Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


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Just so I can keep track. Hard dead either way


HP:6/6 AC:16 FF:12 T:14 BAB:+0 CMB:+4 CMD:17 Fort:+2 Ref:+1 Will:+5 Init:+4 Perc:+5

The other one that is knocked out.


Gotcha. Next!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Round 2 Initiative 18
attack, bless: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
confirm crit: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
damage: 2d8 + 6 ⇒ (7, 7) + 6 = 20

With the first goblin down at the burning stand he moved to take care of the other one removing and setting his shield moments before he struck the heavy whistling of his flail solidly thwacking the other goblins skull.


...what skull?


Calin crunches through the Goblin's head, obliterating it. There are no more goblins currently. You have a second to catch your breath.

What do you do?


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

Lynleera runs towards the market stall, thinking that maybe some more goblins are around, though she can't tell if there are or not. "Is everyone okay?"


You can make a Perception roll if you like!


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Selaros runs over to pick up his starknife near Calin "That was some moves for one off the militia!"
Once he has gotten that he begins to help getting buckets to put out the fire the goblins started. "I'm fine but I wonder how these got in without anyone noticing them?"
Perception: 1d20 + 6 ⇒ (4) + 6 = 10 Are there anymore goblins near the burning stall?


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

He blushed slightly for just a moment...

I trained with my mother's people before I made my way here... They were merely goblins more intent on burning things than fighting. But you bring up an interesting question... what are goblins doing inside the city walls. Keep your eyes sharp, they might be more of them.

He added running over the goblins with his eyes.


Selaros, you don't see anything out of the ordinary. Others can also make perception checks.


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

Raven scans the area for any other signs of danger, hyper-focused; just like in The Bad Old Days.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

When the fire is put out, Selaros will check up that Agustianna is unharmed and then look for a place where he can change out of sight and undistrubed, as he expects more goblins might be somewhere in town, as this seems like to few to come into town at a time.


Raven, you spot a group of Goblins sneaking over to a cart! You can warn your friends and get the drop on them. There are seven all told, six with torches and one with a whip.
Selaros, you can find Agustianna. She's fine. She's shepherding civilians away. You can also find an ally within one move action to change in.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Sizma checks around herself for anymore danger calling her familiar back to her side.

Perception: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13

Word of advice GM. Hiding some posts such as the last one and noting it for the one it is intended towards would be really cool. You don't have to, but it's a thought.


That's what I normally do but I'm typing on my phone at work in like five second increments :p


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Attacking unconscious foes held a lackluster appeal. It felt misplaced, missing that tingly rush in the roof of her gut for doing her part towards the greater good. However, with goblins having stomachs bigger than their brains, despite their oversized oblong skulls, what was the alternative?

Mary sighed.
"Stupid goblins, getting themselves killed," she sighed. Then she turned to the others. [b]"I'm going to look to see if there is any more trouble, and help with crowd control. Could someone get my dagger for me? Thanks!" Her slight cape flapped behind her as she ran.

perception: 1d20 + 5 ⇒ (3) + 5 = 8


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

Raven sharply raises his right hand, signaling for the other defenders to wait.

"Hold on, my friends. There are more goblins over by that cart. I count seven at the moment. We might be able to catch them by surprise. I can't fight, but I will support you with my magic."


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

Selaros is glad to see Agustianna is well and helping others to get to safety. So he quickly runs into the ally and find something to hide behind while changing so no one can see him.

Changing persona takes 1 min


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

The moment Raven pointed out the goblins by the cart Calin moved that direction.

"Good eye friend."

He called to Raven and he began moving to intercept the blasted little denizens. Perhaps it was all the time he spent at the stables with master Hosk, but he was beginning to agree that perhaps the only good goblin was a dead one.

Calin will move and attack the nearest goblin as soon as he gets in range.

attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
damage: 1d8 + 3 ⇒ (4) + 3 = 7


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Hearing that there were more goblins, she screeched to a stop, pivoted on her heels and ran towards the voice(Raven) calling out.
"Wait for me, I'm coming!"


Now that people have heard Raven's warning, you may take a surprise round. Once everyone does we will roll initiative as normal. Calin, your attack is unsuccessful


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1
GM Wasted wrote:
That's what I normally do but I'm typing on my phone at work in like five second increments :p

Alright, I understand.


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

Surprise Round

Raven calls out to the half-elf guardsman. "These foes are quick, but fragile. Prioritize accuracy in your attacks."

Raven uses his Surprise Round Action to provide Combat Advice to Calin. Calin gains a +2 Competence Bonus to his next Attack Roll. It stacks with Bless, since Bless is a Morale Bonus. :)


Sounds good. Since the rest of you now have a warning, everyone but Calin and Selaros may take an action in the surprise round.


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Sizma rushes over in range of the goblins and casts forth another bright array of colors, chanting something similar to what she said before.

Going to get as close as I can while being in the 15' cone of effect. So about 15' away. Give me another DC:14 Will Save for any that would be in the AoE. Blake shall rush beside her but not go out to attack yet. Let the fun begin.


Sizma, you're able to hit four of the Goblins with torches. They fall unconscious. Roll 2d4!


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

Blarg! Haye falling behind like this!

At the realization that there are more threats to the fine people of Sandpoint, Lynleera pulls her blade free and dashes for the caets.

