
GM JaceDK |

The purpose of this thread is to establish the final selection of players and characters for my PbP homebrew campaign set in the River Kingdoms. Since I already have more interested players than I have room for, please DO NOT post a character concept unless you have been invited to do so. Lurkers are more than welcome, though.
Starting location - Xer
Located on the north bank of the Glass River in Razmiran, the port city of Xer sits on key position between Lake Encarthan and the River Kingdoms. Travelers and trade goods from all of central Avistan flow through here, despite the costly tithes imposed by the masked priests of Razmir.
Intro
"Headed up river, eh?" the barkeep of the dockside inn says with in a confidential tone. "Well, yer in luck. One of the river barge captains, fellow named Kale, just lost all of his hired swords due to a little misunderstanding they got into with the masked priests. Whole bunch got themselves locked up in some stink-hole somewhere, and they ain't likely to get out anytime soon. Kale is all set to sail for Tymon tomorrow at dawn, but he's not fool enough to do so without some protection on board, with all the trouble there's been on the West Sellen of late. He was in here last night, spreading the word that he's offerin' passage to Tymon and 50 gold pieces cash to anyone willing to wield sword or spell in defense of his cargo. If yer interested, the boat' called the Tatzlwyrm. It's docked down on the pier by the Greycloak Warehouse. Best hurry, yer not the only one I've sent down that ways."
Player info
I'm looking to recruit 5-8 players, primarily other aspiring designers and a couple of veteran PbP-players I have gamed with previously.
Since I will be developing everything from scratch, and likely working on other freelance assignments parallel to development, progress may be slow at times.
As players, I expect you to take an active hand in shaping the tone and direction of the campaign.
Since the objective is for me to grow as a designer, honest and frequent feedback will be strongly encouraged, perhaps even required. This will probably include a look behind the scenes from time to time. Some separation of player vs character knowledge will probably be required.
For now, I'm leaning towards centering the campaign around Tymon, with some gladiator-style arena fighting (using the performance combat rules) and urban roleplay, spiced up with some romps out into the riverlands. But I am open to moving the action to wherever the characters want to go.
Character info
1st level characters, 20 pt buy, 2 traits, average gold
Free pick from Paizo races and classes, just make sure your choices won't make it too difficult for me to fit your character into the adventure. 3pp stuff fine, subject to GM approval.
Story driven PC's with plenty of background, motivations and plot hooks much preferred.
Post you character concept and a few lines on your background, short-term goals and why you are in Xer.

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So, i'm going to be pitching a Halfling Cavalier (Honour Guard) with the Helpful race trait. Part bodyguard, part mounted combatant i'd very much like to pair him with another character who would act as his ward.
Benefits include high bonuses to your rolls via aid another as well as AC bonuses; and free dental. Another martial type character is preferred. Any takers?

GM JaceDK |

Is invitation entirely closed? Considering my long-running, high-quality Kingmaker and S&S games, I have a lot to offer as a player.
I would like to hold off on issuing more invitations until I have heard from everyone who have already got an invitation. As it is, that's already pushing the limit for a practical party size.
However, your PbP track record and Superstar tag certainly goes a long way towards getting an invite. If I don't fill enough spots, or someone drops out, I'll send you a PM.

Faren "Untranslatable" |

Proposed Concept #1: “Jaejoa - Mystic Charcoal Artist”
Jaejoa began life as an aspiring naturalist. She planned to travel the world gathering lore for an encyclopedia-like book that records detailed information about animals and monsters. A talented sketch artist, whenever she found an animal she would draw it for inclusion in her book.
Something went wrong.
At some point Jaejoa's charcoal sketch-animals began leaping off the page and coming to life. She discovered a mystic link to her drawings and is able to infuse them with spirit and then exercise a degree of control over them.
Jaejoa is a NG level-1 summoner with the Master Summoner arch-type, her summoned creatures (and eidolon) all look like black and white life-sized sketches (a "re-skin"). They do not bleed, but when they die, they instead shred like giant pieces of paper.
Currently, Jaejoa is still working on her mysterious book, but she is also quietly trying to discern who or what bestowed her with this strange power. Currently her travels require her to travel to the city-state of Tymon where she hopes to follow-up on rumours of several interesting creatures.
Proposed Concept #2: “Varek - Dinosaur themed spellcaster”
Deeply in tune with the earth and its earlier periods of time before humankind ever stalked the earth, ‘Varek the Sauromancer’ reaches back through time (or perhaps just into the vaults deep within the darklands) to draw forth terrible thunder lizards.
He’s come to the River Kingdoms in search of fossilized evidence of more of his favourite 'extinct' species and his search has lead him to Tymon.
Varek is a N level-1 druid with the Saurian Shaman arch-type. He has a dino animal companion and would eventually theoretically grow to become a summoner of lizards and dinosaurs.
Fit Considerations: This guy is cool, but does bringing a Medium-sized dinosaur animal companion on a boat make him a non-starter? It would be nifty if his dino could partake in the arena, but is that even possible?
. . . Also he has a cool fang-head, helmet-like hat -- he's very possessive of his hat.

