Rise of the Runelords

Game Master Kevin O'Rourke 440

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Male Human Level 3 Investigator

It is in common. On the subject of gear Dewey just makes a list if you guys are going down that tunnel, he recons you'll need the edge and will get them back off you when you come back.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Knowledge Local: 1d20 + 6 ⇒ (3) + 6 = 9

Miron does not recognise the drawing, looking at it dispassionately while he skims the journal, either over someone's shoulder or when it is passed around. He clearly needs to do better at getting to know the locals again.

"Ameiko, my condolences on your loss and for your suffering. Tsuto at least is under lock and key, his equipment taken from him. And we will do our best to protect Sandpoint from his machinations."

*************
To the sheriff

"This plan is all to feasible. Sandpoint lacks the military force and widespread training to repel such an attack, especially if it were to use the element of surprise. At least we have gleaned this much information. We will investigate the tunnel. Long-term, sealing it would be for the best. "

"Drazh, Milgen, do you believe any goblins escaped through that tunnel since our arrival in the glassworks? If so, their warnings may trigger the plan early so we should track and eliminate them with all speed, not await the mayor's blessing."


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen sighs. "Good point, yes, we saw 2 run away, we should get after them."


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Knowledge Local: 1d20 + 9 ⇒ (2) + 9 = 11

I agree with Ferocia. We should definitely go now.

Azalia activates her Ioun torch, takes her bow in hand, and starts into the tunnels.

Won't have time to level up till after work... maybe even not till tomorrow morning, sorry, but we can proceed and I'll just get to it when I can.


Male Human Level 3 Investigator

Dewey speaks up "If you want to go after them you might as well hold onto any of Tsuto's gear that might be of use til you come back. It's evidence but goblins attack... best you leave that journal though so I can explain this to the mayor what is going on."

---------------------------------------------------------

The tunnel remains stable and serviceable as it winds lazily northeast for just over close to two thousand feet before reaching a dead end.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Really a dead end, or something we need to notice?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Perception: 1d20 + 7 ⇒ (7) + 7 = 14 Not even good enough for an assist unfortunately


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia inspects the end of the tunnel (and anywhere she might notice with her stonecunning auto-check)

Perception to Aid Azalia: 1d20 + 7 ⇒ (7) + 7 = 14 +2 higher if it involves unusual stonework.

And checks the tunnel for tracks, attempting to see whose been using the tunnels lately...

Survival: 1d20 + 8 ⇒ (1) + 8 = 9 Greeeeeeeat...


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

At Dewey's words, Miron nods, then proceeds to pick up the shortbow and arrows.

"No time to waste then."

*******

He attempts to find tracks in the tunnel:

Survival, tracking: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

And looks over the dead end if there is no other obvious route.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

"Nualia!? But she died in the fire!" Anneka still recalls, with perfect clarity, the night she lost her hearing, and the horrible dream she'd had of the old temple burning. Nualia had died in that fire. Hadn't she? What meaning does this hold for Anneka? Was there some connection between Nualia and her dream, loss of hearing, and newfound magic?

Can we assume that Anneka is familiar with Nualia's appearance, since she lived in town with her and attended chapel?

Anneka snatches the journal and examines the drawings, realizing with growing horror that the beautiful but deformed woman in the sketches in indeed Nualia Tobyn, adopted daughter to the now-deceased Father Tobyn. The same Father Tobyn who's grave was desecrated during the raid.

"So, Nualia lives!" Anneka gestures and speaks excitedly, trying to draw everyone's attention. She explains what she knows, but leaves unanswered the connection between Nualia and the goblin raid, because she simply doesn't know. Nualia had never struck her as a menace. And yet...


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka casts light on an item of choice for anyone who would struggle in the darkness (Azalia or Miron?).


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen has darkvision, so does Drazh and Ferocia. So yes, Miron and Azalia are the only two in need of it. You two should consider a permanent darkvision when you can afford it.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"That raises two disturbing questions. One, how did she survive? Two, why did she not make herself known in Sandpoint since? That does raise the possibility that she was somehow involved in the fire. And thank you Anneka, for the information and the light."

One for the future!


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Anneka, Azalia has an Ioun torch, but thanks for the offer. :)

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Kneeling down next to Ferocia, Drazh also checks for tracks.

Survival: 1d20 + 7 ⇒ (16) + 7 = 23

"Will ye look at this? Looks like..."


Male Human Level 3 Investigator

You all agree the tracks of the fleeing goblins slow as they approach the wall and then go through it... obviously there is a secret door but availing of it eludes you.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka's eyes pierce the darkness, searching for things unnoticed.

Perception, shadow, guidance: 1d20 + 1 + 2 + 1 ⇒ (9) + 1 + 2 + 1 = 13


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen picks up a handful of dirt and throws it against the wall of the cave, and then repeats this until he's spread dust over the entire wall. "Look around again, see if anyone can see anything where the dust collected, the goblins were sweating, they may have left moisture, or the secret lever may have caught the dust and be easier to find. Also, don't bother looking above stomach hight, the goblins wouldn't put it higher than they can reach. Check the floor too."

