
Melinda Sorn |

Day 5 ~ dinner prep
Mel immediately turns to fetch the knives Rhost uses for cooking, however on the last line she turns back. With a smile, "मुझे लगता है कि पिछले एक पता नहीं है. क्या आप को पता है?" And then, "ವಾಟ್ ಕೊನೆಯ ಅರ್ಥ?" Comes back with the knives, begins to cut onions, the wickedly sharp blade cutting clean, no tears.

Kalimac Proudfoot |

Day 5
During a slow section of the road, Alaric awkwardly hauls himself up onto the wagon next to Kalimac. That's when Alaric runs into an uncomfortable truth. They're guys. They can't just come right out and discuss feelings, even if they're haunted by the same thing. That would be unheard of. Instead: "So. Here's what I'm thinking. Next town, you come out with Rhost and me, drink way too much and you teach us a bunch of those dirty halfling drinking songs."
Kalimac smiles. "I was thinking the same thing. After yesterday I need to... I need a drink."
Then, as something Alaric just said sinks in, he says with mock umbrage, "Halfling drinking songs are not 'dirty'! They're incredibly wholesome and are good for the digestion. Helps you avoid hangovers, you know."

Rhost Mab-i-gof |

Day 5 dinner prep
Rhost thinks for a moment as he chops game, cracking tendons and removing bones as talks. "Se jkun hemm jum ħżiena. Nikbru permezz tagħhom kemm nistgħu."
Rhost thinks and chops, chops, twist, crack, "Reta imsejħa inti jewċ. Dak li għamlet hi jfisser?"
Rhost continues to pay careful attention to what he is doing.
"There will be bad days. We get through them as we can." ... "Reta called you orc. What did she mean?"

Alaric Graff |

Kalimac smiles. "I was thinking the same thing. After yesterday I need to... I need a drink."
Then, as something Alaric just said sinks in, he says with mock umbrage, "Halfling drinking songs are not 'dirty'! They're incredibly wholesome and are good for the digestion. Helps you avoid hangovers, you know."
"You'd be more convincing if I didn't understand what you were saying in combat that time." Alaric shakes his head, grinning at the memory. "Shattered a couple illusions I had about cavaliers, I'll tell you that."
Settling back on the seat comfortably: "Fair warning. Rhost somehow manages to be even more dangerous with a stein in his hand than the earthbreaker."

Melinda Sorn |

Mel looks confused for a brief moment, but speaks freely, "Għaliex jiena. Mill-inqas parzjalment. Omm hija nofs, kif kienu ġenituri tagħha." The cutting slows as Mel finishes the onions and moves on to carrots. "Missier missier ommi kienet" her voice hitches a bit but she continue on without a pause, "l-bniedem li tkun ikkawżat Lio li jkun skjav." She stops cutting, looks at him, "Tad-demm tiegħi għandha ħafna atone għall. Jaħdmu fuqu." And waits, patient to see how the half-elf takes what she said.

Hrunndalf Jarlsson |

As Rhost and Melinda begin their work on dinner, Hrunndalf sets up a large kettle of steaming fresh mint to brace against the brisk evening of the Linnorm Lands. Once it's ready, he hands a mug of it to anyone who looks chilly, thirsty, or bored.
As he offers one to Ameiko, he raises a corner of his mouth. "Don't worry, no milk."

Rhost Mab-i-gof |

Day 5 dinner prep
Rhost continues to cook. "Inti nofs ta 'nofs ta' -- meta tieqaf?"
Rhost turns to Melinda when 1d20 + 1 ⇒ (14) + 1 = 15 something occurs to him.
"l-vuċi fil-ħajt ta 'ilma mielaħ -- demm tiegħek?"
He holds her gaze for a beat, nods slowly, then turns back to the dinner.
"Nippruvaw sakemm aħna jonqsu jew tirnexxi. X'iktar hemm?"
"We."
"you half of half of -- when to stop?" ... "voice in the wall of salt water -- your blood?" ... "We try until we fail or succeed. What else is there?"

