Rise of the Runelords

Game Master Kevin O'Rourke 440

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DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron gazes over the equipment, and with one hand:

"I agree, both on going south, and not being taken by these foes. They are cruel, even to their own, to create such abominations as those we fought. I am ready."

He grips his spear with both hands, taking position just behind Drazh, clearly aiming to stab over and around him at foes.


Male Human Level 3 Investigator

The crumbling remnants of several chairs and a long table clutter the floor of this room. To the south stand three stone doors, each bearing a strange symbol that resembles a seven-pointed star.

DC 20 Perception:
While looking at the torn-up pages you spot a scroll of f laming sphere (CL 5th) under a broken chair


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen tilts his head. "Odd, this room is telling me that it is a good source of iron to be smelted down and used for something better... boat anchors, for example." He follows along to the south however.

Before doing so though, he checks the room for anything interesting.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Following into the room with the tables, Milgen looks around...

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

...and then bends down and retrieves a scroll from under a chair. Unrolling it carefully, he reads it after making a negligent wave of his hand that makes his eyes glow purple. "Hmm, flaming sphere. That's useful." He tucks it into his belt pouch.

I'm assuming it's an arcane scroll and not a divine scroll? It could be a Druid or Cleric scroll, although druidic are rare and cleric even rarer since it'd be a domain scroll


Male Human Level 3 Investigator

The three solid doors to the south were once clearly holding cells. Within each is a single skeleton of a badly deformed humanoid; one has three brittle arms, another has an enormous misshapen skull, and the third has a rib cage that goes all the way down to its pelvis—a pelvis with stunted leg bones strewn below its strangely flat girth.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen does a quick search of the new area...

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Drazh walked over to the doors and looked them over warily. ”These doors...are they safe to open? I don’t trust the symbols on them.”

As Azalia has constant Detect Magic, could we get that reading as part of room descriptions?


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Miron gazes around this room, the seven-pointed star symbol and the twisted skeletons. He sees Milgen also notice the scroll, and retrieve it.

Abominations, yes, but of what kind?

Perception to search room with detect magic: 1d20 + 8 ⇒ (2) + 8 = 10

Knowledge Religion: 1d20 + 5 ⇒ (6) + 5 = 11


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia checks the doors.

Perception (Traps): 1d20 + 8 ⇒ (3) + 8 = 11

Hopefully her detect magic will help more.


Male Human Level 3 Investigator

Ah yes

Something has been bugging Azalia since she came in... every object in here is registering very faintly of transmutation magic. She would have seen something similar with many of the monuments if she every went to Varisia.

The doors open with a little effort into the cells to reveal the skeletons but aside from being creepy there is no threat.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia mentions that everything registers transmutation very faintly.

No idea why though.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"Could be an after effect, but if it's still faintly registering, then it was one hell of a transmutation spell. Maybe someone used the remains in that room to make those creatures? And you're seeing the echoes of the spell?"


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka stifles a gasp whens she sees the seven pointed stars, for there is something uncomfortably familiar about them. Her thoughts turn to her seeing wheel in her basement, with its seven points of revelation...

Her stifled gasp turns into a small scream when she sees the bodies. She can't help it. Fearful to speak, she tugs at Milgen's sleeve and signs. This is much older than the glassworks, and things look like they haven't been touched in years. Does this mean there is some sort of old prison under the town? Who would have built and used such a place?

She follows behind the others, letting them make the decisions as to where to explore.

She has a terrible feeling about all of this.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen translates for Anneka, to the rest. "Yes, this place seems to predate the town, it is certainly older than the town. We all know the tower predated the town, this is all likely related to the tower. The Varisian's who helped settle the town didn't know of it... or at least, if they did, they never told me about it." He looks thoughtful, placing his morningstar under his arm so he can sign fully his reply. "If this is all related to the tower, that is very old magic, and very powerful magic. We should all be very careful going forward, we may be dealing with very very old and dangerous things."


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia stalks after the others in silence. She hated being underground. She missed the sky overhead and the feel of the breeze. Under the earth everything was too quiet. Too constricting. It put her on edge. Made her irritable.

Still, it was better than the crowded streets of Sandpoint. ...Or was it?

They both sucked.

With a growl, Ferocia leaves the cells with the deformed skeletons behind and returns to the room with the torture implements. She examines the door to the east, and listens for sounds coming from the other side.

What are the doors made of?

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Male Human Level 3 Investigator

The doors appear to be made of some kind of hardwood.

Ferocia listening at the door can hear very little.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia checks the Eastern door for traps.

Perception (traps): 1d20 + 8 ⇒ (9) + 8 = 17


Male Human Level 3 Investigator

Azalia observes no traps.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

She opens the door.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron racks his mind, staring intensely at the symbol, but does not understand what it is. And that fact bothers him. He will consult with Father Zantus, though he suspects than even the good Father will know little more.

