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Game Master John Woodford

Today: 4727 AR, 5 Rova

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Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard follows Faywen and the others.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René was in no mood to rush. So instead he waited until he was alone and jumped down the hole, landing lightly on his feet.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will follow the others down the stairs.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You all follow through the caverns. Unfortunately, there are three ghouls lurking in the shadows. They seem to ignore Iesha, but they eagerly come out to eat you.

Perception:

Cordwin: 1d20 + 8 ⇒ (4) + 8 = 12
Druamin: 1d20 + 9 ⇒ (4) + 9 = 13
Erond: 1d20 + 8 ⇒ (18) + 8 = 26
Faywen: 1d20 + 7 ⇒ (1) + 7 = 8
René: 1d20 + 5 ⇒ (18) + 5 = 23
Reynard: 1d20 + 6 ⇒ (8) + 6 = 14
Skarn: 1d20 + 9 ⇒ (20) + 9 = 29 +2 stonework, +1 vs giants
Trox: 1d20 + 0 ⇒ (4) + 0 = 4

Initiative:

Cordwin: 1d20 + 2 ⇒ (20) + 2 = 22
Druamin: 1d20 + 1 ⇒ (12) + 1 = 13
Erond: 1d20 + 5 ⇒ (10) + 5 = 15
Faywen: 1d20 + 3 ⇒ (2) + 3 = 5
René: 1d20 + 8 ⇒ (2) + 8 = 10
Reynard: 1d20 + 2 ⇒ (2) + 2 = 4
Skarn: 1d20 + 4 ⇒ (10) + 4 = 14
Trox: 1d20 + 2 ⇒ (1) + 2 = 3
Ghouls: 1d20 + 2 ⇒ (16) + 2 = 18

Skarn and Erond see slight movement just in time. The ghouls close in (surprise round but win initiative).

Skarn, Erond - you have a surprise round now - just 1 standard action.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond to start to inspire courage.

+1 to attack and damage +1 morale to saves against fear.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Gotta say, I don't love my rolls here!


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

I know what you mean.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Poor Trox. Slow and blind it seems.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Skarn, still with us? Sent a PM...He can take an action when back, at least he won't be considered flatfooted here.

Round 1: (Bold may act)
Cordwin
Ghouls
Erond
Skarn
Druamin
René
Faywen
Reynard
Trox

Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Weird! It totally wasn't telling me there had been posts in either gameplay, or discussion, sorry.

Skarn will activate his judgement for +2 to saves, and attack the ghoul next to him.

Heavy Pick +1 Hit: 1d20 + 6 + 1 - 1 ⇒ (4) + 6 + 1 - 1 = 10
Heavy Pick +1 Damage: 1d6 + 3 + 1 + 3 ⇒ (4) + 3 + 1 + 3 = 11 x4


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Unfortunately, a miss... Cordwin is up!


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Not surprising with such a bad roll!


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Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will aim his crossbow at one of the ones Skarn is not engaging.

Attack: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Confirm?: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Additional Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I'll assume Cordwin steps back from green to avoid AoO, and fires at Red, the only non-Skarn target he sees.

Corwin places a well aimed bolt in the ghouls forehead. It doesn't drop it, but it certainly does some damage.

The ghouls attack.

Green Claw vs Skarn: 1d20 + 3 ⇒ (16) + 3 = 19
Green Claw vs Skarn: 1d20 + 3 ⇒ (3) + 3 = 6
Green Bite vs Skarn: 1d20 + 3 ⇒ (3) + 3 = 6

Purple Claw vs Faywen, FF: 1d20 + 3 ⇒ (2) + 3 = 5
Purple Claw vs Raynard: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Purple Bite vs Faywen: 1d20 + 3 ⇒ (14) + 3 = 17

Red Claw vs Druamin: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Red Claw vs Druamin: 1d20 + 3 ⇒ (8) + 3 = 11
Red Bite vs Druamin: 1d20 + 3 ⇒ (8) + 3 = 11

Most of the attacks are dodged, but one claw each scrapes Druamin and Reynard. I need DC 13 Fort saves from each to avoid paralysis

Round 1: (Bold may act)
Erond
Skarn
Druamin
René
Faywen
Reynard
Trox


Round 2: (Bold may act)
Cordwin
Ghouls: Red (11 dmg), Green, Purple

Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn keeps swinging at the same ghoul...

Heavy Pick +1 Hit: 1d20 + 6 + 1 - 1 ⇒ (20) + 6 + 1 - 1 = 26
Heavy Pick +1 Damage: 1d6 + 3 + 1 + 3 ⇒ (3) + 3 + 1 + 3 = 10 x4

Crit Confirm...