First move action = pulling rapier out
Second move actio = moving towards the carts


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Dice FTW, or not: 2d4 ⇒ (4, 2) = 6


Four of them fall unconscious! Two Goblins with torches, and one with a whip, are still active. Mary, you can get to the goblins and attack in the surprise round if you desire.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Mary's elvish heritage made itself apparent in her running. She ran hard and fast, dodging and weaving past parts of the crowd retreating from the danger, her shoulder length golden hair bobbed against her neck with each nimble stride. She ran so hard it felt as if there was no ground beneath when she stretched her right hand, lunging forward, driving the pointy tip of her rapier into a goblin weilding a torch.

Attacking with rapier(with bless): 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage: 1d20 + 2 ⇒ (5) + 2 = 7
A natural 1!!!roll to confirm natural 1: 1d20 + 4 ⇒ (7) + 4 = 11


You miss, but are fine otherwise. Now, however, the surprise round had ended! Time for initiative:
Goblin Initiative: 1d20 + 6 ⇒ (8) + 6 = 14


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

If it helps I wouldnt mind if you rolled all the initiatives at once, could speed up posting if need be.

initiative: 1d20 + 2 ⇒ (17) + 2 = 19


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5


Some players are completely set against GMs rolling anything for them. But if everyone is amicable I'm happy to roll Initiative and Perception checks to speed things along. Thoughts?


Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8

I'm used to have the GM roll initiative for all so they are there together and we don't have to wait for everyone to come and roll and find out they can't post yet. I'll roll one in case I need it.

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Lvl 1 Female Infernal Tattoo Sorcereress HP:8/8 AC:11 FF:10 T:11 BAB:+0 CMB:-1 CMD:10 Fort:+2 Ref:+1 Will:+5 Init:+1 Perc:+1

Init: 1d20 + 4 ⇒ (11) + 4 = 15


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Everything was working so well, that is, until she stepped on that apricot. Someone must have dropped it when running away, and it ws just slippery and squishy enough to make her foot slip to the right, jerking her thrust away from the goblin's chest to a couple of inches above his right ear. Mary let out a short screamed of shock.
"Just great!" She growled. Slowly she drew back into a prepared stance, sword poised in front of her.

"Let's dance.

Inititative: 1d20 + 4 ⇒ (14) + 4 = 18

Let's do that.


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

Yes, please feel free to roll for Raven when necessary. :)


Lynleera Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
So we have;

  • Calin
  • Mary
  • Goblins
  • Sizma
  • Selaros(5 rounds left)
  • Lynleera
  • Raven

Calin! Two goblins with torches, one with a whip. Your action!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Round 1 initiative 19

He strode right into the little blighters shield ready his flail whistling as he brought it crashing across his body torwards the goblin with the whip.

attack, bless,combat advice: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19
damage: 1d8 + 3 ⇒ (2) + 3 = 5


Solid hit! It's not happy.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

With a quick step forward she lunged forward, and stretched her arm out as far as it would reach. It was all one fluid motion, lightning fast and easy. Or, so she had hoped. Mary was still blushing from slipping on that apricot. Hopefully, she would put one of those goblins with a torch down quickly.
"Surrender!" She shouted, but then added, "Please!"

Attacking a goblin with her rapier: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Goblins usually find surrender difficult when a rapier pierces its lungs. It drops, bleeding and gurgling.
Mary, one of the still-awake Goblins drops its torch, grabs its weapon and slashes at you, but it misses badly. Calin, the one with a whip casts a spell at you! Give me a Will save.

Will Save DC 12:
If you succeed, nothing happens. If you fault, uncontrollable laughter takes over, and you fall probe, laughing hysterically.

The rest of you may go as well!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

will save: 1d20 + 1 ⇒ (8) + 1 = 9

He started to laugh uncontrollably. So hard in fact he fell to the ground laughing so very hard.


Female Elf Magus (Spelldancer)
Basic stats:
8/10 HP, AC=15 T=13 FF=12 CMD=14, Init+3, Perc+2

This will be on Lynleera's turn
Lynleera hears tge laughter and looks at the goblin who had been holding the torch. Gritting her teeth, she waves her hand in the air and breathes out a spell.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Depending on how close the last goblins are, they may get AoO on Lynleera


Even if they're close you could easily 5 foot step away. The Goblin is injured by your attack.


CG Human Male Varisian Pilgrim Cleric 1 (HP 10/10; AC:15; T:12; F:13; Fort:+3; Ref:+2; Will:+5; Init:+4; Perc:+8; Channel 5/5; Bit of Luck 6/6; Touch of Good 6/6; L1 Spells: Bless 1/2 Protection From Evil [D])
Active Effects:
Bless

Raven reflexively attempts to Spellcraft the Spell that affected Calin.
Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6

"Our ally is vulnerable while Prone! Try to keep the goblins off him. Their spellcaster is the real threat, though!"

Raven will use a Move-Equivalent Action to give Combat Advice to Mary. He will convert his Standard Action to a Second Move-Equivalent Action to give Combat Advice to Lynleera. They each gain a +2 Competence Bonus to their next Attack Roll.


Mary goes, then goblins again.


Female Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17
Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

The goblin quickly swapped his torch for a weapon. Armed, it stared at Mary with his tiny crimson eyes. A line of white spittle ran down his chin, and he clacked his teeth with hot anger before leaping swinging its misshapen sword across her belly. Marilwen gasped loudly, and stepped aside dodging the attack. Then a bolt of magic(Lynleera) struck the goblin in the face, giving Mary an opening to move in and dispatch the goblin with a flick of her wrist. But, a voice called out warning of a fallen ally and a spellcaster(Raven). She put her rapier in her left hand.

"Alright, I got this," She sighed and drew out a dagger,and whipped it at the spellcasting goblin with a quick, elegant gesture of her arm.

Throwing a dagger at the spellcaster

Throwing a Dagger: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

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