Rise of the Runelords - Pathfinder Society (Inactive)

Game Master JCServant


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Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"And why not..?" - comes Zeriaxs' whispered confirmation.

Grand Lodge

An open flight of wooden stairs winds up to a trap door in the ceiling, thirty feet above. You believe it would lead to the area where one of the goblins was shooting you from. There is a new door to the north (map updated)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Lets scout up there first, and make sure we do not leave our backs unprotected"

Grand Lodge

You run up and look. The lookout tower is empty now, save for a rather sad looking set of playing cards scattered all over the floor, and a few crossbow bolts.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Press on. We have already left eemies at our backs and can only hope they've fled us scary longshanks. Hardegon, I think you should check these doors for traps before we pass through. The goblins have already shown how devious and resourceful they can be.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Are we back in the room with 5 unexplored doors?

Brenton listens to door number five.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Bridge not trap. Just weak. Goblin bridge, one, two. Three men, armors, too much.", Megekki says softly to Emrys.

Grand Lodge

There was a "new" door in this room heading north, labeled "6". You hear nothing in Door 5.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton checks for traps on door #6 but waits for Hardegon to check it also before moving on.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Megekki growls under his breath, pondering the loathesome little goblins...

Megekki casts Enhance Diplomacy on himself.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Hardegon listens in on the door #6 and then examines it closely for any traps...

Perception(trapfinding): 1d20 + 8 ⇒ (2) + 8 = 10

Seems ok to me


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax nods as he strings his bow at the ready, aiming at the door before it is opened.

Grand Lodge

You move forward carefully, and find yourself in a small hallway. There's a door, ahead, to the north, and one to the west. Map Updated. There are now 7 numbered doors that you have not tried yet.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton will check the doors for traps, listen to them, then wait for Hardegon's inspection.

Trapfinding: 1d20 + 6 ⇒ (16) + 6 = 22
Listen: 1d20 + 6 ⇒ (10) + 6 = 16


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

At door 6, Hardegon checks for any traps...

Find Traps: 1d20 + 8 ⇒ (5) + 8 = 13

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Despite Megekkis opinion, Emrys is unconvinced the bridge was not rigged to fail according to a certain weight - such as that of a few marauding longshanks. There is already evidence of some intelligence leading them after all.

Easy does it...

Grand Lodge

You hear some goblin gibberish on the other side of the door, though you are unable to make out the words. You see no traps.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Did Brenton heal everyone with the wand before? He does so now if not.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Megekki speaks goblin right?


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Yes. But I got the impression the words were not clear enough to understand, rather than clear but not understood. Curious fact: Megekki did NOT speak goblin when it was first discussed for interrogating the prisoners. (He got it at level-up)

We are agreed to aggro this next room?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I guess we are here for that ;)


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"Is everyone ready to attack?"

Grand Lodge

You open the door. This large throne room is decorated with hanging furs along its walls, mostly black-and-red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne’s back.

It appears as you're expected, as the goblin sitting on a large gecko yells, Stop! You have not earned the right to approach me! His common is much cleaner than any you have heard from a goblin up to this point. I am Warchief Ripnugget. And, I understand you are the fabled heroes of Sandpoint. State your business here!

Grand Lodge

Picture now in Dropbox: Ripnugget and Stickfoot.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"If you know we're called the 'heroes of Sandpoint', I would think you would know why they call us that, and you should have an idea of why we are here. Maybe you could fill us in on who is attacking the city and why."


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax nods in confirmation.

Grand Lodge

Maybe...maybe. I don't just share information with anyone. I only talk to those worthy of my...intellect. YOU!

The goblin points to the wizard.

You look like you understand the value of the spoken word over battle. Approach. I shall talk with you and you alone!


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton tries to identify the lizard's characteristics.

Knowledge Stickfoot: 1d20 + 6 ⇒ (11) + 6 = 17

"We didn't necessarily come here for the conversation. If you have something to say, you'll say it to everyone. We're not going to fall for your tricks."

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Emrys looks briefly to the others but then tips a wink to Zeriax.

I'd be happy to talk with you, Nethys knows I haven't had an Intelligent conversation in a while. he walks slowly toward the throne.

Yes... this lot are slow on the uptake sometimes, foolhardy, hasty, even insane in some cases. But I always trust them to know just when the right time comes to act.

He stops 10 feet short of the throne.

So what is it you want to talk about? My dogs have stood down, I hope the same can be said for your... thing.

GM:
Expecting betrayal, Emrys clears his mind and prepares to shift as a swift action, teleporting out of the way of whatever incoming threat.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Under his mask, Megekki fumes, and finally, he growls in Goblin, "No tricks. You tricks, you DIE!"

Intimidate+8+2spell+4size: 1d20 + 14 ⇒ (20) + 14 = 34

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Dozens of possibilities of how this confrontation could resolve run through Emrys’ head. He plays out a game of mental chess, manipulating the situation from every conceivable angle. With the data he has available, every scenario ends in blood.

For some reason this goblin believes me to be the leader of the group – or at least the spokesman. I hope the others weren’t offended by this charade I’m playing but more importantly I hope they picked up the hint to be ready if I give the signal...

He waits, somewhat impatiently, for the response.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Hardegon shifts about nervously. I have a bad feeling about this..., he whispers to himself.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton looks around to see if there are other entrances to this room or 'places' for goblins to be hiding.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

As Emrys shifts forward, the Goblin leader shouts, Now!! Four goblins appear from behind pillars in the room, charging towards the mage to cut him down. Emrys smiles. As the last possible moment, a sylabble escapes from his lips, and he shifts far enough back to startle the goblins. They stop short of just running each other through, looking stunned.

He's over there you idiots!! Kill him, and his friends, too!!

