Kyrademon |
"古董購物," Alaric says.
"Kimo, they got it!" the woman shouts back into the hall. "Just let them know that the entertainers are here!"
She and the other guard move to unbar and unlock the door.
"Really sorry about that," she says, "But you would not believe the trouble I'd've gotten in if I'd just let you in. But I mean, can you imagine if you were a group of raiders or something, and I just opened the door? I shudder to think. I'm Qiao, by the way."
She opens the door.
Alaric Graff |
Alaric Graff wrote:"古董購物," Alaric says."Kimo, they got it!" the woman shouts back into the hall. "Just let them know that the entertainers are here!"
She and the other guard move to unbar and unlock the door.
"Really sorry about that," she says, "But you would not believe the trouble I'd've gotten in if I'd just let you in. But I mean, can you imagine if you were a group of raiders or something, and I just opened the door? I shudder to think. I'm Qiao, by the way."
She opens the door.
"Nice to meet you. I'm... uh... Fungdark. The Magnificent."
Melinda Sorn |
"Really sorry about that," she says, "But you would not believe the trouble I'd've gotten in if I'd just let you in. But I mean, can you imagine if you were a group of raiders or something, and I just opened the door? I shudder to think. I'm Qiao, by the way."
She opens the door.
Mel smiles as she heads through the door, "Not a problem. I'm Mel, should we head down?"
Kyrademon |
A narrow passage leads between two doors that lead to the guard posts, with arrow slits in the walls to allow for crossfire should anyone batter down the gates. Another woman takes Qiao’s place at her post, and the man resumes his original station.
”I’ll get you situated. I apologize in advance for the mess, we’re fixing up the place right now. If you’d come here in another month, you’d have found a completely impregnable mountain fortress, brimming with warriors from top to bottom, but right now it’s just a light staff while we get it together. So, less audience for you, sorry about that.”
The passage quickly opens into a longhall with a forty-five foot roof supported by pillars. Torches set into the pillar sconces and two fire pits set with iron spits in the center of the rush-strewn floor give the room a ruddy glow. The hall is lined with feasting tables. Several of the doors open into rooms on either side. Where the ceilings join the wall, hundreds of ravens seem to be roosting, croaking and cawing.
Three black-clad tengus, humanoid birdmen with the heads of ravens, are in the hall going about their business. One gives your party an odd look as you enter the room.
Kyrademon |
Mel, still all smiles, "I guess we probably won't be entertaining until this evening... do you have a room out of the way where we can practice?"
"Well ... one of the bunkrooms would be about 150 square feet, is that enough room? Because other than that, there's really only out back in the dell -"
The tengu who has been looking at your group approaches Qiao.
"喬...是不存在......東西約一組,在綠色的女孩?了會議?" she asks.
Qiao frowns.
"你知道,我覺得你說得對......" Qiao replies.
Hrunndalf Jarlsson |
By now, Hrunndalf understands just enough Tien to be dangerous. He gives a generous smile. "No doubt you do realize every troupe of the beautiful arts from here to Khorvosa includes a 'green girl'. The Verdant Grace a ubiquitous trope in Varisian comedy, symbolizing the reckless energy of nature that refuses to follow the laws and rules of man's designs. You must be confusing with another group. We do know the password after all."
Assisting Bluff 1d20 + 2 ⇒ (11) + 2 = 13
Hrunndalf Jarlsson |
"Maybe they want us to start the entertainment early?" offers Kalimac.
"דו זאלסט זאָגן מיר אויב איך זאָל אַריבערפירן אַרויף אַ דונערדיק אָוווערטשער", mutters Hrunndalf in a light-hearted tone, hoping Terran isn't a part of the basic curriculum where these creatures come from.
Kalimac Proudfoot |
"דו זאלסט זאָגן מיר אויב איך זאָל אַריבערפירן אַרויף אַ דונערדיק אָוווערטשער", mutters Hrunndalf in a light-hearted tone, hoping Terran isn't a part of the basic curriculum where these creatures come from.
"נאָר טאָן ניט באַלאַגאַן אַרויף דיין קיוז." replies Kalimac.
