Roland Aristocrat Campaign

Game Master Goldstool Shroomshine

Current Setting(s): Southern Docks Warehouse | Second Warehouse Map
Date: Wealday Afternoon, 18th of Abadius, 484
Objective: Investigate Mirror | Ensure the Spymaster's Wellbeing
Roland City Map | Design Document | Campaign Site | NPC List.


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Construct King, Ernest Stoneheart | Know Arcana or Know Local

To Seth:
You take your weapon to Ernest Stoneheart early in the week. He examines the handiwork with a large smile, evident even through his long, braided beard. “Been a long while since me got’ta work on a weapon.” He takes out his spellbook and another tome on the history of magical weapons. “What ya want in it? Flame an’ frost be pop’lar. So be a bit o’ magic sharpness.” After detailing the transaction and paying the gold (3000gp, as it is at creation cost), Ernest sheathes the weapon, and asks you to return at the end of the week.

Come Sunday, you return to his offices at the Society, and he hands you the sheathed sword, now covered with a thin blanket. When you unwrap it, you find the sheath to be cold, almost as if the sword was left outside in the winter weather. On inspection, you find the blade rather chilling to the touch, and a bit pale, almost white. “Needs a command word is all. Got anythin' in mind?


Patron of the Persecuted, Estelle Bellerose | Theme Song | Know Local or Know Noble

To Raphael:
Despite arriving a little early, Estelle was already waiting at the agreed upon cafe. It is rather crowded, though for a Sunday afternoon, it is somewhat expected. She raises her hand up and waves her fingers, announcing herself to Raphael. “To think you’d have time in your day. I hear you’re quite busy.” Estelle orders her coffee, and when it arrives, pours sugar into the cup for several seconds. “How was your time with the detective? He asked quite a few questions about you. He seemed rather curious.” She takes a sip, promptly blowing on it to cool it down. “Enough on that. I heard of your case with Fehn last week. Admirable, and I hear you didn’t charge the family either.” Estelle smiles. She locks eyes with you for a couple seconds before continuing. “Was that the first Ratfolk you’ve assisted?

A bit into their conversations, when both mugs were near drained of their black-brown liquds, Estelle looks down into her hands. “I am hosting an event with a bit of help from Augustine Langlais, Verrill Blightguard and the Durants. We are hosting an auction to raise money to open education centers across the city.” She stirs the remains of her drink. “All sorts of fun guests. Two Durants, Mirabelle, even a member of Council if they hold to their word.” She pauses for a moment, "Emile as well. Care to be my date?"


Astounding Artisan, Beatrice de Beaux | Know Local or Know Noble

To Marcus:
I’m preparing for Merrymead, and a crowd is the best way to judge one’s performance. It is under three weeks away, and I want my performance to charm every listener..” Beatrice grins, tilting her head towards Marcus. “I hope you find yourself practicing as well. I wouldn’t want to upstage you completely in your own bar.

She sits at a stool, hours have passed since her last song. She seems to still insist that she is done for the night, though a few of your patrons seem intent on seeing one last performance. “Charities… Hmm. I never gave it thought. Nothing besides my paintings are political. What causes do you support, Marcus?” Beatrice listens intently, focusing with wide, brown eyes centered on you.


Knave of Roland, Jean-Tom

Jean-Tom:
The man scratches at his neck. He could use a bit of a shave. “He's supposed to lead the Special Forces when he resigns from Council. Imagine being a Guard Special Forces agent. Devoting your life to secrecy. Committing crimes to ensure things stay as they are. All a sudden, a druid without a day of service is leading you, telling you what your every mission is. Special Forces value service and national pride over all else. If lead by a man green as grass who spied on his own people, I wouldn’t doubt if some were sour. ” He quits itching. “Least what I heard from a couple friends.


Hidden-Dagger Defender, Vincent Durant | Theme Song | Know Local

Behind the Screen:
SM: 1d20 + 9 ⇒ (12) + 9 = 21

Halcyon:
Mirabelle’s been doing it for only a year, and she’s tackled most of the untouchable names and families. In a way, you should be honored.” Vincent smiles. “My first death was made known because of her. Hopefully my second one won't be worthy of her magazine." Vincent pauses. "So it was true, the news on Arthur. Who reached out to who?

When confronted on the cacti fact, Vincent begins to blush. “You, um, needn’t need to, if I understand what you mean.” He walks close to one, placing his finger on it’s spiny thorn. “Part of the wonder comes from not knowing.” He smirks, turning to Halcyon. “If you knew everything about me, would you still think of me as you do?” Vincent stares at you, still smiling, awaiting your answer, before turning to Gardinier’s personal garden. Inside the room, Vincent waits for Halcyon to first respond. “Not our last, I am sure though. Gardinier?


Head Caretaker of the Botanical Gardens, Adhmad Iochloro | Nature or Local

To Halcyon:
Monsieur Gardinier, the elf begins, plucking at the shrub, “last in on the twenty-eighth. His plants show, they count on me to keep them tame. Isn’t that right?” He appears to speak to the plants. His mouth curls into a smile in the room’s silence, filled only with the babbling stream. The elf rises to his feet, looking to the new guests. He stands almost a foot above either Vincent or Halcyon, and is robes cause his shape to seem larger than it likely is.

Adhmad Iochloro. Head Caretaker of the Gardens. Are you expecting to see Luc?” He brings his hand to his chin. “'Expecting.' Wrong word." He bridges the gap, taking strides towards Halcyon. He doesn't seem to notice, or at least act on, her blindness. "Do you know him personally, little flower?” It is clear he addresses Halcyon, almost clearer than the fact Vincent is irked by the druid calling her what he did. Both men still their tongue, awaiting Halcyon’s response.


Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12

GM:

"I haven't given it much thought to be honest." Seth thinks for a moment. "Something that really won't be said often to accidentally have it activate." Seth looks as though he thought of something, and then he shakes his head not liking the idea. "I have a no idea what to use. I've never had a think of a command word for something before."

The Exchange

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Male Kitsune Bard (thunderstriker) 1
NPC Beatrice De Beaux wrote:
** spoiler omitted **

must everything be a competition. May we not simply eat, drink and be merry?.. As to the charities I usually support, I tend to favor charities that help those less fortunate an accident of birth rather than some fault of their own, ones that improve the life of the rat folk of our town or ones that provide gainful employment for those without a place to lay their weary heads.

I don't know the names of any charities in the setting


Medium Female Humanoid (Dwarf) | Expert 4 Alchemist 1 | Casual Theme

GM:
We ratfolk? Quite the question. Verrill doesn’t like to call it politics. Dehumanizes, er, make us an issue rather than a people. I’m told eight or so generations ago we sort of appeared in the city from somewhere Far Away. Our generations, not yours. One of us is an adult a bit after a decade, and near dead when your kind reaches maturity. Verill believes our life expectancy ties with our biolog- nevermind. Rambling. I’ll give you the abridged story. We came for opportunity and found it amidst the sprawling sewers. Presently our numbers grow larger, uncountable now. In a generation our numbers will quadruple. There is seldom space in our cage, and we have nowhere to go but up or out.

"Politics are dehumanizing for everyone involved. It's why I've stayed out of it, for the most part, though, in retrospect, I wonder if it was designed that way to keep people like us out in the first place." Gill offers a small smile, before continuing, "Still, with how rapidly your people are growing in number, it sounds like you will need to go both up and out. Roland alone cannot bear such a burden, but Durendal may. Of course, in either case, I suppose the obstacles remain the same. I am not sure how we might overcome these obstacles, but I am ready to render assistance in any way I can."

Fungus in the sewers. Not uncommon. Uncommon that such measures had to been taken. Caught Verrill’s intrigue, almost as much as you did. Rare for a rarer affliction to be treated on Verrill’s kind. Seldom do we have the means to pay. This means you honor humanity, but what Verrill finds more important, you honor ratfolk life.

"It isn't my place to value one sort of life above another. The preservation of life is my calling, regardless of whom that life belongs to."

When Verrill works, he charges. Not for Verrill, but for the ratfolk. Potion or concoction, they gather gold for the cause. Verrill has amassed quite a bit. Enough for say... An infirmary, bit smaller than yours in the southern part of the city. Verrill has a building in mind. Perhaps something for Verrill’s people, perhaps something of a project between the two of us?

"The idea certainly intrigues me, though I hope it's not too close to my own. This city needs more clinics where the less fortunate can be treated, but spread out to maximize accessibility. Still, I would be honored to work together with you on such a project, wherever it might be."


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

At the Garden:
Vincent wrote:
”Mirabelle’s been doing it for only a year, and she’s tackled most of the untouchable names and families. In a way, you should be honored.” Vincent smiles. “My first death was made known because of her. Hopefully my second one won't be worthy of her magazine." Vincent pauses. "So it was true, the news on Arthur. Who reached out to who?”

"Your first death? Did you really die or are you referring to someone you were protecting died or did you kill someone in the line of duty?"

Regarding Mirabelle, she says, "I had never heard of her or read her ... onesheet. After the events of New Year's Eve, I was concerned about Arthur, for reasons I won't go into, and I visited the counsel building, thinking he had an office there and I could talk to him. The guards questioned me and I said I had an urgent message for him. I guess I was too convincing because next thing I know I'm being ushered into a full counsel meeting. I didn't mean to appear in front of the whole counsel, but by the time I realized what was up, it was too late to do anything."

Vincent wrote:
When confronted on the cacti fact, Vincent begins to blush. “You, um, needn’t need to, if I understand what you mean.” He walks close to one, placing his finger on it’s spiny thorn. “Part of the wonder comes from not knowing.” He smirks, turning to Halcyon. “If you knew everything about me, would you still think of me as you do?”

"Possibly not. Or I might like you even more. There are things you don't know about me that might shock you. But it's okay to have secrets. I can tell most of what I need to know about a person in the first conversation." She smiles mysteriously, and walks down the path.

Admad Iochloro wrote:
“Adhmad Iochloro. Head Caretaker of the Gardens. Are you expecting to see Luc?” He brings his hand to his chin. “'Expecting.' Wrong word." He bridges the gap, taking strides towards Halcyon. He doesn't seem to notice, or at least act on, her blindness. "Do you know him personally, little flower?” It is clear he addresses Halcyon, almost clearer than the fact Vincent is irked by the druid calling her what he did. Both men still their tongue, awaiting Halcyon’s response.

"I have never met him," Halcyon says, ignoring Admad's flirtatious tone and Vincent's response to it. "But I met a gentleman named Pharamond, who spoke so highly of Luc's garden that I felt I must see it. I can come back when you expect him to be here, if you don't think he'd mind the visit."

Once her conversation with Admad is concluded, Halcyon will sit in one of the seats and ask Vincent if he'd mind if she concentrated on the ambiance for a minute or two in silence. She then concentrates and attempts a focused trance to answer the question, "What was the last thing to happen here that connects to Luc's disappearance. She hopes the proximity to Luc's favorite activity will make this possible.

Duration: 1d6 ⇒ 5 rounds.
Knowledge(Local): 1d20 + 1d6 + 20 + 12 ⇒ (15) + (6) + 20 + 12 = 53
If the check should be with knowledge (nobility), the bonus is +9 instead of +12.


