RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

Loot Tracking Sheet
Yagas Hut
Hall of Thrones!


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Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Wish we knew what happened to Tripps, though. I'm in his Kingmaker game and we're really missing him. He had been very consistent, so I hope it's nothing bad.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

It is rather strange. He's in one of my other games and he commented about being off for three weeks and dedicated to posting during that time.

He stopped posting a few days later. =/


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

I had the same thought, Avora. I took a look at his other aliases a while back, and just before Christmas he posted something about getting caught up in a project, expecting to be back posting soon.

I've had a few sudden disappearances by folks on the boards (as we all have, I'm sure), but it's not usually a PFS Venture Captain who goes missing. Hope he's all right.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I'm contacting my sources to get a status update on him.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:
I'm contacting my sources to get a status update on him.

That's not ominous or mysterious-sounding at all, Feral, just so you know.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I've got someone getting in touch with one of the other VCs for Kentucky.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Fingers crossed that all is well with him.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I just got word. Chad is alive and well, just busy.

Apparently too busy to check in...


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Well, glad he's alive and well. Thanks for your inquiries.

Where does that leave us in terms of a replacement? Is he a DMPC until Chad can come back? No disrespect intended, but it will be a bit awkward if he drops in and out like this over the course of the campaign.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Wow, glad to hear he's ok at least! I don't suppose he mentioned if Chad wanted to return or not?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I'm going to be completely honest here (maybe a bit overly so).

He needs to be cut. Immediately.

I know it's Mez's call but this kind of behavior is not okay. Disappearing without a minimum amount of communication is unacceptable when you are tying up 4-5 other people's time. Being 'busy' is not an excuse to forget your obligation even if they are social/recreational ones.

PBP has a reputation for being slow and clunky because we allow it to be that way. Things are never going to change until we start holding ourselves to a higher standard.

If he was dealthly ill or had some sort of family crisis, that'd be one thing. Disappearing for going on four weeks now with zero communication because you're 'busy' is grounds for dismissal in my books. We're all busy.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Gotta agree with Sven on this one.

Brutally (and usefully) honest as always, Feral.


I agree. I had told myself that if Mug/Bugsby wasn't back by the time Gilganis was ready to enter play, he would have been dropped. Luckily, he returned only a few days before that point. I have been in touch with Oladon, who is waiting until the results of his application on the other game before we discuss his addition to this game.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Eh, I don't like being the bad guy but sometimes I've got to be a little less teddy and a little more bear.

Chad's a nice guy. I really do wish him the best of luck in whatever's sucking up his time but it's time for the rest of us to move on.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

*moment of silence for Gilganis*

Alright, lets go!


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I'm thinking we should do one more encounter before withdrawing to recover our strength and look into our options for getting Kalt back.

How's everyone doing on resources?

I'm leaning toward dealing with Hestrig first. Sven doesn't know what Spriggans can do necessarily but I'd rather not deal with more fey trickery right now. Also, magic weapons tend to be pricey and could help gear us better for what's to come.


Know what I had a mental picture of: Those classic Christmas shows where two people trade in their prized possession to get a gift for the others prized possession. I just see the group finding a magic great sword, and then having to cash it in to help pay for the raise.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

The Gift of the Magi: Sword Edition™


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Loot from encounters: 20gp
Gold brought from before: 500gp
Great Magic Sword: 5000gp

Raising Kalt from the dead: all our gp. ;)


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

We could try and take on Hestrig. We just need to not die and it'll all work out. :) I've got enough for about one more battle anyways.... assuming there's enough healing to put me closer to 22 than 3hp.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Step One: Not die


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I’m strongly considering using Kalt’s sword in the next battle.

Not only could we use the offensive boost but it’d be suitable dramatic. =P


Oh, forgot to mention, important loot from Mierul: Ice floe elixir, RoP +1, and an opal necklace questimated at 500 GP

She also has basic adventuring crap, but you've found those a dozen times over.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:

I’m strongly considering using Kalt’s sword in the next battle.

Not only could we use the offensive boost but it’d be suitable dramatic. =P

Sounds awesome. Kalt approves. And you can keep that one and he'll take Hestrig's. Though Bugsby's probably right in his math, raisin' ain't cheap.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Heh. Who knew that defying the Lady of Graves was so expensive?

As soon as Ankih and Avora chime in on their resources and we get folks patched up, we'll go looking for Hestrig.

