| Zeriax |
"And why not..?" - comes Zeriaxs' whispered confirmation.
| Zeriax |
"Lets scout up there first, and make sure we do not leave our backs unprotected"
Emrys Adamae
|
Press on. We have already left eemies at our backs and can only hope they've fled us scary longshanks. Hardegon, I think you should check these doors for traps before we pass through. The goblins have already shown how devious and resourceful they can be.
| Zeriax |
Zeriax nods as he strings his bow at the ready, aiming at the door before it is opened.
Emrys Adamae
|
Despite Megekkis opinion, Emrys is unconvinced the bridge was not rigged to fail according to a certain weight - such as that of a few marauding longshanks. There is already evidence of some intelligence leading them after all.
Easy does it...
| Zeriax |
Megekki speaks goblin right?
| Megekki |
Yes. But I got the impression the words were not clear enough to understand, rather than clear but not understood. Curious fact: Megekki did NOT speak goblin when it was first discussed for interrogating the prisoners. (He got it at level-up)
We are agreed to aggro this next room?
| Zeriax |
I guess we are here for that ;)
GM-JCServant
|
You open the door. This large throne room is decorated with hanging furs along its walls, mostly black-and-red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne’s back.
It appears as you're expected, as the goblin sitting on a large gecko yells, Stop! You have not earned the right to approach me! His common is much cleaner than any you have heard from a goblin up to this point. I am Warchief Ripnugget. And, I understand you are the fabled heroes of Sandpoint. State your business here!
| Brenton Demurri |
"If you know we're called the 'heroes of Sandpoint', I would think you would know why they call us that, and you should have an idea of why we are here. Maybe you could fill us in on who is attacking the city and why."
| Zeriax |
Zeriax nods in confirmation.
| Brenton Demurri |
Brenton tries to identify the lizard's characteristics.
Knowledge Stickfoot: 1d20 + 6 ⇒ (11) + 6 = 17
"We didn't necessarily come here for the conversation. If you have something to say, you'll say it to everyone. We're not going to fall for your tricks."
Emrys Adamae
|
Emrys looks briefly to the others but then tips a wink to Zeriax.
I'd be happy to talk with you, Nethys knows I haven't had an Intelligent conversation in a while. he walks slowly toward the throne.
Yes... this lot are slow on the uptake sometimes, foolhardy, hasty, even insane in some cases. But I always trust them to know just when the right time comes to act.
He stops 10 feet short of the throne.
So what is it you want to talk about? My dogs have stood down, I hope the same can be said for your... thing.
Emrys Adamae
|
Dozens of possibilities of how this confrontation could resolve run through Emrys’ head. He plays out a game of mental chess, manipulating the situation from every conceivable angle. With the data he has available, every scenario ends in blood.
For some reason this goblin believes me to be the leader of the group – or at least the spokesman. I hope the others weren’t offended by this charade I’m playing but more importantly I hope they picked up the hint to be ready if I give the signal...
He waits, somewhat impatiently, for the response.
GM-JCServant
|
As Emrys shifts forward, the Goblin leader shouts, Now!! Four goblins appear from behind pillars in the room, charging towards the mage to cut him down. Emrys smiles. As the last possible moment, a sylabble escapes from his lips, and he shifts far enough back to startle the goblins. They stop short of just running each other through, looking stunned.
He's over there you idiots!! Kill him, and his friends, too!!
Combat Begins.
(Emrys, how far can you shift?}
The goblins and goblin commander/gecko are 20' away from the bulk of the party).
| Zeriax |
Friend Megekki... Where are you...? Zeriax ponders, not yet having come to terms with his companion disappearance.
Almost absent minded, he fires 2 shots at the goblin leader.
Using Perfect Strike - I believe it to be the 3rd usage of the day.
Flurry of Arrows 1: 1d20 + 6 ⇒ (9) + 6 = 15Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Flurry of Arrows 2: 1d20 + 6 ⇒ (14) + 6 = 20Damage: 1d8 + 6 ⇒ (7) + 6 = 13<- Possible hit
Flurry of Arrows 2: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d8 + 6 ⇒ (4) + 6 = 10<- Possible hit
Emrys Adamae
|
JC, I can shift 10 feet at this level. It acts like Dimension Door except it is a swift action.
