
The Wisp |

Wisp was already gone before anyone could say her name. Darting from tree to tree, making her way closer, she crept up behind a big tree. Carefully, she leaned, and slowly turtled her head around its wide body to peek. She drew her rapier.
Stealth is my business: 1d20 + 10 ⇒ (15) + 10 = 25
Now you see me. Now, you don't!

GM Wasted |

[spoiler=Desna Knight]Your companion moves out from behind some foliage, where he had been hidden. He grins at you.
"I was expecting you, my friend! I have already tracked the group you speak of. It seems your companions are on their way there as well. Twelve of the little buggers. Most of them are sleeping in the daytime though a few are on watch. A coordinated stealthy assault might get rid of the guards and let you take the rest in their sleep!"

Lynleera Sunwhisper |

Lynleera was disturbed at the suggestions of foul rites, though she herself harbored similar thoughts. "Becalm yourself Calin. What next, ancient kings of Osirion come back? A new kingdom in the east? Wait... The River Kingdoms are east of us... Oh drat it, nevermind. Thank you Zantus, you have been most kind to us."
Following the others, she is not of simple step in the woods as her half-elven friend, but attempts her best, trying to avoid making noise but generally hanging towards the back as is.
Stealth: 1d20 + 3 ⇒ (17) + 3 = 20

The Wisp |

And even though they likely can't see her, Mary will make a face or two at the others.

Calin Moonbreeze |

perception mary: 1d20 + 7 ⇒ (2) + 7 = 9
stealth: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
He at least was astute enough to curse silently as he tried his best to follow quietly their stealthy half-elf.. .than again he wasnt entirely sure where she even was.

The Desna Knight |


The Desna Knight |

After some walking following Ahbet/his directions, the Desna Knight finds the party that help him out yesterday or at least some of them.
"Well met friends, I was told others were making a move on this goblin camp, to my knowledge they have stolen a corpse, but I am not certain that it's still here. There should be twelve goblins here and most of them are sleeping during the day." he pauses for a moment looking around for the others.
perception: 1d20 + 7 ⇒ (11) + 7 = 18
"A coordinated stealth assault should be able to take out the guards before they can react, and then we can easily dispatch the others in thier sleep, foul creatuers."

Blake the Familiar |

Summoned forth by Sizma, Blake saunters forward in the brush as Sizma follows. But Sizma seems to not be used to this Stealth thing.
Blake's Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Stealth for Sizma: 1d20 + 1 ⇒ (7) + 1 = 8
Perception, so we can be safe: 1d20 + 5 ⇒ (5) + 5 = 10

The Wisp |

Mary smiled when Sizma slid right up to her, and yet she did not see her. It was really hard not to giggle and give their position up but she managed. However, she did reach over to gently pinch her nose. Her smile stretched from ear to pointy ear.
Mary stayed silent.

GM Wasted |

Looks like my earlier post was eaten!
You are all able to reach a "safe" stealth distance. You see a sense much like Ahbet described. There is a fire, and around it are three groups of goblins. Each group has two asleep on the ground and a third standing watch.
If you wish to approach stealthily it will be their Perception checks versus your stealth rolls. Who would like to advance?

The Desna Knight |

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
The knight tries to stealth over near Mary, he readies his starknife to be tossed at the goblins.
Wauw, the dice are clearly not with me today.

The Wisp |

Mary is confident enough to stalk up to a goblin and put the tip of her rapier into its lungs, keeping him from shouting out and rousing the other little football-heads awake.

Calin Moonbreeze |

Calin is well aware that he is not only not good at stealth but that his armor and the like makes it doubly not good, So he is hanging back until it is obvious things are going down then he will charge in. No sense giving us away if our stealthy friends can handle the situation

GM Wasted |

Sizma, Blake can move in, but much like with the Desna Knight, you can tell you're not moving well enough to avoid detection right now.
The Goblins are alert, but they are no match for your stealth. I'm going to say that, Mary, you went to the furthest west group. Blake went to the north group, and Lynleera approached the east-most group. The members of your group who are not in stealth are in the cover of the forest, thirty feet away from the eastern group of goblins.
Stealthed players, you may now make attack rolls. Your enemies are considered flat-footed.
Players in the brush, if you wish to coordinate, say, ranged attacks or spells with the stealthed players attacks, you may do so. This is a surprise ambush. If all three goblins are killed, you will not wake the others and you may coup de grace them.

