Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil muses, "Worst case, we can always go down the chimney."

He chuckles and says, "Let's go.", ducking into shadows and foilage to approach the house carefully and quietly.

Stealth: 1d20 + 24 ⇒ (16) + 24 = 40


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq sets up in a spot where he can watch both the front and side door.


Unnamed

The return and report that the cabin is as it appears, run down, filthy, but all locked up. Smoke coming from the chimney.


M
Vital:
60/60 HP; F +4 R +9 W +10; DR5/CI; init +7, AC 16/15/13
Goblin Cat Oracle of Life 7 Spells 1st: 7/7 2nd 7/7 3rd 5/5 Channel 5d6 6/6 Exclude 3, Energy Body 7/7 (1d6+7)

Maybe we should burn it...


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Perhaps we should knock...I have heard that Ogres like fresh Gnomecake... he grins at Tarin.


Unnamed

so knocking?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will knock on the door with his morningstar.

Housekeeping!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'd thought our sneaky folks were going to pick that lock and head in, but I am aok with this plan of attack too!
Unalaq lines up behind Darin in case the ogres actually answer.


Unnamed

This moss-encrusted, decaying farmhouse slumps
drunkenly at the edge of the damp forest clearing.
Rickety steps crawl up to a porch covered by a huge
eave held aloft by thick pillars of pine. These timbers
are decorated with crude carvings of manticores
impaling children with their tail spikes and women
being ripped apart by wolves. The carvings look like
a child's work, but the subject matter grows more
gruesome and depraved from one depiction to the
next. An unsettlingly large rocking chair of lashed
wood and bone sways erratically in the breeze at
the far end of the porch under a vast menagerie
of wind chimes composed of decidedly humanoid
bones. The house's windows have all been boarded
moss-encrusted, decaying farmhouse slumps
drunkenly at the edge of the damp forest clearing.
Rickety steps crawl up to a porch covered by a huge
eave held aloft by thick pillars of pine. These timbers
are decorated with crude carvings of manticores
impaling children with their tail spikes and women
being ripped apart by wolves. The carvings look like
a child's work, but the subject matter grows more
gruesome and depraved from one depiction to the
next. An unsettlingly large rocking chair of lashed
wood and bone sways erratically in the breeze at
the far end of the porch under a vast menagerie
of wind chimes composed of decidedly humanoid
bones. The house's windows have all been boarded
up with thick timbers, although it's unclear whether
this was done to keep intruders out or imprison
whatever things make their home within.

As soon as Darin knocks massive spikes made of leg bones fly out of the wind chime at him, while rusty saw blades come up from the floor boards attack him and unalaq.

4d20 ⇒ (13, 7, 17, 19) = 56 for 3d6 + 6 ⇒ (2, 2, 1) + 6 = 11 to Darin who has a moment to look at his chest which suddenly is impaled 3 times., but it does lift him off the ground enough to dodge the saws

1d20 ⇒ 6 Unalaq is struck by the saw and takes 2d6 + 7 ⇒ (2, 3) + 7 = 12


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil shakes his head, "Two trapfinders, and the cleric still rushes the door..."


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq takes a moment to look back at Vinny and Tarin, "So. You decided to make sure it was locked, but not to look for traps." He steps back off the porch. "Maybe you should look again."
Maybe next time roll the Stealths and Perceptions at the same time :)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "Said it looked locked up -- not that we'd checked the door."

He sighs and hands Darin an extract of Cure Light Wounds, waving at the door and Vinnie, "I don't imagine those are the sorts of traps that reset themselves, but never hurts to look again."

CLW: 1d8 + 5 ⇒ (8) + 5 = 13


Unnamed

A trained monkey can see they don't reset

perhaps we should burn it. Jakadaors says


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Elorin will reactivate Shield (extended) and Mirror image.

Images 1d4 + 2 ⇒ (4) + 2 = 6


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Elorin goes to knock on the door seven times ;-)


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Never trust anyone else, that's the lesson here.

This is why I need my next level of spells. Flame strike is the appropriate response here.

Darin will dig around for his scroll of barkskin and cast it, giving his skin a rough appearance.

AC 27


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Vinny. Tarin. Can the two of you check to make sure the door isn't trapped. Then, unlock it. Once you've got that, I'll open it. Then we'll have you search the room for traps if we aren't attacked. If the front door is trapped, everything else probably is too. Room by room. You know the drill. At least Tarin does. Assume its just like Bref's Cave."


Unnamed

Not trapped for is now unlocked


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq moves back to the door and throws it open.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil nods, "Paranoia. Check.". He then draws a liquid ice, with a sigh, Still rather burn the place down... I should start mixing up pellet grenades... in my copious spare time, of course.

Once he has the flask in a good throwing posture, he says, "Open the door, and I'll surprise anyone in there -- and then start the searching."

Will throw as soon as door is open, regardless of what I can see.


Unnamed

How far in Tarin? 5 feet? Roll attack and damge


Unnamed

How far in Tarin? 5 feet? Roll attack and damage


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

That was the plan -- going for splash and ice.

Thrown: 1d20 + 13 ⇒ (11) + 13 = 24 for Direct Hit: 1d6 + 6 ⇒ (2) + 6 = 8 (7 on splash -- adding one's int to splash weapons is useful.)


