Rise of the Run Lords and Beyond! #2

Game Master Fedorian Silverleaf

This is the Campaign Thread for Group #2 from Rise of the Runelords and Beyond!


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Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

AoO: 1d20 + 4 ⇒ (4) + 4 = 81d10 + 3 ⇒ (1) + 3 = 4
lol, looks like Zander's heart wasn't in that one...


Male Halfling Swashbuckler 8/Magus8(Kensai,)/Investigator8(Questioner)

Dairkal moves closer to the goblins, though he is sadly out of range for any sort of attack.


Male Human HP 13/13 | AC 15 | T 13 | FF 12 | CMD 15 | Fort +2 | Ref +2 | Will +1 | Init +8 | Perc +0 | Sense Motive -1

AoO: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


"It took a minute for the mounted Goblin to realize that it had in fact taken a terminal blow from from Red as It road off..as he started to move again..he felt dizzy and with a thus he landed on the ground dead!!...his mount..seeing his masters dead body..Howls in anger and prepares to avenge his master!!"


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14

Sorry for posting so late...was a long day at work...and sorry about the charge thing didn't realize it was single move...
Vishoon thinks Hmm they were further than I thought...No matter and charges the group of goblins..
Attack: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 16(+2 for charging +1 for bless)
Damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Sten will take that horrendous charge now and miss poorly. I will move my token when I get home to my comp and can interact with it.


Male Human HP 13/13 | AC 15 | T 13 | FF 12 | CMD 15 | Fort +2 | Ref +2 | Will +1 | Init +8 | Perc +0 | Sense Motive -1

Red sees murder in the dog's eyes, and casts a defensive spell in the event of an oncoming assault.

Cast shield of faith. AC now 17 (14 touch). Hold position.


"Vishoon lands his blow and kills goblin #3 where he stands"

Goblin #1 runs over and takes a wild swing at Karl..

Attack: 1d20 + 2 ⇒ (4) + 2 = 6

And misses Karl..

Goblin2 makes his attack against Vishoon..he thrusts his sword forward and..attack: 1d20 + 2 ⇒ (6) + 2 = 8 and misses vishoon as well..

Goblin#4 Swats at Maug with his Dog slicer..Attck: 1d20 + 2 ⇒ (14) + 2 = 16Connecting with the little creature he does Damage: 1d4 ⇒ 4 damage..sending the little animal straight into the ground and rendering him unconscious..

Im not sure if familiars are dead at 0 or if they are dead at -con I cant find anything in the rulebooks that says..if its dead at 0 maug is toast..Ill keep looking to see what I find


Also since this is the first time ive delt with a familiar in combat, i assumed it was just like a player..where i roll against its AC, if it has anykind of special ability that i didnt take into consideration please let me know.


Nope - that's it. My understanding is familiars die at - con. You almost never use them in combat because they're so fragile though, unless you have them augmented with something. Trouble is the way I've built Loupe leaves him incredibly fragile and near useless once he runs out of spells!


OK what is his con so I can keep track of it..hopefully someone can revive him


Male Halfling Swashbuckler 8/Magus8(Kensai,)/Investigator8(Questioner)

Dairkal darts forward and tosses one of his many daggers at one of goblins.

1d20 + 5 ⇒ (11) + 5 = 16, going to use one use of Adaptable Luck. If a 16 hits, 1d4 ⇒ 2 dmg


"Dairkals Knife hits the goblin and sticks into his nasty green flesh just above his knee causing him to scream in pain!"


Con is 11. I've lost track of turns - who is up?

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

Zander charges forward again to try and lay waste to a goblin foe.

attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 141d10 + 3 ⇒ (7) + 3 = 10

can some on move me up to the square above sten, having trouble from the iPhone


Zander was the last to go in init, now its the dogs turn then everyone else except zander, then goblins then zander..I got confused too and ran Dairkals knife attack early, so that will count as his attack in round 2

"The goblin dog makes a charge towards Red..the one who slew its master..