Male Inquisitor (Infiltrator, Sanctified Slayer) 5
Stats:
(AC 19/12Tch/17FF, HP 26/26, Fort +4, Ref +3, Will +7, Init +5, Per +11)
Social:
Diplomacy + 17, Bluff +17, Intimidate +5, Sense Motive +19, Know(Local) +13, Know(Nobles) +11

Emile de Beaux:

Raphael returns Emile's smile with a grin of his own. He looks over each of the options a moment, pondering as he does so.

Knowledge(Arcana): 1d20 + 7 ⇒ (20) + 7 = 27 I'm guessing he knows all about each option, then? :P I'm assuming he knows what he discusses, but if not we can retcon.

After a moment's thought, Raphael begins to think aloud, gesturing to each in turn as he does so, "I believe that the geases are perhaps too much in every way for what we wish to accomplish here. There is also matters of magical detection to be attended to, and on the whole am I disinclined to pursue that option. The parchment shares some concerns, but to a lesser degree that I believe may be agreeable, but let us consider the final option. The rings draw my interest, but unless I am greatly mistaken, such rings will show signs of enchantment magic that may raise questions that are uncomfortable, at best. I assume you have some means of working around that particular shortcoming?"

Francis Albert:

Raphael returns Francis' gaze levelly as the man finally stops with the frantic searching for tells. He nods, rising as the guard captain does so, cigarette still in hand. He follows to the door, his calm smile slipping at the man's question. He takes a long slow drag on his cigarette, breathing out a cloud of smoke before he finally answers, "If I may, Frank, have you ever had an investigation that left a sour taste in your mouth, but that you had to see through anyway? Did the performance of your duty rankle and, perhaps, even shame you? Did it do so even though you knew your duty and the costs of not performing it were greater than your petty discomfort? I do not take any great pleasure in 'helping' these murderers, but the first stage of my work will be to ensure that Durendal's courts have the chance to see justice done. Turning the criminals over to the Galatines would be a death sentence without trial. I am an Abadaran, so you can perhaps understand my reluctance to allow that to pass when it is within my power to prevent it. Even for those who might not otherwise seem to deserve it, we have decided that a day in court, a jury of peers, and -yes- a lawyer are merited. We will each do our duties, Captain, even if they are sometimes unpalatable."

Raphael takes a last drag on his cigarette, then crushes it out in the provided ashtray and follows the captain from the room.

Diplomacy with STH: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38 Hot dang, that's two in a row. Abadar blesses his son this day.

Estelle Bellerose:

Raphael takes a seat opposite Estelle, smiling warmly and saying, "I am indeed busy of late, but I would be a fool not to find the time for you, Estelle. I hope I did not leave you waiting very long?" He orders a coffee as well, but does not take either cream or sugar. "It went more or less as I had expected, having some experience on that side of the chair and of course in service as a lawyer. Captain Albert is a formidable man, but an honorable one, from what I have seen of him." He accedes to her request to change the subject, though he makes a mental note to follow up on what the Captain had been asking of him.

He nods as the topic turns to the case he had closed the last week, unsurprised by the turn in conversation. "I had wondered if you had followed that. It was a difficult case, but I wouldn't have felt right were justice not done. It particularly rankles that a Guardsman would do such a thing to one of the more vulnerable in our society, who is the one most deserving of his protection. I did not take payment, though I did receive a portion of the city's settlement that I used to pay my legal aids and expert witnesses as is typically done. I have donated my personal proceeds, as it was not money I would happily keep." He thinks for a moment before answering her second question, "I believe it was the first, to the best of my knowledge, yes. I'm afraid I have been busy enough of late that I have had to turn away many who would otherwise seek my services. It is a meager excuse, but I have not had any others cross my desk before. Perhaps you would be willing to help direct such requests to my attention?"

Knowledge(local/noble) for Augustine Langlais: 1d20 ⇒ 7 12 local and 10 noble

Raphael sips at the dregs of his coffee as Estelle brings up the event which she will be hosting in the near future. He says, when she pauses, "It sounds like it has the making of both a remarkable evening and the catalyst for a worthy cause." Her mention of Emile surprises him, but his thoughts are quickly distracted by her question. With a smile, he says, "It would be my utmost pleasure, Estelle."

Wanted to do more with this, but it'll have to suffice for now. I'm feeling a bit brain addled. :) Assume Raphael is generally more charming then I'm managing in my current fugue state. :P


Construct King, Ernest Stoneheart | Know Arcana or Know Local

To Seth:
Well, sonny, I ain’t the creative type. Most mages use draconic words, but you don’t seem like that kind o’ man. How’s ‘Shiver’ sound, or ‘Benumb?’” The dwarf scratches his beard. “Just don’t pick something you'd say accidentally, your blade’ll go off, freeze to you side it will.


Lab Rat, Verrill Blightguard | Knowledge Local

To Gill:
Gill wrote:
"Politics are dehumanizing for everyone involved. It's why I've stayed out of it, for the most part, though, in retrospect, I wonder if it was designed that way to keep people like us out in the first place.”

Verrill nods excitedly. ”Look at Council. All man and their offspring, none like us at all. The Colonel a woman of fire, yes, but a human-looking one. Things will change in time, Verrill is sure. Perhaps not in Verrill's lifetime, but certainly in yours.

Upon accepting his offer, Verrill has to place his tea down in order to show his enthusiasm. He claps his hands together, and smiles widely. “Certainly, certainly. We can find somewhere just outside the city walls even, if you'd prefer” He gets up out of his seat and opens a bureau, flipping through pages of note paper.

Verrill is friends with chemists all over the city. We have created a, um, let’s say “stockpile” of potions that we can give to your facilities. Verrill could move a bit over, hmm, four hundred potions by tomorrow.” He says the number like it isn't a lot, despite the costs of just producing such potions.The mouse-man continues to flip through pages until he stops, reads over an entry, and rips it out. He dashes back to the seats, and passes Gill the paper.

It seems to be assorted notes, a plan of some sort for an event, an auction. Two sets of handwriting, one cursive and immaculate, the other almost chicken scratch. A series of names are jotted in the corner, Langlais, Ravenhall, LeBlanc, and many others are crossed out underneath. A list of locations for the event is written in the center of the page, with one, “Docks Warehouse?” Underlined and circled. “Small event planned to help Verrill’s kind next week. Verrill doesn’t like working with partisans, but Mlle. Bellerose is an exception. Mercier is also attending, another do-good chemist such as ourselves. Verrill will be clearing out much of Verrill's old chemist gear, attend if only to strike a bargain for a good cause.


Head Caretaker of the Botanical Gardens, Adhmad Iochloro | Nature or Local

To Halcyon:
The Gardens are open to be seen. Your guess on when he'll grace us with his appearance is as shoddy as mine, little flower. He maintain this room every day for a decade until these past two weeks. When he does return, he won’t be fond of my upkeep, that much is certain.” The druid prunes a couple leaves from the floating hedge. He takes a step back, looking at it with almost glumly.

Adhmad walks past Vincent and Halcyon, hands together by his back.


Hidden-Dagger Defender, Vincent Durant | Theme Song | Know Local

To Halcyon:
Before entering
"I was dead for three days after protecting the now-Head Priestess from an assassin. We both ended each other’s life, he had me in the heart, I had him across the throat. I’ll show you the scar later." He smirks as recounts the two wounds. The grin then disappears. "My sister Evelynn was never more proud than when I died a warrior’s death. Mirabelle did me the “luxury” of highlighting how my family wanted to, hmm, let’s say remember me as a hero rather than being happy for my return."

Vincent’s brow rises when you mention your secrets. He smiles, and you can tell that it takes much of his restraint to not start guessing. “Then let’s keep secrets as they are, until we want to tell the other, or when Mirabelle inevitably dredges them all up.

Present
The door closes, Halcyon, Mako, and Vincent now alone. “Druids. What strange people.” You enter a trance, and Vincent takes a seat beside you. His glance looks over the room, admiring the man-made wonder that the druid spymaster had created. Mako curls by your feet, resting for the moment. The room is silent, save for the trickling stream. The babbling waters grow louder, deafening as you focus on a series of images in your mind.

Hundreds of quick glimpses flash. The same room, but different. A wall of vines. A center pond. Large boulders. Luc is here, Liliane Morgane beside him. They weave vines like braids. He smiles, she fakes one. They talk, but the sound of water covers their words. A third of the wall is braided, their mouths move. Two-thirds of the wall is braided, Mako yawns beside a small, moving mound of thorns. The wall is finished. The spymaster looks contemplative. He says something, and Liliane leaves the room without another word. The water begins to quiet.

The visions end, and you are back in Gardinier’s Garden. As your vision returns, you realize that Vincent is looking at you, face crossed between intrigue and worry. “Are you, um - all is well?


Party Host who Loves to Boast, Emile de Beaux | Theme Song | Know Local or Know Noble

For Raphael:
Emile again inspects his hand. He gives a quick circle of his fingers, one by one in rapid succession. ”I don’t usually wear rings for my partnerships, so it isn’t a problem I’ve ran into before. I’d prefer not to drain either of our to-be empires with cost of potions or means to hide auras. You could always lie, or obfuscate its purpose as something else.” Emile shrugs. "I think it to be the best and worst option. At the very least, they are rather pretty."


Sleuth of Secrets, Detective Captain Francis Albert | Know Local

For Raphael:
Francis smiles, begins to chuckle, but breaks into a cough. He keeps his hand on the door, waiting to get the last word. After a few seconds, he recovers, relinquishing his grip. “That sour taste ain’t the cases, that’s Roland. That’s the poison we’re drinking, Montefiore. We’ll end up like Abigal, choking on our own bile, only with a waving flag over our heads.” The detective opens the door, you were the last to be questioned, all the others have left. “Be careful, Montefiore.

Detective Captain Francis Albert is now Friendly towards you.


Patron of the Persecuted, Estelle Bellerose | Theme Song | Know Local or Know Noble

For Raphael:
Oh no, not even enough time to order. ” She listens to Raphael, taking joy in his company. “So many cases you can’t recall if they were your first ratfolk.” She laughs lightly, curling a soft smile. She almost spills coffee on herself as a result. “If you are willing, I can send more. Verrill’s been practically begging me to after your most recent work. He even has issues against the Society and the Collective Churches if you want a few more controversial lawsuits.

On accepting her invitation, Estelle puts her coffee down. “Most wonderful. It isn't overly formal, needn't worry.” She gives you a small card, the details already handwritten on. "Don't dress for appearances, dress for..." She trails off in thought, sipping her coffee. "Hmm, dress for me, how is that?" Estelle smiles at you. "Just no surprises."

I don’t know, a ten for charisma means I can’t go assuming you have charms ;P

Augustine Langlais is most well known for the hundreds of businesses and operations bearing his name, the Langlais family has hedged their wealth into countless fields. While many of the strong, old families of Roland have decayed in power in the last few generations, the Langlais name has only grown more powerful and widespread, having large operation across most of the country. The wine that Emile gave you was of one of his many vineyards, and is highly regarded at that.