Kyrademon |
By now, Hrunndalf understands just enough Tien to be dangerous. He gives a generous smile. "No doubt you do realize every troupe of the beautiful arts from here to Khorvosa includes a 'green girl'. The Verdant Grace a ubiquitous trope in Varisian comedy, symbolizing the reckless energy of nature that refuses to follow the laws and rules of man's designs. You must be confusing with another group. We do know the password after all."
Sense Motive: 1d20 - 1 ⇒ (8) - 1 = 7
"Oh," she says. Shrugs. "Well, the bunk room's this way." She motions you towards one of the doors in the side of the room.
Kyrademon |
And now
here is
the map without people:
++++
XX/XX
?/./?
XX.XX
X...X
X.O.X
X...X
/.../
X.O.X
X...X
/.../
X...X
XXXXX
. = 5’ Square
X = Wall
/ = Door
O = Firepit
+ = Exterior landing
And now
here is
the map with people:
++++
XX/XX
?/./?
XX.XX
XY.LX
XQORX
XKHAX
/IM./
XTO.X
X..TX
/T../
X...X
XXXXX
. = 5’ Square
X = Wall
/ = Door
O = Firepit
+ = Exterior landing
I = Qaio
T = Tengu
L = Liothonae
H = Hrunndalf
Y = Myriana
K = Kalimac
Q = Attatoq
A = Alaric
M = Melinda
R = Rhost
Myriana Bayden |
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Standard Action: 5' free to block hole between walls to (North).
Draw bow. (I'm assuming since throwing caltrops would be a standard action, Myri would not be able to do this {between the doors} and draw the bow at the same time, correct? If I am wrong, Myri would do so.)
"I believe our friends want to dance. Something of an up-beat jig, I believe." Myri says as she moves into the space blocking the north passage. Unfortunately, she says this far to late to make any difference whatsoever.
Melinda Sorn |
She doesn't say anything for a while, and when she speaks again her tone is still happy, but a chord of seriousness plays through it. "I hope that we can save Ulf and his partner without causing any more bystanders pain. When I was out with Kei this morning... I was watching people. I really hope that I have time to do that again before we leave this city."
"In Sandpoint, everyone knew everyone. I'm sure people had secrets, but most everyone's life was an open book to everyone else. It's... odd... to be in a place and people don't pick you out as unique or unusual. To be anonymous." Quiet, "I guess that sounds silly doesn't it?"
Alaric Graff |
1 person marked this as a favorite. |
He listens to the rest. "Silly? It would be stranger if you didn't have a reaction to this place. I'd be happy to watch people with you... I used to play a game when I'd come to a new place. I'd make up stories about the people I saw, because I knew I'd never know the actual stories they carried with them."
Kyrademon |
SURPRISE ROUND
"I trusted you, Fungdark the Magnificent!" Qiao suddenly shouts, hurt and betrayal lacing her words.
The tengu near her vanishes from sight.
"I believe our friends want to dance. Something of an up-beat jig, I believe." Myri says as she moves into the space blocking the north passage and draws her bow. Unfortunately, she says this far to late to make any difference whatsoever.
Qiao also disappears.
"Don't make him angry. You won't like him when he's angry," Alaric intones, patting Rhost on the shoulder. The barbarian's muscles bulge and his skin takes on a greenish cast.
Rhost gets +4 strength
A second tengu goes invisible.
The final tengu watches the proceedings with a very surprised look, the confused expression on his face clear: Why are we attacking the entertainers?
Kyrademon |
Combat has begun. Roll init if you have not already done so, declare actions.
And now
here is
the map without people:
++++
XX/XX
?/./?
XX.XX
X...X
X.O.X
X...X
/.../
X.O.X
X...X
/.../
X...X
XXXXX
. = 5’ Square
X = Wall
/ = Door
O = Firepit
+ = Exterior landing
And now
here is
the map with people:
++++
XX/XX
?/./?