Unnamed

The door opens and Tarin's flask shatters and leaves a thin film of ice that begins to melt quickly

A mangy bearskin rug lies before a tremendous
hearth set into the wall, its pained visage still
snarling at whatever cruel hunter took its life. A
huge couch haphazardly upholstered in animal
hide and human flesh, replete with a collection of
talons, monstrous hairy spider's legs, fox heads,
and human hands and feet, sits to the west.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin looks at the couch.

Yeah, we're burning that. I'm not saying the couch is a monster - but this one time I got chased by a collection of Chelish furniture animated on accident by an apprentice wizard during a masquerade ball. You cannot maintain your dignity when a rolltop desk is trying to smash you to bits on a dance floor. I'm not going through that again.


Unnamed

so anyone going inside or just crowding around Darin in the doorway


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq waits for Tarin and Vinny to declare the room free of any and all traps.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil flies in and hovers in the room, first looking for things that will try to kill him immediately... and assuming nothing does, looking for traps or other things that might try to kill him soon.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30


Unnamed

There seems to be a pit trap around the couch


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vinny goes to work on the trap.

1d20 + 18 + 3 ⇒ (5) + 18 + 3 = 26


Unnamed

Vinny breaks a leg off the couch and uses it to jam the floor so it can't fall away, though he doesn't recommend more than one person stand on it at a time.


Unnamed

where too?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Tarin and Vinny check the door into the rest of the house? Unless you want to search through the room more first.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Only one door, so Vinny searches it for traps and takes care of any there. Then pops any lock that might be there.

Perception for Traps: 1d20 + 15 + 3 ⇒ (16) + 15 + 3 = 34
Remove any of them found: 1d20 + 18 + 3 ⇒ (4) + 18 + 3 = 25
Open up: 1d20 + 18 ⇒ (14) + 18 = 32


Unnamed

The door is unlocked, and you find yourselves in a squalid hallway, with a distinctive odor.

put yourself outside whatever door you wanna go into next


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Down to the left first Vinny? I'll hold the intersection in case anything tries to come up behind us."


Unnamed

done!

1d20 ⇒ 19

The door opens

The cloying stink of this room is nearly
overwhelming. Buckets of filth are stacked against
the walls, fat ravenous flies lazily circling their rims.
The room itself is dominated by an immense bed,
its ratty sheets stained beyond hope. A huge easel
sits next to the bed with a palette of various shades
of brown and red paint. The sources of these morbid
pigments-several crushed organs and ragged
stumps of flesh-sit in receptacles next to the easel.
A set of brushes made with human hair jut from a
broken skull by the easel, while a comb made from
a human mandible sits on a small oak bedside table
nearby, its teeth clotted with thick strands of greasy
black hair. The bodies of three horribly deformed
men dressed in ragged finery are propped up in
huge open coffins against the far wall, their mouths
sewn tightly shut with lengths of hair.

On the bed is the fattest, nastiest ogre you have ever seen, along with that are three undead zombie ogres, peppered with arrows which immediately move to block the path to the bed


Unnamed

10d20 ⇒ (13, 15, 17, 19, 20, 2, 1, 14, 16, 19) = 136

Baddies go first


Unnamed

looking closer at the fat one you see that there are actually 1d4 + 2 ⇒ (4) + 2 = 6 7 of her


Unnamed

She immediately casts slow which will get vinny, unalaq, darin and tarin DC 16 to resist

The zombies step forward and attack Vinny

3d20 ⇒ (17, 9, 14) = 40 he is hit once across the face for 1d6 + 2 ⇒ (4) + 2 = 6

GO-make your slow saves before anything else


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq fights off the spell and jumps past Vinny into the room. "I'll try to make some room."
Will save: 1d20 + 10 ⇒ (16) + 10 = 26
Attack: 1d20 + 14 ⇒ (13) + 14 = 27 Do they still count as ogres too?
Damage: 1d6 + 20 ⇒ (4) + 20 = 24
Use a lay on hands to activate crusading. Pushes AC up to 23/14/21.


Unnamed

nah just zombies in this case

Unalaq caves in the skull of a zombie and it falls


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus moves up and sends pebbles to attack the zombies and the one nasty ogre on the bed.

Magic Missile + Trip on first zombie: 1d4 + 1 ⇒ (1) + 1 = 21d20 + 17 ⇒ (11) + 17 = 28
MM + Trip on Zombie 3: 1d4 + 1 ⇒ (1) + 1 = 21d20 + 17 ⇒ (19) + 17 = 36
MM + Trip on nasty ogre: 2d4 + 2 ⇒ (4, 2) + 2 = 81d20 + 17 ⇒ (3) + 17 = 20


Unnamed

Don't think that is possible fernus look where you are in the map


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Isn't that 20 feet? 5 feet down, then 5 feet south-west, then 10 feet west?


Unnamed

Even if Darin moves you can't see anyone in there


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Will Save: 1d20 + 13 ⇒ (14) + 13 = 27

Can I see the nasties?


Unnamed

not since Unalaq dropped one of them.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Will: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6 Nope, not even the +2 heroism's enough to help there. Ugh.

Mini, does Tarinhil have LoS to the Ogre in the bed? Not sure, given the door.


Unnamed

no, ill give it to you with cover and going through teamates from behind Vinny

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