Astounding Artisan, Beatrice de Beaux | Know Local or Know Noble

To Marcus:
I don’t make everything into a contest,” she says smiling, “only when I know I’m going to win. We won that dance on New Year's Eve, by the way. I'm sure we had everyone charmed until the mood swung.” She begins to gather her belongings, ready for the trek back to the manor. “Don’t forget our auction in a few days. If I’m stood up they’ll be quite the racket.” She slings her arm over you, giving a quick peck on the cheek. “Dress well. Rather let Nishara dress you, she carries herself better.” Beatrice winks, says her goodbyes to the bar, and leaves after any final words, or if you add anything more to say.


Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12

GM:

Seth listens to Ernest's suggestions and then an idea comes to his mind. "How about frostbark?" Its a play on words with frostbite, and don't think I have ever heard frostbark before."


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

GM:

NPC Vincent Durant wrote:
“Are you, um - all is well?”

Halcyon emerges from her light trance. She nods in answer to Vincent's question, but focuses for a moment on remembering the vision. She looks around the area, to see if she sees the wall of vines in the area. If she sees it, she will inspect it to try to get any clues as to how long ago it was arranged. Before she does anything else, however, she sets a hand on Vincent's and smiles sincerely. "All is well, at least with me. Thank you for putting up with my seeming such a scatterbrain. I assure you there is some method to my madness. Let's continue our tour of this strange and amazing place and you can tell me more about this auction."

bookkeeping:
I mentioned a few things in my recent posts regarding finances. Halcyon offered to forego her usual fee with Arthur if he wishes, as compensation for any trouble she may have caused him. She also offered to pay for the scrying under the cover of paying for the lesson in scrying.


Medium Female Humanoid (Dwarf) | Expert 4 Alchemist 1 | Casual Theme

GM:
Certainly, certainly. We can find somewhere just outside the city walls even, if you'd prefer.

"Such an extreme is not necessary. I just worry: you mentioned the southern part of the city, and I was not sure if you were referring to my own location, or the future location of yours. If we are too close to one another, it will be inefficient. Your people are concentrated beneath the city, so outside of the city walls would also be inefficient. My infirmary is in the southwest, so the southeast or northwest would be have a greater need for an infirmary."

Verrill is friends with chemists all over the city. We have created a, um, let’s say “stockpile” of potions that we can give to your facilities. Verrill could move a bit over, hmm, four hundred potions by tomorrow.

"I would be greatly appreciative of such a gesture. We could certainly put such potions to effective use."

Small event planned to help Verrill’s kind next week. Verrill doesn’t like working with partisans, but Mlle. Bellerose is an exception. Mercier is also attending, another do-good chemist such as ourselves. Verrill will be clearing out much of Verrill's old chemist gear, attend if only to strike a bargain for a good cause.

"I would love to attend such an event. I do not know if my purse is currently deep enough to make a significant contribution, but perhaps I can donate some equipment to be sold?

"There is another matter that comes to mind, as well. This talk of infirmaries and accessibility has got me thinking. Perhaps we could set up a clinic in the sewers to provide immediately accessible care for the ratfolk, and any others who find their homes beneath the surface? While the ultimate goal would remain integration with the surface, I believe that such progress will take time, and this could serve to alleviate some of the hardships your people face in the meantime. What are your thoughts on this?"


Construct King, Ernest Stoneheart | Know Arcana or Know Local

For Seth:
The dwarf nods. “Ain’t able to say I’ve heard anyone say that before.” He unsheathes the sword, placing his hand to the crossguard. He closes his eyes and begins to mumble an arcane language. When Ernest speak in a tongu you understand, his voice grows deeper, and echoes across his workshop.

Frostbark.

A white vein cracks across the center of the blade, from crossguard to tip, and the edge of the blade begins to shimmer with a pale, blue light. Ernest gives it a swing, and the room seems to cool for a moment. He brings his face close to inspect it, and his breath chills, a visible cloud when close to the sword. He sheathes the weapon, giving it to you. “Roland needs more boys like you, Varianna. Seldom help make a fine blade no more.


Hidden-Dagger Defender, Vincent Durant | Theme Song | Know Local

To Halcyon:
Going to say that both men are going to decline compensation or compensation. Casimir considers what he did to be justifiable help, Arthur seemed to accept that this would happen. While Arthur hasn’t had time to visit your offices, he does seem intent on returning.

The wall of vines seems to no longer be in the room. Much of what you saw is no longer present, even the grass seems rather different. You aren’t too sure how long ago that was. Liliane looked no younger than when you first met her, the event was likely close to New Year’s.

Vincent is relieved when you speak. “The auction, yes.” He gets up, wrapping his arm around you. “The proceeds of the event are going to building education centers around Roland. Langlais is playing the host and auctioneer, and is matching any donation of any of the guests in full. There are over four dozen confirmed guests, a private warehouse from Alexander Ravenhall, even support from Estelle Bellerose.

Vincent goes on as you walk the Botanical Gardens. It seems that half of each bid goes to the chartities in question, but Augustine’s match to each bid goes entirely to supporting the cause. He discusses how they’ll likely earn enough to set up over a dozen schools across the city, and if they have volunteers to teach, they could even pay those being educated to justify missing work. Vincent seems fascinated with the idea, if you hadn’t known his occupation already, you’d swear he was a teacher. The entire time he talks about helping the city his voice is enthusiastic, and he wears a large, excited smile. Almost too excited for someone who didn’t organize the event.

You pass through Gardens, each room a different theme, or possessing a different climate for the growth of certain plants. Vincent leads with a deliberately slow pace, extending what could have been a small meeting to hours. He tries to read some of the names of the foreign plants to some amusement, jokingly threatens to steal fruit from the gardens, throws a fallen branch for Mako to fetch. He walks home with you, insisting that it doesn’t add much to his own walk. When arriving at your apartment, Vincent first says goodbye to Mako, but struggles with a salutation for you. He nervously settles for “Well, until the auction.


Lab Rat, Verrill Blightguard | Knowledge Local

For Gill:
Whatever you can spare, surely it helps.” Verrill adopts a surprises expression when you begin to talk about an underground clinic. He hops from his chair excitedly. “You are more good than everyone had Verrill believe,” his voice is shrill, enthusiastic, ripe with joy. He buries his head in a bureau, pushing alchemical ingredients away, sorting through loose papers. “The surface is years away for Verrill’s kind, but with a clinic and the elf-druid’s, hmm, efforts...” He snatches a piece of paper, and brings it back to you.

It seems to be a map of the sewer system. While it mostly consists of tunnels of varying widths, there appear to be a few dozen larger structures of varying size on the map where multiple junctions meet. He reaches into his robes and pull out a pen, marking a spot under the city market. “This would be a good spot. Accessible, central. ” Verrill looks up, eyes gleaming at you. “Verrill has several friends who may be able to volunteer. Are any of your staff willing to work neath the city?” Verrill cocks his head, still grinning. “Are you? Fret not if not, not all are, and most aren’t, say, welcome.


Fifteenth of Abadius.
It is a bit warmer this week, temperatures steadily above freezing during the daytime. The paper’s mages predict neither snow nor rain for the entire week.

  • A lawsuit filed on behalf of those responsible for the New Year’s Massacre seeks to have the caught assailants tried in Durendale courts rather than given to Greater Galatine officials. A council vote (five in favor, three against, one missing) approved the appeal. The case is scheduled to begin on the first of Calistril, allowing time for Greater Galatine to procure an attorney and move them to the city of Roland.
  • Spymaster Missing. Council has released word that Councilman and Spymaster Luc Gardinier has not attended a council meeting for two weeks, and has been declared a missing person. The article urges any and all with information to speak to an officer of the Guard at Guard Headquarters.
  • Galatian Guardians to Look Over Embassy. A battalion of Galatian soldiers are to station themselves over the Roland Galatian Embassy, taking over the mercenaries hired by the kingdom. A side opinion piece accuses the act as a micro-invasion of the capital, an insult to Roland’s Guard, and an attack on the ancestors of those who died in the Galatian-Durendale War hundreds of years ago.
  • Missed Fortunes. A small series of interviews with various wizards, oracles and clerics debates the concept of luck. The article ends with a lengthy encounter with a Guardsman who believes in luck more than anything else.


Party Warehouse Map | Second Warehouse Map

To Seth:
Merc Jobs:
You have two new available missions.

Completed Jobs:
Embassy Guard Mission,
DC 20: 3d6 + 5d4 + 10 ⇒ (5, 4, 2) + (4, 2, 4, 3, 4) + 10 = 38
Reward Pay: 1000 - 252 = 748gold.

To Marcus:
Beatrice’s painting is coming along nicely. The first in her set of three is finished, though she refuses to let you hang it up until the entire triptych is complete. The other two are at different stages of completion, one still sketches, the other half painted.

To Gill:
Four couriers appear throughout the day, each with a large wooden box at their back, a container of sorts with segmented drawers. They lay the boxes down, opening the compartments to check on their wares. Each one contains roughly one hundred potions, each labelled, of varying strengths and uses. The handwriting on the potions differs widely. From small scribbles to cursive, long winded detailed uses, to mere stamps, there appears to be about two dozen different alchemist who contributed these potions. The last courier has a letter from Verrill, merely saying to save some for your joint clinic. You are certain these will last for months, many of them will survive until next year.

Halcyon:
You receive a letter from Francis Lyon, which in addition to apologies for the delay in reaching out to you and various pleasantries, informs you he would like to have his future read at the end of the week. His handwriting is immaculate, almost on a tier of its own.

Francis visiting your office is a free action, as it is part of your job. Should you choose to have the lead lining in the walls installed, or wish to delay this until next week, you may.

Raphael:
You have two weeks (not next week, but the one after) until your case prosecuting the Kingdom of Greater Galatine for those responsible for the New Year’s Massacre. As they are now your clients, you may interview the plaintiff (Bonnett) as a free action both this week and next week.

While the opposing lawyer has not yet been chosen by the kingdom, you know the judge to be Armand Rousseau, Judge of the Higher Judicial Affair building, Grand Judge of the Roland Courts and member of Council. You were informed by one of your colleagues that he voted against your appeal. It is certainly going to be an uphill battle.

If you are attending the auction, you have one less action this week. The auction event will begin on the weekend, and continue for a little while. Please prepare what gear you'd like to bring to the event.

The Exchange

Male Kitsune Bard (thunderstriker) 1

1d4 ⇒ 4+1150=1550 Aka max money, we have one less action this week yes?
Marcus spends his week looking into tying to see if he can find any sort of public relations expert and trying to find ways to expand into more types of alcohol to be sold at his bar, as well as jokingly trying to get his painter friend to let him look at what she has so far completed.


Medium Female Humanoid (Dwarf) | Expert 4 Alchemist 1 | Professional Theme

GM (Previous Intersession):
Oh, I almost forgot about my contact's action! Let's just have him keep doing what he was doing.

-

Intersession Action (Contact 1/1)
Research Person - Estelle Bellerose
roll
Intelligence: 1d20 ⇒ 11
Difficulty Class: 20
Another failure, but I'm not overly surprised.

GM (New Intersession):
Wealth Increase
2^(Intercession Wealth: 2d6 ⇒ (4, 6) = 10) + 100 = 1124gp
Can't believe my luck. My first roll was near minimum, but my last two rolls have been maximum and near maximum, respectively. Definitely wasn't expecting to hug the outliers of the bell curve.


