Rise of the Runelords - Pathfinder Society (Inactive)

Game Master JCServant


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M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton will scurry across the bridge.

Grand Lodge

I want to make sure I understand this right. Three of you are running across the bridge, as seen on the map, and two are staying behind and using distance attacks if necessary?


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Megekki insists on going first, and alone. "Megekki, can be goblin, so if many waiting, might get away." If pressed on this matter, he removes his mask to reveal a goblin's face. In fact, not just any goblin, but Gothmog. "Mirrors are true. Broken mirrors, most true. Reality, that is the lie."

(But he'd rather not have to use the power until pressed)

That makes the plan: Megekki crosses. This will let us vet the bridge for strength. Megekki will hold his spear horizontally for two at a time, vertically for one at a time, or lay it down to signal them to wait.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Ok Meg, that sounds like a good idea too...

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Emrys loads his crossbow and makes sure his components are sorted and organised for easy reach.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton will load his crossbow too. He'll cast guidance on Megekki before he leaves and the others while he crosses.

Grand Lodge

So are you walking alone across the bridge looking like a goblin somehow?


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Yes. Megekki is bent low under his oilskin cloak, in his mask, moving as if perhaps wounded, trying to otherwise move like a goblin. The distinctive skin colors of the animal hide might help, if we ever finished that process. If interrogated, he'll remove the mask, showing Gothmug's face. Or some approximation.

Grand Lodge

I want to make sure I have the right mental image. There is a substantial size difference between a Megekki and a goblin, right? I mean, the average goblins is under 3 ft tall and 30 lbs and the average human is about twice as tall and 5 times the weight.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Anyone paying attention will see something bigger than a goblin, but not obviously human, is the intention. And it seems maybe wounded, walking stooped. If stopped and questioned, Meg will spin some story about being wizarded large, and attacked, and they killed the cat and the dogs... All said in Goblin. Yes, it's a bad plan. But it's our very best bad plan. :) And since a really good perception roll said nobody was watching, it might work.

Grand Lodge

Megekki makes his way over the bridge.

1d20 ⇒ 41d20 ⇒ 51d20 ⇒ 161d20 ⇒ 19

As Megekki comes across the bridge, 4 goblins on goblin dogs rush out to attack, previously hiding behind bushes. However, as they approach, they slow down.

Goblin Language:

Is it a longshank!?
I not sure... maybe we should ask...

As they get with 15', however, the goblin dogs can smell Meggeki and growl, interrupting their conversation. The goblins take no chances, and let out a battlecry as they charge forward!!

Initiate combat. No surprise round as both sides are ready.

15' N - 4 Goblins, 4 Goblin Dogs.
PFL - Megekki
10' - Bridge End
80' - Bridge Start
90' - All other party members.

Note: Keep in mind, when you looked at the island from the main land, you were 90 feet away. This added +9 to the normal perception check DC to notice the goblins hiding.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax immediately lets fly two arrows at the closest goblin.

Flurry of Arrows 1: 1d20 + 6 ⇒ (13) + 6 = 19Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Flurry of Arrows 2: 1d20 + 6 ⇒ (2) + 6 = 8Damage: 1d8 + 5 ⇒ (8) + 5 = 13


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton shoots his crossbow at the closest dog and reloads.

Attack -1 from distance: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Damage: 1d8 ⇒ 5


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Me no am is not longshank...", Gothmog's voice begins to protest in Goblin, but stops when the hounds growl. "Guthmog!", he declares, holding his spear aloft (horizontal or vertical, as arranged, to indicate the estimated strength of the bridge), and removing his melt-face mask to reveal the goblin druid's!

Disguise -2 race +10 Hex +6 skill (not adjusting size): 1d20 + 14 ⇒ (19) + 14 = 33

"They make me big so bushes cut!", 'Gothmog' complains. "No! They followed! Hiding magic!"

StA to Hex, MvA to Copycat. AoO follows for charging gobdog.
AoO longspear: 1d20 + 1 ⇒ (4) + 1 = 5


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Holding to see the outcome of Meg's ploy...


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

We've already fired arrows, your cover is blown. Meg might be able to not be attacked early on. But you should read the spear-signal, and either come one at a time or two at a time across the bridge. Use a bow if it's not your turn to charge, maybe.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Was the way you hold your spear conveyed to Hardegon prior to now? I don't know what the signals mean.