Heavy Pick +1 Hit: 1d20 + 6 + 1 - 1 ⇒ (9) + 6 + 1 - 1 = 15
Heavy Pick +1 Damage: 3d6 + 9 + 3 + 9 ⇒ (6, 3, 6) + 9 + 3 + 9 = 36

10 or 46 damage.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

fort: 1d20 + 6 ⇒ (15) + 6 = 21

Druamin growls and swings his axe at the ghoul in front of him.

battleaxe@red: 1d20 + 6 ⇒ (4) + 6 = 10

"Kobu, attack!" He shouts. In response, the porcupine moves adjacent to the same ghoul and slaps it with its tail.

tailslap@red: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 + 6 ⇒ (3) + 6 = 9

If the ghoul melee attacks the porcupine with anything other than a 2 handed weapon, it takes 1d3 damage.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen takes a step back, focuses, and blasts the ghoul who attacked Reynard, doing her best to wipe it from existence.

Water blast with 1 Burn vs Purple: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Empowered Water blast damage with 1 Burn: 3d6 + 9 + 1 ⇒ (2, 5, 5) + 9 + 1 = 22*1.5 for 33 bludgeoning


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Reminder that Trox has Ward on him: +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw.

René giggled. "So we finally get down inta the basement, where I said there was ghoulies and still managed ta get ambushed. Least they ain't ghosties though, right?"

Evil eye Green's AC. DC 14 Will to reduce from 7 rounds to 1 and then cackle to extend. Unless Skarn managed to skill Green in which case he'll 5ft step the opposite direct from where he did to hex Purple.

Statuses:
- Green: -2 AC (2 or 8 rds)
- Trox: Ward


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Fortitude: 1d20 + 6 ⇒ (7) + 6 = 13 Whew!

Reynard shakes off the ghoul's poison. Interesting effects that, I should study it some time, when there's time. he thinks, then snaps back to the fight. He flicks his wrist, and a vial appears in his hand, and he quickly downs it. Before the ghoul's eyes, his muscles sqwell, his claws and teeth elongate, and he smiles, toothily. "Let's see how you like it."

Feral Mutagen: +4 STR, -2 INT, +2 Natural Armor. 2 claws and a bite.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin, feeling rather pleased with himself will launch another bolt at the target.

Attack: 1d20 + 5 + 1 - 4 ⇒ (11) + 5 + 1 - 4 = 13
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will focus fire on Red.

Attack Rapid Shot: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (2) + 2 = 4
Attack Rapid Shot: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 2 ⇒ (7) + 2 = 9


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Erond barely misses with his first arrow, but then hits Red square in the chest. It would have killed a regular man, but the ghoul is made of sterner stuff.

Skarn then destroys his opponent, striking it so hard, it hit the wall and splattered into unrecognizable goo.

Druamin misses with his attack, but opens the way for the vicious porcupine to get in there and finish off red.

René hexes purple (thanks for supplying a plan B!). Immediately thereafter, Faywen hits it with a water blast that drills a hole right though its center, causing it to drop as well.

Wow - that was efficient!

Iesha continues here trek. The cramped tunnel opens into a vertiginous gulf here, a cathedral-like cavern with a roof arching thirty feet overhead and dropping into a sloshing pool of foamy seawater fifty feet below. A steep stone ledge winds down to these surging depths, its slope glistening with moisture and mold. A stone door stands in the northwestern wall about halfway down the slope. Iesha starts slamming her fists against the door in an attempt to get past it, allowing you time to catch up and take a breath.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

x4 crits are rare, but they're fun when they happen!


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

You love to see it!

Faywen looks around quickly to ensure there are no more ghouls waiting to ambush them, then hurries to follow after Iesha. She makes her way down the ledge quickly but carefully, until Faywen catches up at the door.

"Whatever's in there," Faywen says, "I doubt it'll be happy to see us. When everyone's ready, I'll get that door open." In preparation, she begins pulling water to her from the nearby pool.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"You are right Faywen, we have not been opening the doors to friendly things much today."


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

"Well, at least she hasn't tried to kill us yet." Faywen replies, nodding toward Iesha.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

After Kobu's tail slap finishes off the ghoul Druamin grins at his companion and calls him to his side. Crouching down he pets Kobu along his back. "Great job there, my friend. Now let's see what else is hiding down here."

The dwarf and porcupine make their way along the slippery ledge to catch up with Faywen and Iesha. Duramin nods to Erond. "Did you check out the door yet? Is it trapped? I'm guessing it's locked or our guest would have just walked in. Unless she didn't try the handle."