Kyrademon |

As Rhost and Melinda begin their work on dinner, Hrunndalf sets up a large kettle of steaming fresh mint to brace against the brisk evening of the Linnorm Lands. Once it's ready, he hands a mug of it to anyone who looks chilly, thirsty, or bored.
As he offers one to Ameiko, he raises a corner of his mouth. "Don't worry, no milk."
She accepts the tea with a smile. "'ppreciate it." She takes a sip.

Melinda Sorn |

Dinner Prep Day 5
She nods, and looks remarkably relieved. "Anzjani. Il-vuċi huwa Makoa. Mill twil ilu, meta jewċ xorta kien jaf il-Kodiċi. Huwa ... ġie msakkra bogħod minn żmien twil." A pause. "Jien kuntent li inti tista 'tisma' lilu, huwa told me wara" She blushes a deep jade, "li meta I touch simili li huwa jgħaddi lejn dawk touch I. Huwa sbieħ li jkollhom konferma li jien ma jistax ikun insane." She finishes with a wry smile. And then grows more serious as she responds to the last, "Mistħija ħtija, uġigħ. Xejn utli, iżda huwa hemm."

Kyrademon |

STILL DAY FIVE – IN THE EVENING, AFTER DINNER
The caravan camps for the night at Skalsbridge, an ancient bridge that crosses the Thundering River where it joins with the Rimeflow. The night is cold, and a frozen mist clings low to the ground, making the light dim, even within the range of the campfire light.
First Perception Check:
Hrunndalf: 1d20 + 7 ⇒ (19) + 7 = 26
Hrithik: 1d20 + 8 ⇒ (17) + 8 = 25
Myriana: 1d20 + 6 ⇒ (1) + 6 = 7
Melinda: 1d20 + 2 ⇒ (9) + 2 = 11
Alaric: 1d20 + 4 ⇒ (8) + 4 = 12
Liothonae: 1d20 + 12 ⇒ (13) + 12 = 25
Tollin: 1d20 + 8 ⇒ (13) + 8 = 21
Kalimac: 1d20 + 7 ⇒ (16) + 7 = 23
Rhost: 1d20 + 12 ⇒ (11) + 12 = 23
Absolutely nothing whatsoever is out of the ordinary.

Alaric Graff |


Kyrademon |

STILL DAY FIVE – STILL IN THE EVENING, STILL AFTER DINNER
The sounds of night are muted amid the freezing fog that clings to blankets, cloaks, and Varisian mustachios alike.
Second Perception Check:
Hrunndalf: 1d20 + 7 ⇒ (15) + 7 = 22
Hrithik: 1d20 + 8 ⇒ (3) + 8 = 11
Myriana: 1d20 + 6 ⇒ (4) + 6 = 10
Melinda: 1d20 + 2 ⇒ (15) + 2 = 17
Alaric: 1d20 + 4 ⇒ (1) + 4 = 5
Liothonae: 1d20 + 12 ⇒ (2) + 12 = 14
Tollin: 1d20 + 8 ⇒ (11) + 8 = 19
Kalimac: 1d20 + 7 ⇒ (3) + 7 = 10
Rhost: 1d20 + 12 ⇒ (8) + 12 = 20
You have one round to take (spoilered) actions if you like; post nothing public.
The rest of you: Yes, it certainly sure is a cold, uninteresting night where nothing is happening, it sure is.

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STILL DAY FIVE – IN THE EVENING, AFTER DINNER
The caravan camps for the night at Skalsbridge, an ancient bridge that crosses the Thundering River where it joins with the Rimeflow. The night is cold, and a frozen mist clings low to the ground, making the light dim, even within the range of the campfire light.
First Perception Check:
Hrunndalf: 1d20+7
Hrithik: 1d20+8
Myriana: 1d20+6
Melinda: 1d20+2
Alaric: 1d20+4
Liothonae: 1d20+12
Tollin: 1d20+8
Kalimac: 1d20+7
Rhost: 1d20+12Absolutely nothing whatsoever is out of the ordinary.
Well. Good then! Pleasant restful night!

