anuirean Empire by whatever means necessary.

** spoiler omitted **

It's complicated, but it should work for great roleplay. Your character is approved for play.


This is a test.

A 4d6 ⇒ (5, 6, 3, 3) = 17
B 4d6 ⇒ (6, 2, 2, 2) = 12
C 4d6 ⇒ (4, 5, 2, 1) = 12
D 4d6 ⇒ (1, 4, 3, 5) = 13
E 4d6 ⇒ (4, 2, 1, 5) = 12
F 4d6 ⇒ (2, 5, 1, 2) = 10
G 4d6 ⇒ (3, 2, 6, 3) = 14


Alright. Having lost another player, I'm opening up recruitment for my "ruins of empire" campaign. Here's your chance to play a noble and rule a domain.

The following domains are for the taking:
Mieres, Ilien, Roesone, and Medoere. Here's your chance to step up to the ring and play a king. I'm looking for possibly two more players.


4d6 - 1 ⇒ (1, 1, 6, 6) - 1 = 13
4d6 - 3 ⇒ (5, 4, 3, 6) - 3 = 15
4d6 - 3 ⇒ (6, 5, 3, 6) - 3 = 17
4d6 - 1 ⇒ (4, 4, 6, 1) - 1 = 14
4d6 - 3 ⇒ (6, 4, 3, 6) - 3 = 16
4d6 - 1 ⇒ (4, 4, 2, 1) - 1 = 10

I may be interested! Rolling already. What active players do we still have at the moment?


The Archlich wrote:

4d6-1

4d6-3
4d6-3
4d6-1
4d6-3
4d6-1

I may be interested! Rolling already. What active players do we still have at the moment?

Just Pad300 and possibly Simeon.


The Archlich wrote:

4d6-1

4d6-3
4d6-3
4d6-1
4d6-3
4d6-1

I may be interested! Rolling already. What active players do we still have at the moment?

King Niall Swordwraith of Aerenwe is active.

A question, how did you get the dice expression to subtract the smallest of the 4d6 return? Did you edit it in after, or is there a subtract minimum value function that I don't know of?


Stat 1: 4d6 - 2 ⇒ (5, 6, 3, 2) - 2 = 14
Stat 2: 4d6 - 2 ⇒ (3, 5, 2, 6) - 2 = 14
Stat 3: 4d6 - 2 ⇒ (2, 4, 5, 5) - 2 = 14
Stat 4: 4d6 - 2 ⇒ (4, 3, 5, 2) - 2 = 12
Stat 5: 4d6 - 1 ⇒ (1, 5, 3, 3) - 1 = 11
Stat 6: 4d6 - 1 ⇒ (5, 5, 1, 1) - 1 = 11

Lol. That would be a kind of boring character. Hmmm... We'll see.


I'll let you reroll.


Anyone else?


How many are you looking to add?

Jic:
4d6 - 1 ⇒ (6, 5, 1, 4) - 1 = 15
4d6 - 1 ⇒ (5, 1, 4, 6) - 1 = 15
4d6 - 3 ⇒ (3, 4, 4, 6) - 3 = 14
4d6 - 1 ⇒ (1, 1, 5, 4) - 1 = 10
4d6 - 1 ⇒ (5, 4, 1, 6) - 1 = 15
4d6 - 3 ⇒ (6, 4, 5, 3) - 3 = 15


Just two more. ;)


4d6 - 2 ⇒ (2, 2, 6, 5) - 2 = 13 * 2 = 26

So if I'm reading this right, a bloodline score of 26 would just give me 1 minor and 1 major ability.

Minor: 1d100 ⇒ 80
Major: 1d100 ⇒ 10


Right.
You have 1 minor and 1 major blood ability.


Peeking at the gameplay thread and continuing to look at the wiki, this looks rather complicated. There's a lot of info to get through. I'm not sure I have the time to learn a new system, but am still trying to decide if I want to commit.

Originally I was thinking a wizard, but with my stats, I'm leaning more towards some sort of divine character - probably a melee priest to have access to more spells instead of a paladin or inquisitor (although 6 skill points would be useful.) As such, it seems that Roesone or Medoere would be the best fit for a domain. Do we just replace the leader as listed in the wiki?