Before I run the dogs attack, Karl you get an AoO on the dog as it leaves your defended squares if you wish


Male Halfling Swashbuckler 8/Magus8(Kensai,)/Investigator8(Questioner)

That was my round 1 attack. In the surprise round, I just moved closer. Unless I have totally confused things


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14

On his Initiative...Vishoon Will 5 Foot Diagonally towards the Gobbie that dropped the familiar. You DO well against Tiny Creature goblin, now lets see how well you go do against me.
Swift Action Pass Judgment +1 attack
I find you unworthy of living...ha ha ha
Attack: 1d20 + 2 + 1 + 1 ⇒ (12) + 2 + 1 + 1 = 16(+1 for bless, +1 for judgment)
Damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9

If someone kills him before me I'll stabilize the familiar


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

He is referring to surprise round as round one I think.


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14

Suprise round moved up...1st round charged a gobbie(killing)...now we are on round 2


Grey eyes followed the movements of the rat like creature the goblin was riding. He could tell that he wasn't its immediate concern Good keep focusing on something else, you'll be easier to hit Thought Karl as he tried to stay to the dogs side while they circled each other.

A cloud of dust formed next the mercenary as the rat like creature suddenly leaped forward attempting to escape it current combat engagement in hopes of finding another, but Karl wouldn't let the thing escape that easily, he lunged at its chosen path and let his axe dive in a horizontal swipe that aimed to split the riding animal's head.

AoO: 1d20 + 4 ⇒ (6) + 4 = 10

damage: 1d8 + 3 ⇒ (7) + 3 = 10


Karl now focused on the goblin that tried to take a swipe at him, and found that he was beginning to form a unique kind of hatred for these creatures, the goblin jumped at him once more trying to spill the large man's crimson blood, but Karl rebuffed its attempt with his shield, and noticed an opening. The ex-guard raised his axe upwards while keeping his shield at his side and brought the edge weapon down fiercely, the blow would clearly either crush the goblin's skull or the ground that it stood over.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14

Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

I plan on holding off on my next move till this confusion is cleaned up.


Round 1 was the surprise round in which Dairkal moved forward..so round 2 is the first round in which everyone can make a move..the goblin dog should have gone first, followed by everyone else but zander who goes last after the goblins..so goblin dog moved to Red activating a AoO by Karl, Dairkal knifed one of the goblins..Vishoon just made his move and now its Sten, Karl, Red, and Loupe's turn, then goblins if any are left..and then Zander

"As the dog Leaps Past Karl, Karl makes an attack..but the Dog moved past him to fast and he didn't connect"

"Vishoon's Strike Splits the Goblins head in half and sends him to oblivion!

"Karl attacks the Goblin Closest to him, Aiming to impale his axe in the creatures skull, but the goblin dodged and his axe barely missed its target"


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Sten already took his turn accepting the previous horrible charge that was misstated on surprise round. So all good for turn 3 on my end.


Loupe runs to his downed familiar, crouching protectively over his body. Rage rises within him and he looks for something to strike out at
Move. Shoot goblin dog with ray of frost (-4 for into combat)touch attack: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16damage: 1d3 ⇒ 3


"The Goblin Dog attacks Red..Attack: 1d20 + 2 ⇒ (12) + 2 = 14Snapping his jaws ferociously..but missing Red completely"

"Loupe sends out his Ray of frost..which catches the goblin dog square in the face..the Dog gives out a blood curdling yelp..he gets back to its feet and Snarls at Loupe..undecided as to who his next victim should be..the one who killed his master..or the one who just about killed him!!

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

Did Zanders attack at the end of the last round (hit to a 14 for 10 damage) miss or hit?