Grand Lodge

Size difference is -10 according to skill rules

1d20 ⇒ 41d20 ⇒ 161d20 ⇒ 41d20 ⇒ 4

Result: The goblins argue among themselves about this sight before them, however, with the attacks coming at them at the same time, you can't expect that to last for long. The goblin dogs, who go on scent alone, attack this round despite the protest of one of the goblins.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0
Megekki wrote:


That makes the plan: Megekki crosses. This will let us vet the bridge for strength. Megekki will hold his spear horizontally for two at a time, vertically for one at a time, or lay it down to signal them to wait.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton moves up while putting the crossbow away after his attack.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Emrys moves forward 30ft onto the bridge. He knows Zeriax can outdistance his crossbow and he can see that outnumbered as he was, Megekki could be in trouble.

Closing one eye, he aims carefully for the lead rider.

l.crossbow: 1d20 + 4 ⇒ (20) + 4 = 24
confirm: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 1d8 ⇒ (2) + (7) = 9

Grand Lodge

So, what's your action, Hardegon?


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Hardegon moves up to the same level as Meg, drawing both short swords...

Grand Lodge

I was afraid you would say that...

As the three of you move into the bridge to move across, the poles holding it up on one side fly out of the ground...clearly the work of sabotage or shoddy Goblin workmanship. You try to hold onto the remaining rope.

Reflex save for all three on bridge.

Note: An 80' drop into water would result in 4d6 lethal and 2d3 non lethal damage. It's not quite as bad as falling 80' onto solid ground which would be 8d6 damage

Brenton's and Zeriak's attack, both loosed before the bridge collapses, hits their targets. One of the goblins is killed.

The dogs move in on Megekki.

Bite, Fort Save if Bitten): 1d20 + 2 ⇒ (9) + 2 = 111d6 + 3 ⇒ (2) + 3 = 5
Bite, Fort Save if Bitten): 1d20 + 2 ⇒ (13) + 2 = 151d6 + 3 ⇒ (4) + 3 = 7 Copycat Destroyed (miss of five or less)
Bite, Fort Save if Bitten): 1d20 + 2 ⇒ (8) + 2 = 101d6 + 3 ⇒ (6) + 3 = 9
Bite, Fort Save if Bitten): 1d20 + 2 ⇒ (6) + 2 = 81d6 + 3 ⇒ (2) + 3 = 5

The all miss as they flank the witch.

Status
15' Goblins x3
EFL' Goblin Dogs x4 (1 hurt)
PFL' Meggeki (25/25 Flanked),
Bridge Brenton (20/20 May Fall 10' across), Hardegon (27/27 May Fall, 20' across), Emrys (19/19 Armor, May Fall 5' across),
90' Zeriax (21/21 Armor),


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

(In Goblin, Gothmog's voice)"Bad dogs! Get them off me, you fools!"
Intimidate+6 (no mask) +4 size: 1d20 + 10 ⇒ (2) + 10 = 12
Reroll that, GM


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Reflex Save: 1d20 + 7 ⇒ (8) + 7 = 15

I am pretty sure Evasion does not work here, but if it does, then I have it as a reminder.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

reflex: 1d20 + 7 ⇒ (18) + 7 = 25

Brenton doesnt have time to scream before his heart enters his throat.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax first reaction will be to try and offer assistance in whatever way possible to the ones crossing the bridge - either grabbing one of them or simply holding on to the rope bridge - throwing some rolls if needed, since I will be out for a couple of hours.

Rolls:

Strength: 1d20 + 3 ⇒ (20) + 3 = 23
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21

If no other option is presented, Zeriax keeps peppering the goblins with arrows.

Flurry of Arrows 1: 1d20 + 6 ⇒ (9) + 6 = 15Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Flurry of Arrows 2: 1d20 + 6 ⇒ (7) + 6 = 13Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Reflex: 1d20 + 3 ⇒ (3) + 3 = 6

Double crap. Both of my characters, Brandon and Emrys have just plummeted from a great height :(

As the bridge suddenly lurches away from beneath his feet, Emrys' stomach turns over and he begins to fall.

He has just enough time to remember the sage council of his father;

I'm giving you your first spellbook Emrys. This is a big responsibility. Eventually you will fill it with spells that will shape the fabric of reality itself! but if I can offer one piece of advice its this; learn Feather Fall. It will save your life one day...

FFUUU---!!