Druamin watches Faywen pulling water up from the pool. "Neat trick. What are you going to do with that?"


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Just as Reynard finishes drinking his mutagen, the ghoul in front of him comes apart in a jet of high-pressure water. "Thank you, ma'am" Reynard says, with a nod and a smile to Faywen.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

"Any time," Faywen replies, returning the smile.

-----

"It's my universal key, Druamin." She gives him a wink, and begins hammering the door with blasts of water. Unless people would prefer I not break the door down!

Assuming it's a regular stone door with 60 HP and 8 Hardness:
All of these are Empowered
Water blast damage with 1 Burn: 3d6 + 9 ⇒ (1, 6, 4) + 9 = 20*1.5 for 30

Water blast damage with 1 Burn: 3d6 + 9 ⇒ (1, 2, 5) + 9 = 17*1.5 for 25

Water blast damage with 1 Burn: 3d6 + 9 ⇒ (3, 1, 3) + 9 = 16*1.5 for 24

Water blast damage with 1 Burn: 3d6 + 9 ⇒ (2, 4, 6) + 9 = 21*1.5 for 31


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Before you do that, let me see if I can unlock it. Cordwin offers.

Disabe Device: 1d20 + 6 ⇒ (15) + 6 = 21

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Perception Traps or other dangers: 1d20 + 15 ⇒ (2) + 15 = 17


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Wow busy week and I miss the combat. Good job.

Trox is stunned by the speed at which his team handles thing. Wanting to ready he gets close to the door for when it is opened.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The sloping ledge is difficult to navigate; a character who doesn't climb along its surface (doing so is a DC 5 Climb check) must make a DC 12 Acrobatics check each round. Failure by 5 or more sends the character sliding down the ramp all the way to the bottom; the character takes 1d6 points of damage for every 20 feet he slides until he plunges into the cold waters at the bottom.

Between the ledge, and Iesha, Cordwin finds the prospect of unlocking the door to be extremely risky. But Faywen's approach seems to work just fine, clearing the way for Iesha to continue.

The air in this damp cavern (B37) reeks of a horrific stench-a foul combination of decay, brine, and mold. The cave contains a rickety table, its damp surface cluttered with all manner of what appears to be garbage: empty bottles, bits of clothing, crumpled bits of paper, and more, lying in neatly organized rows. A painting leans against the far side of the table, facing a large leather chair that sits nearby. This chair's high back and cushion are horribly stained by smears of rotten meat and its arms are sticky with blood. A smaller table sits against the southern wall, its surface heaped with plates and platters of rotten, maggot-infested meat. The horrific stench of the room seems strongest to the west, where the cave's wall has been overtaken by a horrific growth of dark green mold and dripping fungi. At the center, a patch of black tumescent fungus grows, its horny ridges and tumorlike bulbs forming what could almost be taken to be a humanoid outline. What appears to have once been an exquisite puzzle box the size of a man's fist lies smashed on the ground at the fungoid shape's feet.

This is a busy story line, so hang tight but feel free to ask questions!

Aldern Foxglove, or what remains of him in his ghastly state, sits in his chair as you arrive, When he sees you, his eyes widen in a mixture of fear and delight "You live! Well and good, for now I shall have the reward of tasting your heart while it is yet warm . . . "

Then he recognizes Iesha and his demeanor changes. Confronted by Iesha, Foxglove shrieks out in grief and falls to his knees to beg forgiveness from his murdered wife. For a brief moment, as Iesha caresses Aldern's sallow cheek, it may appear that she may be willing to forgive-yet a moment later, she shrieks in rage and attempts to destroy him.

Initiative:

Dmg: 1d8 + 7 ⇒ (7) + 7 = 14
Cordwin: 1d20 + 2 ⇒ (4) + 2 = 6
Druamin: 1d20 + 1 ⇒ (20) + 1 = 21
Erond: 1d20 + 5 ⇒ (8) + 5 = 13
Faywen: 1d20 + 3 ⇒ (18) + 3 = 21
René: 1d20 + 8 ⇒ (19) + 8 = 27
Reynard: 1d20 + 2 ⇒ (14) + 2 = 16
Skarn: 1d20 + 4 ⇒ (16) + 4 = 20
Trox: 1d20 + 2 ⇒ (14) + 2 = 16

Iesha: 1d20 + 7 ⇒ (4) + 7 = 11
Skinsaw Man: 1d20 + 10 ⇒ (1) + 10 = 11

Round 1: (Bold may act)
René
Druamin
Faywen
Skarn
Reynard
Trox
Erond

Iesha/Pink
Aldern/Red (14 dmg)


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen's face is a mask of revulsion and fury as she takes in the sight of this den of horrors and its inhabitant. "If you want my heart, monster, you'll have to come and take it," she snarls, blasting him with a jet of water from her outstretched hands.