This place is long lost and long forgotten. What deeds were done here? And by whom? And most importantly, why?

Miron continues to be lost in his thoughts until he snaps to attention with the opening of the door.


Male Human Level 3 Investigator

The ceiling of this strangely cold chamber arches to a vaulted height of twenty feet. The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, every so often, a low moan. Sorry Ferocia 30ft corridor and the door would muffle those moans previously.

The wooden covers of the pits look very fragile.

If you step on one:
DC 15 Reflex save or fall down the 20ft tunnel with a zombie in it! Take 2d6 damage and have fun with your new friend. Pass the save and just to an adjacent square.

A grotesque three armed goblin that would tower above it's peers wield a longsword and handaxe of exceptional quality. It licks it's lips as it turns it's head towards you, it's silence broken by a gleeful giggle.

Azalia Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Ferocia Initiatve: 1d20 + 2 ⇒ (4) + 2 = 6
Anneka Initiative: 1d20 - 3 ⇒ (3) - 3 = 0
Miron Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Drazh Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Milgen Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Korovus Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Milgen
Miron

Korovus
Azalia
Drazh
Ferocia
Anneka


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron advances into the room, stopping in the midst of three of the fragile-looking trap doors. His longspear is at the ready, creating a new risk for the goblin should it wish to advance on the group.

Double move into the room. He will try to trip the goblin should it invoke an AOO from his longspear reach.

Longspear +2 1d8+1 x3 P brace, reach


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Not bolded, but posting now in case I can't exactly when my name comes up... this game goes really fast.

Azalia moves and shoots.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Attack: 1d8 + 2 ⇒ (3) + 2 = 5


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Try to trip him onto one of those 'fragile looking' wooden lids

Milgen moves into the room, behind Miron, and raises a hand.

Elem Ray, RTA: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 6


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

If he can, he will.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Just posting now as I'll be driving for a while.

Anneka gestures, and the shadows in the room begin to slither and roil.

Casting bless (+1 attack and saves v. fear)


Male Human Level 3 Investigator

Milgen moves into the room, behind Miron, and raises a hand lightning arcing from it but it misses the mutated goblin.

Miron advances into the room, stopping in the midst of three of the fragile-looking trap doors. His longspear is at the ready, creating a new risk for the goblin should it wish to advance on the group.

Miron Trip AOO Korovus: 1d20 + 2 ⇒ (4) + 2 = 6
The goblin scampers forward drawing a silver dagger for his third hand. Miron tries to trip the goblin up but it blocks the haft of the spear with it's sword before moving in to strike but Miron dodges.
Korovus Vs Miron: 1d20 + 4 ⇒ (5) + 4 = 9

Azalia
Drazh
Ferocia
Anneka
Milgen
Miron

Korovus

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

5ft Step next to Miron. On iPhone so will move in about an hour or so

Drazh stepped into the room and swung at the goblin...

Hit: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15

Crit Confirm?: 1d20 + 8 ⇒ (4) + 8 = 12
Crit Damage: 4d6 + 18 ⇒ (3, 3, 5, 5) + 18 = 34

It was a solid blow, but if fate had been a little more kind it could have easily dealt a mortal wound.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Acrobatics: 1d20 + 3 ⇒ (20) + 3 = 23

Looks like my action is at a -8 the way things now stand, with us allowing him to bottleneck the entrance. So the 22 goes down to a 14 for having someone in front of me and for him being in melee, but my acrobatics roll is likely good enough to avoid the AOO for walking past him.

Moved you, Drazh.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

@Kevin: Is it possible to diagonally move between the trapdoor covers safely?


Male Human Level 3 Investigator

@Miron as long as it's only one one side if you get my meaning?


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

@Kevin: So say from his current position, NW or SW would be safe, but not NE or SE?


Male Human Level 3 Investigator

Yeah


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen moves to make room for Miron to safely withdraw, and then fires another arc of electricity, but it misses again...

Elem Ray, RTA: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Damage: 1d6 ⇒ 6


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron takes advantage of the opening granted to him by Milgen, and carefully steps around a trapdoor, placing himself on the far side of Drazh from the goblin.

He then spins around and strikes past Drazh with his spear.

Longspear vs goblin: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18

Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

I think the goblin will get cover for Miron attacking through an occupied square which would give +4 AC to the goblin.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Thank you for the move :)


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

@ Kevin: Haha. No worries. She didn't roll that great anyway.

With a low growl, thick black fur sprouts all over Ferocia's forearms, and her fingers turn into long, sharp bear claws. She steps forward (five foot step) and lashes out at the monstrous goblin with her claws.

Attack 1: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6

Attack 2: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage 2: 1d4 + 3 ⇒ (4) + 3 = 7


Male Human Level 3 Investigator

Azalia elegantly and deftly moves staying away from the goblins many weapons.

Drazh stepped into the room and swung at the goblin... It was a solid blow, but if fate had been a little more kind it could have easily dealt a mortal wound.

