RotRL aka "The Heroes of Sandpoint"

Game Master Hunger

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


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Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian follows ready to slash.


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

The impetious wizard can't quite control himself, and so he sets of in pursuit of the necromancer as well.


Cam does indeed finally put the final zombie to rest while the others do their best to maneuver through the thick unnatural fog.

In the interest of time I made a few rolls for perception and what not. I did this on the go which is why I don;t have a dicebot string, just FYI.

An unfortunately slow investigation of the chamber does eventually reveal a hidden door in a bookcase not quite closed from its use. Cam can confirm it is untrapped but opening the door reveals an dark passage that seems to lead "elsewhere" with little to suggest how far the passage goes. In fact after ten feet or so an impenetrable inky blackness is all that you can see.

Vidar:
Darkness. Best case scenario it dissipates in the next minute or two. Worst case is it is permanent or extended in some way.


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

"That darkness is magical, if it does not fade within the next minute or so it will be permanent to hide something...quite probably very nasty."


So does anyone want to rush forward? You want to wait? Help me know what you guys want to do.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Cam is bringing up the rear, so it's up to the others.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

"There might be another way out of here." Getting an idea, Rullis swings his backpack off and unties his silk rope before resecuring his backpack. He ties one end around his waist and tosses the other end back. "Hold this. Pull me back if things seem to go wrong."

He cautiously moves in, his spear serving as a blind man's cane.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian shuffles from foot to foot then touches himself in a pleasing manner.

Moment of Clarity.
Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9


GM Screen:

Rullis Ref: 1d20 + 4 ⇒ (11) + 4 = 15
Rullis Percep: 1d20 + 4 ⇒ (17) + 4 = 21

Kerrec nods to the cleric as the paladin cinches the rope around his hands to ensure that Rullis doesn't "go anywhere" in the darkness.

Casting forward the cleric steps a few feet forward then immediately shifts back on his feet as he feels himself about to reel forward "down". A few quick seconds of probing with feet and hands Rullis able to determine that there is indeed some sort of drop off that does not seem to be stairs.

Also catching the cleric's attention is a sconce located on the wall right where the unseen precipice begins. Rullis can feel that there is a metal rod of some kind within the sconce that is cool to the touch but otherwise free of any physical blemishes that the cleric can determine without "looking" at it.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

"Whoa! There's a drop off here." Squatting down, it probes down into the hole with his spear and reaches outward to see if he can feel the other side. Then standing back up, he investigates the metal rod, drawing it out and moving back into the light.


The spear touches nothing across though the scraping of metal on metal is clear "within" the gap.

As Rullis brings the rod "back into the light" the hall becomes black for all of you. A few moments of shifting around makes it clear that the rod itself is generating the darkness effect, and it is not temporary.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Rullis, I think the darkness is following you. How did you do that?"


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

"I'm not doing anything." Then it hits him, "Wait, I just picked up this rod, I bet it is doing it. Who has that box we found at Thistletop? The one this ring was found in." He points at his ring, but of course no one is able to see him do so.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Box? Oh! The one with the sand? I have a different idea - put the rod on the floor. Can you roll it toward my voice?" If he does so, the rogue shrugs off his pack, picks up the rod, and stores it within. My understanding is that should work the same as stuffing a continual light torch into a bag.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

As long as his voice appears to be away from the pit, he'll walk slowly towards Cam and hand it to him.q


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Camillo was behind everyone else because he was dealing with the last zombie while they started after the necromancer, so he should definitely be away from the pit.

"Oh, OK, I've got it. Now to try my idea - something like this could be useful, I think..." He will stow the rod in his bag to "shield" the darkness just as if he was trying to hide a magic torch.


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

"Hmmm, I will also find it of interest. I only hope you will not be too disappointed if it turns out to merely be the focus for a spell as opposed to a crafted item.
Be that as it may, if it works we can hurry after our fleeing foe."


Cam is on the right track and stuffing it in his sack does squelch the effect.

