Rise of the Runelords

Game Master Kevin O'Rourke 440

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DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"I believe it is closer to the latter. And translating and transcribing such a thing would not a trivial or swift task. I share your apprehension about its nature."


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"If I could read Abyssal, I would do so. I am personally loath to destroy knowledge in general. Too many bad things have happened throughout history because someone decided that a book needed to be burned. I'd rather salvage what can be without promoting an evil god's agenda."


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron nods.

"Knowledge is power. It is a simple but powerful truth that too many forget. Knowing an enemy is power over them, if even only a slight edge. We may need all such in the coming hours, days and weeks."


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka was relieved to see the mutated goblin fall quickly. With its size, strength, and weapons, it could have easily hurt or killed any of them. But the gods had been on their side, it seemed.

K(religion): 1d20 + 4 ⇒ (10) + 4 = 14

She refuses to enter the spherical chamber. Instead, she speaks and signs from a distance. "Lamashtu? It's no wonder this place is full of monsters. It must be an abandoned prison and base for cultists. We should finish clearing it out, seal it up, and never return. It is an evil place. Come on, let's hurry."


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron faces the others, especially Anneka.

"Yes, we should. Let us return to task and purge this place. I suggest continuing south if you are all ready."


Male Human Level 3 Investigator

B3
A red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman stands in the middle of this room, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur.

DC 25 Knowledge History:

This Statue surely shows one of the Runelords, you believe this one if Alaznist. Each of the kingdoms of Thassilon was ruled over by a Runelord, a spellcaster of supreme power. The Empire of Thassilon fell during the cataclysmic event called Earthfall thousands of years ago.

The masterwork ranseur clutched by the statue can be removed with a little tugging. The ranseur is a work of art as much as a weapon. It’s worth 400 gp.

A corridor leads to the south and another to the east.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

I will have to brush up on my knowledge of the more ancient histories. This is completely unfamiliar to me.

"Do any of you recognise that statue? I suggest continuing south."


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azarra takes the +1 Longsword unless someone else is claiming it.

This whole place is filled with transmutation magic.

Nodding at Miron's suggestion, Azalia stealthily moves down the southern hall.

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Level 3 Investigator

Moving quietly to the south Azalia sees the corridor leads to two more going to the east before progressing no further south.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka shakes her head, averting her eyes from the enraged statue. She follows Milgen south.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Drazh walked with the party, shifting his weight to get the newly acquired ranseurs to be comfortable on his back. ”Damn crazy zealots. But at least they had good taste in quality weapons. A good smith made all of this. We’re going to make a tidy profit today.”


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Everyone please note that in the last post from the GM, starting with the OOC label B3, he moved us back to the original cell room, and then south through the door at the top of the wooden construction. So all our tokens are out of position. I'll move everyone (got ninja'd) to the place they are now.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Wow... that was weird. I must have been typing my post when he wrote that. I usually want games to go faster, but this one is getting too fast to keep up with.

Azalia... reaches the end of the hall and turns left? :)


Male Human Level 3 Investigator

It'll slow again over the weekend as I'll be working so not as many updates.

The original purpose of this chamber is unclear, but large mounds of rubble lie strewn on its floor. The wall to the west has been torn down to reveal a tunnel leading to the west, this links back into the tunnel you original entered this area through. No more magical auras than usual seem to be usual for here are present.

Nothing of value or interest is turned up in any search of this room.

Backtracking and going down the other corridor Azalia finds it continues for far longer.

B12
The tunnel widens here into what appears to have once been a small shrine, for to the northeast, steps lead up to a platform of gray stone. Sitting atop the platform is an ancient altar, little more than a jagged block of black marble with a shallow concavity on top of it.
This basin is filled with what appears to be filthy water.

Seeing as there is no threat here Azalia has the time to notice a different set of magical auras here more powerful than the baseline of this place. Conjuration auras, both the basin and the water in it radiate them.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

We’re moving! The last RotR campaign I was in didn’t even get this far. I’m in a second WotR campaign that’s also stalling. This is great that we are making progress. :)

”Any traps? If not, let’s see if there are any more swords here waiting for us to sell.”