With a low growl, thick black fur sprouts all over Ferocia's forearms, and her fingers turn into long, sharp bear claws. She steps forward and lashes out at the monstrous goblin with her claws sending a splatter of goblin blood against the ancient stones around them.

Milgen moves to make room for Miron to safely withdraw, and then fires another arc of electricity, but it misses again...

Miron takes advantage of the opening granted to him by Milgen, and carefully steps around a trapdoor, placing himself on the far side of Drazh from the goblin.

He then spins around and strikes past Drazh with his spear.
Anneka casts guidance on Ferocia... the goblin finally goes down to this last blow.

When you investigate any of the pits you discover each contains a single zombie down a twenty foot pit. If you are so inclined and wish to spend the time and ammunition you can kill them at no risk with ranged attacks.

Examining the goblins gear you discover their properties. All are sized for a medium creature.
+1 Longsword
silver dagger
Masterwork handaxe


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

While they are checking over the goblin, Milgen carefully looks through one of the holes in the wooden covers. Seeing what looks like undead, he sighs. "Be careful of the pits, there's undead inside. I'll take care of them, but it could take a few minutes."

Do I need to roll 50 Disrupt Undeads, or can we say Milgen takes 5 minutes and ends all the undead with the cantrip? I assumed we could check and looked at the spoiler, hope that's ok.


Male Human Level 3 Investigator

Several minutes pass but after that the zombies return to a more mundane form of death.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Using a kerchief to wipe the sweat off his brow, Milgen finally stops pointing and casting. "My, that was... strange. Do you want to search the bodies? Or should we go on?" He asks the others, signing as well. "I would not mind a few minutes of rest, if you do."


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

While Milgen returns the undead to quietude, Miron searches the walls and floor, looking for any additional subtle traps.

Perception, guidance, detect magic: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

"A short rest seems in order. We have not come under assault by now despite the sounds of combat and the time elapsed."


Male Human Level 3 Investigator

Miron finds no traps.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron turns to face the others with spear held in one hand.

"I believe that the room has no additional traps, beyond the ones which Milgen has cleansed of undead. We should move south when everyone feels ready."


Male Human Level 3 Investigator

Once everyone has made their perparations. Healing or whatever, feel free to mention them retroactively.

Moving down the corridor you find a staircase to the east descending downwards to some unknown lower area however it is filled with rubble. Finding nothing of interest there you continue heading south.

This strange room is a fifeen-foot-diameter sphere. Several objects float in the room, spinning lazily in space—a ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too ofen for the effect to be chance.

Azalia:

The has a transmutation aura.

Loot
The bottle of wine is only a few years old going by the date?
Scroll Burning Hands (CL 3rd).
The book

Knowledge Religion DC 14:
This is an ancient prayer book dedicated to the worship of Lamashtu, the Mother of Monsters. It is written in Abyssal, the book reads as much like a bestiary of the world’s most horrific and cruel monsters (along with numerous woodcut illustrations of how they kill) as it does a religious text. The book is worth 100 gp. If used as a reference by someone who can read Abyssal (an action that typically takes 1d4 full rounds of searching the text), it grants a +2 circumstance bonus on a specific Knowledge Dungeoneering and Planes check for identifying creatures.

The iron wand is a wand of shocking grasp (28 charges)


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Knowledge Religion: 1d20 + 5 ⇒ (15) + 5 = 20


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen carefully examines the spinning items, before commenting aloud, and signing. "Scroll of Burning Hands. An Iron wand of Shocking Grasp. Don't recognize the book, the bottle of wine is not very old, so this was done recently. It's not a rare vintage or anything."

If everyone is ok with it, I'd like to copy the burning hands inot Milgen's spellbook. @GM - What is the caster level on the wand? It affects the dice of damage. To save you looking it up, craft wand is a 5th caster level feat, although you can make wands lower than that of course.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron's eye is caught by the ragged book.

Words can be more dangerous than swords. Especially words left in place like this.

He looks through it, and then swiftly closes it.

"I believe I understand whom this area is dedicated to. This is a prayer book and bestiary dedicated to the Mother of Monsters. One who understands the speech of the abyss could extract useful knowledge from it. I volunteer to safeguard it for now."

If none object, Miron will place the book securely within his backpack, swiftly wrapped in rope.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"No objections, I don't speak abyssal. Is this 'useful knowledge man was not meant to know', or 'useful knowledge that will not destroy your soul and is just useful in general'? If the former, it should just be burned. If the latter, I would suggest transcribing the bits that are just generally useful, and then burning it. I assume if it's the latter, then it's just useful information about monsters? If so, I would be loath to lose the information about things that we might encounter if we keep exploring the ruins." he signs as he talks.


Male Human Level 3 Investigator

It doesn't specify but I'm going to go with CL 3rd, CL1st would be very weak for you guys.

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