Dennis Harry |
Concept - Genevieve Ree - Sorcerer/Rogue Adventurer
Genevieve grew up in Daggermark as part of a middling family. The family fortunes began to rise as both children came of age. Her Brother was chosen as an apprentice assassin for the Guild while Genevieve began developing the powers of a Sorceress.
His first mission was a failure and he was slain by his target. In retaliation, the target had Genevieve's father slain believing that he was marked due to a family rivalry.
Genevieve's mother distraught over the turn of events threw herself into the icy cold River. Genevieve knew that she had no tangible way to gain vengeance for the damage wrought to her family and set out on her own to gain in power and hopefully one day return to Daggermark to right what she perceived as an injustice.
Looking at a Sorcerer/Rogue build with the emphasis on Sorcerer. Any PRC's I have not thought of. I can detail the concept further if you like it. As far as Gladiator battle concept goes, she would consider it the perfect training for dealing with her foes. She either becomes skilled enough to slay them or dies trying. The Rogue build gives her an edge in the arena when and if her spells run out.

GM JaceDK |

GM JaceDK wrote:Lurkers are more than welcome, though.Since you invited so nicely, let the lurking begin!
Actually, as a player in my Fellnight Queen game, you are among those invited to join the game. I just haven't gotten around to sending you guys PM's with the link to the recruitment thread yet.

Dennis Harry |
The problem with pairing up with a caster is when you start flying and turning invisible and the like, its hard to stay adjacent for purposes of Bodyguarding :). But can do. I have the crunch ironed out i'm saving the background for when I know theres someone to pair with.
I am swamped at work for the rest of the day. Tonight I have to finish writing for my table top session. Tomorrow I run my table top session. Tomorrow evening I will be with my daughter as the wife has plans. Once the baby goes to sleep I will write up a more extensive background and PM it to you. See if it fits with what you were thinking and we can work through something together.
If I fly, I will bring you along :-)

Faren "Untranslatable" |

So, i'm going to be pitching a Halfling Cavalier (Honour Guard) with the Helpful race trait. Part bodyguard, part mounted combatant i'd very much like to pair him with another character who would act as his ward.
Benefits include high bonuses to your rolls via aid another as well as AC bonuses; and free dental. Another martial type character is preferred. Any takers?
I think Alexander is on to something cool here. While we're at early stages, it looks like this group could benefit from some kind of front line battle type at some point, and it might even be an especially nice synergy if it was one that hasn't completely dumped Charisma so we can do well in performance combat. A warrior-type with some Cha sounds like a good candidate for a bodyguard - perhaps someone with minor nobility?
Also, it's just cool to start intermingling origins.

GM JaceDK |

So, just a quick tally of interested parties and their proposed characters so far:
Dennis - Sorcerer/rogue
Alex - Halfling Cavalier (Honour Guard)
Mike - Arcane caster
Faren - Master summoner or Dino druid
oKOyA - Human Fighter (Aldori Swordlord, Gladiator)/Bard (Daredevil)
Ansha - elven fighter (weapon master) or wizard
Six is absolutely fine for a party size, as is seven. I think eight is the maximum number of players I'm comfortable with. So that leaves a couple of open slots still. I have more outstanding invitations, so if we get more applications than that, I'll have to figure out how to choose. I'll cross that bridge when I come to it.