AGamer70 wrote:

Peeking at the gameplay thread and continuing to look at the wiki, this looks rather complicated. There's a lot of info to get through. I'm not sure I have the time to learn a new system, but am still trying to decide if I want to commit.

Originally I was thinking a wizard, but with my stats, I'm leaning more towards some sort of divine character - probably a melee priest to have access to more spells instead of a paladin or inquisitor (although 6 skill points would be useful.) As such, it seems that Roesone or Medoere would be the best fit for a domain. Do we just replace the leader as listed in the wiki?

Hi, King Niall here. Happy to see another player.

Birthright can be complicated, but it is fun. The core mechanics in this particular game are PF1, with essentially a wargame/nation building game tacked on...Build your character as normal, basically ( I think you'll be starting at 2nd level).
Just be careful about your skill selections as they have a significant impact on your regency collection, see table 5.9 Here just scroll down a bit.

If you are considering a divine character, that would be great (we have had 2 wizard types running around already, and we are running out of source networks for arcane players). With regards to picking a domain, you choose from a list of domains that Elton will provide you with - there are some domains that he undoubtedly wants to keep as NPCs for example, and others may or may not be available, having been taken previously by non-active PC's. Note that not all domains are states (ie have provinces), a lot of the clerical domains consist solely of temple holdings.


AGamer70 wrote:


Originally I was thinking a wizard, but with my stats, I'm leaning more towards some sort of divine character - probably a melee priest to have access to more spells instead of a paladin or inquisitor (although 6 skill points would be useful.) As such, it seems that Roesone or Medoere would be the best fit for a domain. Do we just replace the leader as listed in the wiki?

Pad300 still hasn't answered your question, and yes. You're character will be considered to have finished his coronation and the former ruler has stepped down.

It is a little complicated, but fun once you get going.


Wow, I think my head is going to explode trying to take this all in. I think I'm going to play a cleric possibly with a dip in Paladin (which would lead me to Haelyn which would then be a better fit in Roesone I think.) However, that domain seems much larger than Medoere. Will that make it more difficult to run?

How do the RP of a domain affect gameplay? Roesone has 36 while Medoere only has 13. I think my bloodline score of 26 would limit what I could do with Roesone but I also don't necessarily want to be stuck in a smaller domain with less to do.


There are a lot of factors that affect your ability to rule, RP is just one of them. Regency Points (RP) is basically how much you collect for use in Domain turns. The size of the kingdom does not mean much, it's how well you administrate.

The ability to rule well is an abstraction reflected through RP. It's there to help you make decisions. The abstraction is only needed to help you roleplay. Roesone has a lot of RP going for it, but your bloodline score ultimately does not matter in how you play; except for blood abilities.

If you choose Roesone, then you will be able to marry the Lady Barad. It's size does not matter unless you choose to make it matter. Plus, I can use the Spiderfell and Ghoere in future turns.


Are we supposed to roll for our bloodline derivation and strength or pick the derivation we want or use the one that the current leader of the domain we will be using has assuming we are a relative?

My current character seems to be more oriented towards Anduiras while the current family line in Roesone is Brenna.


AGamer70 wrote:

Are we supposed to roll for our bloodline derivation and strength or pick the derivation we want or use the one that the current leader of the domain we will be using has assuming we are a relative?

My current character seems to be more oriented towards Anduiras while the current family line in Roesone is Brenna.

I'll let you choose, as a matter of good faith and letting you play the character you want to play.


I thought I was about done with my character and then I noticed the wiki said that a Paladin of Haelyn can only multiclass with Fighter or Noble. On top of that, for some reason I was thinking I didn't need to worry about alignment but the same page corrected me on that too. I don't think a LG leader would work very well in Roesone as it is a N domain and I think would rebel against a leader that implemented too many laws.

I liked the idea of being able to Detect Evil at will, which combined with making Warcraft a class skill and being able to use heavy armor, lead me to Paladin to begin with. I don't think I want to dip 2 levels in Inquisitor to detect alignment plus I don't think an Inquisitor would fit well in Roesone either. I'll probably just look at creating an item at some point to handle detect evil.

What are your thoughts of the Scion or Noble classes on the wiki?

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