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Stonecunning: 1d20 + 9 ⇒ (10) + 9 = 19

Wordlessly, Drazh followed the tracks to the wall. Seeing that a secret door must be nearby, he began his search.

If that doesn’t work, take 20 for 29 total


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Perception: 1d20 + 6 ⇒ (13) + 6 = 19 <--To assist Drazh, in case we need a 30


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron tries to work with Drazh to uncover the secret door.

Perception to assist Drazh: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Level 3 Investigator

After some effort working together ye can find a secret door that opens into a thirty foot diameter cave on the side of the cliff overlooking the Varisian Gulf. The cave mouth slopes down to a narrow beach. You can see a crude collection of goblin beds or remnants of their meals strewn about the cave. A few ropes dangle from the cave mouth to the beach below. you can see tracks from here going down the beach heading north.

From the tunnel’s southern half, two side tunnels branch off. One leads east, but the one to the west seems to have once been bricked over at the point where it diverges from the main tunnel.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron turns to Drazh.

"Can you tell if the western tunnel was recently bricked up?"

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh picked his way through the goblin encampant, looking for anything of note.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

He stopped when Miron asked him the question. Drazh nodded. ”Good question. Let me take a look.”

Stonecunning: 1d20 + 9 ⇒ (12) + 9 = 21


Male Human Level 3 Investigator

Examining the wall Drazh's experienced eyes note that the wall was set up at least two or more decades back, it's a little hard to tell protected as it is from elements... and likely doesn't have regular passers by. It looks like it was broken down within the last few days.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

"Anyone tell which way the goblins who ran went? Were any wounded? Fresh blood?"


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia tries to figure out which way the goblins came from... Although they could all be hidden entrances into Sandpoint, tracking down the fleeing goblins was urgent.

Survival: 1d20 + 8 ⇒ (10) + 8 = 18


Male Human Level 3 Investigator

Few of the tracks to to the east, a greater amount go to the west. Most traffic is up to the cave mouth where the ropes dangle down. There is more recent traffic up to and down from the glassworks.

The most obvious sign are the footprints in the sand on the beach below.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron also examines the tracks.

Survival: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

Edit: The footprints on the sand.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

"What was Tsuto doing down here? Maybe the goblins found a new entrance through the bricked tunnel?" Anneka says and signs.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"We can double back later, looks like the goblins we're chasing hit the beach." Milgen heads for the ropes, watching for snipers.


Male Human Level 3 Investigator

Miron can see more than one small creature moved at speed up the sandy coast in a northerly direction til they hit firmer ground. Ye would have to move closer to follow the trail but it's clear that the creatures were going for haste, if you moved up it likely wouldn't be challenging to follow them.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"To the beach then."

Miron begins moving across the sand at haste.


Male Human Level 3 Investigator

Once you get closer your various trained eyes can confirm these are indeed reasonably fresh goblin tracks. Once they get into the trees the start moving east. Following the trail still presents little problem but after a few minutes it does become apparent to you that these goblins have both a head start and are moving quicker than your own group. You are unlikely to overtake them til they come to a halt at their base of operations or rally point.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"Hopefully they will waste time yammering with their kin before moving onto their superiors. We must continue the pursuit and hope for the best."


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia follows, wondering how many they were going to encounter. With the plans to attack the city... did they have an army out there?


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia hustles after the others, but is quickly left behind due to her slow speed.

We're not going to catch them, especially not with two dwarves in the party. Some of us could break off and try to commandeer some horses. Or, the journal mentioned their base at Thistletop. One of us might know where it is. We might be able to head them off. The other important information we got from the journal was mention of Ripnugget and Bruthazmus. We know from what Shalelu told us that Bruthazmus is a bugbear who live in the northern Nettlewood and often visits the five goblin tribes. We know that the Thistletop goblins live on the Nettlewood's coast atop a small island that looks like a decapitated head, and they're led by Ripnugget.

Rolling to see what I know about Thistletop and the Nettlewood, it's location, and if I think this trail could be headed that direction:
Knowledge Geography on Thistletop: 1d20 + 2 ⇒ (6) + 2 = 8
Knowledge Geography on Nettlewood: 1d20 + 2 ⇒ (16) + 2 = 18


Male Human Level 3 Investigator

After about two miles ye are approaching the Shank'swood, the area was unnamed until Vyron "Shank" Jethezme, a Sczarni thug took up residence a few years back. He's almost become a bit of an urban legends with sporadic sightings and holds ups in the area. To the south you see the ragged, broken tops of the Ravenroot Hills.