A long passage is dimly lit by your own lights and indeed Rullis risked a fall into a 15 foot deep pit complete with large metal spikes. The passage continues another thirty feet or so and turns to the west.


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

"Last line of defence? Or first..."


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None
Vidar Ekstrand wrote:

"Hmmm, I will also find it of interest. I only hope you will not be too disappointed if it turns out to merely be the focus for a spell as opposed to a crafted item.

Be that as it may, if it works we can hurry after our fleeing foe."

"I don't know what you just said, but I will share. I am thinking an instant gloom or shadow could be useful, is all."


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

"That's great, but we still have a necromancer to catch." He proceeds to find a way across the trap and to continue down the passageway on the other side.

Is there a ledge on the side of the pit to allow crossing?


The pit is clearly "manufactured". So there is a hewn lip on both sides. The passage is narrow in a certain sense but a solid jump would get you across as long as you were relatively unencumbered. Slipping would be a problem, the spike are tall and sharp.


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

Rullis tosses his backpack across before getting a slight running start and leaping over the pit.

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

He gets over easily. As he picks back up his backpack, he looks back and says, "You guys coming?"


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian grains and shoulders his weapon and noces forward.


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

"Ahem...I do not think I would like to fail this. And I have never been one for jumping..."


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Acrobat: 1d20 + 5 ⇒ (17) + 5 = 22


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Perhaps you and Kerrec can return to the tiefling brothers and Habe and find out if they can think of any potential exits. You might be able to head him off outside while we pursue."

Lining up to get a good run, the bard follows Rullis and Kithian.

Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16 Uh-oh


While Kithian And Rullis clear the gap with ease Cam lands harder on his feet than he expects and feels his heels rocking slightly into the pit. Luckily his momentum is enough to carry him forward to saftey.

Kerrec shakes his head at the pit and nods at Cam with the recommendation to head around to the Tieflings. Reggie whines at the edge of the pit, clearly not enthused about jumping or being left behind.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Whew! That was a bit closer than I expected! Kithian, call Reggie over - he should clear this easily, right? And his nose should help us find the necromancer, I would think."


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

"I...I hate to leave you, but I do not feel like risking that jump. I believe I shall also head back for now.
I do not have much magic left in either case.
Go on! Hop to it! Do not let him escape."


I'll need a handle animal check from Kithian please.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Or ignore the bard and send the animal with the wizard. He loves dogs.


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

With the right spices, everything is lovely.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Handel Animal: 1d20 + 5 ⇒ (10) + 5 = 15


Reggie whines at the barbarian as Kithian orders him over the pit. Despite this though the mastiff clears the pit easily, barking a bit in elation at being back with his master.

Kerrec claps a hand on the wizard's shoulder and gestures that they should head the other way while the rest of the group turns back to the tunnel and starts their pursuit of the necromancer.

Vidar and the paladin are able to easily make their way back to the common room where Habe is still unconscious. The other tiefling is awake but in no shape to move while the eldest of the two looks with a questioning glance at the arrival of only two of the party.

Meanwhile in the tunnel the group moves forward another 30 feet before coming to a fork in the tunnel. Left seems to go on at a downward grade for as far as torch light will allow you to see while the right seems to grade ever so slightly up leading to a passage that appears to be made of stone tiles and slabs a much more elaborate set of construction techniques than the rest of the tunnel


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"I'm no tracker... Does Reggie smell him?"


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

"Heck if I know, I don't speak dog."

1d20 ⇒ 20


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

"We should probably go up in case he is trying to escape and maybe meet back up with the others." Rullis looks down at the mutt, waiting to see what it smells.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

20 was for Reggie's tracking.


Kithian "says" he "don't speak dog" but his actions put that to lie as the oracle guides the mastiff to search for a sent. REggir quickly perks up and snuffles about.

A few seconds pass and he barks to the rougher left side corridor.