14 was a miss on the goblin, sorry i thought i included that in one of my posts..=)


Although I may be completely confused again..was that attack during the surprise round or the 1st round?..lol..let me read back through the posts


OK Zander In this fight i have you making an attack in the surprise round(round 1) which missed, an AoO that missed, and your attack for the 2nd round, which missed with a 14..In the current round we had the goblin dog attack Red, Karl AoO on the dog,Karl attack a goblin,Sten Charged and missed, Loupe hit the dog with a ray of frost and Vishoon killed a goblin..we need actions from Red and Dairkal before any left over goblins go again..then an Action From Zander to close out round 3

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

OK, I just never saw if it hit or not, so I wanted to make sure it wasn't missed. I know 14 hit earlier, but that was probably when they were flatfooted, so I figured it would miss anyway. Thanks for checking :D


Yep 14 hits when FF..16 hits for Regular


I think we are waiting for Dairkal and Red to make their moves, Ill check back in the morning


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Charge was on the round after surprise round so if we are on the round after that I have an attack.


Male Halfling Swashbuckler 8/Magus8(Kensai,)/Investigator8(Questioner)

Moving a bit closer to the goblin near him, Dair tosses another dagger 1d20 + 3 ⇒ (20) + 3 = 23, possible crit.

1d20 + 3 ⇒ (13) + 3 = 16, crit confirmed for 2d4 ⇒ (3, 2) = 5


Male Human HP 13/13 | AC 15 | T 13 | FF 12 | CMD 15 | Fort +2 | Ref +2 | Will +1 | Init +8 | Perc +0 | Sense Motive -1

Red steps back and takes a stab at the riderless dog.

5-foot step to the right, attack dog to his left.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

Bless is still active, so Red would hit to a 13. Every point helps when you are so close!


BoulderShoulder wrote:
Sten already took his turn accepting the previous horrible charge that was misstated on surprise round. So all good for turn 3 on my end.

Sorry, Sten I thought you had already gone for this round cause you said you were good for turn 3, this combat has been excessively confusing for all of us I think..lol..Right now we are nearing the end of round three, we have the goblins left and then zander, if you haven't made a move in round 3 then make one now before the goblins act.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Is no biggy. Just as confused but we should be food now. My command of English gets a littlelost some times but second languages will do that.

Sten flails out, taking a step bringing himself in line to smash his dorn dergar down upon the goblin dog. 5' step down map reach weapon power attack to face.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d10 + 7 ⇒ (7) + 7 = 14

Both assuming bless still up.


Sten Smashes the Dogs skull turning the ferocious animal into a lifeless lump on the ground


Bless is still up till the end of this round


"Dairkel sticks a Knife into Goblin #2 bringing the creature to its knees..it is still alive but barely.."

"Red attacked the Goblin Dog but missed, moments later the Dogs skull was crushed by Stens blow"

"Goblin#2 staggers forward 5 ft and makes a half hearted attemp to stab Zander with its dog slicer..attack: 1d20 + 1 ⇒ (9) + 1 = 10..the attempt misses and the goblin spills more blood from its knife wounds.."

"Goblin#1 attacks Karl with hid Dog Slicer..Attack: 1d20 + 1 ⇒ (18) + 1 = 19..and lands his blow for Damage: 1d4 ⇒ 2giving Karl another Nasty Slice across the middle.."

Now it is Zanders turn to act and that will end round 3, and the bless spell will have worn off, after zander since the dog is dead, everyone else will go except zander, who waits till after any remaining goblins go

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

”Take care of this one, I’ll help Karl!” shouts Zander over the sounds of combat. Stepping away from the goblin he was engaged with, he lunges out, skewering the one that just wounded Karl directly in the throat.

Reach Attack: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 241d10 + 3 ⇒ (3) + 3 = 6
Confirm?: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 201d10 + 3 ⇒ (6) + 3 = 9

Can’t move my piece, 5’ step on the diagonal up and left.