1 person marked this as a favorite.
Medium Female Humanoid (Dwarf) | Expert 4 Alchemist 1 | Casual Theme

GM (Previous Intersession):
Gill offers a knowing smile. "The sewers remind me of home. I am a dwarf, after all. I'll be available for both clinics. I can't speak for my staff, but I imagine at least some of them will be willing. And, either way, I'll need more nurses and doctors to keep both clinics operating smoothly." She pauses, chewing at her lip for a moment as she considers the map of the sewers. "This location does seem most ideal," she says, tapping the location Verrill indicated previously. "I'll begin making the necessary arrangements."

Deceive or Lie (Free Action)
Obfuscate a half-truth to Verrill
roll + ability + rank + class skill + trait + feat + circumstance
Bluff: 1d20 - 2 + 1 + 3 + 1 + 4 + 5 ⇒ (5) - 2 + 1 + 3 + 1 + 4 + 5 = 17
Successful Sense Motive: The sewers remind Gill of home, and she is a dwarf, but the two are unrelated.
Failed Sense Motive: The sewers remind Gill of home because she is a dwarf.
I gave Gill a +5 circumstance bonus on account of the fact that neither statement Gill made was false, but were juxtaposed to present a misleading implication. "The sewers remind me of home" is a true statement, and "I am a dwarf" is a true statement, but the implied connotation of "after all" to imply that the sewers remind her of home because she is a dwarf is false. I chose +5 specifically because all circumstance bonuses and penalties for Bluff on the SRD are multiples of 5. If you disagree with the bonus, you can adjust or nullify it at your discretion.


Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12

GM:

To Ernest
He watches Ernest do his magical stuff and waits for him to finish. "Not many can enjoy a fine blade, and not many can say they have one worked on by you." He takes the blade from Ernest. "I have a feeling we will turn this blade into something special in the future."

For Intersession
Action 1: Hire normal mercs

Not sure what others actions I want to take beforehand but here are the mercenary missions that are going to be done.

Construct Delivery
Dauber, Siren, Cave Fisher, Audley Griffin, Gwenda Bowbreaker, Happyu Emeline, Celestina Amatore, Theirn Oathbreaker.

Storage Protection
Bullete, Beauregard Lum, Nobuyoki Blackbeack


Small Time Bar-Man, Alderic Fortier | (No Knowledge)

Behind the Screen:
SM: 1d20 + 8 ⇒ (11) + 8 = 19

For Marcus:
You look around you city and reach out for contacts who may be able to push you in the right direction for finding more varied or popular alcohol. While you don’t know of any public-relation individuals who are experts over the field, by visiting the bars of the city, you are able to form an idea about what is currently being sought. There appears to be a big push for among the aristocrat crowd for drinks coming from outside the continent. Many bars seems to have brews claiming to be from the Faraway Lands, often with near unpronounceable names, by and large however, there are few who are willing to tell you about their supplier.

Your friend who pointed you towards the meadery and vineyard two weeks earlier (who is now under this alias) once again has answers for you. The bar he owns is rather humble, a small place jammed between a spice emporium and a steel forge factory. The region has a distinct smell, burning metal and foriegn spices create an interesting invitation to the bar. It’s the kind of place that doesn’t seek to thrive, but rather make it each month with the regulars it has gathered.

Alderic appears around thirty five, and it is clear he doesn’t share the same circles as you. His face isn’t well shaven, and a bit of dust and grease covers his skin and outfit from hard work. Messy dark hair dances over his brow, and passes over his ears. While growing wrinkles make him appear tired, his eyes are brilliant, shining with life. He pours you one on the house, he always did for bartenders, never seeing conflict between businesses, but rather an opportunity for a good talk, or a good friend.

Here’s what you need to know on those Far Away drinks,” he begins, passing the cop to you, “they aren’t real.” He grins, pouring himself something now. “Trick is to get something cheap and strong.” He cuts the foam from the glass. “Then throw in an ungodly amount of berries. Raspberries, elderberries, whatever have you. Paint a fancy label, charge a silver a cup, and there’s your gold.

Alderic takes a sip of his drink. “Won’t trick men like us, nor a nobleman I’d bet. But the everyman and them merchants? Fall for it every time.” He doesn’t seem to agree with the practice. He takes another sip, sizing you up. “Ever have something from Far Away, Tamarin? I’ve got real stuff somewhere below if you got the time.


Lab Rat, Verrill Blightguard | Knowledge Local

For Gill:
As will Verrill, as will Verrill.” He seems to linger on your comment about home, but doesn't speak on the matter. The ratfolk tears a piece of paper off the one he handed you earlier, writing an address and a time on it. 11:00, it says, 214 Route du Port Pavée, east by the harbor. Probably around a thirty or forty minute walk from your home. “Verrill will alert the Elders below, have them welcome our doctors. Shouldn’t be too long, arrangements for building and ratfolk staff. Verrill will have it by, hmm, predict it will be ready in two, maybe three weeks.

Verrill goes at lengths about the logistics of it all. Expected booms in activity, lulls he anticipates, names of those who he imagines will help, names of those that may oppose the clinic. His planning seems rather extensive, with goals that go far into the long term, possibly even passing his own life expectancy. He is quick to tell you that most of his musings are hypothetical, but you feel as though that most all of this information is grounded in some fact or research he has conducted. He speaks too assured to be speaking from the top of his head, the numbers and percentages for estimated service and cost too exact to not be calculated in some way.

Towards the end of the meeting, he insists on giving you something for your time and as a mark of partnership to come. He hands you a large wad of clay, molded to be shaped like a pyramid. He explains the use of it, stating that putting a chemist’s mutagen in the clay brings it to life, and is perfect to serve as an impromptu assist in the lab. He insists that you take it, stating that he has several of his own, and that you’d get better use out of it than him. He says that he will see you again on Wealday, and that is excited for your shared futures.


Party Warehouse Map | Second Warehouse Map

Roland - Docks Warehouse, 1:05PM on Wealday, the 18th of Abadius

Unobstructed by the manors, homes and offices in the heart of the city, the wind blows stronger by the city’s ports. Hundreds, maybe thousands of warehouses pack into the south-eastern corner of the city, all of varying sizes, with varying owners, storing goods ready to be delivered all across the continent, some even across the oceans, awaiting lands known only to traders and refugees. Workers load cargo from the docks into the warehouse and secure merchant vessels to the pier. A gang of children dash along the winding, splintered paths forming between the storage containers.

By walking around the region, one could quickly assess which buildings held objects of value, and which were almost better forgotten. Large warehouses left almost unguarded, split and segmented into smaller lots within for individual businesses or persons. Here anything can be found, anything worth less than a few gold coins, for everyone knew the sentry wouldn’t chase after thieves. Not a building away are members of the Guard, all uniformed, standing diligent. Their insignia is painted on the metal walls of the building, the door they stand in front of locked several times over. Vagrants and prying eyes wonder what lies inside.

One warehouse is protected more than the rest. Eight soldiers stand with identical armor and weaponry, all polished, unmoving. Their helmets hid their gaze, and they wore red plumes atop their heads, matching the red tassels at their spear’s end. The eight soldiers guard a small gathering of aristocrats, a bit under forty had already gathered in the building. They haven’t a guestlist, but they all seem to have an idea of who belongs and who doesn’t. They give a caterer a bit of grief when he tries to enter, all the while allowing a well-dressed woman inside with a friendly wave.

As you all begin to enter, those who can see begin to notice each other. You were all invited independently of one another, and all arrived almost at different times. It seems almost unlikely that all of you would arrive at this one event, especially with you limited mingling with the nobles of the city. Either through fate, coincidence, or someone's ploy, once again you are together at a party.


Hidden-Dagger Defender, Vincent Durant | Theme Song | Know Local

To Halcyon:
Vincent arrives at your apartment a bit early, dressed rather similar to your first encounter with him. Dark, almost black leather armor, fitted over a chestnut shirt. He wears bracers, possibly once again with knives sheathed underneath. His hair is pulled back, most of it tied together with a piece of yarn. He tells you he knows the way to the warehouse, and you realize he’s never told you exactly where it was.

It wasn’t a long walk, actually only about two blocks east of your apartment. When the red-plumed soldiers come into view, Vincent tells you that the two of you have arrived. The sentries let the two of you through without a word. In your immediate vision, you see around seven or so guests. On your right, a handsome, dark haired man speaks to someone beyond what you can make out, and a servant prepares food and drinks for two women conversing in front of you. There are many voices, many who stand outside what you can see, dozens more you'd guess. Vincent looks forward at the women, one clad in heavy armor, the other wrapped in what appear to be blankets, and his brow furrows ever slightly. “My sister, Evelynn, on the left, my chemist, Sibylle, on the right… Shall we?


Astounding Artisan, Beatrice de Beaux | Know Local or Know Noble

To Marcus:
Two horses pull a carriage in front of your bar. From inside, velvet drapes part, and Beatrice’s face looks out. She opens the door, shivers, and dashes inside the inn. “We~ Have~ a Carr~iage!” she sings, swinging herself about the inn, smile wide on her. The bar is almost empty, mid-afternoon on Wealdays are often like this. Beatrice wears a large olive coat, trimmed gold and brown, over a flamboyant, crimson dress. Her hair is braided, and wraps around her neck like a thick, chestnut scarf. “Be warm, if you get sick, I’ll get sick.” Beatrice smiles, finishing her words with a playful wink, “and if I’m sick, Emile will blame you for it.

Inside the carriage, is rather warm. Two small candles make the space rather intimate, and the cozy pillows are much appreciated as the wagon is carried over the cold, stone cobbled roads. Beatrice can’t help but smile the entire trip. “This one will be perfect, I promise. And if there is a dance, heaven and hell won’t stop me from finishing it this time.

The carriage stops after twenty or thirty minutes. All of your attempts to persuade her to see the paintings early were met with questions of her own, asking if you've practiced for the duet she has planned. Beatrice opens the door to the carriage, and tilts her head for you to get out first. Afterwards, she exits, taking your hand with a beautiful smile. The sentries allow you to enter, they seem to recognize the two of you.

Inside the warehouse is a rather nice, if not simple set up. A stage has been crafted out of wood, and a podium stands atop it beside several large items draped in cloth covers. Rows of chairs stand in front of the stage, awaiting the beginning of the auction. In the center of the room, a small bar has been set up, with simmering foods behind the tables manned by hired caterers.

Many faces are familiar, a couple from Emile’s party a bit over two weeks ago, though many more are new. Seth Varianna and his wife stand by the table, and the friend who has been giving you contacts to expand your bar’s wares seems to be catering the event. Halcyon appears to have just arrived with Vincent Durant, and Raphael appears mid conversation with Estelle Bellerose and two other men. Valentina is in one of the corners, speaking with an Elf, a Halfling, and an Oread. There is a joke somewhere in there, but it alludes you...

Beatrice grins, wrapping her arms around one of yours. “Take the lead,” she excitedly whispers, “we’re going to charm every last one of them!


