Rise of the Necromancer (Inactive)

Game Master Tassadan

The Swallowtail festival is in full swing. Just as Father Zantus begins to make his speech, some nasty ol' goblins mess it all up!


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HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Syndir smiled at Fulito's introduction but turned to reply to Father Zuntos.

You say theyve never come like this before?..perhaps they are being driven?..or after something in particular?..quit thinking aloud!..he might come out...with those whispers...how strange will they look at you then Syndir?..sssstrange indeed Ssssyndir...It matters not. Let's go slay more of these creatins before more citizens of Sandpoint are injured. I'm afraid we'll all have to get ot know one another better at a later time. Begging your pardon Father.

The Qadiran offered Father Zuntus a small bow with one hand to his chest and one spread out to his right before heading off in the same direction as the sheriff.


GM

"Oh my, be caref-" Zantus tries to call after Syndir, but before he can finish his sentence the wagon behind him explodes into flame!

Perception DC 15:
You can see small shapes lurking behind the flames of the wagon, and hear a goblinoid voice chanting amongst them. If you meet the DC, you can attempt to get into line of sight and act in a surprise round.

I've been noting some of the battlefield confusion amongst the players, which is why I suggest a visual solution: roll20.net. For those of you unfamiliar, this will allow you to move your character in a grid-like environment amongst the current setting, NPCs, enemies, and allies. Click HERE to get started!

RPG Superstar 2009 Top 16

Spinning with the explosion, Reynards seasoned reflexes reach through the chaos, locking on to the small verminous creatures and firing a bolt and one of the cavorting shapes.

Perception1d20 + 10 ⇒ (7) + 10 = 17
1d20 + 10 ⇒ (9) + 10 = 19
1d10 + 1 ⇒ (2) + 1 = 3


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Syndir had been intent on his path when the wagon behind him exploded. He whipped around and spotted more of the vile little goblins trying to hide and one of them...is chanting?...sssay it isssnt ssso...even golbinsss have the power burning within them...ssstrike him down firssst!..

He quickly whispered his own words along with waggling his long fingered hands adn felt the assuring buffer of magic settle around him as he slid into his Snake Style.

Standard action - Cast Magic Armor and Free action activate Style.


GM

Syndir, activating Snake Style is a swift action for a level three Master of Many Styles. You cannot activate styles as a free action until level 15 or until you take the Combat Style Master Feat as a level five monk or when your BAB reaches +6. Please select only one of those actions to perform in the surprise round.


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Gotcha! Thanks for the catch. I'll remember that from here out and I'll go with Mage Armor for now.


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

perception check: 1d20 + 9 ⇒ (18) + 9 = 27

the explosion gets Fulito's attention as he notices more of the little goblins arounsd the fire.

he whips out his magical harmonica and begins to play a tune

begin bardic music to effect a coutersong to the goblin chanting also the harmonica isn't magical he just calls it that to describe the bardic music effects

if needed perform harmonica 1d20 + 15 ⇒ (4) + 15 = 19


GM

Well, I'm going to assume that Tiko is taking a nap. He'll be total-defensing until he decides to act

Reynard's bolt strikes true, hitting a goblin directly behind the wagon in the shoulder. Haewyn, distracted by the flames, doesn't notice the shadowy figures in time to react (Nat 1 on perception...)

Fulito, your bardic performance doesn't seem to do anything, as the chanting does not seem to be causing any detriment to your allies.

Initiative:
Fulito: 1d20 + 2 ⇒ (12) + 2 = 14
Tiko: 1d20 + 6 ⇒ (10) + 6 = 16
Syndir: 1d20 + 5 ⇒ (12) + 5 = 17
Haewyn: 1d20 + 1 ⇒ (19) + 1 = 20
Reynard: 1d20 + 6 ⇒ (2) + 6 = 8

[ooc]So Haewyn, Syndir, Tiko, Fulito, Reynard, Enemy.


Male Human (Tian) Samauri (Sword Saint) 4

1d20 ⇒ 20 Perception

Tiko heads towards the flaming wagon, sword in hand.