Move action for Gather Power, Empowered Blast
Water blast with 1 Burn: 1d20 + 8 ⇒ (12) + 8 = 20
Water blast damage with 1 Burn: 3d6 + 9 ⇒ (1, 4, 1) + 9 = 15*1.5 for 22 bludgeoning

"Trox, Reynard, do your thing."


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Faywen's action was all Trox needed to know what was going on. Quickly stepping around the well dressed creature, even if it leaves him exposed for a moment, he swings his cold iron longsword.

Cold Iron Longsword PA: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 11 ⇒ (2) + 11 = 13

"You are welcome to try and get to my heart fiend."

You can have an AOO if you like GM.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Realizing I forgot to do an Acrobatics check on my way down the ramp, sorry.

Acrobatics: 1d20 + 3 ⇒ (5) + 3 = 8 Oh jeez, what happens if I fail by less than 5?


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21

Reynard easily navigates the slope. As he sees the ghastly scene, he draws and drinks an extract, then surreptitiously palms a couple more. As all hell breaks loose, he drains one of them, and lumbers forward.

That’s a couple of rounds worth of actions, GM. If there’s not time for that, I can retcon. That’s an extract of sharkskin, then Bull’s Strength. I’m on mobile, somebody put me in a flanking position if possible.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Acrobatic: 1d20 - 3 ⇒ (18) - 3 = 15
Acrobatic: 1d20 - 3 ⇒ (18) - 3 = 15

Regarding acrobatics checks, I am not sure where that fits into where I was and what has happened. If two decent rolls did not cut it I will take the 1d6.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will cautiously climb down the slope.

Climb DC5: 1d20 - 4 ⇒ (7) - 4 = 3

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond starts inspiring courage. [b]"Let us settle the spirits that haunt this house.

An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

”Aldern, how far ya’ve fallen. Are you really the same man who went boar huntin’ and flirted with Sabina? What ill has brought you so low? You sure ya wouldn’t like to share a nice cold ale again instead o’ hearts?”

René stayed where he was, giving a nervous chuckle as he pet Hadley and sending good luck towards Trox. Fortune hex on Trox and then cackle


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Faywen and Cordwin struggle with the ramp, but eventually you all made it to the door.

Unfortunately, both Faywen and Trox fail to hit the surprisingly spry Aldern.

Round 1: (Bold may act)
René
Druamin
Faywen
Skarn
Reynard
Trox
Erond
Iesha/Pink
Aldern/Red (14 dmg)

Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will take 10 on climb getting down.

If she's killing him, why would we interfere?


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin reaches down to touch Kobu on the back and quickly casts a spell on him. The prickly spines covering Kobu's body grow a little longer. "Attack!" Druamin directs Kobu towards Aldren.

Kobu moves up to the man and slaps at him with his tail.

tailslap@aldren,magic fang,IC: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
damage,magic fang,IC: 1d6 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13

I'm concerned that if we don't take the initiative things might get out of hand.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Kobu makes a strike, and shudders upon touching the ghoul.

Iesha slams a clawed hand upside the ghouls face again.

Claw: 1d20 + 14 ⇒ (17) + 14 = 31
Claw: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d8 + 14 ⇒ (1, 7) + 14 = 22

Aldern screams and swings his war razor at his beloved.

Razor Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Claw Attack: 1d20 + 6 ⇒ (11) + 6 = 17

Round 2: (Bold may act)
René
Druamin
Faywen
Skarn
Reynard
Trox
Erond

Iesha/Pink (6 dmg)
Aldern/Red (49 dmg)

Inspire courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Holy crap, does she even need our help? lol

Water blast with 1 Burn: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Water blast damage with 1 Burn: 3d6 + 9 + 1 ⇒ (1, 4, 2) + 9 + 1 = 17

Faywen summons another blast of water, but is so surprised by the brutality of Iesha's attack on Aldern that her attack goes wide.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard drinks his last extract and steps up, ready for combat at last.

Shield


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn moves forward, although there doesn't appear to be a way to get into the fight.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin, not able to get into the fight, cheers his companions on!

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will maintain his oration seeing as there is little room for him.

pot shot: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 2 ⇒ (1) + 2 = 3

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