Rhost Mab-i-gof |

"Coulda told me that," Rhost laughs. "Not done any good."
"Oh!" Rhost's big excited kid grin comes out again. "Saw it in Kopparbarget."
Rhost pulls out a small tightly-wound ball of cloth from his backpack. He unrolls it, and it is blue and green and yellow, and long enough to make Isadora Duncan envious. "A scarf...." Rhost says expectantly, and then too impatient to properly set up his punch line, he flips the scarf over to reveal "With pockets!"
"A scarf with pockets!" Rhost laughs at the incongruity of the thing. "Just when it's getting cold!"
Rhost tries to wind the scarf up again and show it to Koya and hand it to Koya all at once, making a bit of a mess of the whole operation.
"And I knew you needed a scarf with pockets," Rhost says. "Because pockets!"

Kalimac Proudfoot |

"You'd be more convincing if I didn't understand what you were saying in combat that time." Alaric shakes his head, grinning at the memory. "Shattered a couple illusions I had about cavaliers, I'll tell you that."
Settling back on the seat comfortably: "Fair warning. Rhost somehow manages to be even more dangerous with a stein in his hand than the earthbreaker."
Kalimac struggles to recall what he said that could have possibly been taken as dirty. He is forced to conclude that unclerics have dainty dispositions, what with no gods to fortify them. His unspoken thought gives him a not-well suppressed chuckle.
"I'm good at dodging in taverns. I'm quick. What I'm more worried about is: can either of you sing?"

Hrunndalf Jarlsson |

Skald: "Alert! Incoming from the river!"
Move action towards the water, drawing weapon as part of it. Casting Bull's Strength.

Kyrademon |

”Melinda learned to meditate there ... you know, she was a lot more, more troubled in Sandpoint than she has been out on the road. I think having somewhere to put her, um, energy has helped her a lot.”

Rhost Mab-i-gof |

Day 5 Dinner Post
Tonight's dinner is a casserole of mixed game with wild mushrooms. The meat portion is a medley of all the various animals that have been caught recently, browned and simmered with onion, carrot, garlic, turnip, celery, a variety of herbs -- and added at what feels like nearly the last moment, wild mushrooms.
The vegetarian option is a soup with garlic, red onion, skyr the real recipe that I found calls for mascarpone, seasonings, and fresh mushrooms. It was apparently a bountiful mushroom harvest.
Cooking roll: 1d20 + 11 ⇒ (15) + 11 = 26

Kyrademon |

DAY FIVE, EVENING, POST-DINNER
Suddenly Rhost, Tollin, and Hrunndalf all look up as if hearing a noise.
Hrunndalf is on his feet in an instant, yanking Þrumublað out of the ground. פלינק! ינקאַמינג פון דעם טייַך!, he bellows at full volume, while channeling the thrill and shock of the ambush into a powerful adrenaline rush.
At the same time, Rhost grabs his magic Earth Breaker, and heads towards a riverward gap in the caltrops.
At that point, the rest of you hear the scrape of wood upon the gravel bank of the river—a boat has beached just beneath the bridge—quickly followed by the splash of feet in the shallows and the oath-cries and battle-songs of Ulfen raiders!
Thanks to the timely warning in Terran, the raiders do not have surprise. You were not asleep, so you can assume that you were in armor but did not have weapons drawn before being alerted. You can roll initiative and post actions as soon as I have posted the map.
Obviously, ongonig flexed conversations can continue while the combat progresses.
The Caravan is being attacked on several fronts. Everyone rushes in different directions to defend different sides. By coincidence, the nine of you will be handling the northern front while the other members of the Caravan fight elsewhere. Your battle will be handled as a conventional combat, whereas the rest of the fight will be handled using the Caravan combat rules.
Thanks to the fog, everyone in this combat – including yourselves – will have concealment. This means a 20% miss chance on every attack unless you have some specific feat, ability, or item that lets you ignore concealment. If you do not, roll a d5 with every attack; one a roll of 1, the attack will miss.