With dreams of gold, Drazh started to walk into the room (unless someone stops him, of course...)


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"Let the expert do her job. Unless you want to apply for the position of trap trigger. Although I'm not sure we can keep up with the healing such a position requires." Milgen chides softly.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron motions for Drazh to stop.

"Allow Azalia some more time. She is clearly adept at scouting."


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia picks up the booze and shoves it into her backpack.

---

Ferocia spares a glance at the statue. "Nope. No idea who the angry tart is."

---

Ferocia follows Azalia into the shrine-like room and looks around. Seeing the filthy water she jokes, "Thirsty, Drazh?"

Perception: 1d20 + 7 ⇒ (13) + 7 = 20 Or 22 if it involves stone.


Male Human Level 3 Investigator

Ferocia observes no traps... the water is just a clear hazard by the looks of it.

The doors to the south east look to be of even more finely crafted by a mason but are heavy carved stone. The light sources ye bring cast shadows about the room. Pushing that door open will not go unnoticed if there is anyone on the other side.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh smiled at Ferocia. ”Thank ye lass.” He ignored the others as he stood next to his kinswoman. For all of their differences, she was proving to be alright.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron contemplates the doors for a moment.

"It may be wiser to try that passage to the east of the red statue first. If nothing else, we can secure that area first."


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

The basin and the water radiate conjuration.

Azalia takes a closer look at the altar and the water.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18 (add 1 if there are traps to find)

She also checks the doors for her impatient fellows.

Perception (traps): 1d20 + 8 ⇒ (12) + 8 = 20

Also, it doesn't look like anyone rolled the knowledge history from 3 hours ago, so here is my try:

Knowledge History: 1d20 + 6 ⇒ (3) + 6 = 9

I think we are missing things. Was there a story reason why we switched direction and didn't finish examining the halls south of the zombie pits?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

We did, the stairwell was closed off, and the small room to the south was empty. There was a brief statement about that from the GM before we moved locations


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Ah, got it. That is where the book was floating. I'm just getting confused trying to catch up, sorry.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

No problem, it confused me at first too! That's why I posted the warning earlier. :)


Male Human Level 3 Investigator

Azalia observes no traps in any of the locations she examines. The water does look quite foul.

Through these double doors or back to the Statue to check the other way as Miron suggested?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"I agree with Milon, never leave a closed door behind you, there might be something behind it."

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Drazh handed the bottle back. After wiping his mouth he said ”Aye. Reasonable suggestion.”


Male Human Level 3 Investigator

Backtracking you take the corridor untraveled and find it periodically dotted with stairs going upwards until you reach a door. Opening this after checking for traps reveals a room where water ripples quietly in a circular stone pool, the rim of which is lined with skulls.

A blackened, bat-winged fiend’s head swoops down. Tentacles dangle from chin and scalp, and its fanged mouth hangs agape descends looking at your group

Knowledge Planes DC 17: 100d1d20 + 3 ⇒ (20, 2, 14, 4, 15, 12, 1, 11, 18, 6, 9, 14, 11, 8, 13, 10, 6, 17, 20, 6, 13, 13, 20, 16, 16, 16, 14, 9, 5, 8, 8, 14, 5, 19, 15, 2, 9, 10, 18, 2, 9, 14, 3, 17, 6, 5, 9, 17, 19, 5, 4, 3, 6, 8, 6, 14, 9, 12, 6, 7, 10, 15, 11, 1, 19, 3, 6, 4, 2, 7, 1, 9, 5, 2, 2, 20, 2, 14, 15, 2, 19, 2, 20, 15, 13, 1, 3, 7, 18, 14, 20, 5, 13, 19, 10, 9, 18, 14, 9, 19) + 3 = 1029
Ferocia Initiatve: 1d20 + 2 ⇒ (11) + 2 = 13
Anneka Initiative: 1d20 - 3 ⇒ (20) - 3 = 17
Miron Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Drazh Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Milgen Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Monster Initiative: 1d20 ⇒ 6

