Rise of the Runelords: Anniversary Edition ran by DM KLS (Inactive)

Game Master KyleS

The Glassworks


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Apologies, it was an irl game night. I'm good to good.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Looks like that settles it, then!


Aight, it'll be up about early after noonish then.


Take a look and let me know where you are. For reference, the easy to spot pink person is the one that Cian bumped into if you want to start from that point.

Swallowtail Festival


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Ithylia is dancing in p12


Male Halfling Fighter(Cad)/Unchained Rogue | 15/15 HP | 17 AC | 11 Touch | 14 FF | 14 CMD | Fort 5 | Ref 4 | Will 1 | Init 3 | Perception 6 | CS

I'll take T-8, Jack is leaning up against the barrels drinking a beer.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

When I last posted, Triel had noticed that Cian ran into the redhead and decided to have a chat. I'll plonk her at p11, next to Ithylia.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Put Artemis next to Jack at T7.


S 10 works for me.


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

N5 :-)


My apologies for the lateness today. My schedule has changed and I only had about 3, maybe 4 hours of sleep last night. Needless to say, I got home from class and was out instantly lol.


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

I know how that can be. I once spent a month of Code, class, lunch, Sleep

Sleep was always during the time after class. Though luckily that was when when only had one class (although everyday) for that whole month.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

No worries. I understand the rigors of higher education.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

I should ask at this point: would Triel's light blindness still be in effect? I'd assume so, because it's evening for this encounter, not at night.


No, I'd say you'd be okay for this. I'll let you know when you encounter something that affects you.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Alright. Sun's gone down enough that she can see clearly.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Really quick: would I be able to charge the goblin at H7?


Not right now with so many bystanders. There's no real straight path to charge and if you rolled each dexterity check to avoid hitting every person in your path, you'd chance attacking the first one you failed on which could end up in a bad taste even worse than you already are being a drow.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Got it.


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

DM, would it be easier to run with a group initiative? for example, take our average and roll once? It would help speed up play rather than waiting for hard initiative rolls and 'turns' :)


You shouldn't have to worry. The townsfolk have a single initiative roll, and well, the goblins have a pretty good initiative to begin with, so it'll pretty much go as quickly as you guys can respond.


As much as I understand the wanting to post before you sleep, I should remind you that the goblins have a good initiative. You may want to hold on casting AoE spells until their done, because it's going to be a while until you actually get the chance to do in game, just sayin. On top of that, you've got Jack before you so there's really no way of being able to tell whether the AoE spell is even going to be worth having posted, and Jack probably won't post til a little later anyways, so I think you should be fine until you wake up.

Also, along with attack rolls, give me damage rolls as well along with any other effect rolls so that way if you hit, I can post responses faster and get gameplay sped up just a little quicker.


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

My bigger concern is later when the game gets held up by rigid initiative. :-)


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Understandably so.

Here's what I understand of the initiative order so far:

Triel: 1st
Goblins:
-#4: 2nd
-#1: 3rd
-#3: 4th
-#5: 5th
-Warchanter: 6th
Jack: 7th
Vanya: 8th
Cian: 9th
Ithylia: 10th
Artemis: 11th
Villagers: _th
Goblins:
-#2: _th
-#6: _th

Unless I'm reading this wrong.


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Which, unless i misunderstood Vanya, she was delaying till after the townsfolk move? So therefor they would not be in the way of her color spray?


I see that now lol. My bad


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

What action would it be for me to pull out my fiddle? Weighing options for for my turn. (though i guess it is my turn unless the villagers get to move before i do.)


I would prefer that everyone acknowledge my gameplay statement here.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Acknowledged. No delayed actions allowed.


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Acknowledged. No delaying of actions.


Not saying you can't delay an action, just wait until I say you're next so that you can delay your action, then when the trigger occurs, I'll let you know to take your action here. The issue here is that a post was made with intent before even knowing what was going to happen. Obviously the goblins got a hell of a roll to be going pretty much right before everyone else (except Triel who apparently wasn't as tired out from attempting boulder lifting as Jack was lol). Granted the goblins could've moved anywhere they wanted, but I didn't want to completely deviate from how this was intended to run, despite how much I already have. The plan of action that was stated to me honestly screams metagaming, but I'm doing my absolute best to give benefit of the doubt due to circumstance. Then after I addressed the said post, the action did get delayed, but the same action was going to be taken, not knowing what was already going to happen. Once again, a huge scream of metagaming to me. Then what snapped the bridge was that the post was made as an action before one, the trigger occurred, and two, before I could even give results of what even happened and then state who was next. Does that explain it better?


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Understood. Wait until your turn in initiative comes up before you delay. Keeps everything nice & tidy.