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I'm thinking about a Human Cleric of Cayden Cailean (charm and travel domains) from a well off family in Cheliax. He's a charming trouble magnet running from familial obligations. His good natured eagerness to explore and seek adventure has led him far from the comforts of home and he doesn't mind one bit.

markofbane |

I'm thinking about an unlikely monk.

flamethrower49 |

I can't help but be interested, so I'll be keeping an eye on this thread. I have no outstanding character ideas right this second, so I'm fine passing on it if the game is too full. If I come up with anything in the next few days, I'll be sure to put it up for consideration.
True to my word as of my last game, it will be somebody who is opinionated and not afraid to propose a course of action or act on his or her own if necessary. :)

GM JaceDK |

Updated tally of interested parties and their proposed characters so far:
Dennis - Sorcerer/rogue
Alex - Halfling Cavalier (Honour Guard)
Mike - Arcane caster
Faren - Master summoner or Dino druid
oKOyA - Human Fighter (Aldori Swordlord, Gladiator)/Bard (Daredevil)
Ansha - elven fighter (weapon master) or wizard
Locke1520 - Human Cleric of Cayden Cailean
markofbane - Drunken master monk

GM JaceDK |

All right, with no new expressions of interest over the last few days, I'm fairly certain we have the makings of a group.
I'd like everyone who have submitted a concept so far to begin fleshing out their characters, adding aliases, filling out crunch and fluff etc. Those who have submitted more than one concept can select one to move forward on.
This would also be a prime time to sort out any intertwining backstories.
As promised, I won't lock down party selection until after Easter, but there is no reason to delay things if we don't have to.

Ansha |

Don't forget SS, AK ;P
I think I'm going to go with the weapon master fighter, though I may multi-class later into a diviner. That said:
Alarien Amankiir - elf female fighter (weapon master). An elven noble of the minor House Amankiir, Alarien is a student of the longsword yearning for adventure and a chance to see the world beyond the forests of Kyonin. So far, her 'adventures' have consisted largely of guarding caravans, the most recent of which recently arrived in Xer from the River Kingdoms.

GM JaceDK |

Alarien doesn't fancy a pint-sized bodyguard by any chance? :P.
In regards to the pint-sized bodyguard, a suggestion might be Andrew (Locke1520) Marlowe's cheliaxian cleric. If he's good natured, it's quite possible that one of the family servants decided to run away with him.

Phrip |

All right, with no new expressions of interest over the last few days, I'm fairly certain we have the makings of a group.
I'd like everyone who have submitted a concept so far to begin fleshing out their characters, adding aliases, filling out crunch and fluff etc. Those who have submitted more than one concept can select one to move forward on.
This would also be a prime time to sort out any intertwining backstories.
As promised, I won't lock down party selection until after Easter, but there is no reason to delay things if we don't have to.
Sorry for the late entry, but now back from business trip.
For consideration:
Mellep: teenage human Illusionist, probably multiclass with Rogue; former kitchen drudge to the Sublime Patternists Guild, current fugitive of said Guild after stealing a minor folio of spells from one of the Pattern Masters. He is motivated by obtaining the status and wealth that he has been denied by his lowly birth, and by avoiding the wrath of the guild.
Firxx the Witch-Hunter: Young fool looking to make a name for himself by collecting trophies from vanquished hags, crones, warlocks, and various other practitioners of the wrong sorts of magic. Such a profession can be accomplished by several different classes, so I am open to suggestions. The Witch Hunter class from Super Genius is an obvious fit, if allowed. Otherwise, I was thinking Bardic Magician (for their improved counterspell); Ranger Infiltrator; Rogue Swashbuckler possibly multiclass with Wizard Counterspeller.

GM JaceDK |

GM JaceDK wrote:All right, with no new expressions of interest over the last few days, I'm fairly certain we have the makings of a group.
I'd like everyone who have submitted a concept so far to begin fleshing out their characters, adding aliases, filling out crunch and fluff etc. Those who have submitted more than one concept can select one to move forward on.
This would also be a prime time to sort out any intertwining backstories.
As promised, I won't lock down party selection until after Easter, but there is no reason to delay things if we don't have to.
Sorry for the late entry, but now back from business trip.
For consideration:
Mellep: teenage human Illusionist, probably multiclass with Rogue; former kitchen drudge to the Sublime Patternists Guild, current fugitive of said Guild after stealing a minor folio of spells from one of the Pattern Masters. He is motivated by obtaining the status and wealth that he has been denied by his lowly birth, and by avoiding the wrath of the guild.
Firxx the Witch-Hunter: Young fool looking to make a name for himself by collecting trophies from vanquished hags, crones, warlocks, and various other practitioners of the wrong sorts of magic. Such a profession can be accomplished by several different classes, so I am open to suggestions. The Witch Hunter class from Super Genius is an obvious fit, if allowed. Otherwise, I was thinking Bardic Magician (for their improved counterspell); Ranger Infiltrator; Rogue Swashbuckler possibly multiclass with Wizard Counterspeller.
Welcome to the party, Phrip. Glad to have you, even if you make picking the group harder. (although a group of 9 worked pretty good in our last PbP)