Patron of the Persecuted, Estelle Bellerose | Theme Song | Know Local or Know Noble

For Raphael:
Inside the warehouse is a rather nice, if not simple set up. A stage has been crafted out of wood, and a podium stands atop it beside several large items draped in cloth covers. Rows of chairs stand in front of the stage, where you are, awaiting the beginning of the auction. In the center of the room a small bar has been set up, with simmering foods behind the tables manned by hired caterers.

You and Estelle have been at the event longer than most, an hour and a half now, maybe two. You helped oversee the catering, made sure that everything was fine with the venue, watched the mercenaries begin their job as sentries to the event. Nothing seemed out of place, nothing seemed dangerous outside a couple of the weapons and relics to be auctioned off. While there was a small scuffle with two of the guests entering the warehouse half an hour ago (a Galatian man and a young woman, together), Augustine Langlais allowed them entrance, stating they were just missing from the guest list. You knew he was lying, but he seemed rather intrigued by the pair.

Many faces are familiar, a couple from Emile’s party a bit over two weeks ago, though many more are new. Halcyon seems to have just arrived with Vincent Durant, same with Marcus and Beatrice de Beaux, though at different entrances. A ratfolk man, Verrill Blightguard Estelle told you, is with a dwarven woman by the podium. They were one of the few to arrive as early as you did. Seth arrived around twenty minutes back, and seems to want to converse with a heavily armored woman. Valentina has been here for ten or so minutes, and playfully popped her eyebrows up and down and gestured towards Estelle when she saw you. Valentina mouthed the word "cute," hiding a grin.

The head host, Augustine Langlais, was speaking before the entrance of your friends caught your attention. The host, you, Estelle, and a young, evidently Tizonian man, have been conversing. The last thing you recall was Augustine stating he’d be matching any donation, and that he is certain the event would be a success. Now, he looks at you, awaiting an answer for something you didn’t hear. Estelle begins to chuckle.

The case for the sorcerer? So busy you can’t recall three weeks back?” She grins at the host and the young Tizonian, “Too busy doing the hard work no one else wants to.


Lab Rat, Verrill Blightguard | Knowledge Local

To Gill:
Verrill gave you the wrong time for the event, rather, his handwriting made 1:00 appear like 11:00. When you arrived earlier than any other guest, you were greeted to a series of apologies that have not quite ended. The event was still getting set up then, the caterer just arriving at the station that was built for him the night prior. Estelle Bellerose, a lovely woman with a brass windchime like necklace arrived soon after you, with a lawyer who Verrill was certain was esteemed, but couldn’t place his name on.

The rest of the guests began to pile in after an hour or two. Many men and women, almost all well dressed, almost all that you’ve never seen before. Two individuals who arrived together, a Galatian man and a Durendale woman, almost got into a fight with the hired guard outside. Augustine Langlais, the auctioneer and evident head-host, let them in, saying he must of forgotten to add them to the guestlist. He was lying, almost clearly so, but seemed intrigued by the pair. Later, Seth entered the party, and though he seems to want to speak to a now-armored Evelynn Durant, she appears occupied talking to a small, blanket-clad woman.

Inside the warehouse is a rather nice, if not simple set up. A stage has been crafted out of wood, and a podium, where you are, stands atop it beside several large items draped in cloth covers. Rows of chairs stand in front of the stage, where you are, awaiting the beginning of the auction. In the center of the room a small bar has been set up, with simmering foods behind the tables manned by hired caterers.

Between you and Verrill, neither is quite tall enough to be trying to sort the envelopes detailing the auctioned items. The podium is almost at eye-level with the two of you, and Verrill swears that Augustine asking this of him was a practical joke. Still, the stage provides a nice vantage point, and after a while, he begins to point out the guests. “Vieuxponts,” he says, pointing at three individuals spread across the room. “Romane, Gerard, Gerome. Verrill does not work with them.” He points to a Sylph woman, drinking alone. “Mirabelle. Spreads rumors. Nothing to hide, nothing to fear.

Verrill smiles, looking around for another he knows. The last envelope is sorted, the auction now just waits on the word of the host. “Well, Doctor, Verrill again thanks you. And again, apologies. Sorry, sorry, sorry.


Party Warehouse Map | Second Warehouse Map

To Seth:
You’ve been at the party for almost twenty minutes now, it wasn’t much of a walk from the bar, ten or fifteen minutes or so in the cold, less even on horseback. Evelynn has been rather engaged with talking to a small woman, they seem to know each other. While she has been giving you quick waves and smiles, single fingers to show she will be nearby shortly, the arrival by her brother and Halcyon (they arrived together) will likely stall your talk even longer. Still, the heavy, polished plate armor she wears (now marked with your family crest) makes her look quite more formidable from when you duelled her last week. There is good reason those at the coliseum call her “The Bulwark.”

Inside the warehouse is a rather nice, if not simple set up. A stage has been crafted out of wood, and a podium stands atop it beside several large items draped in cloth covers. Rows of chairs stand in front of the stage, awaiting the beginning of the auction. In the center of the room, where you are, a small bar has been set up, with simmering foods behind the tables manned by hired caterers.

Many faces are familiar, a couple from Emile’s party a bit over two weeks ago, though many more are new. Halcyon seems to have just arrived, same with Marcus and Beatrice de Beaux, though at different entrances. Raphael and Gill both arrived before you, before the event formally began, and both seem to be guests of two of the organizers (Estelle for Raphael, a ratfolk man for Gill). It seems that Valentina was also invited, and talks to an Oread, Elf and Halfling in the corner.

The hired muscle outside is foreign to you. They aren’t Guard, but their matching armor and weaponry makes them seem military-minded. Their weapons were not conventional, their spears headed with thick, curved blades, and the tassels, while flashy, aren’t common to such weapons. You figure they must be mercenaries, though you don’t know of any troops in Roland, even Durendale, matching their outfit.

To Seth:
Construct Delivery, SC 20, two weeks remaining.
Dauber, Siren, Cave Fisher, Audley Griffin, Gwenda Bowbreaker, Happyu Emeline, Celestina Amatore, Theirn Oathbreaker.
1d6+1d4+1d4 (auto pass).
1000-252 = 748g if passed.

Storage Protection. DC 5, one week remaining.
Bullete, Beauregard Lum, Nobuyoki Blackbeack
1d8+1d6+5d4+13 (autopass)
100-35 = 65g if passed.

Reynaud Lylou and Maxence Porcher added to Varianna Mercenaries.

You've got a small army going. We'll have to talk about expanding operations if you keep growing.

Please compile a brief list of what belongings you will bring to the event. This includes gear, armor, animal companions/familiars, weaponry, et cetera. If you want to sell something at the auction, feel free to bring any item of choice (or even something abstract such as favor, work, et cetera). Selling something is not required by any means, neither is buying anything.

You needn't post in spoilers unless you care to, the place is fairly open.


Medium Female Humanoid (Dwarf) | Expert 4 Alchemist 1 | Professional Theme

GM (Intersession):
Gill spends a day preparing for the auction. The clinic made some money, so she goes out and buys several scrolls, intending to copy them into her formula book. Though she is only able to copy two, it will have to do. She then prepares potions and oils to sell at the auction.

Intersession Action (Player 1/3)
Purchase/Sell Items
Spent 112pp
Purchased Scrolls, Crafted Potions and Oils
See Gill Sanz Equipment Purchase 2016-04-04.txt for details
Refer to here for the costs I used for copying spells.

Free Action
Copy endure elements from Scroll to Formula Book
roll + ability + rank + class skill
Spellcraft: 1d20 + 1 + 1 + 3 ⇒ (4) + 1 + 1 + 3 = 9
Difficulty Class: 16
Will have to retry next intersession.

Free Action
Copy keen senses from Scroll to Formula Book
roll + ability + rank + class skill
Spellcraft: 1d20 + 1 + 1 + 3 ⇒ (16) + 1 + 1 + 3 = 21
Difficulty Class: 16 :D

Free Action
Copy tears to wine from Scroll to Formula Book
roll + ability + rank + class skill
Spellcraft: 1d20 + 1 + 1 + 3 ⇒ (12) + 1 + 1 + 3 = 17
Difficulty Class: 16 :D

Free Action
Copy youthful appearance from Scroll to Formula Book
roll + ability + rank + class skill
Spellcraft: 1d20 + 1 + 1 + 3 ⇒ (9) + 1 + 1 + 3 = 14
Difficulty Class: 16
Damn, of all the spells I bought, I really wanted to be able to sell potions of this at the auction. :(

Once she finishes, she draws out a quill, some parchment, and an inkpot, and begins writing a letter.

Dearest Bishop Charpentier,

I write to you to inform you of an event I will be attending
on the morrow, an hour before the sun reaches its zenith. It is to
be held at a warehouse on the docks, an auction with a most
charitable purpose of raising money for the unfortunate, especially
those currently dwelling in the sewers. It would please me greatly
if you would join me in attending this event. Indeed, if the church
has anything to donate for the auction, I am sure the organizers,
who I am told are very respectable individuals, would be very
appreciative. If you can attend, please meet me at my clinic, that
we might journey there together. It's easier than trying to draw a
map, you see.

Sincerely,

Guillaumine Sanz

Intersession Action (Contact 1/1)
Meet Person/Persons
Auction Event

Intersession Action (Player 2/3)
Meet Person/Persons
Auction Event
For my gear, refer to Gill Sanz Sheet Current.xlsx, tab Gear, section Possessions on Person. In addition to this, I will be bringing the potions and oils crafted this intersession, which total 40 in all (noted in the same document and tab under Possessions Not on Person towards the bottom). I'm not sure how the auction will work for most, but in case Gill would normally get some of the proceeds, such as to cover cost or something, I want to note that Gill will be refusing any proceeds from the sale of these potions/oils.


Medium Female Humanoid (Dwarf) | Expert 4 Alchemist 1 | Professional Theme

Having parted ways with Verrill, Gill makes her way to the table where Mirabelle sits alone, taking a seat not immediately adjacent her, but close enough to hold conversation comfortably. She rests her head against one arm, elbow on the table, but does not pay Mirabelle any mind, nor offer any conversation.


The Whisper on the Winds, Mirabelle Zephirine | Theme Song | Know Local

Sylphs are often rumored to be followed by a soft wind, though few in Durendal had met a sylph to prove it. When Mirabelle reaches her hand out to grab a drink, Gill feels a breeze.

The woman looks frail, unusually thin with pale, almost white skin. It almost appears like blue veins curl over her arms and body, but they seem to be markings of sort, spiraling faintly over her. Her hair is a silvery-white, gray at times in the folds of her curls, and seems to almost wisp away as it flows from her soft gusting. Her dress is more modest than many of the other guests’, a simple blue gown with a lavender sash across her stomach. She doesn't appear to have brought shoes, or at least has abandoned them somewhere in the warehouse. She takes a sip of her drink and sighs at the silence between her and the doctor. Like Gill, Mirabelle gives no attention to the woman now nearby, not offering a look or gesture in the doctor’s direction.