Blood dripped upon the ground beneath Karl's feet, the goblin was gleefully smiling at him with its fang like teeth, Karl bared his own set of teeth at the goblin Keep smiling, I'll make sure you get a second mouth to smile with soon enough Karl tighten the grip on his axe and was about to pounce on the puny raider, but he halted when he saw a blade protruding from the goblin's throat, it seems that someone has given him the mouth he planned to gift him with. He looked at the killer of the goblin and recognized him as Zander, before he could say anything to the blond man he noticed another goblin a couple of feet away from Zander.

Karl lunged forward running past the dead goblin and past his companion in this battle, his steps were quick and steady, and soon enough he was within range to strike the last of the goblins. CHARGE!

attack roll: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

damage: 1d8 + 3 ⇒ (6) + 3 = 9

As Karl came into striking range of the goblin, he did something no one on the field expected him to do, he kicked the goblin! Causing the smaller creature to rise into the air and at one moment he was at the ex-guard's eye level, fear was the last thing that was in its eyes, before Karl's axe clipped its non-existent wings and brought it crashing down into the ground, splattering blood everywhere.

Standing over the corpse, Karl snickered and launched a ball of spit at his foe's corpse "Bloody goblins..." He said to no one in particular and looked at the corpses of the goblins with utter contempt.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

And that should be that. Any more gobos popping up?

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

The fight seeming wrapped up, Zander hurries to check on the man the Goblins had been closing in on before the groups timely arrival. Blood and gore dripping from his glaive, he offers a warm smile to the man. ”You are safe, we have slain them all.” Turning back to the group, the cleric notices blood splatter all over his rainbow hued cloak. ”Blood and bloody ashes! This is going to take ages to clean off! This will teach me to wear my festival best to a festival.” he exclaims, dropping his glaive and furiously trying to rub off the blood before it stains.


A gruff laugh was unleashed from Karl's mouth in response to Zander's dissatisfaction "I never thought I'd see someone who could skewer necks that well, worry about a little blood on his cloak" Said the mercenary in the middle of his fits of laughter.

Karl's grey eyes caught sight of the hiding man, to the brown haired mercenary men who hid on the battlefield were one of three things, cowards, assassins or scavengers and he wasn't in the mood to deal with whatever this man turns out to be. The laughing ceased as the ex-guard looked down to the hiding man My money is on coward He walked till he was by Zander's side and continued glaring at the man.

"Out with it, why were you hiding behind these barrels?" He demanded of the poor man.


" After the last two Goblins are dealt with by Zander and Karl The citizen steps out from behind the barrels and glances around nervously looking for any more Goblins..he then makes his way over to the group..he stops as he passes by Vishoon..turning to face him he says:

"Why Sir You have the most amazing skills I have ever seen in Battle..The way you wield your weapon is simple amazing!!..I thank you for saving my life!"

[i]He looks around at everyone..

"..I thank ALL of you for saving me..My name is Aldean Foxglove..I was out for a walk with my dog here and was ambushed by these Goblins, Being unarmed i feared the worst would soon be upon me and hid behind these barrels, but just as all seemed lost..you Lot arrived and saved the day...and for that I am eternally in your debt!!"...

The man Shakes hands with all of the Companions and Bows to each one

”I will Be in town for a few more days, I'm staying at the Rusty dragon, so when you get a moment, please stop by and see me so I can Reward you properly for saving me today!”

Did you guys ever come up with a way to split loot or keep track of it?..If you sell you get 50% except for goblin made which you get 10% because of the shoddy workmanship..The other group elected one of the members to keep track of all loot and GP he put them in a google docs Spreadsheet and posted it for me, and I put it in the game info tab..if you want to do that thats cool, or if you have some other option im good with that as well.

"On the Goblins you find:"

70gp
1 vial of orange Liquid
1 vile of red liquid
1 set of studded leather armor
9 Dog Slicers [Short swords]
1 Masterwork Horse Chopper [Masterwork Halberd]
1 Whip
2 Shortbows
40 Arrows


Loupe cradles Maug and turns to Zander
"You're a missionary? Can you help Maug?" there is desperation in Loupe's face.

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