Emrys backs away to the safety of his companions.
Nice try. he smiles. You think you're playing me? Check mate!
Casts Glitterdust, DC 17 Will save please.
GM-JCServant
|
Round 1: Player Turn
Hardegon throws a dagger. It hits the pillar behind the goblin. He picks it up, looks at his dogslicer, and determines he likes the dagger better! With a big grin, he prepares to move forward and attack.
Zeriak shoots two goblins dead, as Brenton casts Shield. Emrys casts a spell.
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (10) + 1 = 11
Goblins start yelling in Goblin talks as they put their hands forward trying to find directions. The Gecko bucks...
1d20 + 9 ⇒ (18) + 9 = 27
The leader keeps him under control, and moves him forward.
Enemy Turn
As the goblins try to find their way, the commander guides his gecko around the room, attempting a ride by attack!
1d20 + 10 ⇒ (1) + 10 = 111d4 + 2 ⇒ (2) + 2 = 4
He raises his dogslicer to attack Hardegon, but the weapon flies out his hand. He curses and pulls another weapon from the side of the saddle as the gecko leads him back to the point he started at.
1d20 + 7 ⇒ (10) + 7 = 17
Status
20' Ripnugget (Perfect, ), Stickfoot (Perfect, Blind 2),
15'EFL Goblin x2 (2 Blind)
PFL Hardegon (25/27 ), Brenton (20/20 Shield),
5'Back Zeriax (21/21 ), Emrys (19/19 ),
| Zeriax |
GM-JC I was shooting at the goblin leader, did it hit?
| Zeriax |
So, the 20 misses :/ Ok, thanks. Could I have an idea of the penalty I am incurring to hit the leader? We are assuming I have currently 6 obstacles in front of me?
Zeriax keeps his focus on the goblin leader.
Flurry of Arrows 1: 1d20 + 6 ⇒ (13) + 6 = 19Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Flurry of Arrows 2: 1d20 + 6 ⇒ (7) + 6 = 13Damage: 1d8 + 6 ⇒ (6) + 6 = 12
GM-JCServant
|
Under our current house rule system, he only gets the standard bonus to AC if there are enemies (his allies) between you and him. You no longer count your allies (They magically duck or get out of the way every time you shoot). He would normally gain a +4 cover bonus to AC whilest behind his minions. However, since he is on a gecko, I rule that you can see more that half of him, so the cover bonus is reduced to +2.
| Zeriax |
Thanks GM-JC, I'll write this down somewhere do I don't keep asking.
GM-JCServant
|
Round 2
Hardaegon hits two goblins, adding sneak attack
2d6 ⇒ (5, 1) = 62d6 ⇒ (2, 3) = 5 He kills drops one of them with two daggers through the chest.
Zeriak shoots twice and misses the goblin leader. He laughs as he dodges the arrows.
Goblins
For a 2nd round, the goblins walk around, blind. The leader charges around the room on his gecko, doing another ride by attack!
1d20 + 12 ⇒ (18) + 12 = 303d4 + 6 ⇒ (4, 4, 1) + 6 = 15
He runs the rogue through. You drop us, we will drop you!!
He returns behind his minions.
1d20 + 7 ⇒ (12) + 7 = 19
Status
5' Ripnugget (Perfect, ), Stickfoot (Perfect, Blind 2),
EFL Goblin x3 (3 Blind)
PFL Hardegon (12/27 ), Brenton (20/20 Shield),
5'Back Zeriax (21/21 ), Emrys (19/19 ),
Emrys Adamae
|
Emrys has a quick glance around him to ensure he is not in danger and can fully concentrate on casting his spell.
Casts Grease on Ripnugget's weapon. DC 16 Reflex save each round or drop his weapon. The goblins and Splitfoot need to make more Will saves or continue being blind.
Spells prepared
Level 0
Daze
Prestidgitation
Light
Level 1 - 3 remaining
Color spray
Magic missile
Snowball
Grease
Level 2 - 2 remaining
Create pit
Flaming sphere