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Zeriax:
Z- I'm guessing it's save-or-fall, and we are all best served by you killing goblins. Pretty dire either way. Galling, given the caution I spoke of. I think I speak too much, half gets ignored, and it's usually the half that was important.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Megekki:
To be honest Meg, I think the plan was doomed to failure from the start. Despite the hex you have there was very little chance of you passing for a goblin. If Hardegon and Brenton hadn't moved across you'd be stranded with 8 enemies and even with a good armor class, fighting defensively and Zeriax' support that would be difficult to manage. Yes I probably should have stayed put but I'm not sorry I moved. Emrys is cock-sure and irritated that the plan we went with seemed like a failure when, to his mind at least, his was likely to be more effective. Oh well, we live and learn. Or in this case maybe die and learn! lol


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

If Brenton avoids falling by clinging to the bridge he will climb up.

1d20 ⇒ 17

If his save puts him on the side with Zeriax, he'll take out his crossbow and load it. He curiously looks down below to see what happens to the others. He'll offer assistance if able.

Grand Lodge

Emrys Adamae wrote:

[dice=Reflex]1d20+3

Double crap. Both of my characters, Brandon and Emrys have just plummeted from a great height :(

As the bridge suddenly lurches away from beneath his feet, Emrys' stomach turns over and he begins to fall.

He has just enough time to remember the sage council of his father;

I'm giving you your first spellbook Emrys. This is a big responsibility. Eventually you will fill it with spells that will shape the fabric of reality itself! but if I can offer one piece of advice its this; learn Feather Fall. It will save your life one day...

FFUUU---!!

OK...This is funny!! Brownie point! (Roll d100. 76-100 means you get a hero point/PP)

BTW, I'm trying to get this resolved, but keep getting interrupted... post as soon as I can.

Grand Lodge

4d6 ⇒ (5, 1, 2, 1) = 92d3 ⇒ (3, 3) = 6 . Emrys falls into the warm waters below, taking 9 points of lethal and 6 points of NL. His barely conscious body begins to get pulled towards the ocean by the currents.

Those of you who made the saves are standing on the left rope that is still suspended across the chasm, holding on to the higher rope for leverage. The right side fell, and that's why there's no walking planks. It's a DC 5 climb check to move half your speed in either direction at this point.

1d20 ⇒ 13

The goblins jump at the shouted command, but are more concerned about the longshanks who just shot one of their own. They raise their horsechoppers and rush to cut the rest of the bridge down (despite the obvious fact it may strand them).

(I'll post more soon)


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton moves toward Megekki. He sees the goblins running toward the rope with their horsechoppers. 'Those wily little bastards better hope I don't make it over there.'

Grand Lodge

Party's turn

Several hold on for dear life or fall. Meggeki demands protection as the goblins rush forward, more concerned about their own skin than that of a bossy druid at the moment. Zeriak shoots, but misses.

Enemy Turn
The goblins move past Megekki (You can take AoO if you want to reveal as hostile...at the moment, they do not appear to be treating you as such) and move near the rope to attack.

The dogs attack Megekki.
Bite, Fort Save if Bitten): 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 161d6 + 3 ⇒ (6) + 3 = 9
Bite, Fort Save if Bitten): 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 221d6 + 3 ⇒ (2) + 3 = 5
Bite, Fort Save if Bitten): 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 101d6 + 3 ⇒ (1) + 3 = 4
Bite, Fort Save if Bitten): 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 191d6 + 3 ⇒ (1) + 3 = 4
Two bite (fort saves x2) for a total of 9 damage (vs AC 18).

Status
EFL' Goblin Dogs x4
PFL' Meggeki (16/25 Flanked),
10' (At rope base) Goblins x3 (1 hurt)
Bridge Brenton (20/20 On Rope), Hardegon (27/27 On Rope), Emrys (4/19 Armor, In River),
90' Zeriax (21/21 Armor),


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

One dog was hurt.

Am I able to make it to the other side this round? I believe the bridge is 70' and I was 10' across when it collapsed. I had moved 30' (half of 60') last round and I can use another full round to move the remaining 30'?

Brenton eyes the horse-chopper wielding trouble-makers. "Take those bastards out Zeriax before they cut the rope!" Brenton delays his turn until the zen archer goes.

Grand Lodge

Yeah, text is just misplaced on the dog/goblins.