She speaks up, though doesn’t glance away from her drink. Her voice is quick and soft, though strikes a special emphasis on each "yes" or "no" she delivers. Her accent is strong, and seems to be a strange blend of a Roland accent and something else you haven't heard before. “Enough with zee silence, I will answer your questions: Yes, I am zat sylph, and again, yes, I was invited to zis affair. Surprise all around, I know. No, I will not be part of some publicity ploy of yours, and no, you like so many before are incorrect, what I wrote about you or perhaps a friend eez true, I assure you.” She breathes in deeply, recounting the frequently asked questions from her mind. “Yes, I am from lands Far Away, no, the accent eez not me having fun despite how cute you think eet eez, on that, no, I am not looking for suitors, and even if I was, no, wooing me does not give you a free pass.” The sylph lets out a breath, and feigns exhaustion from the speech. She takes another sip. "Despite all that, it never stops zem from trying." Mirabelle smiles. She seems to enjoy giving her own introduction.

She turns to Gill for the first time, but focuses more on the dwarf's clothing than anything else. “Well, aren’t you a breath of fresh air. Friends, or friend rather, call me Belle, so may call me Mademoiselle Zephirine. Tell me, who tricked you into thinking thees was a masquerade?


Medium Female Humanoid (Dwarf) | Expert 4 Alchemist 1 | Professional Theme

Gill gives Mirabelle a sort of nod. "I am here on business, so I am dressed for business. Though 'breath of fresh air' is probably not the most apt metaphor for this situation: I get very little fresh air in this particular outfit, an unfortunate but necessary side effect of my profession." Gill pauses. She starts to raise her other hand to get the barkeep's attention, index finger half uncurled as she seems to change her mind and rests her hand back on the bar. "Another unfortunate but necessary side effect: I cannot drink with this mask on." She lets out a small sigh, and then turns to consider Mirabelle. "But I believe you misunderstand my intentions, Mademoiselle. I have little interest in publicity, you have not written about myself or any of my friends to my knowledge, and I'm certainly not a potential suitor." Gill chuckles, continuing, "As you might have guessed, given that you don't seem to recognize me, I don't run in many social circles, so I don't know many people here, and most of those I do know are either busy preparing the event, or... How do I put this politely? I don't much care for the Vieuxponts, is what I am trying to say. I hope you'll forgive my frankness on the matter, but I simply cannot think of a lighter way to put it.

"Of those that I at least know of, you are... Well, the easiest to handle, I guess? Again, I cannot think of a better way of putting it. You're dedicated to the truth, and you're direct, too. It is exhausting, maneuvering around people while trying to see through their maneuvering, and this outfit is already uncomfortable as it is. You're also one of the only people that I have heard of that I can also pick out of this crowd. So here I find myself." Gill offers a shrug. "I'm not much for conversation, which is why I did not speak until spoken to. It's not so much that I want anything from you as that I'm not comfortable around most of the other guests." After a long pause, she adds almost as an afterthought, "Oh, I am called Docteure Guillaumine Sanz, by the way."

GM (Previous Intersession):
As previously discussed,

Free Action
Arthur Blake
roll + ability
Knowledge (Local): 1d20 + 3 ⇒ (7) + 3 = 10

Free Action
Sibylle Mercier
roll + ability + skill rank + class skill
Knowledge (Arcana): 1d20 + 3 + 1 + 3 ⇒ (2) + 3 + 1 + 3 = 9

Bleh, my rolls have been awful for knowledge stuff.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

Preparations for Auction:
Harrow card: 1d54 ⇒ 8
"The Beating", Strength, NE
This is for her daily "harrowed" bonus to one roll.

Halcyon has her magical cloth armor embellished with some festive flourishes to disguise it's true purpose. She brings her other items: +1 quarterstaff, Ring of the Sophisticate, heirloom harrow deck, Eyes of the Eagle, Traveler's Grandiose Carrying Case, as they are part of her normal attire. She also brings her potions of Speak with Animals and Mako.

Intercession:
Assuming the auction comes at the beginning of the intercession, Halcyon will wait to decide what her other actions will be. She will accept Francis' request for a reading. She's considering either a visit to Maribelle or Lilliane as her personal action. Depends on the events of the auction, however.


Female Human Wife of Seth Varianna

Seth and Lucia have been standing by the bar conversing amongst themselves as people entered the auction. When Gill left the stage, Lucia perked up from her conversation. While Gill speaks, she goes over to her friend and stands between her and Mirabelle Zephirine. As Gill finishes speaking, Lucia puts an exaggerated pouting face. ”You could have come up to me first. I haven’t seen you in a while.” She stops the pouting face. ”You have always been so business oriented. One day I will get you to have a little fun.” She then goes in to hug Gill.


Medium Female Humanoid (Dwarf) | Expert 4 Alchemist 1 | Professional Theme

Gill awkwardly accepts the hug without rising from her seat. "Ah, Lucia! I didn't recognize you two from up on the stage. How have you been? How is Seth healing?"

The Exchange

Male Kitsune Bard (thunderstriker) 1

Marcus laughs at his friend's exuberience and excitement at such a simple thing as a carriage. He boards the vessel as he wraps himself up in a long scarf. He then puts on airs of overly dramatic false scandal "but why my dear would he assume such a thing as that, it's almost as though he assumes that we would be in ... Close .. Intimate.. Contact" he says, nearly purring as he wiggles his eyebrows.
When they arrive Marcus gives a flourish as he opens the door for his female companion
He then leads them to mingle with the partygoers ending up next to a Lucia "why hello ms Varianna, lovely to see you here, do hope I'm not inturupting anything, are you enjoying the party?"
sorry failed in my 24 hours promise, fell asleep mid post


Female Human Wife of Seth Varianna

Lucia speaks as she releases the hug. "It's fine, and I've been well. The first day or two he winced from time to time but after that he has been well. How about you, how have you been?" As Lucia waits for Gill's response, she is jumps a bit as Marcus approaches her. "You startled me." She takes a few breathes to relax from being startled. "Oh, you aren't interrupting anything. Just some old friends catching up. I have only been here for twenty minutes or so. Did you just arrive?"

The Exchange

Male Kitsune Bard (thunderstriker) 1

"yes, sadly enough, we were delayed by a few errands, care to introduce us to your old friends then?"


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Male Inquisitor (Infiltrator, Sanctified Slayer) 5
Stats:
(AC 19/12Tch/17FF, HP 26/26, Fort +4, Ref +3, Will +7, Init +5, Per +11)
Social:
Diplomacy + 17, Bluff +17, Intimidate +5, Sense Motive +19, Know(Local) +13, Know(Nobles) +11

Emile de Beaux:

Raphael looks back and forth over the options provided and finally gives a resigned sigh and takes a ring. He nods to Emile and says, "I suppose the ring will do then. I will have to look into what options I may have to conceal the nature of the ring. I'll share my findings, should they prove useful. I don't suppose you know the provenance of these rings, as that may prove useful. In any case, shall we finish our business? I believe you mentioned something about one of your excellent vintages..."

Ok, ring it is. Asking about provenance as I seem to recall you mentioned at some point that 'family heirlooms' can be an exception to normal magic item limitations due to school. That right?

Frank:

A rueful smile is Raphael's only response to the guard captain's amusement. He nods politely to the man as he leaves the room, mulling over what he had said. He says, distractedly, "And you, Frank. I wish you well in your searches."

Estelle Bellerose at the cafe:

I think my +16 diplomacy counts for something as far as charm goes. :P

"I would be delighted if you'd send further cases my way. I normally do not shy away from controversial lawsuits, but I may be representing certain members of the Society in the near future and it would be improper to have a conflict of interest there. Even should I be unable to take the cases themselves, I can recommend them to my colleagues."

Raphael accepts the card with a nod. Pocketing it, he chuckles and replies in a faux thoughtful tone, "Not too formal, but I should dress to impress you. I'll have to give that some thought. And I think there needs to be at least a small element of surprise, if only for fun. I'll send a runner with an idea on colors, at the least."

Other stuff pending as it's really late here and I'm still mulling over my options.

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A series of mutually shared secrets can be something. A sort of , "if I die, it gets out, so lets work together as friends and not enemies" kind of thing. Just spitballing, no need to use it.

A+ Cleb on that last story, if I believed in the use of Hero Points (or if anyone in the party was a true "Hero" I suppose), that would get you one.

Interested in what relations will be built before day 1 starts, you all are really blowing me away here. On the note of being "outted" as a Kitsune, as far as secrets go, it isn't life ruining. Some people may feel betrayed or mislead but there won't be persecution for it. Its the kind of secret that I imagine matters more the later in the game you are, more ties it might possibly damage.

The Exchange

Male Kitsune Bard (thunderstriker) 1

Right.
Marcus actually intends to (if everything goes well) out himself eventually
I really doubt things will go that way, but I do hope for it to be as close as possible to such a time


Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12

My character is definitely not a hero. He is selfish and will do what he needs to do achieve his goals, but he doesn't really show it. He is more of the I will help you because I need you to be my friend and I have a ton of ulterior motives


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

So after some PMs, I'd propose the following for Halcyon's connection to Marcus and Nishara. Beginning a few months or years back [not sure what time frame would be best], Halcy spends a few nights a week in the Tall Tail tavern, mostly sitting in a dark corner doing some harrow readings and observing the crowd and the entertainment. After some weeks of this, she gets to know the owners. One night she makes her way to the stage, tapping her walking stick in front of her, and makes a dramatic reading that pokes gentle fun at the people of Galatine by describing a pride of lions (who display a lot of pride and speak with a Galatine accent) who make life difficult for the animals of the forest, who all speak with Roland accents. Through a variety of clever ruses the animals drive the lions away and all live happily ever after.

Nishara senses that there is a subtext to the story intended just for her in the character of a coyote who plays the part of a spy, gathering information for the other animals. Later discussion with Halcyon confirms that the oracle suspects that Nishara is an information broker. It was Halcyon's way of proposing they collaborate when one had a skill the other could use. Halcyon is clearly intuitive and able to glean information from people, particularly when performing her job as harrow reader and consultant. Halcyon, however, is not able to skulk about, break and enter, or defend herself if attacked. So she proposes they form an informal partnership, share information that the other could use, and generally watch each other's backs. The information is meant to include Marcus to the extent that he participates in activities such as his sister.

As for the Kitsune conjuecture, Halcyon indicates in subtle ways that she suspects that they are not quite what they seem, but also gives them hints that the same is true for Halcyon. There is an implied pact that Halcyon won't try to discover more about what the siblings are hiding provided they don't try the same with Halcyon. At some point, the trust level will probably rise to the point that the implied pact would include that Halcyon would trust them with her secret if they would trust her with theirs.


Party Warehouse Map | Second Warehouse Map

I don't think anything in there is too far off from conjecture there in that relation. As long as other player's are cool with it, I am cool with almost any idea. Currently designing some future encounters and scenarios that the players may be able to weigh in on or sway (Psionic addition to the Society, class issues, +others ) and solidifying details for the first party and the guests attending (20+you guys thus far, of varying importance for NPCs).

The Exchange

Male Kitsune Bard (thunderstriker) 1

Cool, that works just fine, espically if it's subtle and not said when the right/wrong people are around.


Marcus Tamarin wrote:
Cool, that works just fine, espically if it's subtle and not said when the right/wrong people are around.