Sizma Karnovic |

Sizma, knowing her own ability would not be able to be as beneficial in a stealth situation, decides to hang back and waiting until her talents would be needed. Meanwhile, she used her connection her familiar to prepare it's own ambush upon the northern group.
Whatever you guys want to do I am game.

The Desna Knight |

If we can we should attack at once, I make a range attack against the closest goblin for me.
Selaros hopes the others are ready to strike at a moments notice, cause he is going to open the fight now. If we can kill those 3 we should be able to dispatch the others quickly.
attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 4 ⇒ (1) + 4 = 5

The Wisp |

Crouching low Mary crept towards the goblin, thankful that she wasn't seen yet. However, he'll notice her when the pointy end of her rapier pokes his lungs. And, it was with that though she pushed her sword forward, leaning deep for that perfect thrust.
attacking that goblin: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Calin Moonbreeze |

it wasnt his favored method of attack, but he watched in some consternation as Mary's thrust did not fell the goblin. He drew an arrow and loosed it at Mary's goblin.
longbow: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
damage: 1d8 ⇒ 8

GM Wasted |

Lynleera manages to stab one, and it doesn't even have a chance to cry out.
Lynleera Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Raven Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Mary Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Desna Knight Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Calin Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Sizma Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Goblin Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

The Wisp |

Feeling hot for missing the goblin prior Mary stabbed at it,again!
stabbing the goblin.: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
damage!: 1d6 + 2 ⇒ (3) + 2 = 5

Calin Moonbreeze |

longbow: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
damage: 1d8 ⇒ 6
This was... not going how he would have imagined it, they should have just let the blasted little green boogers go. He quickly drew another arrow and loosed aiming just a bit to the right hoping to avoid missing the goblin and hitting Mary.
a whole lot of nope :P

Sizma Karnovic |

Ray of Frost: 1d20 ⇒ 2
Frost Damage: 1d3 ⇒ 3
Claw 1: 1d20 + 4 ⇒ (18) + 4 = 22
Claw 1 Damage: 1d3 + 4 ⇒ (2) + 4 = 6
Claw 2: 1d20 + 4 ⇒ (6) + 4 = 10
Claw 2 Damage: 1d3 + 4 ⇒ (1) + 4 = 5
Sizma attempts to send a frosty attack, but it seemed to melt before it even got close. Blake however, manages to land a blow on the Goblin for damage.

The Desna Knight |

"These people are not bad, could be just what the town needs. Now let's finish them, the only good goblin is a dead goblin." The Desna Knight draws the glaive on his back and carefully moves into the camp to begin dispatching the sleeping goblins.
Coup de grace: 3d10 + 12 ⇒ (4, 10, 7) + 12 = 33

The Wisp |

Mary was not happy. Again she missed such an easy target. Was there still some apricot stuck to her boot making her slip, or was Desna unhappy with for some reason. Whatever the reason, it had her growling under her mask. Surely, the goblin guards would wake up their snoring comrades. This is not good. That said, her mouth twisted into a tight frown under her mask. What was the Knight doing? Was he killing them in their sleep! That didn't feel right. Still, Mary was sure she was in a lot of trouble and tightened her grip around the hilt of her rapier and readied herself for the worse, eye flitting about looking for escape options, just in case.