Kyrademon |

And the map ...
is coming ...
coming ...
now! ...
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.oooooo~~oooo~bbbb~~~~~ooo~~oo~~
.U..ooooooooobbbbooooooooooooooo
...........U......U...U...oooooo
..U....U.......U................
.....U.....U........U........U..
.U...U.......U...U......U...U...
...U......U.........U...........
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.............R..................
...........C..WWW...............
..............WWW..C............
.........WW......KQ.............
.........WW.F.L.....WW..........
.........WW....A..M.WW..........
......C....T.H..YS..WW..........
. = 5’ square, grass
~ = Water
b = bridge
o = ice
W = Wagon
C = Caltrops
U = Ulfen raider
R = Rhost
K = Kalimac
Q = Attatoq
F = Hrunndalf
L = Liothonae
A = Alaric
M = Melinda
T = Tollin
H = Hrithik
Y = Myriana
S = Silmemir

Melinda Sorn |

...U......U.........U...........
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.............R..................
...........C..WWW.M.............
..............WWW..C............
.........WW......KQ.............
.........WW.F.L.....WW..........
.........WW....A..M.WW..........
......C....T.H..YS..WW..........
20' move-ish, use wand of mage armor and put away
Init 1d20 + 2 ⇒ (9) + 2 = 11
Current AC 18

Kyrademon |

Teatime
Hrunndalf takes a sip of tea, but his eyes betray a smile hidden in the mug. "Hunh. I hadn't taken you for a rebellious child. Figured you'd have gotten it out of your system by now, otherwise."
"Oh, rebellious girls never really stop rebelling. We just get subtler."
"So what is Minkai like, from what you heard?"
She thinks about the question. "Formal. There's an ... elaborate social structure, which I was endlessly drilled in as a child. Your place and level of prestige are tremendously important. Emperor, court nobility, shogun, samurai, peasants, then after that merchants and artisans, entertainers, prostitutes, day laborers and servants, and at the very bottom thieves, beggars and the hereditary outcasts."
"There's a fondness for elaborate and expensive rituals. Elegant architecture, landscaped gardens, nō drama, the arts, the tea ceremony."

Rhost Mab-i-gof |

Initiative: 1d20 - 1 ⇒ (12) - 1 = 11
Mana tells me certain types of magic weapons need to be audibly activated. Thus, I have conducted an exhaustive search for the most appropriate language. The Estonian (Halfling) rough translation of "Flame" is "Leek."
Rhost yells out "Leek!" and his Earth Breaker bursts into flames as he drops into Rage, and charges toward the nearest opponent.
Rhost is at 55 HP
Rhost swings his blazing Earth Breaker in a bright arc through the night toward the head of his nearest foe.
Fog Roll 1d5 ⇒ 2
To Hit: 1d20 + 9 ⇒ (8) + 9 = 17 (not including the charging bonus in case the nearest foe is too close to charge by the time Rhost acts)
Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15 plus 1d6 ⇒ 3 fire
[spoiler=Halfling]
"Flame!"

Hrunndalf Jarlsson |

1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (14) + 1 = 15
Hrunndalf charges past Rhost at the first raider he sees. Þrumublað whistles and connects with a peal of thunder, a brief flash of purple-white stabbing through the mist.
Guisarme, two-handed, Power Attack, Bull's Strength, charging:
To hit: 1d20 + 12 ⇒ (4) + 12 = 16 (crit 1d20 + 12 ⇒ (11) + 12 = 23)
Damage: 2d4 + 13 ⇒ (3, 3) + 13 = 19 (crit 6d4 + 39 ⇒ (4, 2, 2, 1, 1, 2) + 39 = 51)
. . . plus 1d6 ⇒ 4 electric damage.
Miss chance: 1d5 ⇒ 4
No AoOs. Stupid fog. |:(

Kyrademon |

Alaric colors. "Yeah... it's... it's never been like this for me. Sort of tough to keep my hands to myself there. Should we be... more... discreet?"
Ameiko laughs. "Well, I certainly don't mind. I think it's sweet."
Then, assuming that's answered: "Troubled? Does this have to do with the voice?"
"I don't really know. Her mom went through this ... phase, when she was a teenager. Wearing all black, skull designs and spikes. Black lipstick, tons of eyeliner ... She got in a lot of fights. Almost died in a brawl with some Shoanti before she finally straightened out. Everyone said, 'orc blood'. Was it true? Don't know. When Melinda started having problems with her temper, everybody said the same thing. Still don't know if it's true."