I concur.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

Halcyon, for her part, is hyper-conscious of everything she says and doesn't communicate anything unless she has a specific reason to do so. So anything she knows or even just suspects will remain unspoken, even by innuendo, regarding Marcus and Nishara. She wants to be trusted and to have a few people she feels she can trust. So in the bar, she won't ever speak about business at all, unless to give a subtle subtext message that there is something to talk about. The conversation itself, however, would never take place where anyone could overhear. To the casual (or even the focused) observer, she won't do anything in the bar that would suggest she is more than a regular customer and sometimes free-lance entertainer.

The Exchange

Male Kitsune Bard (thunderstriker) 1

I like the concept, so even we wouldn't notice if we were actually 100% human I'm guessing?


Party Warehouse Map | Second Warehouse Map
Marcus Tamarin wrote:
I like the concept, so even we wouldn't notice if we were actually 100% human I'm guessing?

Confused on what you mean by that, but happy that a consensus on some relationships were formed. Basically back in the checking messages and the discussion thread regularly. When everyone has gold/occupation/suitable contacts, I'll finish up the sheets we can all go over intercession workings together/QA, and then conduct the first round of it.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I'm happy only having an existing relationship with Raphael but I think I have a PM to answer about an additional one. Did Seth and I ever talk about a preexisting relationship?

The Exchange

Male Kitsune Bard (thunderstriker) 1

I mean that if we were human we wouldn't understand her implications and wouldn't be able to dispute them because of such


Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12
Valentina Silverstone wrote:
I'm happy only having an existing relationship with Raphael but I think I have a PM to answer about an additional one. Did Seth and I ever talk about a preexisting relationship?

We never did talk about any possible preexisting relationships. I'm open to any suggestions or ideas you have.


Party Warehouse Map | Second Warehouse Map

Planning to finish Intercession Sheets for all players today. Seth/Raphael/Valentina all have updated sheets, with initial Side Quests and Orders of Business, which I will address and talk about when everyones sheet is done. I plan to finish Halcyon's next, followed by the Tamarins.

Feel free to give a look over the sheet once you got it, take a look at some of the available intercession actions on the Design Doc (will make them available easily on your sheet soon) and think about what actions you want to accomplish first.


Party Warehouse Map | Second Warehouse Map

OK OK OK! LETSA GO!

Everyone is at some good point in their Intersession. While some contacts still have some hidden abilities I need to flesh out, some people have some gold rolls they need to decide on, everyone is more or less in the clear for intersession.

So let me summarize how it is:

  • An intersession is represents your downtime, from week to week. Unless otherwise stated, it marks a single week. Some intercessions may be a month long, sometimes we might have multiple of them in a row between "game time."
  • Everyone is free to pursue their own goals during this time, in fact, it is encouraged. Here is where you build your empire, interact with NPCs without others snooping around, get things done.
  • FIRST and foremost, you roll gold. Roll it however you want, publicly in the discussion thread, or by PM. I don't advocate being public, but to each their own. Do not post intersession in the gameplay thread.
  • Next comes the "Orders of Business." Know how a free action works in combat? These are intercession free actions. Usually involve making a decision of some sort, business directions, property management. Sometimes they are just flavor, and tell you whats going on in your empire.I reccomend you do these first, as they might influence other quests.
  • Every Character gets three actions of their own. In addition, each contact gets to do a single action for their player. More contacts = more action economy. The order in which you do actions is up to you. (Contact then Player, Player 1 to Contact to Player 2 to Second Contact et cetera)
  • Do actions one at a time, and please don't cheat by checking the dice and then deciding on the action afterwards. This is more a request, I want this to be as fair as possible.
  • Small, but possibly relevant rule. Some side missions are public, in that anyone can work on them. As intersession is throughout a week, and not necessarily first come first serve, beating a public side mission doesn't guarantee the reward. Say Halcyon passes a check for a diplomacy agreement, but so does Nishara. If the quest can only have one victor, it continues to the next intersession in the event of a tie. It is still open to all, and will continue until a single individual has more passed checks in the questline than all others. Lets say Nishara really wants the reward, so she attempts and passes the public quest twice during the first intersession round. If Halcyon only passed once, Nishara will get the reward. Alternatively, say Raphael doesn't go into the quest in the first Intersession round of it, but Nishara and Halcyon keep it going as they both completed it once. Raphael can put three checks in next time and attempt to steal it. Other players are not alerted to who won, or who put time into the quest, merely that they lost. Your actions for the quest are essentially wasted if you did not win, and with six players and only one winner, it may at times be better not to involve yourself at times. You may alert players in the discussion thread that you intend to take it, and can even trade wealth or make deals to ensure others don't snag your to-be assets. Keep in mind though, it can still be "stolen."

This intersession represents Dec. 24th to Dec 30th, 483. There is an order of business for everyone to respond to RSVP to, and it represents the first quest.

I think that about covers it, I kinda wrote the rules quick so we can get it rolling. Everyone has a list of sample actions on their intersession character sheet. If anyone has any questions, we can answer them here. If you don't like Paizo's PM system, and would prefer google chat or something quicker, send me a PM and we can find something more suited for you.

If for some reason you can't access your intersession sheet, tell me, and we can remedy it. No rush.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I'm confused. Where are we supposed to find the intersession sheet?


Party Warehouse Map | Second Warehouse Map
Valentina Silverstone wrote:
I'm confused. Where are we supposed to find the intersession sheet?

Might have not sent it to you, sent it your ways by PM. Everyone should have their own that I sent with them at some point (I hope), send me a PM if you need it again. Sorry if things aren't clear, long day and wanted to get everything set up.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

GM:
# of interested parties: 1d6 ⇒ 6
1d3 ⇒ 1 1d3 ⇒ 2 1d3 ⇒ 1 1d3 ⇒ 2 1d3 ⇒ 3 1d3 ⇒ 2
Actual Gold Income: 2d8 ⇒ (4, 6) = 10 x 100 = 1,000gp profits

Obviously, I'm going to go to the party, but I'm wondering what I know about this Emile de Beaux and what I should expect from the party... What is the party for? What kind of folk can I expect from the party?

Knowledge (local): 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge (nobility): 1d20 + 11 ⇒ (12) + 11 = 23

Next, Valentina and her servant are going to work on the voice box for the android:

Servant Knowledge check (DC 20): 1d20 + 10 ⇒ (11) + 10 = 21 EDIT: Success! 1/2 parts completed - the construct will create the android's voice box.
Valentina Craft (clockwork) check (DC 20): 1d20 + 8 ⇒ (20) + 8 = 28 Success! 2/2 checks completed - Valentina creates her android's audio transducers so that it can hear.

With the expense of 400 gold and Titania Silverstone's action, she will create two keys of lock jamming for Valentina.

With the increase to the construct's skills, now I have two actions to spare. Any suggestions?

Edited to reflect construct's actual skills.


Party Warehouse Map | Second Warehouse Map
Valentina Silverstone wrote:
** spoiler omitted **

For Valentina's Eyes Only:

If you aren't Valentine, close this now. Else there will be dire consequences.

Know Local Check: Emile De Beaux frequently holds parties, often get togethers to make a network of alliances. His family is well known to have an Oracle in each generation that becomes famous among noble circles. His youngest sister is supposed to be said Oracle. The estate itself is a three story mansion outside Durendal Park.

Know Nobility Check: An influential trader, aged 31, unmarried, born in Roland. While most don't know it, the prosperous de Beaux family has been hit by tough times, mostly on account of the family Oracle (Caroline) not progressing her training as fast as usual. Despite the family's turmoil, they are still a strong ally. Parents deceased, two younger sisters, 15 and 18 (Beatrice), both unmarried.

Clockwork Servant's Action: "The audio transducers work perfectly, and the circuitry on the android appears to light up on the sound of your voice. Your murmurs and dialogue go noticed, and it offers a distinct mechanical hum when it hears your footprints. As you work on it, it continues to glow, eliminating the need for lights in your workshop."

Titania's Action: "Titania hears your request, and tells you that it will be done without a problem. You notice that for a couple days, she goes to the Society in the morning, and returns late at night, exhausted. On the third day, she gives you the items with a small wink. 'Hardly even a challenge' she tells you with a smile."

Valentina's First Action: "The voice box is installed, and it greets you. 'Hello Valentina.' Its voice is without inflection, and sounds neither male or female. 'I have waited millions of cycles for this moment. Your father would be so proud of you.' It gives a hum, and makes a rapid clicking of strange, foreign sounds. 'I believe I need a name, and would be honored if you gave it to me.'"

Partially why action-by-action is preferred, just in case. No worries. Look at the intercession actions page (link on your sheet), it'll give you some sample actions. Feel free to gather rumors, investigate NPCs, buy items, buy property et cetera.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

GM:
For her second and third action, Valentina would like to research the De Beaux family. What do they do to make their money? What's their connection to the noble circles? How did they originally become nobles?

Diplomacy, Gather Information, for current employment & connections on DeBeaux family: 1d20 + 9 ⇒ (9) + 9 = 18
Diplomacy, Gather Information, for family history of the DeBeaux family: 1d20 + 9 ⇒ (9) + 9 = 18

I would love to be more interesting about this but I think I need to get into the stride of the game first. Would you like me to make an in-character gameplay post about my intersession actions?


Party Warehouse Map | Second Warehouse Map
Valentina Silverstone wrote:
** spoiler omitted **

For my pal, Val:

Don't worry, as these actions are pre-game, there is less to do than a usual intersession, which is usually follow-up or setup to sessions. Feel free to share the info as you like among the party if you like, though no obligation at all.

Diplomacy Check 1:

  • Emile de Beaux, trader. Trader of artifacts and wares between Greater Galatine and Durendal. Curates magical items, and sells them to families who hold historical artifacts to be important.
  • Beatrice de Beaux, artist. Painter and sculptor, while her works aren't too well known, the occasional piece can be found in the homes of nobles and museums. Strikingly beautiful.
  • Caroline de Beaux, Oracle. Typically, the oracle of the family decides what trades are to be made and makes partnerships with other noble families. Seeking an Oracle trainer to help her channel her ability.

Diplomacy Check 2:
The de Beaux family has been involved in trade of valuable materials for the past 300 years. Known to be extremely potent oracles, the family was quick to make friends and make incredible business decisions. While the power of the family has waned in the last two generations, it is nonetheless a powerful member of aristocracy. Currently the company focuses on the acquisition of important items of historical importance. The family still has a fairly large web of connections, and its friendliness with many noble houses is perhaps its most valuable asset currently.


Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12

Rolling on a River: 1d20 ⇒ 12
Hello Darkness my old friend: 1d20 ⇒ 17
Random Song Names: 1d20 ⇒ 17
Don't Stop Believen: 1d20 ⇒ 8
Sing us a song you're the Piano Man: 1d20 ⇒ 10
At the Copa Copa Cabana: 1d20 ⇒ 20

The Exchange

Male Kitsune Bard (thunderstriker) 1

???
...
Aaaanyway

actions:

800+1d4 ⇒ 2*100=1000+200 (holiday traffic bonus)=1200
Further actions pending PM.
Action one would be to get information on the person who invited me, how I know him (He calls me an acquaintance so we've met) what, if any purpose the party has, am I expected to cater/would it be rude to offer to do so those would be primary amongst my questions
not sure if it would be know(nobility) or diplomacy (gather information) perfectly fine with it being both, requiring two actions
1d20 ⇒ 6 know nobility is +9 diplomacy is +10
If two rolls are required 1d20 ⇒ 18
Next action would be to buy an alchemical shop
Not sure what I should do with the action of my friend,
If the second roll is not required I'll use that 18 to make a 28 and gather information on the real estate market before buying the alchemical shop.