Maybe Sven can seduce her and we can avoid the whole nasty killing each other business.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

1 channel, 1 1st level spell slot, 1 scroll CLW. And in a pinch, can rebuke death ( 1d4 healing , ONLY if your under 0) 5/day.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Watch it, guys. The Keleshite says he can rebuke death, but I have some pretty compelling evidence that it doesn't always get rebuked.

(Just teasing, Ankih, as I'm sure you know. You kept Kalt alive quite a few times, and I know you feel bad about not doing so recently. Here's hoping you get more opportunities in the future.)


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

TT.... Waaahh!!!! Lol XD.
okok. ONLY if your below 0 AND above - whatever your Con score is.
XP


I would just like to defend our resident cleric by pointing out he had no chance to rebuke death in Kalt's case. Kalt was happily over half HP before he was torn beyond rebukes saving touch.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Mez, how do you feel about multiclassing , mid game into Wizard? I figured I'd take bonded item amulet ( his holy symbol) that way nothing would really change there, he wouldn't suddenly get an animal, nor a mw item. and his spell casting would all require his holy symbol. XD
But as for in game training I figured he would study in his 'downtime' and try writing his own magic, thus explaining how he gets his spells. He already has a spellbook, that he was using as a journal.
Not that I expect us to level soon, but my plan is 3 levels of wizard then Mystic Thuerge.


That is fine. You and Bugsby could even have a few training montages of him having you do completely inane things and suddenly you can shoot force missiles.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
GM Mezegis wrote:
I would just like to defend our resident cleric by pointing out he had no chance to rebuke death in Kalt's case. Kalt was happily over half HP before he was torn beyond rebukes saving touch.

And Ankih had the good grace to feel bad about it anyway. Blessed be the Dawnflower.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

I'm down almost all my spells, but I have been wondering if my call cold would work on these stupid fae.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

That's a big woman. =P

Does her initiative modifier take into account her enlarged stats?


It does, and yes it is.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I thought we've already determined that enlarge person is bad.


We did, but that's what the AP says she does, and all her stuff is built around that. I adjust a bit here and there, but when this chic has an entire page dedicated to her and her tactics, I felt I needed to hold true.


AVora, you get an action too when your summoning finishes.
Round 1, start summoning
Round 2, you finish round 1 action at the start of your turn. Summon comes out. You still have your actions.


Everyone OK? Should I just NPC everyone but Sven? lol.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Sorry, yesterday was a busy day.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

No no, the paizo weekend of fun threw me off. Until I saw Svens post I'd forgotten the old stuff got wiped out. Sorry.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt's quiet here, but waiting for some info in our solo thread.


Must not have hit submit when I updated it this morning, info provided.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

The Paizo outages definitely gutted the momentum in my PFS threads.

Silly Paizo.


Yep. Strange that people are so whimsical that not being able to do something for a few days allows them to find something else to amuse themselves with to the exclusion of their previous enjoyment.

Or is that just me?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Heh. It's fairly common trait.

I watched a lot of Netflix.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I saw you mention in your socializing thread that you had a rough time with your PFS group.

What scenario was it?


It wasn't the scenario, it was the people.

We had 10 people show up, and the organizer was planning to run DWK part 2 with 6 people. After I told them I'd already run it, and since we had over flow anyway, I offered to GM a different scenario. The issue came when none of the 6 wanted to leave their nice safe group of a full party that will steamroll content to play in a 4 man squad that didn't have a bunch of optimizers.

That basically sent me and two other people home without being able to play anything, all because 2 ppl didn't want to risk their precious level 2's from having a challenge.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Bummer. Sounds like folks I just wouldn’t play with. At this point I prefer PBP to the face to face gameplay. This past weekend was my first time doing live gaming in months.

I think the 3-4 person experience is way better anyway. PFS is already fairly easy so a smaller table gives you a greater challenge, more room for everyone to shine, and things move quicker because you’re not waiting on 6 different people to do stuff.


And for people who have done it all and like to be challenged, 4 person squads are good.

However, a lot of people just like to play and acrue wealth. There was a good conversation right before the game about how much it sucks when a PC dies and many people were of the opinion they'd do anything they could not to have that happen. Such is gaming. IMO, until a character is level 3-4, they haven't built up the connection with me, so if they die, it sucks, but I move on.

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