And Triel is paranoid enough to always expect trouble, so her high initiative reflects that well enough. Just wait until she gets into combat; odds are, I'll be rolling badly enough that it'll be obvious that the boulder-lifting didn't help me in any way. :)


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Okay, that makes more sense, and I can understand. Thank you for clarifying things. That makes things easier to follow. Was slightly concerned we wouldn't be able to hold/ready actions.

---

On another note:

Would you say that Ithylia removing her fiddle from it's case is a move action? This is more for future reference, than current application.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

I acknowledge the post.


Yea, sorry about that Ithylia. I would have to say that'd be a move action, just as drawing a weapon would be the same thing. And you're welcome for clarifying that for you.


Btw, townsfolk are next, so that's going to obviously take a while so that'll be up tomorrow sometime.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

INITIATIVE RECAP

1st: Triel
2nd: Gobbo 4
3rd: Gobbo 1
4th: Gobbo 3
5th: Gobbo 5
6th: Warchanter
7th: Jack
8th: Vanya (Delayed)
9th: Gobbo 2
10th: Gobbo 6
11th: Cian
12th: Ithylia
13th: Townies
14th: Artemis

Let me know if I made a mistake in the initiative order.


Acknowledged. :)


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Oh! Heads up while I'm thinking about it. This weekend I have a road trip that came up fairly sudden. It's two five hour drives, one sat morning and one sunday, not to mention the time for the reason of the trip. So i might not be able to post much/easily Sat and Sun. I wasn't going to drag my computer along for such a short trip, but I'll have my phone. It's just hard to do bbc ^^;


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

I apologize for any confusion I may have caused. I looked at Triel's iniative summary and assumed that your most recent gameplay post covered the last two gobbos moving. Obvioulsy, getting a new group together is the same everywhere, (PbP or table top :) ) as we adjust to play styles and pacing. :)

I will stick to the Initiative Order, strictly. To facilitate that, can you put up in the Campaign Info page a current Initiative listing?


Aight Ithylia, that's fine. And thanks for explaining Vanya. I typically don't post imitative order as not doing so helps create a feel of tactical decision in first approaching the encounter. If it starts to be a problem, then I'll show full order.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

The reason I like the order is I know when I need to be ready to post. Unless you want to resolve each person's attack separately, getting us to post quickly helps keep the combat moving. For example, say I am after Jack, I see Jack post, then I can post, perhaps you've been called into a meeting or something and can't post for a couple of hours. When you come back and check the thread, you might see us all posted the round's action, you can resolve and we move forward.

Of course, you are the GM and how you want to resolve combat is up to you. We'll adapt.


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

Another technique to speed things up is to roll team initiative. I have seen PbP DMs either roll *all* of the Party's initiatives, and take the best, and I have seen a single roll using the party average (in our case, 4.3, or +4). The advantage of doing this means that we aren't held up by players not being able to post exactly as their turn comes up :) (imo technique 1 leans too much towards PCs, as one good roll of 6 is easy than one good roll of one...)

Also, I would not mind if you simply rolled all of our initiatives, so we can skip that round of posting, as well :)

and, as Arti said, "We'll adapt" :D


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Perhaps after the initial first round of combat, the order could be posted then? Because we likely know who we fall after the first round? It might be a middle ground between ideas?

Just a suggestion or two for thinking on. This is our first combat together as a group so it's very likely there will be a few hiccups. Things will smooth out as we play more together. As has been said already, "We'll adapt."

It's your call how you feel is best to handle combat.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

And herding cats is always crazy..


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1
Artemis Deacon wrote:
And herding cats is always crazy..

Sometimes one must wonder if it's even possible.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Yeah..I am about to start down the GM path. So I am really watching how other GMs handle stuff. I don't care who the GM is, there always seems to be something they do that someone doesn't care for.

Oh well, food day here at work and I am behind on my work.


On the subject of initiative, my Serpent's Skull pbp GM, Navior, rolls everyone's initiative and posts the initiative order at the bottom of his posth, and it's worked well so far.

I'm fine with whatever we end up doing though.


Male Halfling Fighter(Cad)/Unchained Rogue | 15/15 HP | 17 AC | 11 Touch | 14 FF | 14 CMD | Fort 5 | Ref 4 | Will 1 | Init 3 | Perception 6 | CS

Acknowledged. Also I will also be on the road Saturday and Sunday. I will have a computer with me, but my posting may be at weird times, depending on when I stop, and how good the wifi is.


Thank god these ones are rare. 63 townsfolk I had to map routes for while attending school in the morning and working last night. Only 19 left on the map so next time the go, they should all be cleared (I hope) lol. Sorry for being late on it, it took longer than I expected to.

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