Ansha |

One common thread that's starting to materialize in its infancy is I think our party is going to have a kick-ass average Charisma score.
Hopefully we can come up with a better party name than "The Likeables". : )
Hopefully a high average Charisma doesn't mean that we'll all be insufferably self-confident and incapable of working as a team. ;P Too many captains and no crew, so to speak.

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Alexander Kilcoyne wrote:Alarien doesn't fancy a pint-sized bodyguard by any chance? :P.In regards to the pint-sized bodyguard, a suggestion might be Andrew (Locke1520) Marlowe's cheliaxian cleric. If he's good natured, it's quite possible that one of the family servants decided to run away with him.
I might be amenable to that if you still need someone to guard.

GM JaceDK |

The Breaking of the Fellowship
The always insightful Alexander Kilcoyne sent me a message regarding the challenges of designing balanced encounters for such a large group. I have pondered on this, and come up with a proposal, which will hopefully solve the issue without me having to turn away people I invited in the first place, and at the same time add a fun twist to the game.
What I propose is this: Two teams.
We split the proposed characters into two separate groups (and perhaps bring in DM Barcas to make it five on each team). Each group travels up river with a river barge, have exciting encounters along the way, and eventually meet up in Tymon, where both groups try their luck in the arena - with the possibility of fostering some intergroup rivalry and setting up some PvP combat.
I imagine each team will have it's own dedicated IC and OOC thread, and we have joint threads for when the storylines intertwine.
What do you all say to this idea?

flamethrower49 |

Okay, I've been a bit sluggish because it's end-of-semester crunch time, and I was thinking about letting this go by, but happily lurking. The teams thing is likely to push me over the edge here and join for sure. I'm looking over Oracle options, and I really want to play a half-elf too. Half-elf Oracle seems likely.
Do it however you like - the teams seems like a lot of work, but if you're up for it, I will faithfully follow you in.

Morven Greigor |

The pint sized bodyguard can wait for a game with rolled stats I think. Having trouble making mechanics fit concept.
Instead, I (AK) am submitting Morven Greigor, a half-orc raised by Halflings in Isger. More details backstory being sent to DM but heres the cliffsnotes.
He was found abandoned on a battlefield during the Goblinblood Wars in 4697AR what is the current date, 4712? he could always have been a little older, wrapped in a bundle along with a sword of Orc design. His finders were Halflings and, fortunately, the benevolent sort.
They raised him in the vassal state of Isger in the small, fearful town of Logas, where he became a valuable addition to the local militia with his heirloom blade. Never particularly bright, when he reached adulthood and wanderlust took him he bid his farewells and joined a mercenary group for a time, fighting and pillaging his way to the River Kingdoms. Born on a battlefield, Morven seems instinctively drawn back to them. A divine spark seems to be in him and his adoptive parents superstitiously speculated, as they noted some limited clerical powers emerging spontaneously, that perhaps Morven was literally brought into being by the spirits of battle and conflict. The truth is likely to be far more mundane and involve either some kind of misguided boyhood ritual or simple abandonment, but there is no denying that the Half-Orc seems to be able to produce some divine power, albeit with great difficulty.
While the destructive urges of his forefathers run deep in him, Morven is also tempered by the good-natured kindness and morality of his adopted parents. While he can sometimes display acts of cruelty and appears to enjoy destruction for its own sake (he claims it brings him closer to the Lord in Iron, Gorum) his ways are often tempered with kindness and benevolence. The half-orc is very malleable at his young age and the experiences of the next few years in his life are likely to heavily shape his character. Morven knows that he is strong, tough and blessed by the Lord in Iron, surely an ascended Half-Orc himself. He was surely a match for any brigands that might threaten this "Tatzlwyrm".