Emrys, Swim check too. :)


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Which side of the bridge am I closest to?

Grand Lodge

Basically, the act of the thing collapsing interrupted your turn. You used the rest of it to hold on to dear life and steady yourself. So, you didn't get that far across. You an now move in either direction, but will need to make a DC 5 climb check to do so. You may not take 10 on this check. The distance you are currently at working your way across is listed above in the earlier post...the rogue is 20' along and you are 10'. (So you have a long way to go if you want to get to island). You can move 20-30 / round per full move action depending on your move speed. You can double that, but it increases that DC substantially.

Grand Lodge

Status
EFL' Goblin Dogs x4 (1 Hurt)
PFL' Meggeki (16/25 Flanked),
10' (At rope base) Goblins x3 (1 hurt)
15' Bridge Ending
65' Bridge Hardegon (27/27 On Rope),
75' Bridge Brenton (20/20 On Rope),
85' Bridge Beginning
90' Zeriax (21/21 Armor),
In River 0' away, 80' Below Emrys (4/19 Armor, In River),

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

JC did my crit land on that goblin? I'd like to think I zapped one of them before I took a tumble.

1d100 ⇒ 9

ffs

Swim: 1d20 + 1 ⇒ (3) + 1 = 4

Sigh. Can feel a use of two hero points coming on here.

GM:
Incidentally JC, if I were to die and get swept out to sea, how would rerolling a new character work? Point buy or random as we did originally?

Grand Lodge

Emrys:
I would love to give it to you too...but you did state you were moving first, then you posted the shot. By that time, you were already taking a dive. Literally.

Don't count yourself dead yet. You still have 4 hps (and NL damage heals rather quick). Even if, worst case, you get swept out, there would be a chance you'd make it back to Sandpoint in one piece. Remember, it's only 6-7 miles away or so. There would be checks involved, but it's hardly outside the realm of possibility.

Alternatively, if you want to use a hero point here, we can say you heroically grabbed a piece of rock or something and waited for aid, lol.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Climb Check: 1d20 - 2 ⇒ (5) - 2 = 3

Hadegon moves about 20' forward hoping to get to the goblins before the remaining ropes get cut


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton climbs back to Zeriax' side.

Climb: 1d20 ⇒ 16

He takes a rope out of his bag. "Swim over here Emrys!" he yells in futile as Emrys looks as if he's never gotten his feet wet and is swept further away by the current.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

I owe two fort saves:
Fort+5: 1d20 + 5 ⇒ (12) + 5 = 17
Fort+5: 1d20 + 5 ⇒ (18) + 5 = 23

Full-round action: Total Defense, 5' step toward goblins/cliff

(In Goblin, Gothmog's voice):"Get them off me! Crazy bad dogs!"

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

JC:
Lol I love your optimism Jc but with Emrys' swimming ability getting swept out to sea is surely a death sentence. Ill happily use a hero point to grab onto something if I can.

Grand Lodge

Emrys looks like he's about to get swept out. You see the waves and currents pull his body under. Brenton's eyes frantically sweep back and forth down the stream, praying to his deity that his elven friend survives. Suddenly, he sees a hand burst of the water and grab a branch right above it. A weakened Emrys pulls himself up to the side of the cliff some 80' below Brenton.

Missing Zeriak's action. I'll move to resolve this round in about 45 minutes or so.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Like a statue, Zeriax stands at the edge of the fall, his visage steady as he stares at Emrys.

Well, this is easy - Zeriax main concern is Emrys - if he sees him grabbing onto something he fires at the goblins. If not he dives after him. I am posting both actions.

If Emrys grabs hold to stay afloat:

Flurry of Arrows 1 at one of the dogs attacking Megekki: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Flurry of Arrows 2 at one of the dogs attacking Megekki: 1d20 + 6 ⇒ (20) + 6 = 26Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Flurry of Arrows 2 crit confirmation: 1d20 + 6 ⇒ (7) + 6 = 13Damage: 1d8 + 5 ⇒ (1) + 5 = 6

There is something wrong with the dice roller :D

If Emrys cannot grab and gets pulled:

Zeriax dives after him.

Acrobatics?: 1d20 + 11 ⇒ (1) + 11 = 12
(or actually falls in after him :/ )

Swim: 1d20 + 7 ⇒ (20) + 7 = 27

Ninjaed by the GM!! :D


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

As promised, I posted before time up ;)

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