Combat Begins.

(Emrys, how far can you shift?}

The goblins and goblin commander/gecko are 20' away from the bulk of the party).


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Hardegon lets a dagger fly from his main hand, aiming for the closest goblin...

Thrown Dagger: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 1 ⇒ (3) + 1 = 4


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Friend Megekki... Where are you...? Zeriax ponders, not yet having come to terms with his companion disappearance.

Almost absent minded, he fires 2 shots at the goblin leader.

Using Perfect Strike - I believe it to be the 3rd usage of the day.

Flurry of Arrows 1: 1d20 + 6 ⇒ (9) + 6 = 15Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Flurry of Arrows 2: 1d20 + 6 ⇒ (14) + 6 = 20Damage: 1d8 + 6 ⇒ (7) + 6 = 13<- Possible hit
Flurry of Arrows 2: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d8 + 6 ⇒ (4) + 6 = 10<- Possible hit


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton casts shield as he prepares for the goblin's attack.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

JC, I can shift 10 feet at this level. It acts like Dimension Door except it is a swift action.

Emrys backs away to the safety of his companions.

Nice try. he smiles. You think you're playing me? Check mate!

Casts Glitterdust, DC 17 Will save please.

Grand Lodge

Round 1: Player Turn
Hardegon throws a dagger. It hits the pillar behind the goblin. He picks it up, looks at his dogslicer, and determines he likes the dagger better! With a big grin, he prepares to move forward and attack.

Zeriak shoots two goblins dead, as Brenton casts Shield. Emrys casts a spell.

1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 3 ⇒ (8) + 3 = 11

1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (10) + 1 = 11

Goblins start yelling in Goblin talks as they put their hands forward trying to find directions. The Gecko bucks...

1d20 + 9 ⇒ (18) + 9 = 27
The leader keeps him under control, and moves him forward.

Enemy Turn
As the goblins try to find their way, the commander guides his gecko around the room, attempting a ride by attack!

1d20 + 10 ⇒ (1) + 10 = 111d4 + 2 ⇒ (2) + 2 = 4
He raises his dogslicer to attack Hardegon, but the weapon flies out his hand. He curses and pulls another weapon from the side of the saddle as the gecko leads him back to the point he started at.

1d20 + 7 ⇒ (10) + 7 = 17

Status
20' Ripnugget (Perfect, ), Stickfoot (Perfect, Blind 2),
15'EFL Goblin x2 (2 Blind)

PFL Hardegon (25/27 ), Brenton (20/20 Shield),
5'Back Zeriax (21/21 ), Emrys (19/19 ),


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton takes advantage of the blinded Stickfoot by stepping 5' forward and hitting it.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Or trying to hit it.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Hardegon steps 5' forward , draws a dagger in each hand and lets them both fly at the closest goblin...

Main Hand: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (1) + 1 = 2

Off Hand: 1d20 + 3 ⇒ (14) + 3 = 171d4 ⇒ 2


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

GM-JC I was shooting at the goblin leader, did it hit?

Grand Lodge

Oh, I see that now. So two goblins are back alive, and one arrow (the 25) hits. The other misses.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

So, the 20 misses :/ Ok, thanks. Could I have an idea of the penalty I am incurring to hit the leader? We are assuming I have currently 6 obstacles in front of me?

Zeriax keeps his focus on the goblin leader.

Flurry of Arrows 1: 1d20 + 6 ⇒ (13) + 6 = 19Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Flurry of Arrows 2: 1d20 + 6 ⇒ (7) + 6 = 13Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Under our current house rule system, he only gets the standard bonus to AC if there are enemies (his allies) between you and him. You no longer count your allies (They magically duck or get out of the way every time you shoot). He would normally gain a +4 cover bonus to AC whilest behind his minions. However, since he is on a gecko, I rule that you can see more that half of him, so the cover bonus is reduced to +2.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Since the goblins are blind, doesn't Hardegon receive sneak damage as well?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Thanks GM-JC, I'll write this down somewhere do I don't keep asking.

Grand Lodge

Brenton Demurri wrote:
Since the goblins are blind, doesn't Hardegon receive sneak damage as well?

Sure...on the next round or two.

Grand Lodge

Round 2
Hardaegon hits two goblins, adding sneak attack

2d6 ⇒ (5, 1) = 62d6 ⇒ (2, 3) = 5 He kills drops one of them with two daggers through the chest.

Zeriak shoots twice and misses the goblin leader. He laughs as he dodges the arrows.

Goblins
For a 2nd round, the goblins walk around, blind. The leader charges around the room on his gecko, doing another ride by attack!

1d20 + 12 ⇒ (18) + 12 = 303d4 + 6 ⇒ (4, 4, 1) + 6 = 15
He runs the rogue through. You drop us, we will drop you!!
He returns behind his minions.

1d20 + 7 ⇒ (12) + 7 = 19

Status
5' Ripnugget (Perfect, ), Stickfoot (Perfect, Blind 2),
EFL Goblin x3 (3 Blind)

PFL Hardegon (12/27 ), Brenton (20/20 Shield),
5'Back Zeriax (21/21 ), Emrys (19/19 ),

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Emrys has a quick glance around him to ensure he is not in danger and can fully concentrate on casting his spell.

Casts Grease on Ripnugget's weapon. DC 16 Reflex save each round or drop his weapon. The goblins and Splitfoot need to make more Will saves or continue being blind.

Spells prepared:

Spells prepared

Level 0
Daze
Prestidgitation
Light

Level 1 - 3 remaining
Color spray
Magic missile
Snowball
Grease

Level 2 - 2 remaining
Create pit
Flaming sphere

GM:
JC, I just checked back and realized I don't have Glitterdust prepared. Rather than retcon everything can I just burn a hero point to cast it?

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