Pressing on at the confidence of the dog Rullis, Kithian and Camillo follow the passage in dim light for a good 200 feet before coming to a set of rough steps hewn from the rock and mud of the area with wooden planks mounted on top. The steps lead up about ten feet to a trap door.

Looking at Kerrec and Vidar the tiefling shakes his head as he points to Habe, A fever is starting, I don't know why. Any ideas? The paladin looks over at Vidar, I can try to heal him but perhaps we should bind him so he doesn't escape if he awakens?


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

"Oh...of course! He may have become infected with ghoul fever himself.
Yes, let us do both, let us bind him as a precaution and THEN heal him lest it turns out to be as I fear."


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"Here, let me have a look for nasty surprises."

The bard slips past the others and searches the door by magic light.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Kerrec and Vidar work together to bind Habe. The paladin looks the doctor over and lays hands upon him and though the man should easily awaken from the healing, he does not. Habe's color does imporve as does his feverishness, but he cannot be awakened. Well this does not bode well Kerrec murmurs to himself.

Cam approaches the trapdoor and looks about. He notices a push bar and a mechanism for locking the door from above (which is unlocked) but otherwise notes no other devices or markings of interest.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

"If I were going to try a last-ditch attack or a trap, it would be now. If not on the door, perhaps just on the other side."

He readies himself to shove the door open and looks over his shoulder, "Ready?"


Male Human Cleric 4 [HP 21/23; AC18,T12,FF16; F+5,R+4,W+10; Per+4; Init +2]

"Ready!" Rullis replies, then quietly begins chanting to himself.

Cast Guidance on self.


Male Half Orc Barbarian 5/ Oracle 1/ RP 1, Perception +7, Darkvision, Fort +8/ Ref +1/ Will +3, Init +4, AC 18, HP :76

Kithian grins and pets Reggie's head before nodding at Camillo.


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

Camillo sets his shoulder against the door, hoping to open it suddenly enough to surprise whatever might be on the other side.

Reflex: 1d20 + 8 ⇒ (5) + 8 = 13 to catch himself from falling flat if the door doesn't resist


GM Screen:

Kithian Att: 1d20 + 11 ⇒ (5) + 11 = 16
Cam Att: 1d20 + 11 ⇒ (4) + 11 = 15
Rullis: 1d20 + 11 ⇒ (19) + 11 = 30
Rullis Dam: 1d6 + 4 ⇒ (5) + 4 = 9

Camillo presses his shoulder firmly against the trapdoor and pushes. The door swings open with little fanfare and the bard steadies himself on the stairs with only a half a breath of reprieve before the corridor and stairs erupt with thick black tentacles that lash out at the group.

Cam's nimbleness and Kithian's sheer strength allow them to fight off the tentacles attempts to bind them up in their obviously powerful grasp. Rullis is not so lucky as a well concealed tentacle slips up the cleric's leg and wraps itself around his knee and pulls viciously in an attempt to bring him to the ground. The blow is significant and Rullis can obviously take little of such aggressive abuse if it continues. Rullis takes 9 from the tentacles

Every round you are in the effect you will be subject to attack on the tentacles turn. If you are caught up you need to grapple/escape from the grapple and then try to move. Cam can go up this round to be away from the effect, Kithian will be subject to one more attack if he tries to climb up the steps. Rullis needs to break free or be broken free before he can move.

Meanwhile upstairs Kerrec looks over the doctor and looks on at Vidar, I know his body is well enough that he should be awake. There is no presence of fever but I cannot say for certain that he is not afflicted with some ailment. He is bound, do we risk taking him with us?


Male Human (Ulfen) Wizard (Enhancer) 6 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

"As I am worried about the potential effect he might have on others, I say we should wait a little longer and try to puzzle out what exactly is affecting him lest it contaminate the village."


Bard (Arcane Duelist) 3/UC Rogue 4 | AC 22/14/18 (uncanny dodge), hp 42/46; 10/10 Bardic; Effect: None

What is visibility at this point? What can Camillo see?

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