Ferocia:

The Nettlewood is a wild woodland along the Lost Coast of southwestern Varisia, between the village of Sandpoint and Windsong Abbey. Found north of the Lost Coast Road, it is filled with dangerous brambles, thorns, and briars; few travelers or hunters frequent the woods. Hazards of the Nettlewood include not only stinging nettles and goblinberry patches, but the tribes of goblins that make the forest their home. The westernmost portion of Nettlewood contains an intricate series of tunnels and rooms in the thick undergrowth created and maintained by the Thistletop goblins. They aren't too much a problem for goblins or halflings to get around in but humans or a burly dwarf might find them far more awkward.

Thistletop you don't know much of beyond what Shalelu shared with you... but given that these tracks are taking a good route towards nettlewood if you want to stay off the main trail it seems likely that's exactly where these goblins are headed.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

”Aye. Not going to catch them. But wasn’t there someone back in town whose an expert on the local goblins? That elven lass...we could tell her what we’ve found. She might know which tribes are in on this. It’d give us a better plan of action than blindly chasing goblins through the woods.”


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia growls. "We don't need her help." Clenching her fists she adds, "Besides, I'd bet money they're headed to Thistletop, out in the Nettlewood. It's this direction, and Tsuto's journal mentioned that those are the goblins he worked with. Ripnugget leads them, and they live out at that weird island. The one that sort of looks like a head. The problem's with the Nettlewood itself."

She further explains, "It's a wild woodland filled with brambles, thorn and briars. Not many people go there, since it's hard to traverse. The goblins keep a confusing network of bramble tunnels leading to their base through the thick underbrush, but we're going to be too big to use them effectively."

With a sigh she adds, "The path we're on is a good one. I don't know a faster route there. But when we get there, we'll be on their turf. It'll be dangerous."

"I hope you're ready for a hike."

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh looked at Ferocia quizzically, and then smiled. Much of it was hidden in his beard.

"Like my father used to say-" He stopped, when he remembered Azalia's presence. He had already made an enemy with Milgen over words that were not choice. It wouldn't do to make the same mistake twice. His father taught him that as well.

"-nevermind. If you are confident, I won't doubt ye. Ye've got my hammer."


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron looks thoughtful, nods slightly to himself, and speaks.

"Ferocia, you have proven to be able to see and hear things before the rest of us. I am content to let you lead the way here, so we can catch the goblins. If they are preparing for battle, we may yet catch them off guard. If there is any chance to stop them away from Sandpoint, we should take it and quickly."


Male Human Level 3 Investigator

You keep trekking through the wilderness for a few more miles before you start to seem the brambles you are looking for. More goblins tracks, older but still recent start crossing the path of this one.
The briars and thistles that grow so rampantly in Nettlewood are even more dense and tangled here, close to the shore. Although not quite dense enough to block the sound of waves crashing on the unseen shores to the west, the undergrowth is certainly thick enough to block sight and access to the coast. Few trees grow this close to the edge of the sea, but the briars themselves ofen reach heights to rival them; here, the patch is nearly twenty feet high.

The tracks lead into the brambles, examining the area for a moment ye notice that the briars here can be lifted aside to reveal a four foot high tunnel leading into the briars. You'd have to be careful or wearing thick gauntlets or gloves to open this in a hurry.

Bipedal Medium creatures can navigate them by stooping over and hunkering down, effectively squeezing to move, and thus taking a –4 penalty on attack rolls and a –4 penalty to AC; such characters must spend 2 squares of movement for each square traveled. Small and smaller creatures can move about normally, as can most quadrupedal Medium creatures (including goblin dogs)

Fighting in these tunnels could be awkward but doable, do ye want to progress this way or try to find an alternate route to Thisletop?


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia wasn't aware of an alternate route in, so she intends to go this way.

After peering into the bramble tunnels, Ferocia looks back at the others. "It'll be dangerous from here on out. Last chance to leave. If you want to make any preparations, now's the time."

I've got nothing I need to do before heading in. She won't head into the brambles until everyone's prepared.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron checks the shortbow.

"I am ready and willing. If you believe combat is imminent, inform me and I can invoke a blessing of Abadar upon us to guide our blows."

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

"As ready as ever. Lead on, lass."


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen finally balks. "No, this is too dangerous. They're already way ahead of us, we'll not catch them, and this place is made for an ambush. They'll have bodies and weapons waiting to pincushion us. We've done what we can, at this point, we're more likely to find 50 goblins or 100 goblins ready to attack. We need to get back to town and get people ready. If we die here, the town will have even fewer competent fighters to defend it."


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka picks brambles and errant leaves from her hair, and frets over a large smear of dirt up the side of her periwinkle blue dress. She had not anticipated going on such a hike.

She moves into position to try to read everyone's lips, catching most of what's said. She thinks. "I think Milgen is right," she pleads, whispering now that they are deep in goblin territory. "We need a better plan before we invade a goblin settlement. This looks like a trap."


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Nodding to Ferocia, Azalia asserts I'm ready.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

After discussing things see discussion thread Drazh finally said "Azalia, could ye scout this out? See if it is safe to move in."

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