Drazh
Miron
Milgen
Anneka
Ferocia

Monster


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Knowledge Planes: 1d20 + 5 ⇒ (17) + 5 = 22 (passed, but not sure what it reveals)

Azalia raises her bow and attacks the monster.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Hit: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Ugly beasts here Drazh thought to himself, as he threw a chakram. He had no idea what the creature was, but then again, what did it matter? It’d die just the same.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Anneka takes unsteady aim with trembling fingers, recklessly firing off a crossbow bolt through her companions. "Sorry!" she squeals as it nearly claims an ear.

crossbow v. flatfooted: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 111d8 ⇒ 7


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Milgen fires his crossbow up at the creature.

Crossbow: 1d20 + 4 ⇒ (5) + 4 = 9

However, the creature's erratic movements throw him off. So he reloads the crossbow.


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

How far off the ground is the creature?

If I could reach it:

Ferocia takes a quick step forward as her arms grow a thick layer of black fur and her fingers form into claws. She swings at the flying bat-monster with both hands.

Claw Attack 1: 1d20 + 5 ⇒ (18) + 5 = 23
Claw Damage 1: 1d4 + 3 ⇒ (1) + 3 = 4

Claw Attack 2: 1d20 + 5 ⇒ (13) + 5 = 18
Claw Damage 2: 1d4 + 3 ⇒ (4) + 3 = 7

If I couldn't reach it:

Ferocia draws and loads her sling.

And acivates her bear shifter aspect which grants her +2 CON for 1 minute.

I assume I can't reach it, but hey, wishful thinking. Haha.


Male Human Level 3 Investigator

The flying creature falls to your blades and claws not having enough room to stay beyond Ferocia's grasp.

The water here looks clear and clean. Azalia can see a transmutation aura on it.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

I know not this creature, except that it is wrong and must be felled.

Seeing the swift reactions of his comrades before he can aim and launch and arrow, he muses further to himself:

And felled it was.

Miron turns to examine the water, in case he can spot something.

Perception, guidance, detect magic: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28


Male Human Level 3 Investigator

Transmutation aura, it seems perfectly crystal clear.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron turns to face the others with one hand on his spear.

"The water appears clear, but laced with transmutation magic as Azalia says. I will try tossing a pebble in, to gauge the effect."

He picks up a small pebble, and lobs it gently to the opposite side of the pool.


Male Human Level 3 Investigator

It drops in and sinks quickly to the bottom.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"Hmmm. That was less revealing than I had hoped. Unless one of you wishes to examine the pool further, I suggest that we press eastwards. Your swift felling of that...creature was impressive by the way."


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"One moment..." Milgen takes his flask out, and pours out the water in it. He then takes a bit of twine, and ties it around the neck of the flask, and then carefully lowers the flask into the water, not touching the water, just filling the flask. Once it's done, he shakes the flask a few times by bobbing the twine up and down.

Once it appears dry, he flips the lid on the flask again. "Here we go, I want to get an alchemist in town to examine the water. If I had another, I'd get a sample of the water from the altar."


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Miron nods in approval at Milgen's actions.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia just reaches in her hand and gets a little and tastes it.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11 (if applicable)


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

"Azalia, don't!" Anneka moves to seize Azalia's hand, but it's too late.


Male Human Level 3 Investigator

As far as Azalia can tell it is perfectly clean fresh water... which is a little odd in this ancient underground lair.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

”That goblin we killed didn’t look too healthy. I’d advise against eating or drinking anything we find down here.” Drazh said, dryly.


Male Human Level 3 Investigator

B5

When the group heads East as they debate the water further they find it leads to a flight of spiral stairs that winds up around a circular pillar into darkness above... but after a short while the passage seems to be filled with rubble.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

”And here I am, without a shovel. I think there was another tunnel awhile back we could try.”

B12?


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

"We can return with shovels if needs be. But there are those stone doors to try."

B12 too


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

"We might want to return if we find a way to shape earth and rubble. There may be sealed sections with valuables, or dangerous books that need to be destroyed, at a later date."

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