XX.XX
X.YLX
XQORX
XKHAX
/IM./
XTO.X
X..TX
/V../
X...X
XXXXX
. = 5’ Square
X = Wall
/ = Door
O = Firepit
+ = Exterior landing
I = Qaio (invisible, last known location)
T = Tengu (invisible, last known location)
V = Tengu (visible)
L = Liothonae
H = Hrunndalf
Y = Myriana
K = Kalimac
Q = Attatoq
A = Alaric
M = Melinda
R = Rhost
Hrunndalf Jarlsson |
Initiative: 1d20 + 1 ⇒ (13) + 1 = 14 or 1d20 + 1 ⇒ (9) + 1 = 10
At Qiao's sudden change of heart, Hrunndalf muses, "טעלעפּאַטהס?", casts a spell that makes his muscles bulge, and advances next to Melinda, drawing Þrumublað.
5' step forward, Bull's Strength. I won't try to cast defensively if there should already be a Tengu in my face ==> draw the mace and attack instead.
Terran: Telepaths?
Possible AoO:
Þrumublað, two-handed, Power Attack:
To hit: 1d20 + 8 ⇒ (13) + 8 = 21 (crit 1d20 + 8 ⇒ (1) + 8 = 9)
Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13 (crit 6d4 + 30 ⇒ (3, 4, 3, 3, 2, 4) + 30 = 49)
. . . plus 1d6 ⇒ 5 electric.
Kalimac Proudfoot |
"הרוננדאַלף, איר ניטאָ אויף!" calls Kalimac to Hrunndalf. He vaults into Attatoq's saddle and, considering the cramped confines of the battlespace, draws his sword.
"Hapukurgid! Lusikad! Tuli!"
Terran: "Hrunndalf, you're on!"
Halfling: "Pickles! Spoons! Fire!"
Assorted die rolls.
Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Ride check (Fast Mount): 1d20 + 18 ⇒ (12) + 18 = 30
Kyrademon |
Qiao – siangham
Attack 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d6 + 2 + 2d6 ⇒ (6) + 2 + (5, 5) = 18
Invisible Tengu – poisoned wakizashi
Attack 1d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (19) + 8 = 271d20 + 8 ⇒ (2) + 8 = 10
Damage 1d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (4) + 1 = 5
And poison
SA Damage 2d6 ⇒ (2, 4) = 62d6 ⇒ (6, 6) = 122d6 ⇒ (6, 2) = 82d6 ⇒ (1, 6) = 7
Visible Tengu – poisoned blowgun
Init 1d20 + 4 ⇒ (15) + 4 = 19
Attack 1d20 + 7 ⇒ (11) + 7 = 181d20 + 7 ⇒ (16) + 7 = 23
Damage 1d2 ⇒ 21d2 ⇒ 2
Poison both times
possible SA damage 2d6 ⇒ (5, 2) = 72d6 ⇒ (3, 6) = 9
And invisible after
Helgarval
Breath weapon 1d6 ⇒ 6
Save DC 12
Use again in 1d4 ⇒ 4 rounds
possible crit: 1d20 ⇒ 16
And Qiao actually gets a second attack this round:
Attack 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1d6 + 2 + 2d6 ⇒ (6) + 2 + (1, 3) = 12
Gate guards at end of round
Rhost Mab-i-gof |
Initiative: 1d20 - 1 ⇒ (3) - 1 = 2
Rhost is at 58 HP
Rhost growls "Leek," and goes into Rage.
Round 1 of Rage
Rhost is at 68 HP
Rhost heads toward the visible tengu. He attacks the first opponent that he comes to, flaming Earth Breaker swinging freely.
To Hit: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20 plus 1d6 ⇒ 3 fire
Melinda Sorn |
"It's not his fault. It's mine. You see we have these friends who are being tortured to death by Runecaster and we want them back. So we had to get in to look for them. I am sorry we had to lie to you."
Defensively Cast shield (DC 17) 1d20 + 10 ⇒ (19) + 10 = 29
A quick word from Mel puts a shimmering barrier around her.
liothonae cromvathar |
"Peidiwch â cam yma" She says to Myri as she is done.
Elven: "Do not step here."
if i'm reading the map correctly, i'm near the exit? so there are still guards at the arrow slots, even if I can't see them who might be drawn by the noise of combat. the blast rune in the way will do: 1d6 + 2 if it is triggered. It should last for either 5 rounds, or until it is triggered, whichever happens first.
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Blast Rune Damage if triggered: 1d6 + 2 ⇒ (1) + 2 = 3
edit to add: She can do Blast Rune 6x a day, so she has 5 Blast Runes Left