I have to admit I'm having a hard time following the combat. I'm not sure where my character is in relation to the others or the action. I'm not sure what happened on my last attack...was it on one of the goblins felled by missile fire...in which case I assume it didn't happen. Could you reset for me where I am and what is close? Sorry if I'm being dense

:-)


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Syndir slips into the swaying form that was his style and headed straight for the goblin group. He would single out the chanter if he could and strike for the foul little thing.

Unarmed attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Human Ranger 2

Sliding back the reloading lever, Reynars sends another bolt streaking towards the injured goblin.

1d20 + 10 ⇒ (3) + 10 = 13
1d10 + 1 ⇒ (3) + 1 = 4


GM

If anyone is confused as to battle configuration, look at the Roll20 map found here: https://app.roll20.net/join/77137/vWh-yw


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

will have to wait on that don't have an account with them yet cant set it up at work.


GM

I have also already moved your tokens to account for this turn's actions.


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

Ok got the map I had to install google chrome as well.

who is up in in init?


GM
Fulito Ferrywarden wrote:

Ok got the map I had to install google chrome as well.

who is up in in init?

You all can post in any order and I will consider initiative for purposes of spells, buffs, and debuffs. This way you can post when it's convenient, and not having to wait for everyone else as much.


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

Finding himself unable to drown out the gobin's chanting Fulito switches up his music to inspire courage in fighting among his allies.

utilizing his harmonica to play a catchy tune that is in time with the movements of his allies.

stats:

bardic music rounds used 2/14 (20 for wind instrumants)
Courage = +1 attack and damge rolls, +1 save vs fear effects

moved on the map


Male Human (Tian) Samauri (Sword Saint) 4

Tiko takes a double move to position himself beside one of the Goblin crossbowmen on 16.

Already moved figure


Female Human Cleric of Calistria (Hidden Priest) 2

Haewyn moves towards the fire, seeking its creators.

"You like fire? How about this?!"

She, yet again, throws a ball of flame at one of the goblin vanguard.

Flame Bolt: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Bolt Damage: 1d6 + 2 ⇒ (4) + 2 = 6


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Syndir pressed the attack and launched a punch at the next goblin even as the whispers railed in his head...ssshe'sss a beacon of fire!...watch them burnssss...sssso beautiful...

Unarmed attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7


GM

Before Syndir's second blow, the Goblins react! Two have already fallen from the combined efforts of Syndir, Reynard, and Haewyn, but the rest are in battle condition.

One goblin slashes successfully at Syndir, his shortsword cutting into the arcanely talented monk's thigh. An arrow whizzes by Syndir's ear as a second goblin attempts to fell him with its bow.

Tiko is far more protected. A sword and arrow harmlessly bounce off of his armor as he moves into place.

Both heroes, however, hear the Goblins say something extremely funny in common:

"Hey Grumlak! I have a dog with no nose!"

"Really? How does he smell?"

"AWFUL!"

Syndir and Tiko must make a DC 12 Will save:

Tiko: 1d20 + 2 ⇒ (18) + 2 = 20
Syndir: 1d20 + 8 ⇒ (11) + 8 = 19

Both heroes are unaffected.


Male Human (Tian) Samauri (Sword Saint) 4

Tiko slashes at the Gob diagonal from him, then takes a 5' step forward.

1d20 + 7 ⇒ (18) + 7 = 25 Katana

1d8 + 4 ⇒ (2) + 4 = 6 Damage


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

Fulito continues his songs of inspration and courage but a part of the harmonic music directs itself toward the goblin archer.

using his bardic music and cast Daze on the goblin archer -- Will save DC 14 -- also cast spell in the round so Harmonic spell feat no bardic music round used

moved on map


Male Human Ranger 2

Reynard sends another bolt streaking towards the goblins, this time seeking to take the archer out of the fight, already preparinghis follow up shot.

1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
1d10 + 1 ⇒ (4) + 1 = 5


Male Human (Tian) Samauri (Sword Saint) 4

So results...or are we done?


GM

I think we're done, fellows. My real-life schedule's getting increasingly busy and I need to start de-escalating things rather than picking up more commitment. Especially with campaigns like this which are very involved.


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No worries at all Tassadan and thanks again for giving it a shot.

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