Male Inquisitor (Infiltrator, Sanctified Slayer) 5
Stats:
(AC 19/12Tch/17FF, HP 26/26, Fort +4, Ref +3, Will +7, Init +5, Per +11)
Social:
Diplomacy + 17, Bluff +17, Intimidate +5, Sense Motive +19, Know(Local) +13, Know(Nobles) +11

For the eyes of Monsieur Goldstool only:

Tizonan Rosewood: 2d4 ⇒ (2, 3) = 5
Laws and matters relating to the use of magic in self-defense: 1d20 + 11 ⇒ (3) + 11 = 14
Arguments in defense of a selfless arcanist: 1d20 + 15 ⇒ (7) + 15 = 22
The latest of news regarding a certain young lady: 1d20 + 9 ⇒ (11) + 9 = 20

Sadly you can't use the dice roller in PMs, hence I'm trying here. We may want to investigate other solutions in the future. I've sent you a PM, DM Goldstool.


Raphael Montefiore wrote:
We may want to investigate other solutions in the future.

There are 3rd party dice rollers that we can use and link to if we want to keep our rolls secret. I have one bookmarked that I will link when I get home.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

You can always label the dice rolls with numbers or letters and refer to them in a PM. A little awkward but keeps the posts anonymous. I'm not looking at any of the spoilers labeled for the GM or other PCs.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

Rolls relating to intersession for Dec. 24th to Dec 30th, 483.
Edit: completed

rolls:

Profession (Fortune Teller): 1d20 + 8 ⇒ (6) + 8 = 14

RSVP message to Mssr. de Beaux:

I am honored and delighted to be invited to your New Year's Party celebrating yet another anniversary of our beloved homeland. I look forward to attending. Sincerely, Halcyon d'Orsay.

Rolls relating to intersession events:
Not sure if all are needed, but see PM for the events associated with each roll, in the order they are mentioned.

Diplomacy: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (1) = 19
The 1d6 is for her inspiration pool, but I expect that may be disallowed for some or all of the intersession rolls.

I'll let you do the rolls for Jean-Tom unless you want me to do them, in which case, let me know what the rolls are.

Regarding the last discussed item:
Diplomacy: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20
Disguise: 1d20 + 4 ⇒ (5) + 4 = 9


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Won't be able to post too much on account of family here for the next day or two. I will sporadically reply to PMs and the discussion thread. I have seen some wonderful things in Intersession so far, and am so happy to where everything is going! Thank you everyone again, I'll hopefully reply to everything before I head to bed.

The Exchange

Male Kitsune Bard (thunderstriker) 1

Merry Christmas to all.


2 people marked this as a favorite.
female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I hope your families enjoy wild success during the coming holiday season - enough to give them an edge against the other families amongst the aristocracy.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

Magic dreams!


1 person marked this as a favorite.
Male Inquisitor (Infiltrator, Sanctified Slayer) 5
Stats:
(AC 19/12Tch/17FF, HP 26/26, Fort +4, Ref +3, Will +7, Init +5, Per +11)
Social:
Diplomacy + 17, Bluff +17, Intimidate +5, Sense Motive +19, Know(Local) +13, Know(Nobles) +11

The noble Montefiore clan sends its fondest regards to its friends and family. Clearly the family is without enemies, as only Galatine rabble rousers would harbor hatred for such a proud and honorable lineage from the earliest days of Durendal. Thus, if you read this, you are a friend and true Durendalan whom I bid a happy holidays.

Kindest regards,

Raphael Montefiore

Think I'm all set on my intersession stuff. Sent one more PM to DM Goldstool. Looking forward to this party with Emile De Beaux.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

GM eyes:

knowledge(Nobility): 1d20 + 9 + 1d6 ⇒ (14) + 9 + (3) = 26


Merry Christmas everyone!

Hallelujah chorus.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

One more diplomacy check (See PM as for what it regards)

GM eyes:

Diplomacy: 1d20 + 10 + 1d6 ⇒ (15) + 10 + (3) = 28

The Exchange

Male Kitsune Bard (thunderstriker) 1

Hey sis, I sent a PM to you.


DM Goldstool wrote:
if I believed in the use of Hero Points....

Now you have me curious, why do you not use hero points?

-Posted with Wayfinder


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Nishara wrote:
DM Goldstool wrote:
if I believed in the use of Hero Points....

Now you have me curious, why do you not use hero points?

Hero Points, Player Balance:

For me, it depends of the campaign. With the players I play with in person (time travel based desert campaign inspired by Fallout:New Vegas and Legend of Zelda Windwaker), it fits, as the players are frequently facing things extremely dangerous that may lead to a TPK if they don't give an encounter thought or preparation. For that campaign, they are literal heroes, true saviors of both their country and their world/timeline, and hero points can make them feel that way at times. I give these very sparingly, haven given one to each player at the start, and one for a player rolling a maximized roll to start combat (20/20 to hit, 20/20 to confirm, 8/8 for damage, 6/6 for magic item), playing his "theme song" after the rolls and then making a quip and a threat to those remaining. I don't give them at level up, I don't give them from returning from the dead.

To me, I feel like in most scenarios, the party is pretty well off. I am usually fair in combat and RP, and don't actively seek to kill my party. I feel like Hero Points (and Mythic levels/gesalt/25+ point buys while I am at it), give too much power to the players, and I typically like players having a few drawbacks or weak points. I do grant bonuses for good RP at time, or use exceptional moments as an auto-pass for diplomacy or intimidate checks.

That said, if the group comes to a consensus, I can allow Hero Points (though I would retitle them Diplomat Points or something), but I will give important NPCs the same ability to use them.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

I'm not wild about Hero points. But if the others like them, I don't mind.

Sent a PM to the GM with the last event on my intersession. I think I'm set. Looking forward to the party!

The Exchange

Male Kitsune Bard (thunderstriker) 1

I don't care about hero points, normally when hero points are offered I choose "antihero" eg, a bonus feat instead of the hero points.

That said of those extra power options my favorite is gestalt :)


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Marcus Tamarin wrote:
That said of those extra power options my favorite is gestalt :)

I can safely say, that as long as you have me as DM, you will never be/see a gestalt character ;)

The Exchange

Male Kitsune Bard (thunderstriker) 1

That's fine, I'm just saying.


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Halcyon d'Orsay wrote:
I've heard of games where this latter approach was used and someone went through later and copied and pasted all the entries together (sans rolls and OOC comments) into a kind of fiction narrative.

Speaking of bringing back old quotes, this one. This one right here. Just from intersession alone, the level of narrative RP and creative thinking I have seen has caught me off guard. Every single one of you, in one way or another, have caught me off guard in the best of ways. I am currently logging peoples actions into a document for future reference, hopefully so that this narrative can be made. it will be interesting how it plays out cause of the split of intersession and regular game, but I want to catalogue it all now.

The Exchange

Male Kitsune Bard (thunderstriker) 1

Sweet :D
I just gotta say this is an awesome game with so much role play opportunity. Don't think I've ever enjoyed a game this low a level before.


Inter-session stuff:

Money rolls: 4d550 ⇒ (302, 140, 425, 181) = 1048

Disguise: 1d20 + 22 ⇒ (15) + 22 = 37

As for games, too many times have I been in a game where combat was predominant. I like this style of game the most. Of note, I also play an Ancient Silver Dragon in a different PbP. That is so radically different it's incredible.


More inter-session stuff:

Diplomacy for action 3: 1d20 + 11 ⇒ (3) + 11 = 14


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

Play-by-Post is particularly appealing for those who enjoy the roleplaying and more creative aspects that go beyond the die rolls and feats and stuff. I'm an introvert and I have trouble in a live around-the-table game doing a lot of the roleplaying that I'd like, partly because I don't think of things in time. It's often hard to say more than a sentence at a time in character without someone jumping in or interrupting. With PBP, I enjoy the time to consider a reply and write it out and I enjoy playing with others who do the same.

Edit: I will be keeping my own document with relevant details from the gameplay, intersessions, and PMs, just to make it easier to reference things that were stated in the different locations. It's one of the challenges of a PBP game of this nature, but it's easy to do.


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Halcyon d'Orsay wrote:

I will be keeping my own document with relevant details from the gameplay, intersessions, and PMs, just to make it easier to reference things that were stated in the different locations. It's one of the challenges of a PBP game of this nature, but it's easy to do

Oh sweet, that is nice, I for one am not linking the lack of a search function in PMs, and also the time it takes to find what I said earlier.

Almost everyone is done with intersession, and I am most pleased with what I have seen so far. Goal for start time is still early January, between the 1st and the 15th, will offer some dates to everyone soon to ensure we can all begin then.

Gameplay Things:
I am thinking that as each new character is introduced, I will roll everyones Knowledge Nobility for pre-existing knowledge of the person, sometimes allowing Know. Local to be used instead depending on the person. I recommend everyone having at least 1 point in Know. Nobility so they can take checks, otherwise they won't be able to attempt anything above DC 10. As many characters will be introduced in a party setting, this is to avoid everyone doing a check to see what they know afterwards. Below would be an example, with made up stats for everyone.

Sample Knowledge Rolls for Black Haired Gentleman, EVERYONE CHECK:

Halcyon Nobility: 1d20 + 1d6 + 10 ⇒ (18) + (5) + 10 = 33
Marcus Nobility: 1d20 + 8 ⇒ (7) + 8 = 15
Raphael Nobility: 1d20 + 11 ⇒ (5) + 11 = 16
Nishara Nobility: 1d20 + 7 ⇒ (11) + 7 = 18
Seth Nobility: 1d20 + 8 ⇒ (14) + 8 = 22
Valentina Nobility: 1d20 + 10 ⇒ (14) + 10 = 24
DC 20:
The man is Durendal's own Augustine Langlais. Extravagant party thrower, and collection of all things intriguing to him. A known sorcerer, he has some degree of abilities but always fancies a duel. Plays an adoptive role over Reyes Montesantos, and sees him like a son of his own.
DC 25:
Augustine is a homosexual, though he doesn't necessarily hide this fact so much as he doesn't propagate it. While some speculate his relation to Reyes Montesantos as being sexual, he is quickly angered at such assertions.

In such a circumstance, only Halcyon should touch the last the spoiler, but Seth and Valentina have access to basic information on the man. Does this sound alright? I think it will speed things up quite a bit during gameplay.

The Exchange

Male Kitsune Bard (thunderstriker) 1

intercession:

know: local: 1d20 + 7 ⇒ (12) + 7 = 19
diplomacy (gather information): 1d20 + 10 ⇒ (16) + 10 = 26

And there is the last of my intercession


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0
DM Goldstool wrote:
Oh sweet, that is nice, I for one am not linking the lack of a search function in PMs, and also the time it takes to find what I said earlier.

I'll create a Google doc and send you the link.

The knowledge rolls thing if fine.

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