The Desna Knight |

Having dispatched the goblin, Selaros desides to look abit around, afterall killing sleeping goblins are not much of a challenge. "Hmpf it actually doesn't feel right, a fighting goblin is more enjoyable to defeat.
Selaros is looking for anything that can help him and the others to locate the late fathers remains. He moves as silently as he can to prevent the goblins waking up, despite welcoming them doing so, as he still have a bit of anger built up from yesterday.
perception: 1d20 + 7 ⇒ (19) + 7 = 26
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

The Wisp |

Edit:
Mary wasn't into the killing of sleeping goblins, so she didn't partake in it. However, she did speak up.
"Uh, before they're all dead, maybe we should talk to one of them to see what he or she may know?" She offered it as a suggestion.
Mary's mood was turning sour. And if it were not for the mask everyone would see her frown deepening. Yesterday she had just won a ribbon for her incredible agility, but now she's finding every slippery surface determined to throw her stance off. She missed the goblin in front of her twice -in a row! Her cheeks were hot with shame, and she had no intentions of missing for the third time. Narrowing her eyes, she grunted and pushed her attack forward. However, she didn't follow through with the lunge. Instead, she swung her sword in an arc away from him, confusing the goblin by pulling her attack back. Her intentions were simple. By confusing the goblin she hopes to direct him to turn and expose an opening for her to take advantage of. Perhaps poking a hole in a kidney will make the little green jerk think twice about robbing graves.
a feint!: 1d20 + 3 ⇒ (18) + 3 = 21 VS. 10 + goblin's BAB + Wisdom mod or Sense motive score -whichever is higher.
Raven Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Mary Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Calin Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Sizma Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Goblin Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Lynleera Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Desna Knight Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
The Desna Knight just went, making it Raven's turn, and he likes to use ally-boosting spells. Let's see him toss one now, perhaps?

The Desna Knight |

"I only killed one in my blind hatred towards them, I have however regained myself again. In any case let's quitely search the camp for any clues to the late father's corpse he whispers back to mary.
Since the goblins were sleeping I thought we left initiative, so I performed a coup de grace on one before searching, did I find anything Wasted?

The Wisp |

Mary looked at him as if he had suddenly grown a second head, a look he couldn't see under the mask. To him it would look more like a jerk of her neck, likely meaning nothing. That is until she whispered back.
”Uh, right. Sure. Let's pick up murdering goblins as a hobby then. Beats playing poker and billiards if you were to ask me,” she rolled her eyes and sighed. Again, her owl mask hid that expression as well. Goblins were too stupid to hate. With heads like their's they ought to be brilliant. Instead,they're dumber than mayonnaise and put down like rabid dogs. And Mary understood that. It was a necessity. But she couldn't help feeling bad for the little bastards.
“We're here to recover that body. Do we happen to see a corpse or anything?” Mary tip-toed through the snoring goblins and searched for any kind of clue if these goblins had something to do with the kidnapping of the dead priest.
Perceptions: 1d20 + 5 ⇒ (4) + 5 = 9

The Desna Knight |

Sensing a bit of disapproval in Mary's voice, Selaros whispers a responds to her "I don't like that tone, but I'll ignore it. When you have lost your entire family to these creatures, sometimes the rage and hate is overpowering and you become blinded for even the tiniste moment, and end up doing something that you aren't proud of."
As evil as the goblins are it just doesn't feel all that good to kill them without a fight, and Mary is right we may need some of them to talk if there is no clue to be found

The Wisp |

Mary stared at the Knight for a long moment, but shook her head and sighed. 'At least you had parents!', she thought. It took a lot of willpower not to shout those words at him and keep them in her brain, but waking up the goblins would be bad and she was not in the mood for having to kill any more of them. Instead, she just sighed loudly under her mask and shook her head. It certainly was disappointing to see a superhero giving into his hatred and even justifying it instead of rising above all that bad to find the better, and possibly the good. It pissed her off. So, to keep her mind focused she continued looking for clues.

Calin Moonbreeze |

He waited patiently at a distance doing his best to keep quiet in his armor and keeping an attentive eye on the sleeping goblins. If it wouldnt take longer than it would take the others to dispatch the goblins he would take off his armor and join them, but by the time he quietly removed it they should be just about done. While waiting he kept a close eye on the surroundings
perception: 1d20 + 7 ⇒ (7) + 7 = 14